// ==UserScript==
// @name Critter Auto Script
// @namespace http://tampermonkey.net/
// @version 0.9.6
// @description Basic Script to Automate Critter Mound
// @author You
// @match https://crittermound.com/
// @grant none
// ==/UserScript==
(function() {
'use strict';
var first, mother, father;
var main = function() {
if (game.femaleMound().length > 0) {
first = game.femaleMound()[0];
mother = game.mother();
console.log("Queen:");
console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
game.Move("Mate", "Female", game, game)
console.log("New Queen");
} else {
if (Math.random() >= 0.5) {
if (game.maxArmyMoundSize() > game.armyMound().length) {
game.Move("Army", "Female", game, game)
console.log("New Female Army");
} else {
console.log("To many Army")
}
} else {
game.Move("Worker", "Female", game, game)
console.log("New Female Worker");
}
}
}
if (game.maleMound().length > 0) {
first = game.maleMound()[0];
mother = game.father();
console.log("King:");
console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
game.Move("Mate", "Male", game, game);
console.log("New King");
} else {
if (Math.random() >= 0.5) {
if (game.maxArmyMoundSize() > game.armyMound().length) {
game.Move("Army", "Male", game, game)
console.log("New Male Army");
} else {
console.log("To many Army")
}
} else {
game.Move("Worker", "Male", game, game)
console.log("New Male Worker");
}
}
}
if (game.princeMound().length > 0) {
first = game.princeMound()[0];
mother = game.prince();
console.log("Prince:");
console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
game.Move('MateYoung','Prince', game, game);
console.log("New Prince");
}
else {
game.Move('Recycle','Prince', game, game);
// if (Math.random() >= 0.5) {
// if (game.maxArmyMoundSize() > game.armyMound().length) {
// game.Move("Army", "Male", game, game)
// console.log("New Male Army");
// } else {
// console.log("To many Army")
// }
// } else {
// game.Move("Worker", "Male", game, game)
// console.log("New Male Worker");
// }
}
}
if (game.princessMound().length > 0) {
first = game.princessMound()[0];
mother = game.princess();
console.log("Princess:");
console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
game.Move('MateYoung','Princess', game, game);
console.log("New Princess");
}
else {
game.Move('Recycle','Princess', game, game);
// if (Math.random() >= 0.5) {
// if (game.maxArmyMoundSize() > game.armyMound().length) {
// game.Move("Army", "Male", game, game)
// console.log("New Male Army");
// } else {
// console.log("To many Army")
// }
// } else {
// game.Move("Worker", "Male", game, game)
// console.log("New Male Worker");
// }
}
}
};
function workerCode() {
this.onmessage = function (event) {
}
var time = 500;
setTimeout(function () { Tick() }, time);
function Tick() {
postMessage("Tick");
setTimeout(function () { Tick() }, time);
}
}
var blob = new Blob([
"(" + workerCode.toString() + ")()"
], {type: "text/javascript"});
// Note: window.webkitURL.createObjectURL() in Chrome 10+.
var worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = function (e) {
main();
};
worker.postMessage("hello"); // Start the worker.
})();