Youtube Music fix volume ratio

Makes the YouTube music volume slider exponential so it's easier to select lower volumes.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Youtube Music fix volume ratio
// @namespace    http://tampermonkey.net/
// @version      0.4
// @description  Makes the YouTube music volume slider exponential so it's easier to select lower volumes.
// @author       Marco Pfeiffer <[email protected]>
// @icon         https://music.youtube.com/favicon.ico
// @match        https://music.youtube.com/*
// @run-at       document-start
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // manipulation exponent, higher value = lower volume
    // 3 is the value used by pulseaudio, which Barteks2x figured out this gist here: https://gist.github.com/Barteks2x/a4e189a36a10c159bb1644ffca21c02a
    // 0.05 (or 5%) is the lowest you can select in the UI which with an exponent of 3 becomes 0.000125 or 0.0125%
    const EXPONENT = 3;

    const storedOriginalVolumes = new WeakMap();
    const {get, set} = Object.getOwnPropertyDescriptor(HTMLMediaElement.prototype, 'volume');
    Object.defineProperty(HTMLMediaElement.prototype, 'volume', {
        get () {
            const lowVolume = get.call(this);
            const calculatedOriginalVolume = lowVolume ** (1 / EXPONENT);

            // The calculated value has some accuracy issues which can lead to problems for implementations that expect exact values.
            // To avoid this, I'll store the unmodified volume to return it when read here.
            // This mostly solves the issue, but the initial read has no stored value and the volume can also change though external influences.
            // To avoid ill effects, I check if the stored volume is somewhere in the same range as the calculated volume.
            const storedOriginalVolume = storedOriginalVolumes.get(this);
            const storedDeviation = Math.abs(storedOriginalVolume - calculatedOriginalVolume);

            const originalVolume = storedDeviation < 0.01 ? storedOriginalVolume : calculatedOriginalVolume;
            // console.log('manipulated volume from', lowVolume.toFixed(2), 'to  ', originalVolume.toFixed(2), storedDeviation);
            return originalVolume;
        },
        set (originalVolume) {
            const lowVolume = originalVolume ** EXPONENT;
            storedOriginalVolumes.set(this, originalVolume);
            // console.log('manipulated volume to  ', lowVolume.toFixed(2), 'from', originalVolume.toFixed(2));
            set.call(this, lowVolume);
        }
    });
})();