Humble Choice Get Key

HB月包选择游戏(只选不刮),刮key

当前为 2021-03-03 提交的版本,查看 最新版本

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You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Humble Choice Get Key
// @namespace    http://tampermonkey.net/
// @version      0.14
// @description  HB月包选择游戏(只选不刮),刮key
// @author       ku mi
// @include      /https:\/\/www\.humblebundle\.com\/subscription\/.*?/
// @include      /https:\/\/www\.indiegala\.com\/(gift-bundle\/|gift\?gift_id=).*?/
// @grant        GM_addStyle
// @require      https://cdn.staticfile.org/html2canvas/0.5.0-beta4/html2canvas.min.js
// ==/UserScript==
//https:\/\/www\.(indiegala|humblebundle)\.com\/(subscription\/|gift-bundle\/|gift\?gift_id=).*?
(async () => {
    const countryMap = {
        AD: '安道尔',
        AE: '阿拉伯联合酋长国',
        AF: '阿富汗',
        AG: '安提瓜和巴布达',
        AI: '安圭拉',
        AL: '阿尔巴尼亚',
        AM: '亚美尼亚',
        AO: '安哥拉',
        AQ: '南极洲',
        AR: '阿根廷',
        AS: '美属萨摩亚',
        AT: '奥地利',
        AU: '澳大利亚',
        AW: '阿鲁巴',
        AX: '奥兰群岛',
        AZ: '阿塞拜疆',
        BA: '波斯尼亚和黑塞哥维那',
        BB: '巴巴多斯',
        BD: '孟加拉',
        BE: '比利时',
        BF: '布基纳法索',
        BG: '保加利亚',
        BH: '巴林',
        BI: '布隆迪',
        BJ: '贝宁',
        BL: '圣巴托洛缪岛',
        BM: '百慕大',
        BN: '文莱',
        BO: '玻利维亚',
        BQ: '博奈尔',
        BR: '巴西',
        BS: '巴哈马',
        BT: '不丹',
        BU: '缅甸',
        BV: '布韦岛',
        BW: '博兹瓦纳',
        BY: '白俄罗斯',
        BZ: '伯利兹',
        CA: '加拿大',
        CC: '科科斯(基林)群岛',
        CD: '刚果(金)',
        CF: '中非共和国',
        CG: '刚果(布)',
        CH: '瑞士',
        CI: '科特迪瓦',
        CK: '库克群岛',
        CL: '智利',
        CM: '喀麦隆',
        CN: '中国',
        CO: '哥伦比亚',
        CR: '哥斯达黎加',
        CS: '塞尔维亚和黑山',
        CU: '古巴',
        CV: '佛得角',
        CW: '库拉索',
        CX: '圣诞岛',
        CY: '塞浦路斯',
        CZ: '捷克',
        DE: '德国',
        DJ: '吉布提',
        DK: '丹麦',
        DM: '多米尼克',
        DO: '多米尼加',
        DZ: '阿尔及利亚',
        EC: '厄瓜多尔',
        EE: '爱沙尼亚',
        EG: '埃及',
        EH: '西撒哈拉',
        ER: '厄立特里亚',
        ES: '西班牙',
        ET: '埃塞俄比亚',
        FI: '芬兰',
        FJ: '斐济',
        FK: '福克兰群岛',
        FM: '密克罗尼西亚',
        FO: '法罗群岛',
        FR: '法国',
        GA: '加蓬',
        GB: '英国',
        GD: '格林纳达',
        GE: '格鲁吉亚',
        GF: '法属圭亚那',
        GG: '根西',
        GH: '加纳',
        GI: '直布罗陀',
        GL: '格陵兰',
        GM: '冈比亚',
        GN: '几内亚',
        GP: '瓜德鲁普',
        GQ: '赤道几内亚',
        GR: '希腊',
        GS: '南乔治亚岛和南桑威奇群岛',
        GT: '危地马拉',
        GU: '关岛',
        GW: '几内亚比绍',
        GY: '圭亚那',
        HK: '香港',
        HM: '赫德岛和麦克唐纳群岛',
        HN: '洪都拉斯',
        HR: '克罗地亚',
        HT: '海地',
        HU: '匈牙利',
        ID: '印尼',
        IE: '爱尔兰',
        IL: '以色列',
        IM: '马恩岛',
        IN: '印度',
        IO: '英属印度洋领地',
        IQ: '伊拉克',
        IR: '伊朗',
        IS: '冰岛',
        IT: '意大利',
        JE: '泽西岛',
        JM: '牙买加',
        JO: '约旦',
        JP: '日本',
        KE: '肯尼亚',
        KG: '吉尔吉斯',
        KH: '柬埔寨',
        KI: '基里巴斯',
        KM: '科摩罗',
        KN: '圣基茨和尼维斯',
        KP: '朝鲜',
        KR: '韩国',
        KW: '科威特',
        KY: '开曼群岛',
        KZ: '哈萨克斯坦',
        LA: '老挝',
        LB: '黎巴嫩',
        LC: '圣卢西亚',
        LI: '列支敦士登',
        LK: '斯里兰卡',
        LR: '利比里亚',
        LS: '莱索托',
        LT: '立陶宛',
        LU: '卢森堡',
        LV: '拉脱维亚',
        LY: '利比亚',
        MA: '摩洛哥',
        MC: '摩纳哥',
        MD: '摩尔多瓦',
        ME: '黑山',
        MF: '法属圣马丁',
        MG: '马达加斯加',
        MH: '马绍尔群岛',
        MK: '马其顿',
        ML: '马里',
        MM: '缅甸',
        MN: '蒙古',
        MO: '澳门',
        MP: '北马里亚纳群岛',
        MQ: '马提尼克',
        MR: '毛里塔尼亚',
        MS: '蒙塞拉特',
        MT: '马耳他',
        MU: '毛里求斯',
        MV: '马尔代夫',
        MW: '马拉维',
        MX: '墨西哥',
        MY: '马来西亚',
        MZ: '莫桑比克',
        NA: '纳米比亚',
        NC: '新喀里多尼亚',
        NE: '尼日尔',
        NF: '诺福克岛',
        NG: '尼日利',
        NI: '尼加拉瓜',
        NL: '荷兰',
        NO: '挪威',
        NP: '尼泊尔',
        NR: '瑙鲁',
        NU: '纽埃',
        NZ: '新西兰',
        OM: '阿曼',
        PA: '巴拿马',
        PE: '秘鲁',
        PF: '法属波利尼西亚a',
        PG: '巴布亚新几内亚',
        PH: '菲律宾',
        PK: '巴基斯坦',
        PL: '波兰',
        PM: '圣皮埃尔和密克隆',
        PN: '皮特凯恩群岛',
        PR: '波多黎各',
        PS: '巴勒斯坦',
        PT: '葡萄牙',
        PW: '帕劳',
        PY: '巴拉圭',
        QA: '卡塔尔',
        RE: '留尼旺島',
        RO: '罗马尼亚',
        RS: '塞尔维亚',
        RU: '俄罗斯',
        RW: '卢旺达',
        SA: '沙特阿拉伯',
        SB: '所罗门群岛',
        SC: '塞舌尔',
        SD: '苏丹',
        SE: '瑞典',
        SG: '新加坡',
        SH: '圣赫勒拿、阿森松与特斯坦达库尼亚',
        SI: '斯洛文尼',
        SJ: '斯瓦尔巴群岛和扬马延岛',
        SK: '斯洛伐克',
        SL: '塞拉利昂',
        SM: '圣马力诺',
        SN: '塞内加尔',
        SO: '索马里',
        SR: '苏里南',
        SS: '南苏丹',
        ST: '圣多美和普林西比',
        SV: '萨尔瓦多',
        SX: '荷属圣马丁',
        SY: '叙利亚',
        SZ: '斯威士兰',
        TC: '特克斯和凯科斯群岛',
        TD: '乍得',
        TF: '法属南部领土',
        TG: '多哥',
        TH: '泰国',
        TJ: '塔吉克斯坦',
        TK: '托克劳',
        TL: '东帝汶',
        TM: '土库曼斯坦',
        TN: '突尼斯',
        TO: '汤加',
        TR: '土耳其',
        TT: '特立尼达和多巴哥',
        TV: '图瓦卢',
        TW: '台湾',
        TZ: '坦桑尼亚',
        UA: '乌克兰',
        UG: '乌干达',
        UM: '美国本土外小岛屿',
        US: '美国',
        UY: '乌拉圭',
        UZ: '乌兹别克斯坦',
        VA: '圣座',
        VC: '圣文森特和格林纳丁斯',
        VE: '委内瑞拉',
        VG: '英属维尔京群岛',
        VI: '美属维尔京群岛',
        VN: '越南',
        VU: '瓦努阿图',
        WF: '瓦利斯和富图纳群岛',
        WS: '萨摩亚',
        XK: '科索沃',
        YE: '也门',
        YT: '马约特',
        ZA: '南非',
        ZM: '赞比亚',
        ZW: '津巴布韦'
    }
    async function http(data, flag) {
        const res = await fetch(data.url, {
            method: data.method || 'GET',
            body: data.body || null,
            headers: data.headers
        })
        if (res.status !== 200) return {}
        return await flag ? res.text() : res.json()
    }
    getInitData(new DOMParser().parseFromString(await http({ url: location.href }, true), 'text/html'))
    function getInitData(el) {
        const script = el.getElementById('webpack-monthly-product-data') || el.getElementById('webpack-subscriber-hub-data')
        if (!script) return
        const { contentChoiceOptions: { contentChoiceData: { extras, initial: { content_choices, display_order, total_choices } }, gamekey, contentChoicesMade, downloadPageUrl }, csrfTokenInput } = JSON.parse(script.innerText.trim())
        const [, csrfToken] = csrfTokenInput.match(/value='([\w-_]+)'.+/)
        console.log(JSON.parse(script.innerText.trim()).contentChoiceOptions)
        if (!gamekey) return
        const extrasUrl = { url: `https://www.humblebundle.com/api/v1/order/${gamekey}?wallet_data=true&all_tpkds=true` }
        const selecedGame = contentChoicesMade ? contentChoicesMade.initial.choices_made : []
        const extrasSteam = extras.filter(item => item.types.includes('steam'))
        console.log(display_order)
        const allGame = display_order.map(name => {
            let { machine_name, human_name: title, exclusive_countries: exclusive, disallowed_countries: disallowed, redeemed_key_val: key = '', steam_app_id: appid = '' } = content_choices[name].tpkds ? content_choices[name].tpkds[0] : content_choices[name].nested_choice_tpkds[name + '_steam'][0]
            return {
                machine_name,
                title,
                exclusive,
                disallowed,
                appid,
                name,
                key
            }
        })
        const gameBox = document.createElement('div')
        const optionBox = document.createElement('div')
        gameBox.innerHTML = `<div class="_mask_"><div class="_alert_"></div></div><div class="_sh_box_"><button class="_sh_hd_ current">隐藏锁区信息</button><span style="margin-left: 20px; font-size: 20px; color: #c93756;">注: 锁区信息仅供参考,以激活后的SUB为准!</span><a class="_down_page_" target="_blank" href=${downloadPageUrl}>Download页面</a/></div><ul class="_self_view_"></ul>`
        optionBox.innerHTML = `<div class="_option_ul_"></div><div class="_select_ul_"></div><div style="display: flex;"><textarea class="_key_value_"></textarea><div><button class="_copy_">复制</button><button class="_clear_">清空</button></div></div>`
        const gamelist = gameBox.querySelector('._self_view_')
        const sButton = gameBox.querySelector('._sh_hd_')
        const sMask = gameBox.querySelector('._mask_')
        const sAlert = sMask.firstElementChild
        const textArr = ['选择游戏(只选不刮)', '刮开/提取', '全选高亮', '取消高亮', '多选高亮截图']
        const classArr = ['._copy_', '._clear_', '._option_ul_', '._select_ul_', '._key_value_']
        const [cButton, clearKey, optionUl, selectUl, keyValue] = classArr.map(item => optionBox.querySelector(item))
        const [selectKey, getKey, allLight, noLight, screenShot] = createButton()
        const liChild = createLiChild(allGame)
        setNum()
        eventInt()
        gameBox.insertBefore(optionBox, sMask)
        appendLi(allGame)
        const selectList = gamelist.querySelectorAll('li button:nth-child(2n+1)')
        const getList = gamelist.querySelectorAll('li button:nth-child(2n)')
        const view = document.querySelector('.content-choices-view')
        const list = document.querySelector(".content-choice-tiles.js-content-choice-tiles")
        view.insertBefore(gameBox, list)
        selectList.forEach(item => item.addEventListener('click', function (e) {
            if (this.classList.contains('current')) return
            sendRquest(true, [this], e)
        }))
        getList.forEach(item => item.addEventListener('click', seake))
        checkHaveDlc(extrasSteam)
        async function seake(e) {
            if (this.classList.contains('current')) return
            if (this.dataset.name && !selecedGame.includes(this.dataset.name)) {
                const res = await sendRquest(false, [this], e)
                if (!res) return alertFun(`刮开失败!๐·°(৹˃̵﹏˂̵৹)°·๐`)
            }
            sendKeyRquest([this], e)
        }
        function getZhName(arr) {
            return arr.map(item => {
                if (/\u53f0\u6e7e|\u4e2d\u56fd|\u9999\u6e2f|\u6fb3\u95e8/.test(countryMap[item])) return `<span style="color: #c93756; font-size: 20px;">${countryMap[item]}</span>`
                return countryMap[item]
            }).join('、')
        }
        function getLock(game) {
            if (game.exclusive.length) return `<span style="color: #cc6699"><span style="color: #c93756; font-size: 20px;">只能在</span>以下激活:  ${getZhName(game.exclusive)}</span>`
            if (game.disallowed.length) return `<span style="color: #B0E2FF"><span style="color: #c93756; font-size: 20px;">不能在</span>以下地区激活: ${getZhName(game.disallowed)}<span>`
            return `<span style="color: #279b61">无限制激活</span>`
        }
        function alertFun(msg, flag) {
            sAlert.innerHTML = msg
            sMask.style.display = 'block'
            sAlert.classList.add('_bunceIn_')
            if (flag) return
            let time = setTimeout(() => {
                sMask.style.display = 'none'
                sAlert.classList.remove('_bunceIn_')
                clearTimeout(time)
            }, 1200)
        }
        async function selectGet(flag) {
            if (flag && selecedGame.length >= total_choices) return alertFun(`已经没得选择了!(。•ˇ‸ˇ•。)`)
            const newliChild = selectUl.querySelectorAll('button')
            const noSelect = []
            const noSelectLi = []
            const selected = []
            const no = flag ? selectList : getList
            const arr = liChild.filter((li, index) => {
                if (li.classList.contains('current') && (selected.length + noSelect.length < total_choices)) {
                    if (!flag && selecedGame.includes(li.dataset.name) && !li.dataset.key) selected.push(no[index])
                    else if (!selecedGame.includes(li.dataset.name) && (noSelect.length + selecedGame.length < total_choices)) {
                        noSelect.push(no[index])
                        noSelectLi.push(li)
                    }
                }
                return li.classList.contains('current')
            })
            if (arr.length > total_choices) return alertFun(`最多选${total_choices}个!ヽ(#\`Д´)ノ`)
            if (flag && !noSelect.length) return alertFun(`已经选过了!ヽ(#\`Д´)ノ`)
            if (!flag && newliChild.length !== liChild.length) {
                newliChild.forEach((li, index) => {
                    if (li.classList.contains('current') && !li.dataset.name) {
                        arr.push(li)
                        if (!li.dataset.key) selected.push(no[index])
                    }
                })
            }
            if (!arr.length) return
            noLight.click()
            if (noSelect.length) {
                const res = await sendRquest(flag, noSelect)
                if (!res && !flag) return alertFun(`刮开失败!๐·°(৹˃̵﹏˂̵৹)°·๐`)
                if (flag) return arr.forEach(item => selecedGame.includes(item.dataset.name) && (keyValue.value += `${item.dataset.title}: 选择成功\n`))
            }
            if (selected.length || noSelect.length) await sendKeyRquest(selected.concat(noSelect))
            keyValue.value = ''
            arr.forEach(item => item.dataset.key && (keyValue.value += `${item.dataset.title}\t${item.dataset.key}\n`))
        }
        async function sendKeyRquest(arr, e) {
            alertFun(`正在努力请求...!(,,•́ . •̀,,)`, true)
            if (!e) keyValue.value = ''
            const res = await Promise.all(arr.map(item => {
                return http({
                    url: 'https://www.humblebundle.com/humbler/redeemkey',
                    body: `keytype=${item.dataset.machine_name}&key=${gamekey}&keyindex=0`,
                    headers: {
                        'Content-Type': 'application/x-www-form-urlencoded; charset=UTF-8',
                    },
                    method: 'POST'
                })
            }))
            alertFun(`已经刮好了!(๑˃́ꇴ˂̀๑)`)
            arr.forEach((item, index) => {
                const newliChild = [...selectUl.querySelectorAll('button')]
                newliChild.find(it => it.dataset.machine_name === item.dataset.machine_name).dataset.key = res[index].key || '刷新重试'
                item.innerText = '已刮开'
                item.className = 'current'
                const input = item.nextElementSibling.nextElementSibling
                input.style.display = 'block'
                input.value = res[index].key || '刷新重试'
                if (e) keyValue.value += `${item.dataset.title}\t${res[index].key}\n`
            })
        }
        async function sendRquest(flag, arr, e) {
            keyValue.value = ''
            let url = ''
            arr.forEach(item => {
                url += `&chosen_identifiers[]=${item.dataset.name}`
            })
            alertFun(`正在努力请求...!(,,•́ . •̀,,)`, true)
            const res = await http(
                {
                    method: 'POST',
                    url: 'https://www.humblebundle.com/humbler/choosecontent',
                    headers: {
                        'Content-Type': 'application/x-www-form-urlencoded; charset=UTF-8',
                        'csrf-prevention-token': csrfToken,
                        'x-requested-with': 'XMLHttpRequest'
                    },
                    body: `gamekey=${gamekey}&parent_identifier=initial${url}`,
                })
            if (flag) alertFun(res.force_refresh ? `已经选择好了!(๑˃́ꇴ˂̀๑)` : `选择失败!๐·°(৹˃̵﹏˂̵৹)°·๐`)
            if (res.force_refresh) {
                const titles = arr.map(item => {
                    const itemName = item.dataset.name
                    if (flag) {
                        item.innerText = '已选择'
                        item.className = 'current'
                    } else {
                        const next = item.nextElementSibling
                        next.innerText = '已选择'
                        next.className = 'current'
                    }
                    selecedGame.push(itemName)
                    if (e && flag) keyValue.value += `${item.dataset.title}: 选择成功\n`
                    return item.dataset.title.toLocaleLowerCase()

                })
                checkHaveDlc(titles, true)
            } else {
                arr.forEach(item => {
                    if (e && flag) keyValue.value += `${item.dataset.title}: 选择失败\n`
                })
            }
            return res.force_refresh
        }
        async function checkHaveDlc(arr, flag) {
            if (!arr.length) return
            const extrasRes = await http(extrasUrl)
            let dlc = flag ? extrasRes.tpkd_dict.all_tpks.filter(item => arr.some(it => it !== item.human_name.toLocaleLowerCase() && item.human_name.toLocaleLowerCase().indexOf(it) === 0)) : extrasRes.tpkd_dict.all_tpks.filter(item => arr.some(it => it.machine_name === item.machine_name))
            dlc = dlc.map(item => ({
                machine_name: item.machine_name,
                title: item.human_name,
                exclusive: item.exclusive_countries,
                disallowed: item.disallowed_countries,
                appid: item.steam_app_id || '',
                name: '',
                key: item.redeemed_key_val || ''
            }))
            if (!dlc.length) return
            createLiChild(dlc, true)
            appendLi(dlc)
        }
        function appendLi(data) {
            const fragment = document.createDocumentFragment()
            data.forEach(item => {
                const li = document.createElement('li')
                li.innerHTML = `<div style="width: 100%;"><a style="text-decoration: none; color: #169fe3" ${item.appid && `href="https://store.steampowered.com/app/${item.appid}"`} target="_blank">${item.title}</a><button class="${item.key ? 'current' : ''}" data-name="${item.name}" data-machine_name="${item.machine_name}"  data-title="${item.title}">${item.key ? '已刮开' : '未刮开'}</button><button ${item.name ? '' : `style="visibility: hidden"`} class="${selecedGame.includes(item.name) ? 'current' : ''}" data-name="${item.name}" data-machine_name="${item.machine_name}" data-title="${item.title}">${selecedGame.includes(item.name) ? '已选择' : '未选择'}</button><input type="text" class="_click_key_" ${item.key ? '' : `style="display: none"`} value=${item.key}><p style="margin: 15px 15px 15px 0; ">${getLock(item)}</p></div>`
                fragment.appendChild(li)
                li.querySelector('button').addEventListener('click', seake)
            })
            gamelist.appendChild(fragment)
        }
        function createButton() {
            const fragment = document.createDocumentFragment()
            const buttonList = textArr.map((item, index) => {
                const button = document.createElement('button')
                button.innerText = item
                fragment.appendChild(button)
                return button
            })
            optionUl.appendChild(fragment)
            return buttonList
        }
        function createLiChild(arr, flag) {
            const fragment = document.createDocumentFragment()
            const liChild = arr.map((item, index) => {
                const button = document.createElement('button')
                button.innerText = flag ? 'DLC' : index + 1
                Object.assign(button.dataset, {
                    name: item.name,
                    title: item.title,
                    key: item.key,
                    machine_name: item.machine_name
                })
                fragment.appendChild(button)
                return button
            })
            selectUl.appendChild(fragment)
            return liChild
        }
        function setNum() {
            const els = document.querySelectorAll('.js-content-choices .choice-image-container')
            els.forEach((item, index) => {
                let div = document.createElement('div')
                div.setAttribute('class', '_game_num_')
                div.innerText = index + 1
                item.appendChild(div)
            })
        }
        function eventInt() {
            optionUl.onselectstart = () => false
            selectUl.onselectstart = () => false
            selectUl.addEventListener('click', (e) => { if (e.target.nodeName === 'BUTTON') e.target.classList.toggle('current') })
            allLight.addEventListener('click', () => selectUl.querySelectorAll('button').forEach(item => item.classList.add('current')))
            noLight.addEventListener('click', () => selectUl.querySelectorAll('button').forEach(item => item.classList.remove('current')))
            clearKey.addEventListener('click', () => (keyValue.value = ''))
            cButton.addEventListener('click', () => {
                if (!keyValue.value.length) return
                keyValue.select()
                document.execCommand('copy')
            })
            clearKey.addEventListener('click', () => (keyValue.value = ''))
            sButton.addEventListener('click', function () {
                const flag = this.classList.contains('current')
                gamelist.classList.remove(flag ? '_slide_down_' : '_slide_up_')
                gamelist.classList.add(flag ? '_slide_up_' : '_slide_down_')
                this.innerText = flag ? '显示锁区信息' : '隐藏锁区信息'
                this.classList.toggle('current')
            })
            getKey.addEventListener('click', () => selectGet())
            selectKey.addEventListener('click', () => selectGet(true))
            screenShot.addEventListener('click', () => {
                let flag
                const newButton = selectUl.querySelectorAll('button')
                if (!sButton.classList.contains('current')) sButton.click()
                const arr = [...gamelist.children].filter((item, index) => !newButton[index].classList.contains('current'))
                if (arr.length !== newButton.length) arr.forEach(item => (item.style.display = 'none'))
                alertFun(`正在截图...(,,•́ . •̀,,)`, true)
                sMask.onclick = () => {
                    arr.forEach(item => (item.style.display = 'block'))
                    sMask.style.display = 'none'
                    flag = true
                    sMask.onclick = null
                }
                html2canvas(gamelist).then(canvas => {
                    if (flag) return
                    sAlert.style.backgroundColor = '#494f5c'
                    alertFun(`<img src=${canvas.toDataURL()}>`, true)
                    sMask.onclick = () => {
                        arr.forEach(item => (item.style.display = 'block'))
                        sMask.style.display = 'none'
                        sAlert.style.backgroundColor = '#c93756'
                        sMask.onclick = null
                        noLight.click()
                    }
                })
            })
        }
        GM_addStyle(`._click_key_{border-radius:4px;outline:none;border:none;background-color:#454c5e;width:250px;padding:5px 0;text-align:center;float:right;}._mask_{position:fixed;left:0;top:0;bottom:0;right:0;display:none;background-color:rgba(0,0,0,.3);z-index:999;}._alert_{background-color:#c93756;border-radius:8px;box-shadow:0 0 15px #c93756;font-size:1.5em;position:absolute;text-align:center;left:50%;top:50%;padding:0 30px;line-height:3em;translate(-50%,-50%)}._alert_ img{display:block;}._bunceIn_{animation:bunceIn .3s forwards;}._sh_hd_{border:none;outline:none;color:#A4D7F5;background-image:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);margin:20px 0 0 20px;border-radius:5px;line-height:50px;padding:0 20px;}._slide_down_{animation:slideDown .3s forwards;}._slide_up_{animation:slideUp .3s forwards;}@keyframes bunceIn{0%{transform:translate(-50%,-50%)  scale(.8);}50%{transform:translate(-50%,-50%) scale(1.2);}100%{transform:translate(-50%,-50%) scale(1);}}@keyframes slideUp{0%{max-height:2000px;}100%{max-height:0;}}@keyframes slideDown{0%{max-height:0;}100%{max-height:2000px;}}._down_page_{float:right;padding:0 20px;border-radius:5px;height:50px;margin:20px 20px 0 0;line-height:50px;background:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);color:#A4D7F5;text-decoration:none;}._key_value_{margin:20px 0 0 20px;width:650px;height:200px;resize:none;font-size:18px;color:#fff;outline:none;background-color:#454c5e;border:none;}._option_ul_,._select_ul_{margin:0 0 0 20px;line-height:50px;}._option_ul_>button,._select_ul_>button{border:none;outline:none;padding:0 20px;margin:20px 20px 0 0;border-radius:5px;font-size:16px;background-image:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);}._select_ul_>button{background:#454c5e;}._select_ul_> button.current{background-image:linear-gradient(to top,#0c3483 0%,#a2b6df 100%,#6b8cce 100%,#a2b6df 100%);}._game_num_{width:100%;height:100%;position:absolute;left:0;top:0;z-index:1;background-color:rgba(0,0,0,.3);text-align:center;font-size:100px;}._sh_hd_.current{background-image:linear-gradient(to top,#c71d6f 0%,#d09693 100%);color:#fff;}._self_view_{max-height:2000px;list-style:none;margin:20px 0 0 0;padding:0;overflow:hidden;background-color:#363c49;}._self_view_>li{font-size:16px;padding:20px 0 0px 20px;border-bottom:10px solid #454c5e;display:flex;justify-content:space-between;}._self_view_>li button{border:none;outline:none;background-image:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);color:#A4D7F5;margin:0 10px;font-size:16px;border-radius:0.8em;padding:5px 15px;width:100px;float:right;}._copy_,._clear_{background:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);color:#A4D7F5;border-radius:5px;border:none;outline:none;font-size:16px;line-height:50px;text-align:center;margin:170px 0 0 20px;width:70px;}._self_view_>li .current{opacity:0.45;}._self_view_>li:last-child{border:none;}`)
    }
})();