您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Plugin for Planets.nu which helps to find homeworlds and show areas
This is a plugin for Planets.nu which helps to find homeworlds and show areas around them.
Mobile-/Desktop-/Community-client are supported.
In the new mobile beta variant the plugin will work, but there is no menu to configure it. (You will need to use one of the other clients to do so.)
This script requires Meteor's Library 2.1 or higher to be installed and running before it.
See: https://greasyfork.org/en/scripts/392774-planets-nu-meteor-s-library
All settings and the selected homeworlds will be stored per game.
The search for potential HWs is grouped into 6 levels (see details below). Depending on your game settings some levels might not be available. In general, the higher the level the more settings are evaluated and the more precise is the HW-detection.
Regrettably many things might interfere and obfuscate the search for absolute precise results and thus a true HW might not show up on a high level (see technical background for details). The lower the level, the more potential HWs will be shown. That's why the level button intentionally counts downward.
If you see multiple potential HWs you can still distinct how good the candidate is. The higher the level, the brighter the color of the rectangle. Additionally on the highest levels the line is thicker.
The radius of helping circles centered at selected homeworlds is automatically chosen to reflect the average distance between homeworlds for the corresponding game format. In HW in a circle plus a centered HW (like MvM) the center HW is ignored.
In the usual "HW in a circle" setting another circle is shown around the center of the galaxy with the average distance of the so-far-selected homeworlds.
To identify a potential homeworld the settings "verycloseplanets", "closeplanets", "nextplanets" and "otherplanetsminhomeworlddist" are evaluated automatically.
In a game where you do not see all the planets (yet), f.e. because of a nebula or limited planet scan range, this
can, of course, lead to temporary wrong results (both wrong positive and wrong negative).
If you have a very small galaxy where the HWs are so close to each other that the closeplanets-areas overlap, there are too many planets around each HW, so that they cannot be identified correctly, thus Level 4 or higher might not find all of them.
The same is true if the game has nextplanets > 0 and the nextplanets interfere with the closeplanets, thus again Level 4 or higher might not find all of them.
Level | Precondition | Color | Line | Needs nextplanets >0 |
---|---|---|---|---|
(Level 0) | verycloseplanets is not fulfilled -> no HW | none | none | |
Level 1 | verycloseplanets is fulfilled | dark | thin | |
Level 2 | Level 1 & sufficient planets for closeplanets | medium | thin | |
Level 3 | Level 2 & sufficient planets for nextplanets | normal | thin | true |
Level 4 | Level 2 & not too many planets for closeplanets | normal | thin | |
Level 5 | Level 3 & Level 4 | normal | thick | true |
Level 6 | Level 5 & not too many planets for nextplanets | bright | thick | true |
The levels 3 and 4 are actually 2 alternative improvements of level 2 and if you apply both you get level 5. Level 4 usually produces less results, that's why it has the higher number.
Standard games have no nextplanets setting, thus levels 3, 5 and 6 are omitted and it is normal that the level switch goes from 4 over 2 to 1.
To use the best level for your game, you need to take into consideration:
HW dist: | small (<~324 ly) | normal (~324..~486 ly) | large (~486..~648 ly) | very large (>~648 ly) |
---|---|---|---|---|
all P visible | 2 | 4 | 4 | 4 |
all P visible & nextplanets>0 | 3 | 3 | 5 | 6 |
not all P visible | 2 | 2 | 2 | 2 |
not all P visible & nextplanets>0 | 2 | 2 | 2/4 | 2/4 |
Keep in mind that your restrictions from limited visibility might change once you discover more and more. So it might be appropriate to start the game on a lower level and progress to a higher level later.