Krunker.io ALIEN BLASTER SKIN MOD

new mod to change revolver into alien blaster

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Krunker.io ALIEN BLASTER SKIN MOD
// @namespace    taiwan
// @version      beta4
// @description  new mod to change revolver into alien blaster
// @author       taiwan_gamer
// @match        *://krunker.io/*
// @run-at       document-start
// @grant        unsafeWindow
// ==/UserScript==

function randomName() {
    let characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz';
    var randomized = '';
    for (var i=0;i<16;i++) {
        randomized += characters[Math.floor(Math.random() * Math.floor(characters.length - 1))];
    }
    return randomized;
}

function hack(name, keybind, status) {
  this.name = name;
  this.keybind = keybind;
  this.status = status;
}

let hacks = randomName();

let getHack = randomName();
unsafeWindow[getHack] = function(name) {
    var returned;
    unsafeWindow[hacks].forEach(function(hack){
        if(hack.name === name) returned = hack;
    });
    return returned;
}

unsafeWindow[hacks] = [];
unsafeWindow[hacks].push(new hack("Aimbot", "T", true));
unsafeWindow[hacks].push(new hack("ESP", "H", true));
unsafeWindow[hacks].push(new hack("BHop", "B", true));
unsafeWindow[hacks].push(new hack("AutoReload", "N", true));
unsafeWindow[hacks].push(new hack("Pierce", "U", true));
unsafeWindow[hacks].push(new hack("3rd Person", "K", false));
unsafeWindow[hacks].push(new hack("GUI", "L", true));

window.addEventListener('keydown', (key) => {
    unsafeWindow[hacks].forEach(function(hack) {
        if(hack.keybind === String.fromCharCode(key.keyCode)) {
            hack.status = !hack.status;
        }
    });
});

var GUI = document.createElement('div');
GUI.style = "float:right;width:100%;background-color: rgba(0,0,0,0.25);border-radius:5%;text-align:center;margin-top:5%;";

function guiReload() {
    GUI.innerHTML = "";
    if(unsafeWindow[getHack]("GUI").status) {
        GUI.innerHTML += "<br><h2 style='color:#000BFA;'>Menu</h2><hr><br><h2 style='color:#A882DC;'>Version:1.8.2</h2><hr><br><h2 style='color:#A882DC;'>Combat</h2>";
        unsafeWindow[hacks].forEach(function(hack) {
            GUI.innerHTML += `<h3><span style='float:left;margin-left:10%;color:#FFBD48'>[${hack.keybind}]</span><span style='margin-left:-10%;color:${hack.status ? "#98EA2F" : "#FF4040"};'>${hack.name}</span></h3>`;
        });
        GUI.innerHTML += "<br>";
    }
}

setInterval(function(){
    let topRight = document.getElementById("topRight");
    if(!topRight) return;

    if(!topRight.contains(GUI)) {
        topRight.appendChild(GUI);
    } else {
        guiReload();
    }
}, 0);

/* Basic Globals */
let inputs = randomName();
let control = randomName();
let myself = randomName();
let players = randomName();
let world = randomName();

/* Aimbot Globals */
let canShoot = randomName();
let scopedOut = randomName();
let quickscoper = randomName();
let lookAt = randomName();
let camLookAt = randomName();
let distance = randomName();

function patch(script) {

    script = script.replace(/(\!)/,
      `
        var ${inputs};
        var ${control};
        var ${myself};
        var ${players};
        var ${world};

        var ${canShoot} = true;
        var ${scopedOut} = false;
        function ${quickscoper}(target) {
            if (${myself}.didShoot) {
                ${canShoot} = false;
                setTimeout(() => {
                    ${canShoot} = true;
                }, ${myself}.weapon.rate / 1.85);
            }
            if (${control}.mouseDownL === 1) {
                ${control}.mouseDownL = 0;
                ${control}.mouseDownR = 0;
                ${scopedOut} = true;
            }
            if (${myself}.aimVal === 1) {
                ${scopedOut} = false;
            }
            if (${scopedOut} || !${canShoot} || ${myself}.recoilForce > 0.01) {
                return false;
            }
            ${lookAt}(target);
            if (${control}.mouseDownR === 0) {
                ${control}.mouseDownR = 1;
            }
            else if (${myself}.aimVal < 0.2) {
                ${control}.mouseDownL = 1 - ${control}.mouseDownL;
            }
            return true;
        }
        function ${lookAt}(target) {
            ${control}.${camLookAt}(target.x2, target.y2 + target.height - 1.5 - 2.5 * target.crouchVal - ${myself}.recoilAnimY * 0.3 * 25, target.z2);
        }
        function ${distance}(p1, p2) {
            const dx = p1.x - p2.x;
            const dy = p1.y - p2.y;
            const dz = p1.z - p2.z;
            return Math.sqrt(dx * dx + dy * dy + dz * dz);
        }
      $1`
    );
    script = script.replace(/(this\[\'procInputs\'\]=function\((\w+),(\w+),(\w+),(\w+)\)\{)/,
      `$1
        ${inputs} = $2;

        /* Aimbot */
        if(${getHack}("Aimbot").status) {
          if (!${myself} || ${players}.length < 1) {
              return;
          }

          const possibleTargets = ${players}.filter(player => {
              return player.active && player.${script.match(/\w+\['(\w+Seen)'\]/)[1]} && !player.isYou && (!player.team || player.team !== ${myself}.team);
          }).sort((p1, p2) => ${distance}(${myself}, p1) - ${distance}(${myself}, p2));

          let isLockedOn = false;
          if (possibleTargets.length > 0) {
              const target = possibleTargets[0];
              isLockedOn = ${quickscoper}(target);
          } else {
              ${control}.yDr = ${control}.pitchObject.rotation.x;
              ${control}.xDr = ${control}.object.rotation.y;
          }
          if(!isLockedOn) {
            ${control}.${camLookAt}(null);
            ${control}.target = null;
            ${control}.mouseDownL = 0;
            ${control}.mouseDownR = 0;
          }
        }

        /* BHop */
        if(${control}['keys'][${control}['moveKeys'][0]] && ${getHack}("BHop").status) {
          ${control}['keys'][${control}['jumpKey']] = !${control}['keys'][${control}['jumpKey']];
        }

        /* AutoReload */
        if(${myself} && ${myself}.ammos[${myself}.weaponIndex] === 0 && ${getHack}("AutoReload").status) {
          ${inputs}[9] = 1;
        }
      `
    );
    script = script.replace(/(this\[\'update\'\]\=function\(\w+\,\w+\,(\w+)\)\{)/,
      `$1
        ${players} = this.players.list;
        ${myself} = $2;
      `
    );
    script = script.replace(/(this\[\'setCamPosOff\'\]\=)/,`${control}=this,$1`);
    script = script.replace(/{if\(this\['target']\){([^}]+)}},this\['([a-zA-Z0-9_]+)']=/, `
      {
        if (this.target) {
            this.yDr = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.target.xD)) % Math.PI2;
            this.xDr = this.target.yD % Math.PI2;
        }
      }, this.${camLookAt} =
    `);
    script = script.replace(/(\w+)\[\'\w+\'\](\(\w+\[\'x\'\]\,\w+\[\'y\'\]\+\w+\[\'height\'\]\/1.5\,\w+\[\'z\'\])/, `$1['${camLookAt}']$2`);
    script = script.replace(/!(\w+)\[\'transparent\'\]/g, `$& && (!${getHack}("Pierce").status || (!$1.penetrable || !${myself}.weapon.pierce))`);
    script = script.replace(/if\(!\w+\['\w+Seen'\]\)continue;/, `if(!${getHack}("ESP").status)continue;`);
    script = script.replace(/(this\[\'fpsCamera\'\]=)/, `${world}=this;$1`);
    script = script.replace(/(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, `${getHack}("3rd Person").status`);

    return script;
}

(function(){
    var hideHook = function(fn, oFn) { fn.toString = oFn.toString.bind(oFn); }

    const handler = {
      construct(target, args) {
        if (args[1].length > 840000) {
            args[1] = patch(args[1]);
        }
        return new target(...args);
      }
    };

    var original_Function = unsafeWindow.Function;
    unsafeWindow.Function = new Proxy(Function, handler);
    hideHook(unsafeWindow.Function, original_Function);
})()