您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Ayaya theme for Jstris
// ==UserScript== // @name Ayaya Theme // @namespace http://tampermonkey.net/ // @version 0.3 // @description Ayaya theme for Jstris // @author thickBUT // @match https://*.jstris.jezevec10.com/* // @grant none // ==/UserScript== (function() { 'use strict'; window.addEventListener('load', function(){ //Jstris Block Skin Change loadVideoSkin("https://i.imgur.com/rqvJuyO.gif",{skinify:true, colorize:true, colorAlpha:.2}) //Jstris SFX CustomSFXset.prototype = new BaseSFXset; loadSFX(new CustomSFXset); }); })(); function CustomSFXset(){ this.volume=1; this.lock={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_lock.wav",abs:1}; this.ready={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_ready.wav",abs:1,set:1}; this.go={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_go.wav",abs:1,set:0}; this.died={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/ayayalose.wav",abs:1,set:1}; this.hold={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_hold.wav",abs:1,set:0}; this.move={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_move.wav",abs:1,set:0}; this.linefall={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_linefall.wav",abs:1,set:0}; this.comboTones={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/ayayacombo.wav",abs:1,set:2,duration:750,spacing:250,cnt:20}; this.linefall={url:"blank.wav",abs:1,set:0}; }; /************************** Songs Script **************************/ //change this to true if you want music to only play in sprint var sprintOnly = false if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}} if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}} localStorage.musicVol = "5"; localStorage.SPvol = "5"; var musicVol = document.createElement("tr"); musicVol.innerHTML = 'Ayaya vol (MP): <input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting">'+localStorage.musicVol+'%</span>' tab_sound.appendChild(musicVol); var spVol = document.createElement("tr"); spVol.innerHTML = 'Ayaya vol (SP): <input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting2">'+localStorage.SPvol+'%</span>' tab_sound.appendChild(spVol); Game["setVol"] = function(vol,mode) { if(mode){ localStorage.musicVol = vol volSetting.innerHTML=vol+'%'; var musicVol=document.getElementById("volControl") Game["songs"].map(x=>{ x.volume = (musicVol.value/100); }) } else { localStorage.SPvol = vol volSetting2.innerHTML=vol+'%'; var spVol=document.getElementById("volControl2") Game["song"].volume = spVol.value/100 } } //this exists 🤔 var song = "https://ecdldaiiere.github.io/Eddiez-Soundz/ayayasong.mp3" if(typeof Game != "undefined"){ var songsMP = [song,] var songSP = song var songThresholds = [1] Game['onlySprint'] = sprintOnly;//mega think window.playSong = function(s) { Game["songs"].map(x=>{ x.pause(); x.currentTime = 0; }) Game["song"].pause(); Game["song"].currentTime = 0; if(s != undefined){ !s.paused&&0<s.currentTime?s.currentTime=0:s.play() } } Game["songs"] = []; Game["maxPlayers"] = 0 Game["songIndex"] = -1 Game["song"] = document.createElement("audio"); Game["song"].src = songSP; Game["song"].loop = true; Game["song"].volume = 1; songsMP.map((x,i)=>{ Game["songs"].push(document.createElement("audio")); Game["songs"][i].src = x; Game["songs"][i].loop = true; Game["songs"][i].volume = 1; }) Game["setVol"](localStorage.musicVol,.1) Game["setVol"](localStorage.SPvol,.1) Game["updateSong"] = function(i) { if(i<0){ Game["maxPlayers"] = 0 playSong() Game["songIndex"] = -1 } if(i==0){ Game["maxPlayers"]= -1 playSong(Game["songs"][0]) Game["songIndex"] = 0 } if(typeof i == "string"){ if(Game["maxPlayers"]<0){ Game["maxPlayers"]=parseInt(i) } var alivePercent = (parseInt(i)-1)/Game["maxPlayers"] if(alivePercent <= songThresholds[Game["songIndex"]+1]){ console.log(Game["songIndex"]) Game["songIndex"]++ playSong(Game["songs"][Game["songIndex"]]) } } } //Stops song on gameover var gameOver99 = Game['prototype']['GameOver'].toString(); gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99) Game['prototype']['GameOver'] = new Function(gameOver99) //Sets different song based on remaining player count var printSlot99 = SlotView['prototype']['printSlotPlace'].toString() var printSlotParams = getParams(printSlot99); printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99) SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99); //Starts singleplayer song or multiplayer song var readyGo99 = Game['prototype']['restart'].toString() readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99) Game['prototype']['restart'] = new Function(readyGo99); //Stops song when you go into spectator mode var specMode99 = Live['prototype']['spectatorMode'].toString() var specParams = getParams(specMode99); specMode99 = `Game['updateSong'](-1);` + trim(specMode99) Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99); //Stops song on losing (again, just to be safe) var paint99 = Game['prototype']['paintMatrixWithColor'].toString() var paintParams = getParams(paint99); paint99 = `Game['updateSong'](-1);` + trim(paint99) Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99); //Fix so that main volume doesnt reset localStorage.mainVol = localStorage.mainVol || "100" document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false); Settings['prototype']['volumeChange'](+localStorage.mainVol) //remove these 3 lines if you dont want the music to stop for the countdown var readyGo992 = Game['prototype']['readyGo'].toString() readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992) Game['prototype']['readyGo'] = new Function(readyGo992); }