您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adapted from Shadow Selection by Anveshak. Create dynamic text shadows for highlighted text using built-in algorithms or perhaps write your very own!
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/** The MIT License (MIT) Copyright (c) 2019 Anveshak Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **/ // ==UserScript== // @name Rainbow Selection // @author Anveshak, Fractalism // @description Adapted from Shadow Selection by Anveshak. Create dynamic text shadows for highlighted text using built-in algorithms or perhaps write your very own! // @namespace Fractalism // @include * // @version 0.0.2 // @license MIT // @copyright 2019, Anveshak // @icon http://oi63.tinypic.com/142f1tx.jpg // ==/UserScript== (function(){ 'use strict'; var style=document.createElement("style"); //For Firefox (Gecko) Browser style.innerHTML = " ::-moz-selection { color: #000; background: none repeat scroll 100% 0% transparent;text-shadow: 0px 0px 2px #0048FF;} a::selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 2px 2px 2px #0048FF;}"; //For Chrome (Blink) Browser style.innerHTML += " ::selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 2px 0px 2px #0048FF;} input::selection { color: #3356C6; background: none repeat scroll 0% 0% transparent;} a::selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 2px 0px 2px #0048FF;}"; //For WebKit Browser style.innerHTML += " ::-webkit-selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 0px 0px 2px #0048FF;} a::selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 2px 2px 2px #0048FF;}"; //For Other Browsers style.innerHTML += " ::-ms-selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 0px 0px 2px #0048FF;} a::selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 2px 2px 2px #0048FF;}"; style.innerHTML += " ::-o-selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 0px 0px 2px #0048FF;} a::selection { color: #000; background: none repeat scroll 0% 0% transparent;text-shadow: 2px 2px 2px #0048FF;}"; document.head.appendChild(style); // Parameters // browser: Firefox=1, Chrome=2, WebKit=3, Other=4, or use -1 to try them all // shadow_count: number of text shadows to apply // x_offset, y_offset: relative position of each text shadow in pixels, stored as array (right and down are the positive directions) // blur: blur radius of each shadow // color: initial color of each shadow in RGBA, where 0<=R,G,B<=255 and 0<=A<=1 // algorithm: algorithm to use for updating text shadows (enclosed within a function for technical reasons) // exec_interval: update text shadows every x milliseconds const browser = 2 const shadow_count = 1 const x_offset = [0] const y_offset = [0] const blur = [5] const color = [{R:0,G:255,B:255,A:1}] const algorithm = function() { continuous_cycle(["F640EA","21F9F2","1DF616","EFF616","F62C16"], 10) // change algorithm here (including arguments) } const exec_interval = 200 // Algorithms // Fluorescence: // RGB(0,0,0) -> RGB(255,0,0) -> RGB(255,255,0) -> RGB(255,255,255) -> RGB(0,255,255) -> RGB(0,0,255) -> RGB(0,0,0) -> start over // Note: Made for single shadow var fluorescence = function def_algo(delta = 20) { // Initialize static variables upon first execution if(typeof def_algo.mode === "undefined") { def_algo.mode = 1 def_algo.delta = delta // step size } for(let i = 0; i < shadow_count; ++i) { let colors = shadow_list[i].color switch(def_algo.mode) { case 1: (colors.R < 255) ? (colors.R = Math.min(colors.R + def_algo.delta, 255)) : (++def_algo.mode) break; case 2: (colors.G < 255) ? (colors.G = Math.min(colors.G + def_algo.delta, 255)) : (++def_algo.mode) break; case 3: (colors.B < 255) ? (colors.B = Math.min(colors.B + def_algo.delta, 255)) : (++def_algo.mode) break; case 4: (colors.R > 0) ? (colors.R = Math.max(colors.R - def_algo.delta, 0)) : (++def_algo.mode) break; case 5: (colors.G > 0) ? (colors.G = Math.max(colors.G - def_algo.delta, 0)) : (++def_algo.mode) break; case 6: (colors.B > 0) ? (colors.B = Math.max(colors.B - def_algo.delta, 0)) : (def_algo.mode = 1) break; } } } // Discrete Cyclic: // Cycle between red, green, and blue // Note: Made for single shadow var discrete_cyclic = function() { for(let i = 0; i < shadow_count; ++i) { let colors = shadow_list[i].color if(colors.R) { colors.R = 0 colors.G = 255 }else if(colors.G){ colors.G = 0 colors.B = 255 }else{ colors.B = 0 colors.R = 255 } } } // Randomize: // Assign random color coordinates // Note: Made for single shadow var randomize = function(use_alpha = false) { for(let i = 0; i < shadow_count; ++i) { let colors = shadow_list[i].color colors.R = Math.floor(Math.random() * 256) colors.G = Math.floor(Math.random() * 256) colors.B = Math.floor(Math.random() * 256) if(use_alpha){ colors.A = Math.random() } } } // Orbit: // Shadows orbit around the letters counterclockwise // counterclockwise dir: 0=left 1=down 2=right 3=up // clockwise dir: 4=right 5=down 6=left 7=up // Note: Initial x,y offsets must be nonzero // Note: Currently the only one made for multiple shadows var orbit = function orb(counterclockwise = true) { if(typeof orb.star === "undefined") { orb.star = [] for(let i = 0; i < shadow_count; ++i){ let star = shadow_list[i] orb.star[i] = ({ x_max: (star.x_offset > 0) ? (star.x_offset) : (-star.x_offset), y_max: (star.y_offset > 0) ? (star.y_offset) : (-star.y_offset), dir: (counterclockwise) ? ((star.x_offset > 0) ? ((star.y_offset > 0) ? (0) : (3)) : ((star.y_offset > 0) ? (1) : (2))) : ((star.x_offset > 0) ? ((star.y_offset > 0) ? (4) : (5)) : ((star.y_offset > 0) ? (7) : (6))) }) } } for(let i = 0; i < shadow_count; ++i) { var shadow = shadow_list[i] var star = orb.star[i] if(i==0) console.log(star.dir) switch(star.dir) { case 0: case 6: // left (shadow.x_offset > -star.x_max) ? (--shadow.x_offset) : (++star.dir, --i) break case 1: case 5: // down (shadow.y_offset < star.y_max) ? (++shadow.y_offset) : (++star.dir, --i) break case 2: case 4: // right (shadow.x_offset < star.x_max) ? (++shadow.x_offset) : (++star.dir, --i) break case 3: case 7: // up, direction loopback (shadow.y_offset > -star.y_max) ? (--shadow.y_offset) : (star.dir -= 3, --i) break } } } // Continuous cycle: // Cycle between any set of hex-specified colors smoothly (or set stages=1 for a discrete effect) // Note: Specify at least two colors // Note: Made for single shadow var continuous_cycle = function cont_cycle(color_list = ["ff0000", "00ff00", "0000ff"], stages = 10) { function toRGB(color_code) { var color={R:0, G:0, B:0} color.R = parseInt("0x" + color_code.substr(0,2)) color.G = parseInt("0x" + color_code.substr(2,2)) color.B = parseInt("0x" + color_code.substr(4,2)) return color } if(typeof cont_cycle.src_color === "undefined") { cont_cycle.dst_index = 1 cont_cycle.src_color = toRGB(color_list[0]) cont_cycle.dst_color = toRGB(color_list[1]) cont_cycle.step = [ (cont_cycle.dst_color.R - cont_cycle.src_color.R) / stages, (cont_cycle.dst_color.G - cont_cycle.src_color.G) / stages, (cont_cycle.dst_color.B - cont_cycle.src_color.B) / stages ] cont_cycle.stage = 0 } shadow_list[0].color.R = cont_cycle.src_color.R + Math.round(cont_cycle.stage * cont_cycle.step[0]) shadow_list[0].color.G = cont_cycle.src_color.G + Math.round(cont_cycle.stage * cont_cycle.step[1]) shadow_list[0].color.B = cont_cycle.src_color.B + Math.round(cont_cycle.stage * cont_cycle.step[2]) ++cont_cycle.stage if(cont_cycle.stage == stages) { cont_cycle.src_color = cont_cycle.dst_color cont_cycle.dst_index = (cont_cycle.dst_index == color_list.length - 1) ? (0) : (cont_cycle.dst_index + 1) cont_cycle.dst_color = toRGB(color_list[cont_cycle.dst_index]) cont_cycle.step=[ (cont_cycle.dst_color.R - cont_cycle.src_color.R) / stages, (cont_cycle.dst_color.G - cont_cycle.src_color.G) / stages, (cont_cycle.dst_color.B - cont_cycle.src_color.B) / stages ] cont_cycle.stage=0 } } // Main program var shadow = function(x_offset, y_offset, blur, color) { return { x_offset: x_offset, y_offset: y_offset, blur: blur, color: color } } var shadow_list = [] for(let i = 0; i < shadow_count; ++i) { shadow_list.push(shadow(x_offset[i], y_offset[i], blur[i], color[i])) } var update_shadows = function() { algorithm() var shadow_str = "" for(let i = 0; i < shadow_count; ++i){ if(i > 0) shadow_str += "," shadow_str += shadow_list[i].x_offset + "px " shadow_str += shadow_list[i].y_offset + "px " shadow_str += shadow_list[i].blur + "px " shadow_str += `rgba(${shadow_list[i].color.R}, ${shadow_list[i].color.G}, ${shadow_list[i].color.B}, ${shadow_list[i].color.A})` } var style_str = "" if(browser == 1 || browser == -1) { // Firefox style_str += `::-moz-selection { color: #000; background: none repeat scroll 100% 0% transparent; text-shadow: ${shadow_str};} a::selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};}` } if(browser == 2 || browser == -1) { // Chrome style_str += `::selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};} input::selection { color: #3356C6; background: none repeat scroll 0% 0% transparent;} a::selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};}"` } if(browser == 3 || browser == -1) { // WebKit style_str += `::-webkit-selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};} a::selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};}` } if(browser == 4 || browser == -1) { // Other style_str += `::-ms-selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};} a::selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};} ::-o-selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};} a::selection { color: #000; background: none repeat scroll 0% 0% transparent; text-shadow: ${shadow_str};}` } style.innerHTML = style_str } // Let the party begin setInterval(update_shadows, exec_interval) })()