Songs Script

Plays songs in singleplayer or based on number of players

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Songs Script
// @namespace    http://tampermonkey.net/
// @version      0.2
// @description  Plays songs in singleplayer or based on number of players 
// @author       Oki
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){


/**************************
       Songs Script
**************************/


var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}


localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";

var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP):&nbsp;<input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_appear.appendChild(musicVol);

var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP):&nbsp;<input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_appear.appendChild(spVol);



Game["setVol"] = function(vol,mode) {
	if(mode){
		localStorage.musicVol = vol
		volSetting.innerHTML=vol+'%';
		var musicVol=document.getElementById("volControl")
		Game["songs"].map(x=>{
			x.volume = (musicVol.value/100);
		})
	} else {
		localStorage.SPvol = vol
		volSetting2.innerHTML=vol+'%';
		var spVol=document.getElementById("volControl2")
		Game["song"].volume = spVol.value/100
	}
}


if(typeof Game != "undefined"){


var songsMP = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song1.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song2.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song3.mp3"
]

var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/t99song1.mp3"

//Play song when only X*100% of players are left (first one is always 1)
var songThresholds = [1, 0.6, 0.2]

Game['onlySprint'] = false;


window.playSong = function(s) {
	Game["songs"].map(x=>{
		x.pause();
		x.currentTime = 0;
	})
	Game["song"].pause();
	Game["song"].currentTime = 0;

	if(s != undefined){
		!s.paused&&0<s.currentTime?s.currentTime=0:s.play()
	}
}

Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1


Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;

songsMP.map((x,i)=>{
    Game["songs"].push(document.createElement("audio"));
    Game["songs"][i].src = x;
    Game["songs"][i].loop = true;
    Game["songs"][i].volume = 1;
})

Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)


Game["updateSong"] = function(i) {

	if(i<0){
		Game["maxPlayers"] = 0
		playSong()
		Game["songIndex"] = -1
	}

	if(i==0){
		Game["maxPlayers"]= -1
		playSong(Game["songs"][0])
		Game["songIndex"] = 0
	}

	if(typeof i == "string"){
		if(Game["maxPlayers"]<0){
			Game["maxPlayers"]=parseInt(i)
		}
		var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
		if(alivePercent <= songThresholds[Game["songIndex"]+1]){
			console.log(Game["songIndex"])
			Game["songIndex"]++
			playSong(Game["songs"][Game["songIndex"]])
		}
	}

}

var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)

var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);



var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);

var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);

var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
    localStorage.mainVol=document.getElementById('vol-control').value
}, false);

Settings['prototype']['volumeChange'](+localStorage.mainVol)


//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}


    });
})();