您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
RM stat names in zh-CN
- // ==UserScript==
- // @name RM stat names
- // @namespace https://lotc.cc
- // @version 0.2.1
- // @description RM stat names in zh-CN
- // @author @GeckoXtra
- // @match https://riven.market/*
- // @grant none
- // ==/UserScript==
- (function() {
- 'use strict';
- var dictName = {
- "Damage": "伤害",
- "Multishot": "多重射击",
- "Fire Rate / Attack Speed": "射速/攻速",
- "Damage to Corpus": "对Corpus伤害",
- "Damage to Grineer": "对Grineer伤害",
- "Damage to Infested": "对Infested伤害",
- "Impact": "冲击伤害",
- "Puncture": "穿刺伤害",
- "Slash": "切割伤害",
- "Cold": "冰冻伤害",
- "Electric": "电击伤害",
- "Heat": "火焰伤害",
- "Toxin": "毒素伤害",
- "Channeling Damage": "导引伤害",
- "Channeling Efficiency": "导引效率",
- "Combo Duration": "连击时间",
- "Critical Chance": "暴击几率",
- "Critical Damage": "暴击伤害",
- "Critical Chance for Slide Attack": "滑行暴击率",
- "Finisher Damage": "终结技伤害",
- "Flight Speed": "飞行速度",
- "Ammo Max": "备弹",
- "Magazine Capacity": "弹夹容量",
- "Punch Through": "穿透",
- "Reload Speed": "换弹速度",
- "Range": "范围",
- "Status Chance": "触发几率",
- "Status Duration": "触发时间",
- "Weapon Recoil": "武器后坐力",
- "Zoom": "变焦",
- "Initial Combo": "初始连击数",
- "Melee Combo Efficiency": "近战连击效率",
- "Chance to gain extra Combo count": "额外连击数几率",
- "Chance to not gain Combo count": "不增长连击数几率",
- "Additional Combo Count Chance": "额外连击数几率",
- "Heavy Attack Efficiency": "近战重击效率"
- };
- var dictDesc = {
- "Damage": "伤害",
- "Melee Damage": "近战伤害",
- "Multishot": "多重射击",
- "Fire Rate": "射速",
- "Attack Speed": "攻速",
- "Damage to Corpus": "对Corpus伤害",
- "Damage to Grineer": "对Grineer伤害",
- "Damage to Infested": "对Infested伤害",
- "Impact": "冲击伤害",
- "Puncture": "穿刺伤害",
- "Slash": "切割伤害",
- "Cold": "冰冻伤害",
- "Electricity": "电击伤害",
- "Heat": "火焰伤害",
- "Toxin": "毒素伤害",
- "Damage while Channeling": "导引状态时伤害",
- "Efficiency while Channeling": "导引状态效率",
- "Slide Attack has +": "滑行攻击有+",
- "Critical Chance for Slide Attack": "几率造成暴击",
- "Combo Duration": "连击时间",
- "Critical Chance": "暴击几率",
- "Critical Damage": "暴击伤害",
- "Finisher Damage": "终结技伤害",
- "Projectile Flight Speed": "子弹飞行速度",
- "Ammo Maximum": "备弹",
- "Magazine Size": "弹夹容量",
- "Punch Through": "穿透",
- "Reload Speed": "换弹速度",
- "Range": "范围",
- "Status Chance": "触发几率",
- "Status Duration": "触发时间",
- "Weapon Recoil": "武器后坐力",
- "Zoom": "变焦",
- "Initial Combo": "初始连击数",
- "Melee Combo Efficiency": "近战连击效率",
- "Chance to gain extra Combo count": "额外连击数几率",
- "Chance to not gain Combo count": "不增长连击数几率",
- "Additional Combo Count Chance": "额外连击数几率",
- "Heavy Attack Efficiency": "近战重击效率"
- };
- for(var key in statsData){
- statsData[key]["Name"] = statsData[key]["Name"] in dictName ? dictName[statsData[key]["Name"]] : statsData[key]["Name"];
- statsData[key]["Desc"] = statsData[key]["Desc"] in dictDesc ? dictDesc[statsData[key]["Desc"]] : statsData[key]["Desc"];
- statsData[key]["Pre"] = statsData[key]["Pre"] in dictDesc ? dictDesc[statsData[key]["Pre"]] : statsData[key]["Pre"];
- if("MeleeDesc" in statsData[key]) {
- statsData[key]["MeleeDesc"] = statsData[key]["MeleeDesc"] in dictDesc ? dictDesc[statsData[key]["MeleeDesc"]] : statsData[key]["MeleeDesc"];
- }
- }
- formatStats();
- })();