您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
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dye recommended discarding tile with tenhou/2
当前为
// ==UserScript== // @name Majsoul Helper // @namespace https://github.com/Fr0stbyteR/ // @version 0.1 // @description dye recommended discarding tile with tenhou/2 // @author Fr0stbyteR // @match https://majsoul.union-game.com/0/ // @grant none // ==/UserScript== (function () { 'use strict'; ///////////////////////////////////////////////////////////////////////////////////////////////////// // TENHOU.NET (C)C-EGG http://tenhou.net/ ///////////////////////////////////////////////////////////////////////////////////////////////////// var MPSZ = { aka: true, fromHai136: function (hai136) { var a = (hai136 >> 2); if (!this.aka) return ((a % 9) + 1) + "mpsz".substr(a / 9, 1); return (a < 27 && (hai136 % 36) == 16 ? "0" : ((a % 9) + 1)) + "mpsz".substr(a / 9, 1); }, expand: function (t) { return t .replace(/(\d)(\d{0,8})(\d{0,8})(\d{0,8})(\d{0,8})(\d{0,8})(\d{0,8})(\d{8})(m|p|s|z)/g, "$1$9$2$9$3$9$4$9$5$9$6$9$7$9$8$9") .replace(/(\d?)(\d?)(\d?)(\d?)(\d?)(\d?)(\d)(\d)(m|p|s|z)/g, "$1$9$2$9$3$9$4$9$5$9$6$9$7$9$8$9") // 57���A������� .replace(/(m|p|s|z)(m|p|s|z)+/g, "$1") .replace(/^[^\d]/, ""); }, contract: function (t) { return t .replace(/\d(m|p|s|z)(\d\1)*/g, "$&:") .replace(/(m|p|s|z)([^:])/g, "$2") .replace(/:/g, ""); }, exsort: function (t) { return t .replace(/(\d)(m|p|s|z)/g, "$2$1$1,") .replace(/00/g, "50") .split(",").sort().join("") .replace(/(m|p|s|z)\d(\d)/g, "$2$1"); }, exextract136: function (t) { var s = t .replace(/(\d)m/g, "0$1") .replace(/(\d)p/g, "1$1") .replace(/(\d)s/g, "2$1") .replace(/(\d)z/g, "3$1"); var i, c = new Array(136); for (i = 0; i < s.length; i += 2) { var n = s.substr(i, 2), k = -1; if (n % 10) { var b = (9 * Math.floor(n / 10) + ((n % 10) - 1)) * 4; k = (!c[b + 3] ? b + 3 : !c[b + 2] ? b + 2 : !c[b + 1] ? b + 1 : b); } else { k = (9 * n / 10 + 4) * 4 + 0; // aka5 } if (c[k]) console.error("err n=" + n + " k=" + k + "<br>"); c[k] = 1; } return c; }, exextract34: function (t) { var s = t .replace(/(\d)m/g, "0$1") .replace(/(\d)p/g, "1$1") .replace(/(\d)s/g, "2$1") .replace(/(\d)z/g, "3$1"); var i, c = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; for (i = 0; i < s.length; i += 2) { var n = s.substr(i, 2), k = -1; if (n % 10) { k = 9 * Math.floor(n / 10) + ((n % 10) - 1); } else { k = 9 * n / 10 + 4; // aka5 } if (c[k] > 4) console.error("err n=" + n + " k=" + k + "<br>"); c[k]++; } return c; }, compile136: function (c) { var i, s = ""; for (i = 0; i < 136; ++i) if (c[i]) s += MPSZ.fromHai136(i); return s; } }; ///////////////////////////////////////////////////////////////////////////////////////////////////// // TENHOU.NET (C)C-EGG http://tenhou.net/ ///////////////////////////////////////////////////////////////////////////////////////////////////// function AGARIPATTERN() { this.toitsu34 = [-1, -1, -1, -1, -1, -1, -1]; this.v = [{ atama34: -1, mmmm35: 0 }, { atama34: -1, mmmm35: 0 }, { atama34: -1, mmmm35: 0 }, { atama34: -1, mmmm35: 0 }]; // 一般形の面子の取り方は高々4つ // mmmm35=( 21(順子)+34(暗刻)+34(槓子)+1(ForZeroInvalid) )*0x01010101 | 0x80808080(喰い) } AGARIPATTERN.prototype = { // isKokushi:function(){return this.v[0].mmmm35==0xFFFFFFFF;}, // isChiitoi:function(){return this.v[3].mmmm35==0xFFFFFFFF;}, cc2m: function (c, d) { return (c[d + 0] << 0) | (c[d + 1] << 3) | (c[d + 2] << 6) | (c[d + 3] << 9) | (c[d + 4] << 12) | (c[d + 5] << 15) | (c[d + 6] << 18) | (c[d + 7] << 21) | (c[d + 8] << 24); }, getAgariPattern: function (c, n) { if (n != 34) return false; var e = this; var v = e.v; var j = (1 << c[27]) | (1 << c[28]) | (1 << c[29]) | (1 << c[30]) | (1 << c[31]) | (1 << c[32]) | (1 << c[33]); if (j >= 0x10) return false; // 字牌が4枚 // 国士無双 // 14枚のみ if (((j & 3) == 2) && (c[0] * c[8] * c[9] * c[17] * c[18] * c[26] * c[27] * c[28] * c[29] * c[30] * c[31] * c[32] * c[33] == 2)) { var i, a = [0, 8, 9, 17, 18, 26, 27, 28, 29, 30, 31, 32, 33]; for (i = 0; i < 13; ++i) if (c[a[i]] == 2) break; v[0].atama34 = a[i]; v[0].mmmm35 = 0xFFFFFFFF; return true; } if (j & 2) return false; // 字牌が1枚 var ok = false; // 七対子 // 14枚のみ if (!(j & 10) && ( (c[0] == 2) + (c[1] == 2) + (c[2] == 2) + (c[3] == 2) + (c[4] == 2) + (c[5] == 2) + (c[6] == 2) + (c[7] == 2) + (c[8] == 2) + (c[9] == 2) + (c[10] == 2) + (c[11] == 2) + (c[12] == 2) + (c[13] == 2) + (c[14] == 2) + (c[15] == 2) + (c[16] == 2) + (c[17] == 2) + (c[18] == 2) + (c[19] == 2) + (c[20] == 2) + (c[21] == 2) + (c[22] == 2) + (c[23] == 2) + (c[24] == 2) + (c[25] == 2) + (c[26] == 2) + (c[27] == 2) + (c[28] == 2) + (c[29] == 2) + (c[30] == 2) + (c[31] == 2) + (c[32] == 2) + (c[33] == 2)) == 7) { v[3].mmmm35 = 0xFFFFFFFF; var i, n = 0; for (i = 0; i < 34; ++i) if (c[i] == 2) e.toitsu34[n] = i, n += 1; ok = true; // 二盃口へ } // 一般形 var n00 = c[0] + c[3] + c[6], n01 = c[1] + c[4] + c[7], n02 = c[2] + c[5] + c[8]; var n10 = c[9] + c[12] + c[15], n11 = c[10] + c[13] + c[16], n12 = c[11] + c[14] + c[17]; var n20 = c[18] + c[21] + c[24], n21 = c[19] + c[22] + c[25], n22 = c[20] + c[23] + c[26]; var k0 = (n00 + n01 + n02) % 3; if (k0 == 1) return ok; // 余る var k1 = (n10 + n11 + n12) % 3; if (k1 == 1) return ok; // 余る var k2 = (n20 + n21 + n22) % 3; if (k2 == 1) return ok; // 余る if ((k0 == 2) + (k1 == 2) + (k2 == 2) + (c[27] == 2) + (c[28] == 2) + (c[29] == 2) + (c[30] == 2) + (c[31] == 2) + (c[32] == 2) + (c[33] == 2) != 1) return ok; // 頭の場所は1つ if (j & 8) { // 字牌3枚 if (c[27] == 3) v[0].mmmm35 <<= 8, v[0].mmmm35 |= 21 + 27 + 1; if (c[28] == 3) v[0].mmmm35 <<= 8, v[0].mmmm35 |= 21 + 28 + 1; if (c[29] == 3) v[0].mmmm35 <<= 8, v[0].mmmm35 |= 21 + 29 + 1; if (c[30] == 3) v[0].mmmm35 <<= 8, v[0].mmmm35 |= 21 + 30 + 1; if (c[31] == 3) v[0].mmmm35 <<= 8, v[0].mmmm35 |= 21 + 31 + 1; if (c[32] == 3) v[0].mmmm35 <<= 8, v[0].mmmm35 |= 21 + 32 + 1; if (c[33] == 3) v[0].mmmm35 <<= 8, v[0].mmmm35 |= 21 + 33 + 1; } var n0 = n00 + n01 + n02, kk0 = (n00 * 1 + n01 * 2) % 3, m0 = e.cc2m(c, 0); var n1 = n10 + n11 + n12, kk1 = (n10 * 1 + n11 * 2) % 3, m1 = e.cc2m(c, 9); var n2 = n20 + n21 + n22, kk2 = (n20 * 1 + n21 * 2) % 3, m2 = e.cc2m(c, 18); // document.write("n="+n0+" "+n1+" "+n2+" k="+k0+" "+k1+" "+k2+" kk="+kk0+" "+kk1+" "+kk2+" mmmm="+v[0].mmmm35+"<br>"); if (j & 4) { // 字牌が頭 if (k0 | kk0 | k1 | kk1 | k2 | kk2) return ok; if (c[27] == 2) v[0].atama34 = 27; else if (c[28] == 2) v[0].atama34 = 28; else if (c[29] == 2) v[0].atama34 = 29; else if (c[30] == 2) v[0].atama34 = 30; else if (c[31] == 2) v[0].atama34 = 31; else if (c[32] == 2) v[0].atama34 = 32; else if (c[33] == 2) v[0].atama34 = 33; if (n0 >= 9) { if (e.GetMentsu(1, m1) && e.GetMentsu(2, m2) && e.GetMentsu9Fin(0, m0)) return true; } else if (n1 >= 9) { if (e.GetMentsu(2, m2) && e.GetMentsu(0, m0) && e.GetMentsu9Fin(1, m1)) return true; } else if (n2 >= 9) { if (e.GetMentsu(0, m0) && e.GetMentsu(1, m1) && e.GetMentsu9Fin(2, m2)) return true; } else if (e.GetMentsu(0, m0) && e.GetMentsu(1, m1) && e.GetMentsu(2, m2)) return true; // 一意 } else if (k0 == 2) { // 萬子が頭 if (k1 | kk1 | k2 | kk2) return ok; if (n0 >= 8) { if (e.GetMentsu(1, m1) && e.GetMentsu(2, m2) && e.GetAtamaMentsu8Fin(kk0, 0, m0)) return true; } else if (n1 >= 9) { if (e.GetMentsu(2, m2) && e.GetAtamaMentsu(kk0, 0, m0) && e.GetMentsu9Fin(1, m1)) return true; } else if (n2 >= 9) { if (e.GetAtamaMentsu(kk0, 0, m0) && e.GetMentsu(1, m1) && e.GetMentsu9Fin(2, m2)) return true; } else if (e.GetMentsu(1, m1) && e.GetMentsu(2, m2) && e.GetAtamaMentsu(kk0, 0, m0)) return true; // 一意 } else if (k1 == 2) { // 筒子が頭 if (k2 | kk2 | k0 | kk0) return ok; if (n1 >= 8) { if (e.GetMentsu(2, m2) && e.GetMentsu(0, m0) && e.GetAtamaMentsu8Fin(kk1, 1, m1)) return true; } else if (n2 >= 9) { if (e.GetMentsu(0, m0) && e.GetAtamaMentsu(kk1, 1, m1) && e.GetMentsu9Fin(2, m2)) return true; } else if (n0 >= 9) { if (e.GetAtamaMentsu(kk1, 1, m1) && e.GetMentsu(2, m2) && e.GetMentsu9Fin(0, m0)) return true; } else if (e.GetMentsu(2, m2) && e.GetMentsu(0, m0) && e.GetAtamaMentsu(kk1, 1, m1)) return true; // 一意 } else if (k2 == 2) { // 索子が頭 if (k0 | kk0 | k1 | kk1) return ok; if (n2 >= 8) { if (e.GetMentsu(0, m0) && e.GetMentsu(1, m1) && e.GetAtamaMentsu8Fin(kk2, 2, m2)) return true; } else if (n0 >= 9) { if (e.GetMentsu(1, m1) && e.GetAtamaMentsu(kk2, 2, m2) && e.GetMentsu9Fin(0, m0)) return true; } else if (n1 >= 9) { if (e.GetAtamaMentsu(kk2, 2, m2) && e.GetMentsu(0, m0) && e.GetMentsu9Fin(1, m1)) return true; } else if (e.GetMentsu(0, m0) && e.GetMentsu(1, m1) && e.GetAtamaMentsu(kk2, 2, m2)) return true; // 一意 } v[0].mmmm35 = 0; // 一般形不発 return ok; }, // private: GetMentsu: function (col, m) { // 6枚以下は一意 var e = this; var mmmm = e.v[0].mmmm35; var i, a = (m & 7), b = 0, c = 0; for (i = 0; i < 7; ++i) { switch (a) { case 4: mmmm <<= 16, mmmm |= ((21 + col * 9 + i + 1) << 8) | (col * 7 + i + 1), b += 1, c += 1; break; case 3: mmmm <<= 8, mmmm |= (21 + col * 9 + i + 1); break; case 2: mmmm <<= 16, mmmm |= (col * 7 + i + 1) * 0x0101, b += 2, c += 2; break; case 1: mmmm <<= 8, mmmm |= (col * 7 + i + 1), b += 1, c += 1; break; case 0: break; default: return false; } m >>= 3, a = (m & 7) - b, b = c, c = 0; } if (a == 3) mmmm <<= 8, mmmm |= (21 + col * 9 + 7 + 1); else if (a) return false; // ⑧ m >>= 3, a = (m & 7) - b; if (a == 3) mmmm <<= 8, mmmm |= (21 + col * 9 + 8 + 1); else if (a) return false; // ⑨ e.v[0].mmmm35 = mmmm; // DBGPRINT((_T("GetMentsu col=%d mmmm=%X\r\n"),col,mmmm)); return true; }, GetAtamaMentsu: function (nn, col, m) { // 5枚以下は一意 var e = this; var a = (7 << (24 - nn * 3)); var b = (2 << (24 - nn * 3)); if ((m & a) >= b && e.GetMentsu(col, m - b)) return e.v[0].atama34 = col * 9 + 8 - nn, true; a >>= 9, b >>= 9; if ((m & a) >= b && e.GetMentsu(col, m - b)) return e.v[0].atama34 = col * 9 + 5 - nn, true; a >>= 9, b >>= 9; if ((m & a) >= b && e.GetMentsu(col, m - b)) return e.v[0].atama34 = col * 9 + 2 - nn, true; return false; }, GetMentsu9: function (mmmm, col, m, v) { // const // 9枚以上 // 面子選択は四連刻(12枚)三連刻(9枚以上)しかない var s = -1; // 三連刻 var i, a = (m & 7), b = 0, c = 0; for (i = 0; i < 7; ++i) { if (m == 0x6DB) break; // 四連刻 // 三暗対々が高目 // 12枚のみ switch (a) { case 4: mmmm <<= 8, mmmm |= (col * 7 + i + 1), b += 1, c += 1; // nobreak // 平和二盃口が三暗刻より高目 case 3: // 帯幺九系が高目、ロン平和一盃口以外は三暗刻が高目 if (((m >> 3) & 7) >= 3 + b && ((m >> 6) & 7) >= 3 + c) s = i, b += 3, c += 3; // 三連刻 else mmmm <<= 8, mmmm |= (21 + col * 9 + i + 1); break; case 2: mmmm <<= 16, mmmm |= (col * 7 + i + 1) * 0x0101, b += 2, c += 2; break; case 1: mmmm <<= 8, mmmm |= (col * 7 + i + 1), b += 1, c += 1; break; case 0: break; default: return 0; } m >>= 3, a = (m & 7) - b, b = c, c = 0; } if (i < 7) { // 四連刻を展開 v[0] = (21 + col * 9 + i + 1) * 0x01010101 + 0x00010203; v[1] = (col * 7 + i + 1 + 1) * 0x010101 | (21 + col * 9 + i + 0 + 1) << 24; v[2] = (col * 7 + i + 0 + 1) * 0x010101 | (21 + col * 9 + i + 3 + 1) << 24; return 3; } if (a == 3) mmmm <<= 8, mmmm |= (21 + col * 9 + 7 + 1); else if (a) return 0; // ⑧ m >>= 3, a = (m & 7) - b; if (a == 3) mmmm <<= 8, mmmm |= (21 + col * 9 + 8 + 1); else if (a) return 0; // ⑨ if (s != -1) { // 三連刻を展開 mmmm <<= 24; v[0] = mmmm | ((21 + col * 9 + s + 1) * 0x010101 + 0x000102); v[1] = mmmm | ((col * 7 + s + 1) * 0x010101); v[2] = 0; return 2; } v[0] = mmmm, v[1] = v[2] = 0; return 1; }, GetMentsu9Fin: function (col, m) { // 9枚以上 var e = this; var v = e.v; var mm = [0, 0, 0]; if (!e.GetMentsu9(v[0].mmmm35, col, m, mm)) return false; var n = 0; if (mm[0]) v[n].atama34 = v[0].atama34, v[n].mmmm35 = mm[0], ++n; if (mm[1]) v[n].atama34 = v[0].atama34, v[n].mmmm35 = mm[1], ++n; if (mm[2]) v[n].atama34 = v[0].atama34, v[n].mmmm35 = mm[2], ++n; // document.write("GetMentsu9Fin col="+col+" n="+n+"<br>"); return n != 0; }, GetAtamaMentsu8Fin: function (nn, col, m) { // 8枚以上 var e = this; var v = e.v; var mmmm = v[0].mmmm35; var mm = [0, 0, 0]; var a = (7 << (24 - nn * 3)); var b = (2 << (24 - nn * 3)); var n = 0; if ((m & a) >= b && e.GetMentsu9(mmmm, col, m - b, mm)) { if (mm[0]) v[n].atama34 = col * 9 + 8 - nn, v[n].mmmm35 = mm[0], ++n; if (mm[1]) v[n].atama34 = col * 9 + 8 - nn, v[n].mmmm35 = mm[1], ++n; if (mm[2]) v[n].atama34 = col * 9 + 8 - nn, v[n].mmmm35 = mm[2], ++n; } a >>= 9, b >>= 9; if ((m & a) >= b && e.GetMentsu9(mmmm, col, m - b, mm)) { if (mm[0]) v[n].atama34 = col * 9 + 5 - nn, v[n].mmmm35 = mm[0], ++n; if (mm[1]) v[n].atama34 = col * 9 + 5 - nn, v[n].mmmm35 = mm[1], ++n; if (mm[2]) v[n].atama34 = col * 9 + 5 - nn, v[n].mmmm35 = mm[2], ++n; } a >>= 9, b >>= 9; if ((m & a) >= b && e.GetMentsu9(mmmm, col, m - b, mm)) { if (mm[0]) v[n].atama34 = col * 9 + 2 - nn, v[n].mmmm35 = mm[0], ++n; if (mm[1]) v[n].atama34 = col * 9 + 2 - nn, v[n].mmmm35 = mm[1], ++n; if (mm[2]) v[n].atama34 = col * 9 + 2 - nn, v[n].mmmm35 = mm[2], ++n; } // document.write("GetAtamaMentsu8Fin col="+col+" n="+n+"<br>"); return n != 0; } }; ///////////////////////////////////////////////////////////////////////////////////////////////////// // TENHOU.NET (C)C-EGG http://tenhou.net/ ///////////////////////////////////////////////////////////////////////////////////////////////////// var AGARI = { // 和了判定のみ // SYANTENで-1検査より高速 isMentsu: function (m) { var a = (m & 7), b = 0, c = 0; if (a == 1 || a == 4) b = c = 1; else if (a == 2) b = c = 2; m >>= 3, a = (m & 7) - b; if (a < 0) return false; b = c, c = 0; if (a == 1 || a == 4) b += 1, c += 1; else if (a == 2) b += 2, c += 2; m >>= 3, a = (m & 7) - b; if (a < 0) return false; b = c, c = 0; if (a == 1 || a == 4) b += 1, c += 1; else if (a == 2) b += 2, c += 2; m >>= 3, a = (m & 7) - b; if (a < 0) return false; b = c, c = 0; if (a == 1 || a == 4) b += 1, c += 1; else if (a == 2) b += 2, c += 2; m >>= 3, a = (m & 7) - b; if (a < 0) return false; b = c, c = 0; if (a == 1 || a == 4) b += 1, c += 1; else if (a == 2) b += 2, c += 2; m >>= 3, a = (m & 7) - b; if (a < 0) return false; b = c, c = 0; if (a == 1 || a == 4) b += 1, c += 1; else if (a == 2) b += 2, c += 2; m >>= 3, a = (m & 7) - b; if (a < 0) return false; b = c, c = 0; if (a == 1 || a == 4) b += 1, c += 1; else if (a == 2) b += 2, c += 2; m >>= 3, a = (m & 7) - b; if (a != 0 && a != 3) return false; m >>= 3, a = (m & 7) - c; return a == 0 || a == 3; }, isAtamaMentsu: function (nn, m) { if (nn == 0) { if ((m & (7 << 6)) >= (2 << 6) && this.isMentsu(m - (2 << 6))) return true; if ((m & (7 << 15)) >= (2 << 15) && this.isMentsu(m - (2 << 15))) return true; if ((m & (7 << 24)) >= (2 << 24) && this.isMentsu(m - (2 << 24))) return true; } else if (nn == 1) { if ((m & (7 << 3)) >= (2 << 3) && this.isMentsu(m - (2 << 3))) return true; if ((m & (7 << 12)) >= (2 << 12) && this.isMentsu(m - (2 << 12))) return true; if ((m & (7 << 21)) >= (2 << 21) && this.isMentsu(m - (2 << 21))) return true; } else if (nn == 2) { if ((m & (7 << 0)) >= (2 << 0) && this.isMentsu(m - (2 << 0))) return true; if ((m & (7 << 9)) >= (2 << 9) && this.isMentsu(m - (2 << 9))) return true; if ((m & (7 << 18)) >= (2 << 18) && this.isMentsu(m - (2 << 18))) return true; } return false; }, cc2m: function (c, d) { return (c[d + 0] << 0) | (c[d + 1] << 3) | (c[d + 2] << 6) | (c[d + 3] << 9) | (c[d + 4] << 12) | (c[d + 5] << 15) | (c[d + 6] << 18) | (c[d + 7] << 21) | (c[d + 8] << 24); }, isAgari: function (c) { var j = (1 << c[27]) | (1 << c[28]) | (1 << c[29]) | (1 << c[30]) | (1 << c[31]) | (1 << c[32]) | (1 << c[33]); if (j >= 0x10) return false; // 字牌が4枚 // 国士無双 // 14枚のみ if (((j & 3) == 2) && (c[0] * c[8] * c[9] * c[17] * c[18] * c[26] * c[27] * c[28] * c[29] * c[30] * c[31] * c[32] * c[33] == 2)) return true; // 七対子 // 14枚のみ if (!(j & 10) && ( (c[0] == 2) + (c[1] == 2) + (c[2] == 2) + (c[3] == 2) + (c[4] == 2) + (c[5] == 2) + (c[6] == 2) + (c[7] == 2) + (c[8] == 2) + (c[9] == 2) + (c[10] == 2) + (c[11] == 2) + (c[12] == 2) + (c[13] == 2) + (c[14] == 2) + (c[15] == 2) + (c[16] == 2) + (c[17] == 2) + (c[18] == 2) + (c[19] == 2) + (c[20] == 2) + (c[21] == 2) + (c[22] == 2) + (c[23] == 2) + (c[24] == 2) + (c[25] == 2) + (c[26] == 2) + (c[27] == 2) + (c[28] == 2) + (c[29] == 2) + (c[30] == 2) + (c[31] == 2) + (c[32] == 2) + (c[33] == 2)) == 7) return true; // 一般系 if (j & 2) return false; // 字牌が1枚 var n00 = c[0] + c[3] + c[6], n01 = c[1] + c[4] + c[7], n02 = c[2] + c[5] + c[8]; var n10 = c[9] + c[12] + c[15], n11 = c[10] + c[13] + c[16], n12 = c[11] + c[14] + c[17]; var n20 = c[18] + c[21] + c[24], n21 = c[19] + c[22] + c[25], n22 = c[20] + c[23] + c[26]; var n0 = (n00 + n01 + n02) % 3; if (n0 == 1) return false; // 萬子が1枚余る var n1 = (n10 + n11 + n12) % 3; if (n1 == 1) return false; // 筒子が1枚余る var n2 = (n20 + n21 + n22) % 3; if (n2 == 1) return false; // 索子が1枚余る if ((n0 == 2) + (n1 == 2) + (n2 == 2) + (c[27] == 2) + (c[28] == 2) + (c[29] == 2) + (c[30] == 2) + (c[31] == 2) + (c[32] == 2) + (c[33] == 2) != 1) return false; // 頭の場所は1つ var nn0 = (n00 * 1 + n01 * 2) % 3, m0 = this.cc2m(c, 0); var nn1 = (n10 * 1 + n11 * 2) % 3, m1 = this.cc2m(c, 9); var nn2 = (n20 * 1 + n21 * 2) % 3, m2 = this.cc2m(c, 18); if (j & 4) return !(n0 | nn0 | n1 | nn1 | n2 | nn2) && this.isMentsu(m0) && this.isMentsu(m1) && this.isMentsu(m2); // 字牌が頭 // document.write("c="+c+"<br>"); // document.write("n="+n0+","+n1+","+n2+" nn="+nn0+","+nn1+","+nn2+"<br>"); // document.write("m="+m0+","+m1+","+m2+"<br>"); if (n0 == 2) return !(n1 | nn1 | n2 | nn2) && this.isMentsu(m1) && this.isMentsu(m2) && this.isAtamaMentsu(nn0, m0); // 萬子が頭 if (n1 == 2) return !(n2 | nn2 | n0 | nn0) && this.isMentsu(m2) && this.isMentsu(m0) && this.isAtamaMentsu(nn1, m1); // 筒子が頭 if (n2 == 2) return !(n0 | nn0 | n1 | nn1) && this.isMentsu(m0) && this.isMentsu(m1) && this.isAtamaMentsu(nn2, m2); // 索子が頭 return false; } } function isAgari(c, n) { if (n != 34) return; return AGARI.isAgari(c, n); } ///////////////////////////////////////////////////////////////////////////////////////////////////// // TENHOU.NET (C)C-EGG http://tenhou.net/ ///////////////////////////////////////////////////////////////////////////////////////////////////// // REFERENCE ///////////////////////////////////////////////////////////////////////////////////////////////////// // http://www.asamiryo.jp/fst13.html ///////////////////////////////////////////////////////////////////////////////////////////////////// //function SYANTEN(a,n){} //SYANTEN.prototype={ var SYANTEN = { // singleton n_eval: 0, // input c: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // status n_mentsu: 0, n_tatsu: 0, n_toitsu: 0, n_jidahai: 0, // 13枚にしてから少なくとも打牌しなければならない字牌の数 -> これより向聴数は下がらない f_n4: 0, // 27bitを数牌、1bitを字牌で使用 f_koritsu: 0, // 孤立牌 // final result min_syanten: 8, updateResult: function () { var e = this; var ret_syanten = 8 - e.n_mentsu * 2 - e.n_tatsu - e.n_toitsu; var n_mentsu_kouho = e.n_mentsu + e.n_tatsu; if (e.n_toitsu) { n_mentsu_kouho += e.n_toitsu - 1; } else if (e.f_n4 && e.f_koritsu) { if ((e.f_n4 | e.f_koritsu) == e.f_n4) ++ret_syanten; // 対子を作成できる孤立牌が無い } if (n_mentsu_kouho > 4) ret_syanten += (n_mentsu_kouho - 4); if (ret_syanten != -1 && ret_syanten < e.n_jidahai) ret_syanten = e.n_jidahai; if (ret_syanten < e.min_syanten) e.min_syanten = ret_syanten; }, // method init: function (a, n) { var e = this; e.c = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; // status e.n_mentsu = 0; e.n_tatsu = 0; e.n_toitsu = 0; e.n_jidahai = 0; e.f_n4 = 0; e.f_koritsu = 0; // final result e.min_syanten = 8; var c = this.c; if (n == 136) { for (n = 0; n < 136; ++n) if (a[n]) ++c[n >> 2]; } else if (n == 34) { for (n = 0; n < 34; ++n) c[n] = a[n]; } else { for (n -= 1; n >= 0; --n) ++c[a[n] >> 2]; } }, count34: function () { var c = this.c; return c[0] + c[1] + c[2] + c[3] + c[4] + c[5] + c[6] + c[7] + c[8] + c[9] + c[10] + c[11] + c[12] + c[13] + c[14] + c[15] + c[16] + c[17] + c[18] + c[19] + c[20] + c[21] + c[22] + c[23] + c[24] + c[25] + c[26] + c[27] + c[28] + c[29] + c[30] + c[31] + c[32] + c[33]; }, i_anko: function (k) { this.c[k] -= 3, ++this.n_mentsu; }, d_anko: function (k) { this.c[k] += 3, --this.n_mentsu; }, i_toitsu: function (k) { this.c[k] -= 2, ++this.n_toitsu; }, d_toitsu: function (k) { this.c[k] += 2, --this.n_toitsu; }, i_syuntsu: function (k) { --this.c[k], --this.c[k + 1], --this.c[k + 2], ++this.n_mentsu; }, d_syuntsu: function (k) { ++this.c[k], ++this.c[k + 1], ++this.c[k + 2], --this.n_mentsu; }, i_tatsu_r: function (k) { --this.c[k], --this.c[k + 1], ++this.n_tatsu; }, d_tatsu_r: function (k) { ++this.c[k], ++this.c[k + 1], --this.n_tatsu; }, i_tatsu_k: function (k) { --this.c[k], --this.c[k + 2], ++this.n_tatsu; }, d_tatsu_k: function (k) { ++this.c[k], ++this.c[k + 2], --this.n_tatsu; }, i_koritsu: function (k) { --this.c[k], this.f_koritsu |= (1 << k); }, d_koritsu: function (k) { ++this.c[k], this.f_koritsu &= ~(1 << k); }, scanChiitoiKokushi: function () { var e = this; var syanten = e.min_syanten; var c = e.c; var n13 = // 幺九牌の対子候補の数 (c[0] >= 2) + (c[8] >= 2) + (c[9] >= 2) + (c[17] >= 2) + (c[18] >= 2) + (c[26] >= 2) + (c[27] >= 2) + (c[28] >= 2) + (c[29] >= 2) + (c[30] >= 2) + (c[31] >= 2) + (c[32] >= 2) + (c[33] >= 2); var m13 = // 幺九牌の種類数 (c[0] != 0) + (c[8] != 0) + (c[9] != 0) + (c[17] != 0) + (c[18] != 0) + (c[26] != 0) + (c[27] != 0) + (c[28] != 0) + (c[29] != 0) + (c[30] != 0) + (c[31] != 0) + (c[32] != 0) + (c[33] != 0); var n7 = n13 + // 対子候補の数 (c[1] >= 2) + (c[2] >= 2) + (c[3] >= 2) + (c[4] >= 2) + (c[5] >= 2) + (c[6] >= 2) + (c[7] >= 2) + (c[10] >= 2) + (c[11] >= 2) + (c[12] >= 2) + (c[13] >= 2) + (c[14] >= 2) + (c[15] >= 2) + (c[16] >= 2) + (c[19] >= 2) + (c[20] >= 2) + (c[21] >= 2) + (c[22] >= 2) + (c[23] >= 2) + (c[24] >= 2) + (c[25] >= 2); var m7 = m13 + // 牌の種類数 (c[1] != 0) + (c[2] != 0) + (c[3] != 0) + (c[4] != 0) + (c[5] != 0) + (c[6] != 0) + (c[7] != 0) + (c[10] != 0) + (c[11] != 0) + (c[12] != 0) + (c[13] != 0) + (c[14] != 0) + (c[15] != 0) + (c[16] != 0) + (c[19] != 0) + (c[20] != 0) + (c[21] != 0) + (c[22] != 0) + (c[23] != 0) + (c[24] != 0) + (c[25] != 0); { // 七対子 var ret_syanten = 6 - n7 + (m7 < 7 ? 7 - m7 : 0); if (ret_syanten < syanten) syanten = ret_syanten; } { // 国士無双 var ret_syanten = 13 - m13 - (n13 ? 1 : 0); if (ret_syanten < syanten) syanten = ret_syanten; } return syanten; }, removeJihai: function (nc) { // 字牌 var e = this; var c = e.c; var j_n4 = 0; // 7bitを字牌で使用 var j_koritsu = 0; // 孤立牌 var i; for (i = 27; i < 34; ++i) switch (c[i]) { case 4: ++e.n_mentsu, j_n4 |= (1 << (i - 27)), j_koritsu |= (1 << (i - 27)), ++e.n_jidahai; break; case 3: ++e.n_mentsu; break; case 2: ++e.n_toitsu; break; case 1: j_koritsu |= (1 << (i - 27)); break; } if (e.n_jidahai && (nc % 3) == 2) --e.n_jidahai; if (j_koritsu) { // 孤立牌が存在する e.f_koritsu |= (1 << 27); if ((j_n4 | j_koritsu) == j_n4) e.f_n4 |= (1 << 27); // 対子を作成できる孤立牌が無い } }, removeJihaiSanma19: function (nc) { // 字牌 var e = this; var c = e.c; var j_n4 = 0; // 7+9bitを字牌で使用 var j_koritsu = 0; // 孤立牌 var i; for (i = 27; i < 34; ++i) switch (c[i]) { case 4: ++e.n_mentsu, j_n4 |= (1 << (i - 18)), j_koritsu |= (1 << (i - 18)), ++e.n_jidahai; break; case 3: ++e.n_mentsu; break; case 2: ++e.n_toitsu; break; case 1: j_koritsu |= (1 << (i - 18)); break; } for (i = 0; i < 9; i += 8) switch (c[i]) { case 4: ++e.n_mentsu, j_n4 |= (1 << i), j_koritsu |= (1 << i), ++e.n_jidahai; break; case 3: ++e.n_mentsu; break; case 2: ++e.n_toitsu; break; case 1: j_koritsu |= (1 << i); break; } if (e.n_jidahai && (nc % 3) == 2) --e.n_jidahai; if (j_koritsu) { // 孤立牌が存在する e.f_koritsu |= (1 << 27); if ((j_n4 | j_koritsu) == j_n4) e.f_n4 |= (1 << 27); // 対子を作成できる孤立牌が無い } }, scanNormal: function (init_mentsu) { var e = this; var c = e.c; e.f_n4 |= // 孤立しても対子(雀頭)になれない数牌 ((c[0] == 4) << 0) | ((c[1] == 4) << 1) | ((c[2] == 4) << 2) | ((c[3] == 4) << 3) | ((c[4] == 4) << 4) | ((c[5] == 4) << 5) | ((c[6] == 4) << 6) | ((c[7] == 4) << 7) | ((c[8] == 4) << 8) | ((c[9] == 4) << 9) | ((c[10] == 4) << 10) | ((c[11] == 4) << 11) | ((c[12] == 4) << 12) | ((c[13] == 4) << 13) | ((c[14] == 4) << 14) | ((c[15] == 4) << 15) | ((c[16] == 4) << 16) | ((c[17] == 4) << 17) | ((c[18] == 4) << 18) | ((c[19] == 4) << 19) | ((c[20] == 4) << 20) | ((c[21] == 4) << 21) | ((c[22] == 4) << 22) | ((c[23] == 4) << 23) | ((c[24] == 4) << 24) | ((c[25] == 4) << 25) | ((c[26] == 4) << 26); this.n_mentsu += init_mentsu; e.Run(0); }, Run: function (depth) { // ネストは高々14回 var e = this; ++e.n_eval; if (e.min_syanten == -1) return; // 和了は1つ見つければよい var c = e.c; for (; depth < 27 && !c[depth]; ++depth); // skip if (depth == 27) return e.updateResult(); var i = depth; if (i > 8) i -= 9; if (i > 8) i -= 9; // mod_9_in_27 switch (c[depth]) { case 4: // 暗刻+順子|搭子|孤立 e.i_anko(depth); if (i < 7 && c[depth + 2]) { if (c[depth + 1]) e.i_syuntsu(depth), e.Run(depth + 1), e.d_syuntsu(depth); // 順子 e.i_tatsu_k(depth), e.Run(depth + 1), e.d_tatsu_k(depth); // 嵌張搭子 } if (i < 8 && c[depth + 1]) e.i_tatsu_r(depth), e.Run(depth + 1), e.d_tatsu_r(depth); // 両面搭子 e.i_koritsu(depth), e.Run(depth + 1), e.d_koritsu(depth); // 孤立 e.d_anko(depth); // 対子+順子系 // 孤立が出てるか? // 対子+対子は不可 e.i_toitsu(depth); if (i < 7 && c[depth + 2]) { if (c[depth + 1]) e.i_syuntsu(depth), e.Run(depth), e.d_syuntsu(depth); // 順子+他 e.i_tatsu_k(depth), e.Run(depth + 1), e.d_tatsu_k(depth); // 搭子は2つ以上取る必要は無い -> 対子2つでも同じ } if (i < 8 && c[depth + 1]) e.i_tatsu_r(depth), e.Run(depth + 1), e.d_tatsu_r(depth); e.d_toitsu(depth); break; case 3: // 暗刻のみ e.i_anko(depth), e.Run(depth + 1), e.d_anko(depth); // 対子+順子|搭子 e.i_toitsu(depth); if (i < 7 && c[depth + 1] && c[depth + 2]) { e.i_syuntsu(depth), e.Run(depth + 1), e.d_syuntsu(depth); // 順子 } else { // 順子が取れれば搭子はその上でよい if (i < 7 && c[depth + 2]) e.i_tatsu_k(depth), e.Run(depth + 1), e.d_tatsu_k(depth); // 嵌張搭子は2つ以上取る必要は無い -> 対子2つでも同じ if (i < 8 && c[depth + 1]) e.i_tatsu_r(depth), e.Run(depth + 1), e.d_tatsu_r(depth); // 両面搭子 } e.d_toitsu(depth); // 順子系 if (i < 7 && c[depth + 2] >= 2 && c[depth + 1] >= 2) e.i_syuntsu(depth), e.i_syuntsu(depth), e.Run(depth), e.d_syuntsu(depth), e.d_syuntsu(depth); // 順子+他 break; case 2: // 対子のみ e.i_toitsu(depth), e.Run(depth + 1), e.d_toitsu(depth); // 順子系 if (i < 7 && c[depth + 2] && c[depth + 1]) e.i_syuntsu(depth), e.Run(depth), e.d_syuntsu(depth); // 順子+他 break; case 1: // 孤立牌は2つ以上取る必要は無い -> 対子のほうが向聴数は下がる -> 3枚 -> 対子+孤立は対子から取る // 孤立牌は合計8枚以上取る必要は無い if (i < 6 && c[depth + 1] == 1 && c[depth + 2] && c[depth + 3] != 4) { // 延べ単 e.i_syuntsu(depth), e.Run(depth + 2), e.d_syuntsu(depth); // 順子+他 } else { // if (n_koritsu<8) e.i_koritsu(depth), e.Run(depth+1), e.d_koritsu(depth); e.i_koritsu(depth), e.Run(depth + 1), e.d_koritsu(depth); // 順子系 if (i < 7 && c[depth + 2]) { if (c[depth + 1]) e.i_syuntsu(depth), e.Run(depth + 1), e.d_syuntsu(depth); // 順子+他 e.i_tatsu_k(depth), e.Run(depth + 1), e.d_tatsu_k(depth); // 搭子は2つ以上取る必要は無い -> 対子2つでも同じ } if (i < 8 && c[depth + 1]) e.i_tatsu_r(depth), e.Run(depth + 1), e.d_tatsu_r(depth); } break; } }, calcSyanten(a, n, bSkipChiitoiKokushi) { // var e=new SYANTEN(a,n); var e = SYANTEN; e.init(a, n); var nc = e.count34(); if (nc > 14) return -2; // ネスト検査が爆発する if (!bSkipChiitoiKokushi && nc >= 13) e.min_syanten = e.scanChiitoiKokushi(nc); // 13枚より下の手牌は評価できない e.removeJihai(nc); // e.removeJihaiSanma19(nc); var init_mentsu = Math.floor((14 - nc) / 3); // 副露面子を逆算 e.scanNormal(init_mentsu); return e.min_syanten; }, calcSyanten2(a, n) { // var e=new SYANTEN(a,n); var e = SYANTEN; e.init(a, n); var nc = e.count34(); if (nc > 14) return undefined; // ネスト検査が爆発する var syanten = [e.min_syanten, e.min_syanten]; if (nc >= 13) syanten[0] = e.scanChiitoiKokushi(nc); // 13枚より下の手牌は評価できない e.removeJihai(nc); // e.removeJihaiSanma19(nc); var init_mentsu = Math.floor((14 - nc) / 3); // 副露面子を逆算 e.scanNormal(init_mentsu); syanten[1] = e.min_syanten; if (syanten[1] < syanten[0]) syanten[0] = syanten[1]; return syanten; } }; let tenhou = { MPSZ, SYANTEN, AGARI }; window.Helper = class Helper { constructor() { this.reset(); this.inject(); } reset() { this.auto = false; this.seat = 0; this.mountain = new Array(34).fill(4); } inject() { if (typeof view !== "undefined" && view.DesktopMgr.Inst) { console.log("Majsoul Helper injected."); for (const key in view.DesktopMgr.Inst.actionMap) { const action = view.DesktopMgr.Inst.actionMap[key]; const m = action.method; action.method = (e) => { setTimeout(() => this.analyseOperation(e), 500); return m(e); }; } } else setTimeout(() => { // console.log("Majsoul Helper waiting..."); this.inject(); }, 1000); // uiscript.UI_GameEnd.prototype.show = () => game.Scene_MJ.Inst.GameEnd(); // uiscript.UI_PiPeiYuYue.Inst.addMatch(2); } handToString() { const handIn = view.DesktopMgr.Inst.mainrole.hand; let strOut = ""; for (const tileInGameIn of handIn) { strOut += tileInGameIn.val.toString(); } return tenhou.MPSZ.contract(strOut); } analyseOperation(e) { const action = e.msg; if (action.hasOwnProperty("md5")) { setTimeout(() => { view.DesktopMgr.Inst.setAutoHule(true); uiscript.UIMgr.Inst._ui_desktop.refreshFuncBtnShow(uiscript.UIMgr.Inst._ui_desktop._container_fun.getChildByName("btn_autohu"), 1); if (this.auto) { view.DesktopMgr.Inst.setAutoNoFulu(true); uiscript.UIMgr.Inst._ui_desktop.refreshFuncBtnShow(uiscript.UIMgr.Inst._ui_desktop._container_fun.getChildByName("btn_autonoming"), 1); } }, 2000) } if (action.hasOwnProperty("operation")) { const operations = action.operation; if (this.auto) { for (const operation of operations.operation_list) { if (operation.type == 7) { console.log("Riichi"); iew.DesktopMgr.Inst.mainrole.during_liqi = true; } } } for (const operation of operations.operation_list) { if (operation.type == 1) { const handTiles = this.handToString(); const optionsIn = this.analyseHand(handTiles); const options = []; optionsIn.forEach(option => option && option.n ? options.push(option) : null); let discard = handTiles.slice(-2, 2); let discard2 = discard; options.sort((a, b) => b.n - a.n); // console.log(JSON.stringify(options)); if (options[0]) discard = tenhou.MPSZ.fromHai136(options[0].da * 4 + 1); if (options[1]) discard2 = tenhou.MPSZ.fromHai136(options[1].da * 4 + 1); this.getFromHand(discard).forEach(tile => { tile._SetColor(new Laya.Vector4(0.6, 1, 0.6, 1)); setTimeout(() => tile._SetColor(new Laya.Vector4(0.6, 1, 0.6, 1)), 750); }); this.getFromHand(discard2).forEach(tile => { tile._SetColor(new Laya.Vector4(0.8, 1, 0.8, 1)); setTimeout(() => tile._SetColor(new Laya.Vector4(0.8, 1, 0.8, 1)), 750); }); console.log(handTiles + " => " + discard); if (this.auto) this.discard(discard); } } } } analyseHand(tilesIn) { const restc = (tiles, c34) => { let n = 0; for (let i = 0; i < tiles.length; ++i) n += 4 - c34[tiles[i]]; return n; }; const tiles = tenhou.MPSZ.expand(tilesIn); const c = tenhou.MPSZ.exextract34(tiles); const syanten_org = tenhou.SYANTEN.calcSyanten2(c, 34)[0]; const options = new Array(35); if (syanten_org == -1) console.log("agari"); if (syanten_org == 0) { const c_enum_machi34 = (c) => { const r = []; for (let i = 0; i < 34; ++i) { if (c[i] >= 4) continue; c[i]++; // 摸 if (tenhou.AGARI.isAgari(c)) r.push(i); c[i]--; } return r; }; for (let i = 0; i < 34; ++i) { // 遍历打/摸 if (!c[i]) continue; c[i]--; // 打 options[i] = c_enum_machi34(c); c[i]++; if (options[i].length) options[i] = { da: i, n: restc(options[i], c), v: options[i] }; } } else { for (let i = 0; i < 34; ++i) { if (!c[i]) continue; c[i]--; // 打 options[i] = []; for (let j = 0; j < 34; ++j) { if (i == j || c[j] >= 4) continue; c[j]++; // 摸 if (tenhou.SYANTEN.calcSyanten2(c, 34)[0] == syanten_org - 1) options[i].push(j); c[j]--; } c[i]++; if (options[i].length) options[i] = { da: i, n: restc(options[i], c), v: options[i] }; } } return options; } discard(tileIn) { const mainrole = view.DesktopMgr.Inst.mainrole; const handIn = mainrole.hand; for (let i = 0; i < handIn.length; i++) { const tile = handIn[i]; if (tile.val.toString() == tileIn) { mainrole._choose_pai = handIn[i]; // setChoosePai mainrole.DoDiscardTile(); return; } } if (tileIn.substr(0, 1) == "5") tileIn = tileIn.replace("5", "0"); for (let i = 0; i < handIn.length; i++) { const tile = handIn[i]; if (tile.val.toString() == tileIn) { mainrole._choose_pai = handIn[i]; // setChoosePai mainrole.DoDiscardTile(); return; } } } getFromHand(tileIn) { const mainrole = view.DesktopMgr.Inst.mainrole; const handIn = mainrole.hand; const result = []; handIn.forEach(tile => tile.val.toString() == tileIn ? result.push(tile) : null); if (tileIn.substr(0, 1) == "5") tileIn = tileIn.replace("5", "0"); handIn.forEach(tile => tile.val.toString() == tileIn ? result.push(tile) : null); return result; } } window.helper = new Helper(); window.AddRoom = class AddRoom { constructor(idIn) { this.id = idIn; this.timer; } joinRoom(id) { app.NetAgent.sendReq2Lobby("Lobby", "joinRoom", { room_id: id }, (t, i) => { if (t || i.error) { console.log("Failed"); return false; } else { this.stop(); console.log("Success"); uiscript.UI_Lobby.Inst.enable = !1; uiscript.UI_WaitingRoom.Inst.updateData(i.room); uiscript.UIMgr.Inst.ShowWaitingRoom(); return true; } }) } start() { this.stop(); this.timer = setTimeout(() => this.start(), 250); return this; } stop() { if (this.timer) clearTimeout(this.timer); return this; } } window.getCharacter = () => { uiscript.UI_Sushe.characters[2] = { charid: 200003, exp: 20000, extra_emoji: [13], is_upgraded: true, level: 5, skin: 400301 }; uiscript.UI_Sushe.characters[3] = { charid: 200004, exp: 20000, extra_emoji: [13], is_upgraded: true, level: 5, skin: 400401 }; uiscript.UI_Sushe.characters[4] = { charid: 200005, exp: 20000, extra_emoji: [13], is_upgraded: true, level: 5, skin: 400501 }; uiscript.UI_Sushe.characters[5] = { charid: 200006, exp: 20000, extra_emoji: [13], is_upgraded: true, level: 5, skin: 400601 } uiscript.UI_Sushe.characters[6] = { charid: 200007, exp: 20000, extra_emoji: [13], is_upgraded: true, level: 5, skin: 400701 } uiscript.UI_Sushe.characters[7] = { charid: 200008, exp: 20000, extra_emoji: [13], is_upgraded: true, level: 5, skin: 400801 }; } // Events overRiding // Operations : 0 = "none", 1 = "dapai", 2 = "eat", 3 = "peng", 4 = "an_gang", 5 = "ming_gang", 6 = "add_gang", 7 = "liqi", 8 = "zimo", 9 = "rong", 10 = "jiuzhongjiupai", 11 = "babei" //# sourceMappingURL=haili.js.map })();