Iob Cris

try to take over the world!

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Iob Cris
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  try to take over the world!
// @author       You
// @match        http://oib.io/
// @grant        none
// ==/UserScript==
//player.army.v
//
( function ()
{
	'use strict';
	//Decode Lapa
	var decodeVar = [];
	var ArmyMaxLvl = 4;
	for ( var l = 0; 40000 > l; l++ )
	{
		var decode = "lapa" + l + "mauve";
		try
		{
			if ( typeof window[ decode ] != "undefined" )
			{
				decodeVar.push( window[ decode ] );
				console.log( decode );
			}
		}
		catch ( err )
		{
			console.log( err.message );
		}
	}

	function loop ()
	{
		player.select.split = true;
		player.select.feed = true;
		player.select.regroup = true;
		for ( var k = 0; decodeVar[ 9 ].units.length > k; k++ )
		{
			decodeVar[ 9 ].units[ k ].info_delay = 9999999;
		}
	}
	setInterval( loop );
	// Control Keys
	var spawn = 49; //1
	var regroup = 50; //2
	var split = 51; //3
	var feed = 52; //4
	var spell = 53; //5
	var camera = 82; //r
	var select_oibs = 86; //v
	var select_queen = 66; //b
	var xPos = 0; //Mouse Position
	var yPos = 0; //Mouse Position
	//Script Keys
	//  space 32
	//  l     76
	//  k     75
	//  i     73
	//  o     79
	//  p     80
	//  u     85
	var ScrptKeys = {
		StackOibs: 220,
		MakeArmy: 222,
		FeedQueen: 221,
		SplitIobs: 192,
		ClearActions: 32,
		MoveAll: 79,
		HealIobs:186

    };
	var flag_ClearActions = false;
	var flag_FeedQueen = false;
	var flag_HealIobs = false;
	var flag_MakeArmy = false;
	var flag_MoveAll = false;
	var flag_SplitIobs = false;
	var flag_StackOibs = false;
	var spawner = setInterval( function ()
	{
		SendKey( spawn );
	}, 50 );
	var IntervalKeyHandle = setInterval( function ()
	{
		if ( flag_MakeArmy == true )
		{
			var k = 0;
			var iobarray = [];
			setTimeout( () =>
			{
				player.select.clean();
			}, 1 );
			//aquire my units
			for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
			{
				if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
				{
					iobarray.push( decodeVar[ 9 ].units[ k ] );
				}
			}
			//separate low level ones
			for ( k = 0; k < iobarray.length; k++ )
			{
				if ( iobarray[ k ].level < ArmyMaxLvl )
				{
					player.select.units.push( iobarray[ k ] );
				}
			}
			decodeVar[ 1 ][ "regroup" ]();
		}
		if ( flag_StackOibs == true )
		{
			SendKey( select_queen );
			SendRButton( xPos, yPos );
			SendKey( camera );
		}
		if ( flag_FeedQueen == true )
		{
			SendKey( select_oibs );
            SendKey( feed);
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
			SendKey( feed );
		}
		if ( flag_MoveAll == true )
		{
			SendKey( select_oibs );
			SendKey( split );
            SendKey( split );
            SendKey( split );
			SendKey( select_oibs );
			SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( select_oibs );
			SendRButton( xPos, yPos );

		}
		if ( flag_HealIobs == true )
		{
			var MinHealth = Infinity;
			var MinLevel = Infinity;
			//split bigger
			var MyIobs = [];
			var IobIndexMinLife = -1;
			var IobIndexMinLevel = -1;
			//Get My Iobs
			for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
			{
				if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
				{
					MyIobs.push( decodeVar[ 9 ].units[ k ] );
				}
			}
			// - determine min health
			for ( let index = 0; index < MyIobs.length; index++ )
			{
				if ( MinHealth > MyIobs[ index ].life && MyIobs[ index ].level >= 3 )
				{
					MinHealth = MyIobs[ index ].life;
					IobIndexMinLife = index;
				}
			}
			player.select.clean();
			for ( let index = 0; index < MyIobs.length; index++ )
			{
				if ( MyIobs[ index ].level <= 2 )
				{
					player.select.units.push( MyIobs[ index ] );
				}
			}
			player.select.units.push( MyIobs[ IobIndexMinLife ] );
			decodeVar[ 1 ][ "regroup" ]();
		}
	}, 1 );

	function CaptureKeyPress ( a )
	{
		if ( a.keyCode == ScrptKeys.StackOibs )
		{
			flag_ClearActions = false;
			flag_FeedQueen = false;
			flag_HealIobs = false;
			flag_MakeArmy = false;
			flag_MoveAll = false;
			flag_SplitIobs = false;
			SendKey( select_oibs );
			SendKey( feed );
			SendKey( select_queen );
			SendKey( camera );
			SendRButton( xPos, yPos );
			flag_StackOibs = true;
			return
		}
		if ( a.keyCode == ScrptKeys.MakeArmy )
		{
			flag_ClearActions = false;
			flag_FeedQueen = false;
			flag_HealIobs = false;
			flag_MoveAll = false;
			flag_SplitIobs = false;
			flag_StackOibs = false;
			if ( flag_MakeArmy == true )
			{
				flag_MakeArmy = false;
				return
			}
			if ( flag_MakeArmy == false )
			{
				player.select.clean();
				flag_MakeArmy = true;
				return
			}
		}
		if ( a.keyCode == ScrptKeys.HealIobs )
		{
			flag_ClearActions = false;
			flag_FeedQueen = false;
			flag_MakeArmy = false;
			flag_MoveAll = false;
			flag_SplitIobs = false;
			flag_StackOibs = false;
			if ( flag_HealIobs == true )
			{
				flag_HealIobs = false;
				return
			}
			if ( flag_HealIobs == false )
			{
				player.select.clean();
				flag_HealIobs = true;
				return
			}
		}
		if ( a.keyCode == ScrptKeys.FeedQueen )
		{
			flag_ClearActions = false;
			flag_HealIobs = false;
			flag_MakeArmy = false;
			flag_MoveAll = false;
			flag_SplitIobs = false;
			flag_StackOibs = false;
			if ( flag_FeedQueen == true )
			{
				flag_FeedQueen = false;
				return
			}
			if ( flag_FeedQueen == false )
			{
				flag_FeedQueen = true;
				return
			}
		}
		if ( a.keyCode == ScrptKeys.SplitIobs )
		{
			flag_ClearActions = false;
			flag_FeedQueen = false;
			flag_HealIobs = false;
			flag_MakeArmy = false;
			flag_MoveAll = false;
			flag_SplitIobs = false;
			flag_StackOibs = false;
            SendKey( select_oibs );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( select_oibs );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( split );
            SendKey( select_oibs );
            SendRButton( xPos, yPos );
		}
		if ( a.keyCode == ScrptKeys.ClearActions )
		{
			flag_ClearActions = false;
			flag_FeedQueen = false;
			flag_HealIobs = false;
			flag_MakeArmy = false;
			flag_MoveAll = false;
			flag_SplitIobs = false;
			flag_StackOibs = false;
			return
		}
		if ( a.keyCode == ScrptKeys.MoveAll )
		{
			flag_ClearActions = false;
			flag_FeedQueen = false;
			flag_HealIobs = false;
			flag_MakeArmy = false;
			flag_SplitIobs = false;
			flag_StackOibs = false;
			if ( flag_MoveAll == true )
			{
				flag_MoveAll = false;
				return
			}
			if ( flag_MoveAll == false )
			{
				flag_MoveAll = true;
				return
			}
		}
	}
	var captureMousePos = function ( event )
	{
		xPos = event.clientX;
		yPos = event.clientY;
	}
	/*
	var onMousedown = function ( e )
	{
		if ( e.which === 1 ) //LeftMouse
		{
			SendKey( select_queen );
			SendRButton( xPos, yPos );
			SendKey( camera );
		}
		else if ( e.which === 3 ) // RightMouse
		{
			SendKey( select_oibs );
			SendRButton( xPos, yPos );
			SendKey( camera );
		}
	}
	*/
	function SelectHighLevel ()
	{
		player.select.clean();
		//split bigger
		var iobarray = [];
		var splitiob = [];
		for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
		{
			if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
			{
				iobarray.push( decodeVar[ 9 ].units[ k ] );
			}
		}
		for ( k = 0; k < iobarray.length; k++ )
		{
			if ( iobarray[ k ].level > ArmyMaxLvl )
			{
				splitiob.push( iobarray[ k ] );
			}
		}
		if ( splitiob.length == 0 )
		{
			return false
		}
		else
		{
			for ( k = 0; k < splitiob.length; k++ )
			{
				if ( splitiob[ k ].level > ArmyMaxLvl )
				{
					player.select.units.push( splitiob[ k ] );
				}
			}
			return true
		}
	}

	function SendKey ( k )
	{
		var ev = new KeyboardEvent( 'keydown',
			{
				'keyCode': k,
				'which': k
			} );
		window.dispatchEvent( ev );
		ev = new KeyboardEvent( 'keyup',
			{
				'keyCode': k,
				'which': k
			} );
		window.dispatchEvent( ev );
	}

	function SendRButton ( x, y )
	{
		var ev = new window.MouseEvent( "mouseup",
			{
				clientX: x,
				clientY: y,
				button: 2
			} );
		window.dispatchEvent( ev );
	}

	function SendLButton ( x, y )
	{
		var ev = new window.MouseEvent( "mouseup",
			{
				clientX: x,
				clientY: y,
				button: 1
			} );
		window.dispatchEvent( ev );
	}
	window.addEventListener( "keydown", CaptureKeyPress );
	window.addEventListener( "mousemove", captureMousePos );
	//window.addEventListener( "mousedown", onMousedown );
} )();