Set the desired arrival time in Tribal Wars and the script will automatically send the attack
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// ==UserScript==
// @name Set Arrival Time Experimental
// @description Set the desired arrival time in Tribal Wars and the script will automatically send the attack
// @author FunnyPocketBook
// @version 1.0
// @date 21-11-2017
// @namespace FunnyPocketBook
// @include https://uk*.tribalwars.co.uk/game.php?village=*&screen=place&try=confirm
// @include https://ch*.staemme.ch/game.php?village=*&screen=place&try=confirm
// @include https://frs*.guerretribale.fr/game.php?village=*&screen=place&try=confirm
// ==/UserScript==
// CHANGE THESE NUMBERS TO GET THE CORRECT ARRIVAL TIME - higher number means more delay. Change "windows.delayTime" before "intervalTime" and only change "intervalTime" if you can't get it quite correct with only "delayTime"
window.delayTime = 2; // Set delay in ms
window.intervalTime = 1; // Set interval in ms
// DON'T MESS WITH THIS IF YOU DON'T KNOW WHAT YOU ARE DOING
window.showArrTimeTr = document.createElement("tr"); // Create button called btn as a link because any button causes the attack to launch
window.showArrTimeTd = document.createElement("td");
var pEle = document.getElementById("troop_confirm_go"); // Button comes after this element
var btn = document.createElement("a"); // Create button called btn as a link because any button causes the attack to launch
btn.setAttribute("id", "arrTime"); // Set ID of btn
btn.setAttribute("style", "cursor:pointer;"); // Set cursor to pointer
pEle.parentNode.insertBefore(btn, pEle.nextElementSibling); // Place btn after pEle
var t = document.createTextNode("Set arrival time"); // btn has this text
btn.appendChild(t); // Append text to btn
btn.onclick = function() {
"use strict";
var time = document.getElementsByClassName("relative_time")[0].textContent.slice(-8);
var lalau = document.getElementById("date_arrival");
window.input = prompt("Please enter desired arrival time", time);
window.ms = parseInt(prompt("Please enter approximate milliseconds", "000"));
window.showArrTimeTr.appendChild(window.showArrTimeTd);
lalau.parentNode.parentNode.insertBefore(window.showArrTimeTr, lalau.parentNode[1]);
window.showArrTimeTd.innerHTML = "You set the arrival time to: ~" + window.input + ":" + window.ms;
window.showArrTimeTd.setAttribute("colspan", "2");
window.showArrTimeTd.setAttribute("id", "showArrTime");
};
setInterval(function captcha() {
if(document.getElementsByClassName("rc-anchor-center-item").length > 0) {
document.getElementsByClassName("rc-anchor-center-item")[0].click();
} else{}
}, 10);
setInterval(function retime() {
"use strict";
var arrival = document.getElementsByClassName("relative_time")[0].textContent;
if(arrival.slice(-8) === window.input)
{
setTimeout(function() {document.getElementById("troop_confirm_go").click();}, window.ms + window.delayTime);
} else {}
}, window.intervalTime);