Remembers last weapon used and autoselects it.
// ==UserScript==
// @name Light Rising Remember Last Weapon
// @namespace http://userscripts.org/users/125692
// @description Remembers last weapon used and autoselects it.
// @include *lightrising.com*game.cgi
// @version 0.0.1.20140406170308
// ==/UserScript==
(function() {
//select any remembered weapon
var gab=document.getElementsByClassName("gamebox actionbox")[0];
var attackbuttons=document.evaluate(
".//input[@value='Attack']",//it might need the leading '.'
gab, //as it is limited to gab
null,
XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
null);//look for attack button
if(attackbuttons.snapshotLength>0){
var attackbutton=attackbuttons.snapshotItem(0);//first input named attack
attackbutton.id='AttackButton';
var dropdowns=attackbutton.parentNode.getElementsByTagName('select');
var dropdownwewant=dropdowns[1];
var dropdownoptions=dropdownwewant.getElementsByTagName('option')
var weaponvalue=GM_getValue('GMweaponvalue',-1);
var keeper=0;
if (weaponvalue>0){//we have a weapon value. lets try and select it.
for (i=0;i<dropdownoptions.length;i++ ){
test=dropdownoptions[i].value;
if (test==weaponvalue){
keeper=i;
break;//stop looking
}
}
dropdownwewant.selectedIndex=keeper;
}
}
//event fuction to be fire upon clicking attack button
var storeattack=function(e) {
var attackform=e.target.parentNode;
var dropdowns=attackform.getElementsByTagName('select');
var dropdownwewant=dropdowns[1];
GM_setValue('GMweaponvalue',dropdownwewant[dropdownwewant.selectedIndex].value)
}
//setup event
if(document.getElementById('AttackButton')){
document.getElementById('AttackButton').addEventListener("click",storeattack,true);
}
//EOF
})();