C&C Tiberium Alliances Info - Updated Layout

Relay your levels etc in a wink of an eye.

目前为 2014-07-02 提交的版本。查看 最新版本

// ==UserScript==
// @name           C&C Tiberium Alliances Info - Updated Layout
// @author         Soera and TheStriker(OriginalAuthor) and dbendure
// @description    Relay your levels etc in a wink of an eye.
// @description    Alt+Y - Insert to message/chat/post all your bases/cities info
// @description    Alt+N - Insert to message/chat/post ally support info
// @description    Alt+P - Insert to message/chat/post POI info
// @namespace      https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @include        https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @version        1.0.6
// ==/UserScript==
(function () {
  var TAI_main = function () {
  
    function createInstance() {
      qx.Class.define("TAI", { //TAS.main
        type : "singleton",
        extend : qx.core.Object,
        members : {
          initialize : function () {
            addEventListener("keyup", this.onKey, false);
            console.log("TA Info loaded.");
          },
		 
          onKey : function (ev) {
            var s = String.fromCharCode(ev.keyCode);
            var inputField = document.querySelector('input:focus, textarea:focus');
            if (inputField != null) {
              // ALT+
              if (ev.altKey && !ev.altGraphKey && !ev.ctrlKey && !ev.shiftKey && s == "Y") {
                // player bases info to share with others

                var apc = ClientLib.Data.MainData.GetInstance().get_Cities().get_AllCities().d;//all player cities
                var txt = "", c, unitData, bh, supp, type, df;
                for (var key in apc) {
                  c = apc[key];
                  txt += "Def: [b]" + ('0' + c.get_LvlDefense().toFixed(2)).slice(-5) + "[/b] ";
                  txt += "Off: [b]" + ('0' + c.get_LvlOffense().toFixed(2)).slice(-5) + "[/b] ";
                  unitData = c.get_CityBuildingsData();
                  bh = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Construction_Yard);
                  df = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Defense_Facility);
                  supp = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Support_Ion);
                  if (supp === null)
                    supp = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Support_Art);
                  if (supp === null)
                    supp = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Support_Air);
                  if (bh !== null) {
                    txt += "CY: [b]" + bh.get_CurrentLevel() + "[/b] ";
                    //txt += "[u]BaseRep:[/u] [b]" + (c.get_CityBuildingsData().GetFullRepairTime() / 3600).toFixed(2) + "h[/b] ";
                    //txt += "[u]DefRep:[/u] [b]" + (c.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Defense) / 3600).toFixed(2) + "h[/b] ";
                  }
                  if (df !== null) {
                    txt += "DF: [b]" + df.get_CurrentLevel() + "[/b] ";
                  }
                    else {
                        txt += "DF: [b]NA[/b] ";
                    }
                  if (supp !== null) {
                    txt += "" + supp.get_TechGameData_Obj().dn.slice(0, 3) + ": [b]" + supp.get_CurrentLevel() + "[/b] ";
                  }
                    else {
                        txt += "SUP: [b]NA[/b] ";
                    }
                  txt += "--" + "[b][coords]"+ c.get_PosX() + ":" + c.get_PosY() + ":" + c.get_Name() + "[/b][/coords]";
                  txt += "[hr]";
                }
                inputField.value += txt;
              } else if (ev.altKey && !ev.altGraphKey && !ev.ctrlKey && !ev.shiftKey && s == "N") {
                var bases = ClientLib.Data.MainData.GetInstance().get_AllianceSupportState().get_Bases().d;
                var base, keys = Object.keys(bases), len = keys.length, info = {}, avg = 0, high = 0, supBaseCount = len;
                while (len--) {
                  base = bases[keys[len]];
                  if (!info.hasOwnProperty(base.get_Type())) {
                    info[base.get_Type()] = 0;
                  }
                  info[base.get_Type()]++;
                  if (base.get_Level() >= 30)
                    high++;
                  avg += base.get_Level();
                }
                avg /= supBaseCount;
                var members = ClientLib.Data.MainData.GetInstance().get_Alliance().get_MemberData().d, member, baseCount = 0;
                keys = Object.keys(members);
                len = keys.length;
                while (len--) {
                  member = members[keys[len]];
                  baseCount += member.Bases;
                }
                inputField.value += "Bases: " + baseCount + " SupCount: " + supBaseCount + "(" + (supBaseCount / baseCount * 100).toFixed(0) + "%) Avg: " + avg.toFixed(2) + " 30+: " + high + "(" + (high / baseCount * 100).toFixed(0) + "%)";
                //for (var i in info)
                //  console.log("Type: " + i + " Count: " + info[i]);
              }else if (ev.altKey && !ev.altGraphKey && !ev.ctrlKey && !ev.shiftKey && s == "P") {
			   var pois = ClientLib.Data.MainData.GetInstance().get_Alliance().get_POIRankScore();
			   var nextscore = ClientLib.Base.PointOfInterestTypes.GetNextScore;
			   txt += "Tiberium score: [b]" + pois[0].ps +"/"+ nextscore(pois[0].ps) + "[/b] Tiberium rank: [b]" + pois[0].r + "[/b] Tiberium Bonus: [b]" + ClientLib.Data.MainData.GetInstance().get_Alliance().get_POITiberiumBonus() + "[/b]";
			   txt += "[hr]";
			   txt += " Crystal score: [b]" + pois[1].ps +"/"+ nextscore(pois[1].ps) +   "[/b] Crystal rank: [b]" + pois[1].r + "[/b] Crystal Bonus: [b]" + ClientLib.Data.MainData.GetInstance().get_Alliance().get_POICrystalBonus() + "[/b]";
			   txt += "[hr]";
			   txt += " Power score: [b]" + pois[2].ps +"/"+ nextscore(pois[2].ps) + "[/b] Power rank: [b]" + pois[2].r + "[/b] Power Bonus: [b]" + ClientLib.Data.MainData.GetInstance().get_Alliance().get_POIPowerBonus() + "[/b]";
			   txt += "[hr]";
			   txt += " Inf score: [b]" + pois[3].ps +"/"+ nextscore(pois[3].ps) + "[/b] Inf rank: [b]" + pois[3].r + "[/b] Inf Bonus: [b]" + ClientLib.Data.MainData.GetInstance().get_Alliance().get_POIInfantryBonus() + "%[/b]";
			   txt += "[hr]";
			   txt += " Veh score : [b]" + pois[4].ps +"/"+ nextscore(pois[4].ps) + "[/b] Veh rank : [b]" + pois[4].r + "[/b] Veh Bonus: [b]" + ClientLib.Data.MainData.GetInstance().get_Alliance().get_POIVehicleBonus() + "%[/b]";
			   txt += "[hr]";
			   txt += " Air score : [b]" + pois[5].ps +"/"+ nextscore(pois[5].ps) + "[/b] Air rank : [b]" + pois[5].r + "[/b] Air Bonus: [b]" + ClientLib.Data.MainData.GetInstance().get_Alliance().get_POIAirBonus() + "%[/b]";
               txt += "[hr]";			   
			   txt += " Def score : [b]" + pois[6].ps +"/"+ nextscore(pois[6].ps) + "[/b] Def rank : [b]" + pois[6].r + "[/b] Def Bonus: [b]" + ClientLib.Data.MainData.GetInstance().get_Alliance().get_POIDefenseBonus() + "%[/b]";
			   txt += "[hr]";
			   inputField.value += txt;
			  }
            }
          }
        } // members
      });
    }
	
	

    // Loading
    function TAI_checkIfLoaded() {
      try {
        if (typeof qx != 'undefined') {
          if (qx.core.Init.getApplication().getMenuBar() !== null) {
            createInstance();
            TAI.getInstance().initialize();
          } else setTimeout(TAI_checkIfLoaded, 1000);
        } else {
          setTimeout(TAI_checkIfLoaded, 1000);
        }
      } catch (e) {
        if (typeof console != 'undefined') {
          console.log(e);
        } else if (window.opera) {
          opera.postError(e);
        } else {
          GM_log(e);
        }
      }
    }

    if (/commandandconquer\.com/i.test(document.domain)) {
      setTimeout(TAI_checkIfLoaded, 1000);
    }
  };
  // injecting, because there seem to be problems when creating game interface with unsafeWindow
  var TAIScript = document.createElement("script");
  var txt = TAI_main.toString();
  TAIScript.innerHTML = "(" + txt + ")();";
  TAIScript.type = "text/javascript";
  if (/commandandconquer\.com/i.test(document.domain)) {
    document.getElementsByTagName("head")[0].appendChild(TAIScript);
  }
})();