Trimps tools

Trimps tools (visual)

目前为 2017-05-05 提交的版本。查看 最新版本

// ==UserScript==
// @name         Trimps tools
// @namespace    trimps.github.io
// @version      1.187
// @description  Trimps tools (visual)
// @author       Anton
// @match        https://trimps.github.io
// @require      http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==

(function() {
	'use strict';

	var tAutoBuy, tStyleFix, tPassiveWatcher, $ = jQuery, isStarted = false,
		version = typeof GM_info == 'function' ? GM_info().script.version :
			(typeof GM_info == 'object' ? GM_info.script.version : '?');

	var _isPortal = function() {
		return portalWindowOpen;
	}

	var _getJobPrice = function(jobName, resource) {
		return game.jobs[jobName].cost[resource][0] * Math.pow(game.jobs[jobName].cost[resource][1], game.jobs[jobName].owned);
	}

	var _log = function(mes, type) {
		if (typeof type === 'undefined') type = "Story";
		message("BOT: " + mes, type);
	}

	var _getBreedingBaseSpeed = function() {
		var trimps = game.resources.trimps;
		var base = 0.0085;
		var breeding = trimps.owned - trimps.employed;
		var currentCalc = breeding * base;
		if (game.upgrades.Potency.done > 0) {
			var potencyStrength = Math.pow(1.1, game.upgrades.Potency.done);
			currentCalc *= potencyStrength;
		}
		return currentCalc;
	}

	var _autoEquipment = function() {
		var maxEquipLevel = 7;
		for (var x in game.equipment) {
			if (game.equipment.hasOwnProperty(x) && game.equipment[x].locked === 0) {
				var maxLevel = game.equipment[x].prestige > maxEquipLevel ? 1 : (maxEquipLevel + 1 - game.equipment[x].prestige) * 2;
				if (game.equipment[x].level < maxLevel && canAffordBuilding(x, null, null, true)) {
					buyEquipment(x, true, true);
					_log('Upgrading equipment ' + x);
				}
			}
		}
	}

	var _buyStorage = function() {
		var barnThreshold = 0.9;  /*percentage at which minimum*/
		var shedThreshold = 0.9;  /*to buy storage*/
		var forgeThreshold = 0.9; /*from 0 (min) to 1 (max)*/

		if(game.resources.food.owned / (game.resources.food.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= barnThreshold) {
			buyBuilding("Barn", true, true);
			_log('Building Barn');
		}
		if(game.resources.wood.owned / (game.resources.wood.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= shedThreshold) {
			buyBuilding("Shed", true, true);
			_log('Building Shed');
		}
		if(game.resources.metal.owned / (game.resources.metal.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= forgeThreshold) {
			buyBuilding("Forge", true, true);
			_log('Building Forge');
		}
	}

	var _earlyGameStrategy = function() {
		if (_isPortal()) return;

		var playerStrength = getPlayerModifier();
		var minimumSpeedToHelp = 1 + playerStrength;

		if (game.global.eggLoc != -1) {
			_log('Destroying Easter Egg');
			easterEggClicked();
		}

		_buyStorage();
		_autoJobs();

		var trimps = game.resources.trimps;
		var breeding = trimps.owned - trimps.employed;
		var unemployed = Math.ceil(game.resources.trimps.realMax() / 2) - game.resources.trimps.employed;

		if (game.buildings.Trap.owned >= 1 && game.resources.trimps.owned < game.resources.trimps.realMax() &&
			(breeding < 5 || unemployed > 0) &&
			_getBreedingBaseSpeed() < 1)
		{
			setGather('trimps');
			return;
		}

		var canGetScience = game.global.challengeActive != "Scientist";

		if ((game.global.buildingsQueue.length > 0 && game.global.autoCraftModifier < 1) || (game.global.buildingsQueue.length > 5)) {
			setGather('buildings');
			return;
		}

		if (getPsString('food', true) < minimumSpeedToHelp && game.resources.food.owned < 10) {
			setGather('food');
			return;
		}

		if (getPsString('wood', true) < minimumSpeedToHelp && game.resources.wood.owned < 10) {
			setGather('wood');
			return;
		}

		if (game.buildings.Trap.owned < 1 && game.resources.food.owned >= 10 && game.resources.wood.owned >= 10) {
			buyBuilding('Trap', true, true);
			return;
		}

		if (canGetScience && getPsString('science', true) < minimumSpeedToHelp && game.resources.science.owned < 10) {
			setGather('science');
			return;
		}

		if (getPsString('metal', true) < minimumSpeedToHelp && game.resources.metal.owned < 100) {
			setGather('metal');
			return;
		}

		var needScientist = game.upgrades.Scientists.done === 0 && game.upgrades.Scientists.allowed === 1;
		if (canGetScience && getPsString('science', true) < minimumSpeedToHelp && (game.resources.science.owned < 60 || needScientist)) {
			setGather('science');
			return;
		}

		if ((game.global.playerGathering == 'trimps' && (game.buildings.Trap.owned === 0 || _getBreedingBaseSpeed() > 1)) ||
			(game.global.playerGathering == 'buildings' && game.global.buildingsQueue.length === 0))
		{
			if (canGetScience) {
				setGather('science');
			} else {
				setGather('food');
			}
		}
	}

	var _passiveWatcher = function() {
		if (_isPortal()) return;

		_earlyGameStrategy();
	}

	var _needAttackCurrentMap = function() {
		return (typeof game.mapsAttacked[game.global.world] === 'undefined');
	}
	var _hasMapOfCurrentLevel = function() {
		for (var x in game.global.mapsOwnedArray) {
			if (game.global.mapsOwnedArray.hasOwnProperty(x)) {
				var mapObj = game.global.mapsOwnedArray[x];
				if (mapObj.level == game.global.world) return true;
			}
		}
		return false;
	}

	var _mapAttackStrategy = function() {
		if (game.global.world < 6) return;
		if (game.global.preMapsActive) return;
		//if (!game.global.mapsUnlocked) return;
		if (game.global.pauseFight) {
			_log('Enabling auto attack!');
			fightManual();
			game.global.pauseFight = false;
			pauseFight(true); // update only
		} else {
			if (_needAttackCurrentMap()) {
				document.getElementById("mapLevelInput").value = game.global.world;
				var currentMapPrice = updateMapCost(true);
				var money = game.resources.fragments.owned;
				if (!_hasMapOfCurrentLevel()) {
					if (money >= currentMapPrice) {
						var result = buyMap();
						if (result == 1) {
							_log('Bought new map level ' + game.global.world);
						} else {
							console.log('Buy map result = ' + result);
						}
					} else {
						console.log('No fragments (' + money + ') to buy map for ' + currentMapPrice);
					}
				}

				if (_hasMapOfCurrentLevel()) {
					game.global.lookingAtMap = '';
					for (var x in game.global.mapsOwnedArray) {
						if (game.global.mapsOwnedArray.hasOwnProperty(x)) {
							var mapObj = game.global.mapsOwnedArray[x];
							if (mapObj.level == game.global.world) {
								game.global.lookingAtMap = mapObj.id;
								break;
							}
						}
					}

					if (game.global.lookingAtMap !== '') {
						_log('Attacking map ' + game.global.lookingAtMap);
						game.options.menu.alwaysAbandon.enabled = 1; // GO TO MAPS!
						mapsClicked(true);
						game.mapsAttacked[game.global.world] = true;
						game.global.repeatMap = true; // REPEAT
						repeatClicked(true);
						runMap();
					} else {
						console.log('where is my map?');
					}
				} else {
					console.log('no map of current level ' + game.global.world);
				}
			} else {
				// если не надо атаковать уже текущую карту то атакуем карты престижа
				if (_hasMapOfCurrentLevel() && game.global.currentMapId == '') {
					game.global.lookingAtMap = '';
					var map_id, map_name = '';
					for (var x in game.global.mapsOwnedArray) {
						if (game.global.mapsOwnedArray.hasOwnProperty(x)) {
							var mapObj = game.global.mapsOwnedArray[x];
							if (mapObj.level <= game.global.world && mapObj.noRecycle === true && mapObj.clears === 0) {
								game.global.lookingAtMap = mapObj.id;
								map_id = x;
								map_name = mapObj.name;
								break;
							}
						}
					}
					if (game.global.lookingAtMap != '' && typeof map_id !== 'undefined') {
						_log('Attacking prestige map ' + map_name + ' level (' + game.global.mapsOwnedArray[map_id].level + ')');
						game.options.menu.alwaysAbandon.enabled = 1; // GO TO MAPS!
						mapsClicked(true);
						game.global.repeatMap = true; // REPEAT
						repeatClicked(true);
						game.global.mapsOwnedArray[map_id].clears = 1;
						runMap();
					}
				}
			}
		}
	}

	var _auto = function() {
		if (_isPortal()) return;
		_earlyGameStrategy();
		_autoUpgrade();
		_autoBuy();
		_autoEquipment();
		_mapAttackStrategy();
	}

	var _onStartButton = function() {
		if (isStarted) {
			_stop();
			_log('Stop.');
			isStarted = false;
		} else {
			_start();
			_log('Started!');
			isStarted = true;
		}
	}

	var _styleUpdate = function() {
		// remove counts
		$('head').append('<style type="text/css">span.thingName{font-size:85%;}.queueItem,.btn{padding:0}.thingColorCanNotAfford.upgradeThing{background-color:#530053;}#battleSideTitle{padding:0}.battleSideBtnContainer{margin-top:0;}</style>');
		// remove tabs
		$('#buyTabs').hide();
		filterTabs('all');
		// remove captions
		$('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide();
		// fix height
		$('#topRow,#queueContainer').css('margin-bottom', '0');
		$('#jobsTitleDiv').css('padding', '0').css('font-size', 'smaller');
		$('#buyHere').css('margin', '0').css('padding', '0').css('overflow-x', 'hidden');
		$('#queueContainer').css('height', '70px');
		$('#numTabs').css('margin', '0');
		$('#buyContainer').css('height', 'calc(99vh - 20vw - 96px)');
		// add button
		$('#settingsTable tr').append('<td class="btn btn-info" id="botStart">Bot start</td>');
		$('#botStart').click(_onStartButton);
		// add grid
		var $grid = $('<table style="width:100%;margin-top:4px;font-size:smaller;"><tr>'+
		    '<td id="magnimp-cell"><span class="glyphicon glyphicon-magnet"></span><label style="margin-left:4px" title="Magimp">...</label></td>'+
		    '<td id="venimp-cell"><span class="glyphicon glyphicon-glass"></span><label style="margin-left:4px" title="Venimp">...</label></td>'+
		    '</tr><tr>'+
		    '<td id="whipimp-cell"><span class="glyphicon glyphicon-star"></span><label style="margin-left:4px" title="Whipimp">...</label></td>'+
		    '<td id="titimp-cell"><span class="icomoon icon-hammer"></span><label style="margin-left:4px" title="Titimp">' + prettify(game.global.titimpLeft) + '</label></td>'+
		    '</tr></table>');
		$('#battleBtnsColumn').append($grid);
	    _updateSuperTrimps();
	}

	var _autoUpgrade = function() {
		for (var item in game.upgrades){
			var upgrade = game.upgrades[item];
			if (upgrade.locked == 1) continue;
			var canAfford = canAffordTwoLevel(upgrade);
			if (canAfford) {
				if (item == "Coordination") {
					if (!canAffordCoordinationTrimps()) continue;
				}
				buyUpgrade(item, true, true);
				_log('Upgrading ' + item);
				return 1;
			}
		}
		return 0;
	}

	var _autoBuy = function() {
		var toBuy;
		for (var item in game.buildings) {
			if (item == 'Barn' || item == 'Shed' || item == 'Forge' || item == 'Wormhole' || item == 'Trap') continue;
			building = game.buildings[item];
			if (building.locked == 1) continue;
			var canAfford = canAffordBuilding(item, false, false, false, true);
			if (canAfford) {
				if (item == 'Nursery') {
					if (game.buildings.Nursery.owned >= game.buildings.Tribute.owned ||
						game.buildings.Nursery.owned >= game.buildings.Gym.owned) continue;
					else toBuy = item;
				} else {
					toBuy = item;
				}
			}
		}
		if (typeof toBuy !== 'undefined') {
			buyBuilding(toBuy, true, true);
			_log('Building ' + toBuy);
			return 1;
		} else {
			return 0;
		}
	}

	var needFarmer = 25, needLumber = 25, needMiner = 25, needScientist = 1;
	var needAllMax = needFarmer + needLumber + needMiner + needScientist;

	var _buyJobs = function($obj, unemployed, objName, jobId) {
		if ($obj.length > 0) {
			var trimps = game.resources.trimps;
			var breeding = trimps.owned - trimps.employed;
			var cnt = 1;
			if (unemployed > needAllMax * 1000 && (breeding - 10000 > 5)) {game.global.buyAmt=10000;cnt=10000;}
			else if (unemployed > needAllMax * 100 && (breeding - 1000 > 5)) {game.global.buyAmt=1000;cnt=1000;}
			else if (unemployed > needAllMax * 10 && (breeding - 100 > 5)) {numTab(4);cnt=100;}
			else if (unemployed > needAllMax * 2.5 && (breeding - 25 > 5)) {numTab(3);cnt=25;}
			else if (unemployed > needAllMax && (breeding - 10 > 5)) {numTab(2);cnt=10;}
			else {numTab(1);cnt=1;}
			buyJob(jobId, true, true); // confirmed, noTip
			numTab(1); // +1
			_log('New ' + objName + (cnt > 1 ? " x" + cnt : ''), 'Combat');
			return cnt;
		} else {
			return 0;
		}
	}

	var _autoJobs = function() {
		var trimps = game.resources.trimps;
		var breeding = trimps.owned - trimps.employed;
		if (breeding < 6) return;

		var jobsTotal =
			game.jobs.Farmer.owned +
			game.jobs.Lumberjack.owned +
			game.jobs.Miner.owned +
			game.jobs.Scientist.owned;

		var unemployed = Math.ceil(game.resources.trimps.realMax() / 2) - game.resources.trimps.employed;

		var trainerCost = _getJobPrice('Trainer', 'food');
		if ((trainerCost < game.resources.food.owned) && unemployed <= 0 && game.jobs.Farmer.owned > 1 && game.jobs.Trainer.locked === 0) {
			game.global.firing = true;
			_log('Fire farmer, sorry');
			buyJob('Farmer', true, true);
			game.global.firing = false;
		}

		if (unemployed <= 0) return;

		if (trainerCost <= game.resources.food.owned && game.jobs.Trainer.locked === 0) {
			buyJob('Trainer', true, true);
			_log('New trainer');
			return 1;
		}

		var cnt = 0;

		var $explorer = $('#jobsHere').find('.thingColorCanAfford[id=Explorer]');
		if ($explorer.length > 0) {
			buyJob('Explorer', true, true);
			_log('New explorer');
			return ++cnt;
		}

		var hasFarmer = game.jobs.Farmer.locked === 0;
		var hasLumber = game.jobs.Lumberjack.locked === 0;
		var hasMiner = game.jobs.Miner.locked === 0;
		var hasScientist = game.jobs.Scientist.locked === 0;
		var needAll =
			(hasFarmer ? needFarmer : 0) +
			(hasLumber ? needLumber : 0) +
			(hasMiner ? needMiner : 0) +
			(hasScientist ? needScientist : 0);
		if (needAll < 1) needAll = 1;

		var minOwned = Math.min(
			game.jobs.Farmer.owned,
			game.jobs.Lumberjack.owned,
			game.jobs.Miner.owned);
		if (minOwned > 30) minOwned = 30; // for science

		if (hasScientist && game.jobs.Scientist.owned < minOwned) {
			var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
			cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
		} else if (hasFarmer && game.jobs.Farmer.owned < (jobsTotal * needFarmer / needAll)) {
			var $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
			cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
		} else if (hasLumber && game.jobs.Lumberjack.owned < (jobsTotal * needLumber / needAll)) {
			var $lumber = $('#jobsHere').find('.thingColorCanAfford[id=Lumberjack]');
			cnt += _buyJobs($lumber, unemployed, 'lumberjack', 'Lumberjack');
		} else if (hasMiner && game.jobs.Miner.owned < (jobsTotal * needMiner / needAll)) {
			var $miner = $('#jobsHere').find('.thingColorCanAfford[id=Miner]');
			cnt += _buyJobs($miner, unemployed, 'miner', 'Miner');
		} else if (hasScientist && game.jobs.Scientist.owned < (jobsTotal * needScientist / needAll)) {
			var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
			cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
		}

		if (unemployed > 0 && cnt === 0) {
			$farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
			cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
		}

		return cnt;
	}

	var _styleFix = function() {
		_disableLog();

		$('.buyBox').find('.thing').find('br').remove();
		$('.buyBox').find('.thing').find('.thingOwned').css('margin-left','4px');
		$('#buyHere').find('.alert.badge').text('');
		$('#buildingsQueue').css('height', '30px');
		for (var x in game.upgrades) if (game.upgrades[x].alert && game.upgrades[x].locked === 0) game.upgrades[x].alert = false;
		for (x in game.buildings) if (game.buildings[x].alert && game.buildings[x].locked === 0) game.buildings[x].alert = false;
		for (x in game.jobs) if (game.jobs[x].alert && game.jobs[x].locked === 0) game.jobs[x].alert = false;

		if (typeof game.passedMaps === 'undefined') game.passedMaps = {};
		if (typeof game.mapsAttacked === 'undefined') game.mapsAttacked = {};

		for (x in game.passedMaps) if (x > game.global.world) {
		    // Game restart?
			game.passedMaps = {};
			game.mapsAttacked = {};
			$('#venimp-cell').find('label').text('...');
			$('#magnimp-cell').find('label').text('...');
			$('#whipimp-cell').find('label').text('...');
	    	$('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide(); // remove captions
			break;
		}

		var hasItem = false;
		if (typeof game.mapUnlocks === 'undefined') {
			clearInterval(tStyleFix);
			tStyleFix = setInterval(_styleFix, 2000);
		} else {
			for (x in game.mapUnlocks) {
				var notPass = game.mapUnlocks[x].startAt <= game.global.world && (typeof game.passedMaps[game.mapUnlocks[x].startAt] === 'undefined' || game.passedMaps[game.mapUnlocks[x].startAt] < 1);
				if (notPass) {
					$('#battleSideTitle').css('background-color', notPass ? '#A00' : '#600');
					hasItem = true;
					break;
				}
			}
		}
		if (!hasItem) {
			$('#battleSideTitle').css('background-color', 'transparent');
		}
		game.passedMaps[game.global.world] = game.global.mapBonus;
		if (game.global.mapBonus > 0) {
			for (x in game.mapUnlocks) {
				if (game.mapUnlocks[x].startAt < game.global.world) {
					game.passedMaps[game.mapUnlocks[x].startAt] = 1;
				}
			}
		}
	}

	var _start = function() {
		_log('Passive watcher stop');
		clearInterval(tPassiveWatcher);

		_log('BOT start version ' + version);
		tAutoBuy = setInterval(_auto, 1000);

		$('#botStart').text('Bot stop');
	}

	var _stop = function() {
		_log('BOT stop');
		clearInterval(tAutoBuy);

		tPassiveWatcher = setInterval(_passiveWatcher, 1000);
		_log('Passive watcher started');

		$('#botStart').text('Bot start');
	}

	var logEnabled = true, $oldLog, tTitimp;

    var _updateSuperTrimps = function() {
        var whipStrength = Math.pow(1.003, game.unlocks.impCount.Whipimp);
		whipStrength = prettify((whipStrength - 1) * 100) + "%";
		var magimpStrength = Math.pow(1.003, game.unlocks.impCount.Magnimp);
		magimpStrength = prettify((magimpStrength - 1) * 100) + "%";
		var venimpStrength = Math.pow(1.003, game.unlocks.impCount.Venimp);
		venimpStrength = prettify((venimpStrength - 1) * 100) + "%";
		
        var mag = $('#magnimp-cell').find('label');
        if (mag.text() != magimpStrength) mag.text(magimpStrength);
        var whip = $('#whipimp-cell').find('label');
        if (whip.text() != whipStrength) whip.text(whipStrength);
        var ven = $('#venimp-cell').find('label');
        if (ven.text() != venimpStrength) ven.text(venimpStrength);
    }

	var _disableLog = function() {
		if (logEnabled) {
			message = function(messageString, type, lootIcon, extraClass, extraTag, htmlPrefix) {
				if (type == 'Loot' && lootIcon === null) return;
				if (type == 'Combat' && (lootIcon === null || typeof lootIcon === 'undefined')) return;
				if (type == 'Loot' &&
					(messageString.indexOf('You just found') > -1 ||
						messageString.indexOf('You found') > -1 ||
						messageString.indexOf('That guy just left') > -1 ||
						(messageString.indexOf(' dropped ') > -1 && messageString.indexOf('That ') > -1) ||
						messageString.indexOf(' manage to ') > -1 ||
						messageString.indexOf('Then he died') > -1 ||
						messageString.indexOf(' popped out!') > -1 ||
						messageString.indexOf('That Feyimp gave you') > -1 ||
						messageString.indexOf('in that dead Tauntimp') > -1 ||
						messageString.indexOf('fragments from that Flutimp') > -1 ||
						messageString.indexOf('That Jestimp gave you') > -1 ||
						messageString.indexOf('That Titimp made your Trimps super strong') > -1 ||
						messageString.indexOf('You scored ') > -1
					)) return;
				if (type == 'Story' && typeof lootIcon === 'undefined' &&
					messageString.indexOf('BOT: New ') > -1) return;
				if (type == 'Notices' && messageString == 'Game Saved!') {
					var t = ((game.options.menu.timestamps.enabled == 1) ? getCurrentTime() : updatePortalTimer(true));
					$('#saveIndicator').find('.autosaving').text(t);
					return;
				}
				if (messageString.indexOf('The ground up Venimp now increases your Trimps') > -1) {
				    _updateSuperTrimps();
				    return;
				}
				if (messageString.indexOf('You killed a Magnimp! The strong magnetic forces now increase your loot by') > -1) {
				    _updateSuperTrimps();
				    return;
				}
				if (messageString.indexOf('Seeing the Whipimps fall is causing all of your Trimps to work') > -1) {
				    _updateSuperTrimps();
				    return;
				}

				var log = document.getElementById("log");
				var displayType = "block";
				var prefix = "";
				var addId = "";
				if (messageString == "Game Saved!" || extraClass == 'save') {
					addId = " id='saveGame'";
					if (document.getElementById('saveGame') !== null) {
						log.removeChild(document.getElementById('saveGame'));
					}
				}
				if (game.options.menu.timestamps.enabled){
					messageString = ((game.options.menu.timestamps.enabled == 1) ? getCurrentTime() : updatePortalTimer(true)) + " " + messageString;
				}
				if (!htmlPrefix) {
					if (lootIcon && lootIcon.charAt(0) == "*") {
						lootIcon = lootIcon.replace("*", "");
						prefix =  "icomoon icon-";
					}
					else prefix = "glyphicon glyphicon-";
					if (type == "Story") messageString = "<span class='glyphicon glyphicon-star'></span> " + messageString;
					if (type == "Combat") messageString = "<span class='glyphicon glyphicon-flag'></span> " + messageString;
					if (type == "Loot" && lootIcon) messageString = "<span class='" + prefix + lootIcon + "'></span> " + messageString;
					if (type == "Notices"){
						messageString = "<span class='glyphicon glyphicon-off'></span> " + messageString;
					}
				} else {
					messageString = htmlPrefix + " " + messageString;
				}
				var messageHTML = "<span" + addId + " class='" + type + "Message message" +  " " + extraClass + "' style='display: " + displayType + "'>" + messageString + "</span>";
				pendingLogs.all.push(messageHTML);
				postMessages();

				var $allLogs = $('#log').find('span');
				$allLogs.slice(0, -30).remove();
			};
			logEnabled = false;
		}
	}

    var _titimpUpdate = function() {
        $('#titimp-cell').find('label').text(prettify(game.global.titimpLeft > 0 ? game.global.titimpLeft : 0));
    }

	setTimeout(function() {

		_log('Trimps BOT version ' + version);

		tStyleFix = setInterval(_styleFix, 2000);
		tTitimp = setInterval(_titimpUpdate, 500);

		_styleUpdate();
		_styleFix();

		_disableLog();

		_stop(); // start passive watcher

	}, 1000);

})();