您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Trimps tools (visual)
当前为
// ==UserScript== // @name Trimps tools // @namespace trimps.github.io // @version 1.124 // @description Trimps tools (visual) // @author Anton // @match https://trimps.github.io // @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js // ==/UserScript== (function() { 'use strict'; var tAutoBuy, tStyleFix, tPassiveWatcher, $ = jQuery, isStarted = false, version = typeof GM_info == 'function' ? GM_info().script.version : (typeof GM_info == 'object' ? GM_info.script.version : '?'); var _isPortal = function() { return portalWindowOpen; } var _getJobPrice = function(jobName, resource) { return game.jobs[jobName].cost[resource][0] * Math.pow(game.jobs[jobName].cost[resource][1], game.jobs[jobName].owned); } var _log = function(mes, type) { if (typeof type === 'undefined') type = "Story"; message("BOT: " + mes, type); } var _getBreedingBaseSpeed = function() { var trimps = game.resources.trimps; var base = 0.0085; var breeding = trimps.owned - trimps.employed; var currentCalc = breeding * base; if (game.upgrades.Potency.done > 0) { var potencyStrength = Math.pow(1.1, game.upgrades.Potency.done); currentCalc *= potencyStrength; } return currentCalc; } var _autoEquipment = function() { for (var x in game.equipment) { if (game.equipment.hasOwnProperty(x) && game.equipment[x].locked === 0 && game.equipment[x].level < 2) { if (canAffordBuilding(x, null, null, true)) { buyEquipment(x, true, true); _log('Upgrading equipment ' + x); } } } } var _buyStorage = function() { var barnThreshold = 0.9; /*percentage at which minimum*/ var shedThreshold = 0.9; /*to buy storage*/ var forgeThreshold = 0.9; /*from 0 (min) to 1 (max)*/ if(game.resources.food.owned / (game.resources.food.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= barnThreshold) { buyBuilding("Barn", true, true); _log('Building Barn'); } if(game.resources.wood.owned / (game.resources.wood.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= shedThreshold) { buyBuilding("Shed", true, true); _log('Building Shed'); } if(game.resources.metal.owned / (game.resources.metal.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= forgeThreshold) { buyBuilding("Forge", true, true); _log('Building Forge'); } } var _earlyGameStrategy = function() { if (_isPortal()) return; var playerStrength = getPlayerModifier(); var minimumSpeedToHelp = 1 + playerStrength; _buyStorage(); _autoUpgrade(); _autoJobs(); if (game.buildings.Trap.owned >= 1 && game.resources.trimps.owned < game.resources.trimps.realMax() && (breeding < 5 || (game.resources.science.owned >= 100 && game.resources.metal.owned >= 100)) && _getBreedingBaseSpeed() < 1) { setGather('trimps'); return; } if ((game.global.buildingsQueue.length > 0 && game.global.autoCraftModifier < 1) || (game.global.buildingsQueue.length > 5)) { setGather('buildings'); return; } if (getPsString('food', true) < minimumSpeedToHelp && game.resources.food.owned < 10) { setGather('food'); return; } if (getPsString('wood', true) < minimumSpeedToHelp && game.resources.wood.owned < 10) { setGather('wood'); return; } var trimps = game.resources.trimps; var breeding = trimps.owned - trimps.employed; if (game.buildings.Trap.owned < 1 && game.resources.food.owned >= 10 && game.resources.wood.owned >= 10) { buyBuilding('Trap', true, true); return; } if (getPsString('science', true) < minimumSpeedToHelp && game.resources.science.owned < 10) { setGather('science'); return; } if (getPsString('metal', true) < minimumSpeedToHelp && game.resources.metal.owned < 100) { setGather('metal'); return; } var needScientist = game.upgrades.Scientists.done === 0 && game.upgrades.Scientists.allowed === 1; if (getPsString('science', true) < minimumSpeedToHelp && (game.resources.science.owned < 60 || needScientist)) { setGather('science'); return; } if ((game.global.playerGathering == 'trimps' && (game.buildings.Trap.owned === 0 || _getBreedingBaseSpeed() > 1)) || (game.global.playerGathering == 'buildings' && (game.global.buildingsQueue.length === 0 || game.global.autoCraftModifier >= 1))) { setGather('science'); } } var _passiveWatcher = function() { if (_isPortal()) return; _earlyGameStrategy(); } var _mapAttackStrategy = function() { if (game.global.fighting) return; if (game.global.preMapsActive) return; //if (!game.global.mapsUnlocked) return; if (game.global.pauseFight) { _log('Enabling auto attack!'); fightManual(); game.global.pauseFight = false; pauseFight(true); // update only } else { //addSpecials(true, true, map) - возвращает количество вещей которые можно собрать на этой карте /*var mapFound = false, hasNotPass = false; var currentMap = game.global.currentMapId; for (var x in game.mapUnlocks) { var notPass = game.mapUnlocks[x].startAt <= game.global.world && (typeof game.passedMaps[game.mapUnlocks[x].startAt] === 'undefined' || game.passedMaps[game.mapUnlocks[x].startAt] < 1); if (notPass) { hasNotPass = true; for (var map_id in game.global.mapsOwnedArray) { var map = game.global.mapsOwnedArray[map_id]; if (map.clears === 0 && map.level <= game.global.world) { console.log('attacking ' + map.id + ' "' + map.name + '"'); map.clears = 1; mapsClicked(true); // go to maps selectMap(map.id); mapFound = true; currentMap = ''; break; } else if (map.clears > 0 && map.level >= game.global.world) { hasNotPass = false; mapFound = true; break; } } if (typeof game.passedMaps[game.mapUnlocks[x].startAt] === 'undefined' || game.passedMaps[game.mapUnlocks[x].startAt] === 0) { // need to clear map console.log('Need to clear map level ' + game.mapUnlocks[x].startAt); } } if (mapFound) break; } if (!mapFound && hasNotPass) { mapsClicked(true); buyMap(); // new map } else if (mapFound && hasNotPass) { setTimeout(function() { runMap(); }, 500); }*/ } } var _auto = function() { if (_isPortal()) return; _earlyGameStrategy(); _autoBuy(); _autoEquipment(); _mapAttackStrategy(); } var _onStartButton = function() { if (isStarted) { _stop(); _log('Stop.'); isStarted = false; } else { _start(); _log('Started!'); isStarted = true; } } var _styleUpdate = function() { // remove counts $('head').append('<style type="text/css">span.thingName{font-size:85%;}.queueItem,.btn{padding:0}.thingColorCanNotAfford.upgradeThing{background-color:#530053;}</style>'); // remove tabs $('#buyTabs').hide(); filterTabs('all'); // remove captions $('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide(); // fix height $('#topRow,#queueContainer').css('margin-bottom', '0'); $('#jobsTitleDiv').css('padding', '0').css('font-size', 'smaller'); $('#buyHere').css('margin', '0').css('padding', '0').css('overflow-x', 'hidden'); $('#queueContainer').css('height', '70px'); $('#numTabs').css('margin', '0'); $('#buyContainer').css('height', 'calc(99vh - 20vw - 96px)'); // add button $('#settingsTable tr').append('<td class="btn btn-info" id="botStart">Bot start</td>'); $('#botStart').click(_onStartButton); } var _autoUpgrade = function() { for (var item in game.upgrades){ var upgrade = game.upgrades[item]; if (upgrade.locked == 1) continue; var canAfford = canAffordTwoLevel(upgrade); if (canAfford) { if (item == "Coordination") { if (!canAffordCoordinationTrimps()) continue; } buyUpgrade(item, true, true); _log('Upgrading ' + item); return 1; } } return 0; } var _autoBuy = function() { var toBuy; for (var item in game.buildings) { if (item == 'Barn' || item == 'Shed' || item == 'Forge' || item == 'Wormhole' || item == 'Trap') continue; building = game.buildings[item]; if (building.locked == 1) continue; var canAfford = canAffordBuilding(item, false, false, false, true); if (canAfford) { if (item == 'Nursery') { if (game.buildings.Nursery.owned >= game.buildings.Tribute.owned || game.buildings.Nursery.owned >= game.buildings.Gym.owned) continue; else toBuy = item; } else { toBuy = item; } } } if (typeof toBuy !== 'undefined') { buyBuilding(toBuy, true, true); _log('Building ' + toBuy); return 1; } else { return 0; } } var needFarmer = 25, needLumber = 25, needMiner = 25, needScientist = 1; var needAllMax = needFarmer + needLumber + needMiner + needScientist; var _buyJobs = function($obj, unemployed, objName, jobId) { if ($obj.length > 0) { var cnt = 1; if (unemployed > needAllMax * 10) {numTab(4);cnt=100;} else if (unemployed > needAllMax * 2.5) {numTab(3);cnt=25;} else if (unemployed > needAllMax) {numTab(2);cnt=10;} buyJob(jobId, true, true); // confirmed, noTip numTab(1); // +1 _log('New ' + objName + (cnt > 1 ? " x" + cnt : ''), 'Combat'); return cnt; } else { return 0; } } var _autoJobs = function() { var trimps = game.resources.trimps; var breeding = trimps.owned - trimps.employed; if (breeding < 6) return; var jobsTotal = game.jobs.Farmer.owned + game.jobs.Lumberjack.owned + game.jobs.Miner.owned + game.jobs.Scientist.owned; var unemployed = Math.ceil(game.resources.trimps.realMax() / 2) - game.resources.trimps.employed; var trainerCost = _getJobPrice('Trainer', 'food'); if ((trainerCost < game.resources.food.owned) && unemployed <= 0 && game.jobs.Farmer.owned > 1 && game.jobs.Trainer.locked === 0) { game.global.firing = true; _log('Fire farmer, sorry'); buyJob('Farmer', true, true); game.global.firing = false; } if (unemployed <= 0) return; if (trainerCost <= game.resources.food.owned && game.jobs.Trainer.locked === 0) { buyJob('Trainer', true, true); _log('New trainer'); return 1; } var cnt = 0; var $explorer = $('#jobsHere').find('.thingColorCanAfford[id=Explorer]'); if ($explorer.length > 0) { buyJob('Explorer', true, true); _log('New explorer'); return ++cnt; } var hasFarmer = game.jobs.Farmer.locked === 0; var hasLumber = game.jobs.Lumberjack.locked === 0; var hasMiner = game.jobs.Miner.locked === 0; var hasScientist = game.jobs.Scientist.locked === 0; var needAll = (hasFarmer ? needFarmer : 0) + (hasLumber ? needLumber : 0) + (hasMiner ? needMiner : 0) + (hasScientist ? needScientist : 0); if (needAll < 1) needAll = 1; var minOwned = Math.min( game.jobs.Farmer.owned, game.jobs.Lumberjack.owned, game.jobs.Miner.owned); if (minOwned > 15) minOwned = 15; // for science if (hasScientist && game.jobs.Scientist.owned < minOwned) { var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]'); cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist'); } else if (hasFarmer && game.jobs.Farmer.owned < (jobsTotal * needFarmer / needAll)) { var $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]'); cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer'); } else if (hasLumber && game.jobs.Lumberjack.owned < (jobsTotal * needLumber / needAll)) { var $lumber = $('#jobsHere').find('.thingColorCanAfford[id=Lumberjack]'); cnt += _buyJobs($lumber, unemployed, 'lumberjack', 'Lumberjack'); } else if (hasMiner && game.jobs.Miner.owned < (jobsTotal * needMiner / needAll)) { var $miner = $('#jobsHere').find('.thingColorCanAfford[id=Miner]'); cnt += _buyJobs($miner, unemployed, 'miner', 'Miner'); } else if (hasScientist && game.jobs.Scientist.owned < (jobsTotal * needScientist / needAll)) { var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]'); cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist'); } if (unemployed > 0 && cnt === 0) { $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]'); cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer'); } return cnt; } var _styleFix = function() { _disableLog(); $('.buyBox').find('.thing').find('br').remove(); $('.buyBox').find('.thing').find('.thingOwned').css('margin-left','4px'); $('#buyHere').find('.alert.badge').text(''); $('#buildingsQueue').css('height', '30px'); for (var x in game.upgrades) if (game.upgrades[x].alert && game.upgrades[x].locked === 0) game.upgrades[x].alert = false; for (x in game.buildings) if (game.buildings[x].alert && game.buildings[x].locked === 0) game.buildings[x].alert = false; for (x in game.jobs) if (game.jobs[x].alert && game.jobs[x].locked === 0) game.jobs[x].alert = false; var hasItem = false; if (typeof game.passedMaps === 'undefined') game.passedMaps = {}; if (typeof game.mapUnlocks === 'undefined') { console.log('Waiting for game.mapUnlocks...'); clearInterval(tStyleFix); tStyleFix = setInterval(_styleFix, 2000); } else { for (x in game.mapUnlocks) { var notPass = game.mapUnlocks[x].startAt <= game.global.world && (typeof game.passedMaps[game.mapUnlocks[x].startAt] === 'undefined' || game.passedMaps[game.mapUnlocks[x].startAt] < 1); if (notPass) { $('#battleSideTitle').css('background-color', notPass ? '#A00' : '#600'); hasItem = true; break; } } } if (!hasItem) { $('#battleSideTitle').css('background-color', 'transparent'); } game.passedMaps[game.global.world] = game.global.mapBonus; if (game.global.mapBonus > 0) { for (x in game.mapUnlocks) { if (game.mapUnlocks[x].startAt < game.global.world) { game.passedMaps[game.mapUnlocks[x].startAt] = 1; } } } } var _start = function() { _log('Passive watcher stop'); clearInterval(tPassiveWatcher); _log('BOT start'); tAutoBuy = setInterval(_auto, 1000); $('#botStart').text('Bot stop'); } var _stop = function() { _log('BOT stop'); clearInterval(tAutoBuy); tPassiveWatcher = setInterval(_passiveWatcher, 1000); _log('Passive watcher started'); $('#botStart').text('Bot start'); } var logEnabled = true, $oldLog; var _disableLog = function() { if (logEnabled) { message = function(messageString, type, lootIcon, extraClass, extraTag, htmlPrefix) { if (console) console.log(type, lootIcon, messageString); }; setTimeout(function() { $('#logContainer').html(''); }, 2000); logEnabled = false; } else if(_isPortal()) { $('#logContainer').html('<div id="log"></div>'); } } setTimeout(function() { _log('Trimps BOT version ' + version); tStyleFix = setInterval(_styleFix, 2000); _styleUpdate(); _styleFix(); _disableLog(); _stop(); // start passive watcher }, 1000); })();