Cookie clicker tools

Cookie clicker tools (visual)

当前为 2017-03-10 提交的版本,查看 最新版本

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

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// ==UserScript==
// @name         Cookie clicker tools
// @namespace    orteil.dashnet.org
// @version      2.104
// @description  Cookie clicker tools (visual)
// @author       Anton
// @match        http://orteil.dashnet.org/cookieclicker/*
// @require      http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==

(function() {
    'use strict';
    var log = [], logTitle = '<div class="section">Cookie clicker tools 2.104 is here!</div>', newLogs = 0;

    var started = false, t2, t3, tClick, tClickFrenzy, oldTitle = '', tLog,
        tPriority, tBankAuto, tAscendDetector, isClickingNow = false, tReloadPageOnWrongBuff;

    var _history = function() {
        var hist = [];
        hist.push('2.103 - Info section fix');
        hist.push('2.101 - remove all bufs on negative multiplier (same as reload page)');
        hist.push('2.100 - Info section + ascend detector');
        hist.push('2.099 - mouse click upgrades');
        hist.push('2.097 - auto bank storage');
        hist.push('2.096 - buy objects more than 1');
        hist.push('2.095 - objects CpS fix (buffs)');
        hist.push('2.094 - objects CpS fix (buffs)');
        hist.push('2.093 - objects CpS fix');
        hist.push('2.092 - priority table fix');
        hist.push('2.091 - priority table refactor');
        hist.push('2.090 - buy very cheap items first');
        hist.push('2.089 - fix pool toggle buy');
        hist.push('2.087 - fix buy unknown upgrades');
        hist.push('2.086 - clear log button');
        hist.push('2.084 - buy unknown upgrades if their price is 0.1% of cookie storage');
        hist.push('2.083 - mouse upgrades is processed as Upgrades');
        hist.push('2.082 - start from scratch');
        hist.push('2.080 - add history, add option "showTimeCompensate"');
        hist.push('2.079 - hide donate box');
        hist.push('2.078 - Kittens now is processed as Upgrades');
        return hist;
    }

    var _getKittenPercentByUpgradeName = function(kName) {
        if (kName == 'Kitten helpers') return Game.milkProgress*0.1;
		if (kName == 'Kitten workers') return Game.milkProgress*0.125;
		if (kName == 'Kitten engineers') return Game.milkProgress*0.15;
		if (kName == 'Kitten overseers') return Game.milkProgress*0.175;
		if (kName == 'Kitten managers') return Game.milkProgress*0.2;
		if (kName == 'Kitten accountants') return Game.milkProgress*0.2;
		if (kName == 'Kitten specialists') return Game.milkProgress*0.2;
		if (kName == 'Kitten experts') return Game.milkProgress*0.2;
		if (kName == 'Kitten angels') return Game.milkProgress*0.1;
		return 0;
    }

    var options = {
        bankStoragePercent: 100,
        showTimeCompensate: false,
        bankStorageAuto: false
    };
    
    var _store = function(name, value) {
        if (typeof(Storage) !== "undefined") localStorage.setItem(name, value);
    };
    
    var _restore = function(name) {
        if (typeof(Storage) !== "undefined") return localStorage.getItem(name);
        else return undefined;
    };

    var _getBuffMult = function () {
        var buffMult = 1;
        for (var buff in Game.buffs) {
            if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
                buffMult = buffMult * Game.buffs[buff].multCpS;
            }
        }
        return buffMult === 0 ? 1 : buffMult;
    };

    var _getNormalCookiesPs = function () {
        return Game.cookiesPs > 0 ? Game.cookiesPs / _getBuffMult() : 1;
    };

    var _getMinimalMoney = function () {
        return Math.floor(_getNormalCookiesPs() * 42100 * options.bankStoragePercent / 100);
    };

    var _getMoneyCanSpend = function () {
        var moneyCanSpend = Game.cookies - _getMinimalMoney();
        return moneyCanSpend;
    };

    var _getWrinklerCount = function () {
        var wrinklersCount = 0;
        for (var i in Game.wrinklers) {
            if (Game.wrinklers[i].sucked > 0) {
                wrinklersCount++;
            }
        }
        return wrinklersCount;
    };

    var priorityListObj = {}, priorityList = [], timeCompensateObj = {}, timeCompensateList = [];
    var _createPriorityList = function() {
        var moneyCanSpend = _getMoneyCanSpend();
        var money = Game.cookies;
        var buffMult = _getBuffMult();
        priorityList = [];
        priorityListObj = {};
        for (var g in Game.UpgradesById) {
            if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
                var isMultiplier = Game.UpgradesById[g].desc.indexOf('production multiplier') >= 0;
                var isDouble = Game.UpgradesById[g].desc.indexOf('<b>twice</b>') >= 0;
                var isDoubleGrandma = Game.UpgradesById[g].desc.indexOf('Grandmas are <b>twice</b>') >= 0;
                var isKitten = Game.UpgradesById[g].name.indexOf('Kitten ') >= 0;
                var isDoubleCursor = Game.UpgradesById[g].desc.indexOf('The mouse and cursors are <b>twice</b>') >= 0;
                var isClickIncrease = Game.UpgradesById[g].desc.indexOf('Clicking gains <b>+1%') >= 0;
                var increasedMoney = 0;
                if (isClickIncrease) {
                    increasedMoney = Game.cookiesPs * 0.01;
                } else if (isDoubleCursor) {
                    increasedMoney = Game.Objects['Cursor'].storedTotalCps * Game.globalCpsMult / buffMult;
                } else if (isKitten) {
                    var kittenPercent = _getKittenPercentByUpgradeName(Game.UpgradesById[g].name);
                    increasedMoney = _getNormalCookiesPs() * kittenPercent;
                } else if (isDoubleGrandma) {
                    increasedMoney = Game.Objects['Grandma'].storedTotalCps * Game.globalCpsMult / buffMult;
                } else if (isMultiplier) {
                    increasedMoney = _getNormalCookiesPs() * Game.UpgradesById[g].power / 100;
                } else if (isDouble) {
                    increasedMoney = Game.UpgradesById[g].buildingTie.storedTotalCps * Game.globalCpsMult / buffMult;
                }
                var interest = increasedMoney > 0 ? Game.UpgradesById[g].basePrice / increasedMoney : '-';
                if (interest != '-') {
                    if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
                        var pp = moneyCanSpend / Game.UpgradesById[g].basePrice; // percent of cheapness
                        if (pp > 50) interest /= pp * 50;
                        priorityListObj[Math.floor(interest)] = {
                            name: Game.UpgradesById[g].name,
                            title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice),
                            price: Game.UpgradesById[g].basePrice,
                            cps: 1,
                            type: 'upgrade',
                            id: g,
                            income: increasedMoney
                        };
                    }
                } else if (Game.UpgradesById[g].type == 'upgrade' &&
                    Game.UpgradesById[g].basePrice < moneyCanSpend &&
                    Game.UpgradesById[g].pool != 'toggle' && Game.UpgradesById[g].pool != 'tech')
                {
                    interest = Game.UpgradesById[g].basePrice / moneyCanSpend * 1000;
                    if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
                        pp = moneyCanSpend / Game.UpgradesById[g].basePrice; // percent of cheapness
                        if (pp > 50) interest /= pp * 50;
                        priorityListObj[Math.floor(interest)] = {
                            name: Game.UpgradesById[g].name,
                            title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice),
                            price: Game.UpgradesById[g].basePrice,
                            cps: 1,
                            type: 'upgrade',
                            id: g,
                            income: 0
                        };
                    }
                }
                //priorityList.push(Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice) + ' (INTEREST: ' + Beautify(interest) + ')');
            }
        }
        for (var i in Game.ObjectsById) {
            if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                if (Game.ObjectsById[i].locked === 0) {
                    var cps = (Game.ObjectsById[i].storedTotalCps / Game.ObjectsById[i].amount) * Game.globalCpsMult / buffMult;
                    interest = Game.ObjectsById[i].price / cps;
                    var pp = moneyCanSpend / Game.ObjectsById[i].price; // percent of cheapness
                    if (pp > 50) interest /= pp * 50;
                    if (isNaN(Math.floor(interest)) && Game.ObjectsById[i].price < moneyCanSpend) interest = 0;
                    priorityListObj[Math.floor(interest)] = {
                        name: Game.ObjectsById[i].name,
                        title: Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price),
                        price: Game.ObjectsById[i].price,
                        cps: cps,
                        type: 'buy',
                        id: i,
                        income: cps
                    };
                    //priorityList.push(Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price) + ' (INTEREST: ' + Beautify(interest) + ')');
                }
            }
        }
        for (i in priorityListObj) {
            var prefix = priorityListObj[i].price < moneyCanSpend ? '!!! ' : (priorityListObj[i].price < money ? '! ' : '');
            var pp = Math.floor(moneyCanSpend / priorityListObj[i].price * 100);
            priorityList.push(prefix + priorityListObj[i].title + ' : ' + i + ' (' + pp + '%)');
        }

        timeCompensateObj = {};
        timeCompensateList = [];
        for (i in priorityListObj) {
            var o = priorityListObj[i];
            if (o.type == 'buy') {
                var cpsWithPercent = (o.cps / _getNormalCookiesPs() + 1) * o.cps;
                var interestNew = o.price / cpsWithPercent;
                timeCompensateObj[Math.floor(interestNew)] = {
                    name: o.name,
                    title: o.title,
                    price: o.price,
                    cps: cpsWithPercent,
                    type: 'buy',
                    id: o.id,
                    income: o.income
                };
            } else {
                timeCompensateObj[i] = o;
            }
        }
        for (i in timeCompensateObj) {
            prefix = timeCompensateObj[i].price < moneyCanSpend ? '!!! ' : (timeCompensateObj[i].price < money ? '! ' : '');
            timeCompensateList.push(prefix + timeCompensateObj[i].title + ' : ' + i);
        }
    };

    var _caption = function(txt) {
        var $v = jQuery('#versionNumber');
        if ($v.text() != txt) $v.text(txt);
    };

    var _title = function(txt) {
        var newTitle = (newLogs > 0 ? '(' + newLogs + ') ' : '') + txt;
        if (document.title != newTitle) {
            oldTitle = txt;
            document.title = newTitle;
        }
    };

    var _titlePercent = function(have, need, txt) {
        var percent = Math.ceil(have / (need !== 0 ? need : 1) * 100);
        _title(String(percent) + "% - " + txt);
    };

    var _logSectionTitle = function (text) {
        return '<div class="title">' + text + '</div>';
    };

    var _logSection = function (title, items) {
        return '<div class="subsection">' + _logSectionTitle(title) +
            '<div class="listing">' + items.join('</div><div class="listing">') + '</div>' +
            '</div>';
    };
    
    var clearLogButton = '<button data-id="clearLog" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Clear Log</button>';

    var _logPriorityTable = function() {
        var moneyCanSpend = _getMoneyCanSpend();
        var styles = '<style type="text/css">.prioritytable{width:100%;}.prioritytable td,.prioritytable th{padding:3px;}</style>';
        var t = '<table class="prioritytable"><tr style="border-bottom:1px solid;text-align:left;font-weight:bold;"><th>Type</th><th>Name</th><th>Price</th><th>Interest</th><th>Income</th><th>% bank</th></tr>';
        for (i in priorityListObj) {
            var o = priorityListObj[i];
            var pp = Math.floor(moneyCanSpend / o.price * 100);
            t += '<tr><td>' + o.type + '</td><td>' + o.name + '</td><td>' + Beautify(o.price) + '</td><td>' + i + '</td><td>' + Beautify(o.income) + '</td><td>' + pp + '</td></tr>';
        }
        t += '</table>';
        return styles + '<div class="subsection">' + _logSectionTitle('Priority ' + clearLogButton) + '<div class="listing">' + t + '</div></div>';
    }
    
    var _optionsSection = function() {
        var content = [];
        content.push('<label for="bankStoragePercent" id="bankStoragePercentLabel">Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + options.bankStoragePercent + '%</label> <input name="bankStoragePercent" id="bankStoragePercent" type="range" min="0" max="100" value="' + options.bankStoragePercent + '" onchange="document.getElementById(\'logButton\').onsliderchange(this)" />');
        content.push('<button data-id="showTimeCompensate" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">showTimeCompensate: ' + (options.showTimeCompensate ? 'TRUE' : 'FALSE') + '</button>');
        content.push('<button data-id="bankStorageAuto" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">bankStorageAuto: ' + (options.bankStorageAuto ? 'TRUE' : 'FALSE') + '</button>');
        content.push(clearLogButton);
        return content;
    };

    var _infoSection = function() {
        var content = [];
        
        var wrinklersTotal = 0;
        for (var i in Game.wrinklers) {
            wrinklersTotal += Game.wrinklers[i].sucked;
        }
        
        var chipsOwned = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
		var ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
		var ascendWillGet = ascendNowToOwn - chipsOwned;
		var cookiesToDoubleInitial = Game.HowManyCookiesReset(chipsOwned * 2) - (Game.cookiesEarned + Game.cookiesReset);
		var timeToReachDouble = Math.floor(cookiesToDoubleInitial / _getNormalCookiesPs());
			
        content.push('Now clicking: ' + (isClickingNow ? "YES" : "NO"));
        content.push('Wrinklers: ' + _getWrinklerCount());
        content.push('Wrinklers sucked: ' + Beautify(wrinklersTotal));
        content.push('Buff mult: ' + _getBuffMult());
        content.push('Normal CpS: ' + Beautify(_getNormalCookiesPs()));
        content.push('Money bank: ' + Beautify(_getMinimalMoney()));
        content.push('Money can spend: ' + Beautify(_getMoneyCanSpend()));
        content.push('You will get prestige by ascending: ' + ascendWillGet);
        content.push('Cookies to double prestige: ' + Beautify(cookiesToDoubleInitial));
        content.push('Time to double prestige: ' + Game.sayTime(timeToReachDouble * Game.fps, 2));
        return content;
    }

    var _updateLog = function () {
        Game.updateLog = logTitle +
            //_logSection('Priority ' + clearLogButton, priorityList) +
            _logPriorityTable() +
            (options.showTimeCompensate ? _logSection('Priority (time compensate)', timeCompensateList) : '') +
            _logSection('Info', _infoSection()) +
            _logSection('Log', log) +
            _logSection('Options', _optionsSection()) +
            _logSection('History', _history());
        var newButtonText = newLogs > 0 ? 'Log (' + newLogs + ')' : 'Log';
        if (jQuery('#logButton').text() != newButtonText) jQuery('#logButton').text(newButtonText);
        _title(oldTitle);
    };

    var _setBankStogarePercent = function(val, needUpdate) {
        if (options.bankStoragePercent != val) {
            if (needUpdate === true) jQuery('#bankStoragePercent').val(val);
            if (console) console.log('bankStoragePercent =', val);
            _store('bankStoragePercent', val);
            options.bankStoragePercent = val;
            jQuery('#bankStoragePercentLabel').text('Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + val + '%');
            _updateLog();
        }
    }

    document.getElementById('logButton').onsliderchange = function(el) {
        var val = $(el).val();
        _setBankStogarePercent(val);
    };

    var _bankAutoFunction = function() {
        if (options.bankStorageAuto && priorityList.length > 0 && Game.OnAscend == 0) {
            for (var idx in priorityListObj) {
                var bankStorageNew = Math.floor(idx / 50000);
                if (bankStorageNew > 100) bankStorageNew = 100;
                if (!isNaN(bankStorageNew)) _setBankStogarePercent(bankStorageNew, true);
                else if (console) console.log('bankStorageNew error:', idx);
                break;
            }
        }
    };

    document.getElementById('logButton').onbuttonclick = function(el,e) {
        e.preventDefault();
        var id = jQuery(el).attr('data-id');
        if (id == 'showTimeCompensate') {
            options.showTimeCompensate = !options.showTimeCompensate;
            if (console) console.log('showTimeCompensate =', options.showTimeCompensate ? 'TRUE' : 'FALSE');
        } else if (id == 'bankStorageAuto') {
            options.bankStorageAuto = !options.bankStorageAuto;
            _store('bankStorageAuto', options.bankStorageAuto);
            if (console) console.log('bankStorageAuto =', options.bankStorageAuto ? 'TRUE' : 'FALSE');
            _bankAutoFunction();
        } else if (id == 'clearLog') {
            log = [];
            newLogs = 0;
        }
        jQuery(el).attr('disabled', 'disabled');
        _updateLog();
    }

    var _addLog = function(text, notCritical) {
        var t = new Date();
        log.push(t.toUTCString() + ': ' + text);
        if (notCritical !== true) newLogs++;
        _updateLog();
    };

    jQuery('#logButton').text('Log').on("click", function() {
        newLogs = 0;
        jQuery('#logButton').text('Log');
    });

    var _killAllWrinklers = function () {
        var wrinklersCount = _getWrinklerCount();
        if (wrinklersCount >= 10) {
            var wrinklesIncome = 0;
            for (var i in Game.wrinklers) {
                wrinklesIncome += Game.wrinklers[i].sucked;
                Game.wrinklers[i].hp = 0; // kill ALL
            }
            if (wrinklesIncome > 0) {
                _addLog('Killed all Wrinkles for ' + Beautify(wrinklesIncome) + ' because of count 10.', true);
            }
        }
    };

    var _makeABuy = function() {

        _killAllWrinklers();

        var moneyCanSpend = _getMoneyCanSpend();

        if (moneyCanSpend < 0) {
            var minimalMoney = _getMinimalMoney();
            _caption('Collecting minimum ' + Beautify(minimalMoney));
            _titlePercent(Game.cookies, minimalMoney, 'minimum');
            return;
        }
        
        var needToBuy = undefined, needToBuyInterest = undefined;
        if (priorityList.length > 0) {
            for (var idx in priorityListObj) {
                needToBuy = priorityListObj[idx];
                needToBuyInterest = idx;
                if (needToBuy.type == 'upgrade') {
                    _caption('Upgrading ' + needToBuy.name + ' for ' + Beautify(needToBuy.price));
                    if (needToBuy.price < moneyCanSpend) {
                        if (Game.UpgradesById[needToBuy.id].canBuy()) {
                            Game.UpgradesById[needToBuy.id].buy();
                            _addLog('Buy upgrade ' + Game.UpgradesById[needToBuy.id].name + ' for ' + Beautify(needToBuy.price));
                            _createPriorityList();
                        }
                    } else {
                        _titlePercent(moneyCanSpend, needToBuy.price, Game.UpgradesById[needToBuy.id].name);
                    }
                } else {
                    _caption('Collecting ' + Beautify(needToBuy.price) + ' for ' + needToBuy.name);
                    if (Game.ObjectsById[needToBuy.id].price < moneyCanSpend) {
                        var amount = 1;
                        if (Game.ObjectsById[needToBuy.id].getSumPrice(100) < moneyCanSpend) {
                            Game.ObjectsById[needToBuy.id].buy(100);
                            amount = 100;
                        } else if (Game.ObjectsById[needToBuy.id].getSumPrice(10) < moneyCanSpend) {
                            Game.ObjectsById[needToBuy.id].buy(10);
                            amount = 10;
                        } else {
                            Game.ObjectsById[needToBuy.id].buy(1);
                        }
                        _addLog('Buy ' + amount + ' object ' + Game.ObjectsById[needToBuy.id].name + ' for ' + Beautify(Game.ObjectsById[needToBuy.id].price));
                        _createPriorityList();
                    } else {
                        _titlePercent(moneyCanSpend, needToBuy.price, Game.ObjectsById[needToBuy.id].name);
                    }
                }
                break;
            }
        }
    };

    var startT = function() {
        t2 = setInterval(_makeABuy, 500);

        started = true;
        _caption('Started');
        _addLog('Autobuy start!', true);
    };

    var stopT = function() {
        clearInterval(t2);
        started = false;
        _caption('Collecting gold...');
        _addLog('Autobuy stop.', true);
    };

    jQuery('#versionNumber').on("click", function() {
        if (!started)
            startT();
        else
            stopT();
    });

    options.bankStoragePercent = _restore('bankStoragePercent');
    if (typeof options.bankStoragePercent === 'undefined' || options.bankStoragePercent === null) {
        options.bankStoragePercent = 100;
    }
    options.bankStorageAuto = _restore('bankStorageAuto');
    if (typeof options.bankStorageAuto === 'undefined' || options.bankStorageAuto === null) {
        options.bankStorageAuto = false;
    }

    setTimeout(function() {
        jQuery('#donateBox').hide();
        
        tPriority = setInterval(function () {
            _createPriorityList();
            _updateLog();
        }, 1000);

        tLog = setInterval(function () {
            _updateLog();
        }, 600);

        tReloadPageOnWrongBuff = setInterval(function() {
            if (_getBuffMult() < 1) {
                var hasBuffsToKill = false;
                for (var buff in Game.buffs) {
                    if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
                        Game.buffs[buff].time = 0; // remove all buffs, not only negative (not cheating)
                        hasBuffsToKill = true;
                    }
                }
                if (hasBuffsToKill) _addLog('Remove all buffs because of negative multiplier', true);
            }
        }, 1000);

        tAscendDetector = setInterval(function() {
            if (Game.OnAscend == 1) {
                _setBankStogarePercent(0, true);
            }
        }, 1000);

        t3 = setInterval(function() {
            var golden = Game.shimmers;
            if (golden.length > 0) {
                for (var i in golden) {
                    golden[i].pop();
                }
            }
        }, 500);

        tBankAuto = setInterval(_bankAutoFunction, 600001); // 10 minutes

        tClickFrenzy = setInterval(function() {
            if (Game.hasBuff('Click frenzy') ||
                Game.hasBuff('Cursed finger') ||
                Game.hasBuff('Elder frenzy') ||
                Game.hasBuff('Dragon Harvest') ||
                Game.hasBuff('Dragonflight') ||
                Game.cookiesPs < 1000000) {
                Game.ClickCookie();
                isClickingNow = true;
            } else {
                isClickingNow = false;
            }
        }, 75);

        if (Game.cookiesPs < 1E6) {
            tClick = setInterval(function() {
                Game.mouseX = jQuery('#bigCookie').width() / 2 + jQuery('#bigCookie').offset().left;
                Game.mouseY = jQuery('#bigCookie').height() / 2 + jQuery('#bigCookie').offset().top;
                Game.ClickCookie();
                if (Game.cookiesPs > 1E8) clearInterval(tClick);
            }, 300);
        }

        _caption('Collecting gold...');
        
        _bankAutoFunction();
    }, 5000);
})();