Cookie clicker tools

Cookie clicker tools (visual)

当前为 2017-03-06 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Cookie clicker tools
// @namespace    orteil.dashnet.org
// @version      2.090
// @description  Cookie clicker tools (visual)
// @author       Anton
// @match        http://orteil.dashnet.org/cookieclicker/*
// @require      http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==

(function() {
    'use strict';
    var log = [], logTitle = '<div class="section">Cookie clicker tools 2.090 is here!</div>', newLogs = 0;

    var started = false, t2, t3, tClick, tClickFrenzy, oldTitle = '', tLog,
        tPriority;

    var _history = function() {
        var hist = [];
        hist.push('2.090 - buy very cheap items first');
        hist.push('2.089 - fix pool toggle buy');
        hist.push('2.088 - fix');
        hist.push('2.087 - fix buy unknown upgrades');
        hist.push('2.086 - clear log button');
        hist.push('2.085 - fix');
        hist.push('2.084 - buy unknown upgrades if their price is 0.1% of cookie storage');
        hist.push('2.083 - mouse upgrades is processed as Upgrades');
        hist.push('2.082 - start from scratch');
        hist.push('2.081 - fix');
        hist.push('2.080 - add history, add option "showTimeCompensate"');
        hist.push('2.079 - hide donate box');
        hist.push('2.078 - Kittens now is processed as Upgrades');
        hist.push('');
        hist.push('');
        return hist;
    }

    var _getKittenPercentByUpgradeName = function(kName) {
        if (kName == 'Kitten helpers') return Game.milkProgress*0.1;
		if (kName == 'Kitten workers') return Game.milkProgress*0.125;
		if (kName == 'Kitten engineers') return Game.milkProgress*0.15;
		if (kName == 'Kitten overseers') return Game.milkProgress*0.175;
		if (kName == 'Kitten managers') return Game.milkProgress*0.2;
		if (kName == 'Kitten accountants') return Game.milkProgress*0.2;
		if (kName == 'Kitten specialists') return Game.milkProgress*0.2;
		if (kName == 'Kitten experts') return Game.milkProgress*0.2;
		if (kName == 'Kitten angels') return Game.milkProgress*0.1;
		return 0;
    }

    var options = {
        bankStoragePercent: 100,
        showTimeCompensate: false
    };
    
    var _store = function(name, value) {
        if (typeof(Storage) !== "undefined") localStorage.setItem(name, value);
    };
    
    var _restore = function(name) {
        if (typeof(Storage) !== "undefined") return localStorage.getItem(name);
        else return undefined;
    };

    var _getBuffMult = function () {
        var buffMult = 1;
        for (var buff in Game.buffs) {
            if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
                buffMult = buffMult * Game.buffs[buff].multCpS;
            }
        }
        return buffMult === 0 ? 1 : buffMult;
    };

    var _getNormalCookiesPs = function () {
        return Game.cookiesPs / _getBuffMult();
    };

    var _getMinimalMoney = function () {
        return Math.floor(_getNormalCookiesPs() * 42100 * options.bankStoragePercent / 100);
    };

    var _getMoneyCanSpend = function () {
        var moneyCanSpend = Game.cookies - _getMinimalMoney();
        return moneyCanSpend;
    };

    var priorityListObj = {}, priorityList = [], timeCompensateObj = {}, timeCompensateList = [];
    var _createPriorityList = function() {
        var moneyCanSpend = _getMoneyCanSpend();
        var money = Game.cookies;
        priorityList = [];
        priorityListObj = {};
        for (var g in Game.UpgradesById) {
            if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
                var isMultiplier = Game.UpgradesById[g].desc.indexOf('production multiplier') >= 0;
                var isDouble = Game.UpgradesById[g].desc.indexOf('<b>twice</b>') >= 0;
                var isDoubleGrandma = Game.UpgradesById[g].desc.indexOf('Grandmas are <b>twice</b>') >= 0;
                var isKitten = Game.UpgradesById[g].name.indexOf('Kitten ') >= 0;
                var isDoubleCursor = Game.UpgradesById[g].desc.indexOf('The mouse and cursors are <b>twice</b>') >= 0;
                var increasedMoney = 0;
                if (isDoubleCursor) {
                    increasedMoney = Game.Objects['Cursor'].storedTotalCps;
                } else if (isKitten) {
                    var kittenPercent = _getKittenPercentByUpgradeName(Game.UpgradesById[g].name);
                    increasedMoney = _getNormalCookiesPs() * kittenPercent;
                } else if (isDoubleGrandma) {
                    increasedMoney = Game.Objects['Grandma'].storedTotalCps;
                } else if (isMultiplier) {
                    increasedMoney = _getNormalCookiesPs() * Game.UpgradesById[g].power / 100;
                } else if (isDouble) {
                    increasedMoney = Game.UpgradesById[g].buildingTie.storedTotalCps;
                }
                var interest = increasedMoney > 0 ? Game.UpgradesById[g].basePrice / increasedMoney : '-';
                if (interest != '-') {
                    if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
                        priorityListObj[Math.floor(interest)] = {
                            name: Game.UpgradesById[g].name,
                            title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice),
                            price: Game.UpgradesById[g].basePrice,
                            cps: 1,
                            type: 'upgrade',
                            id: g
                        };
                    }
                } else if (Game.UpgradesById[g].type == 'upgrade' &&
                    Game.UpgradesById[g].basePrice < moneyCanSpend &&
                    Game.UpgradesById[g].pool != 'toggle')
                {
                    interest = Game.UpgradesById[g].basePrice / moneyCanSpend * 1000;
                    if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
                        priorityListObj[Math.floor(interest)] = {
                            name: Game.UpgradesById[g].name,
                            title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice),
                            price: Game.UpgradesById[g].basePrice,
                            cps: 1,
                            type: 'upgrade',
                            id: g
                        };
                    }
                }
                //priorityList.push(Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice) + ' (INTEREST: ' + Beautify(interest) + ')');
            }
        }
        for (var i in Game.ObjectsById) {
            if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                if (Game.ObjectsById[i].locked === 0) {
                    interest = Game.ObjectsById[i].price / Game.ObjectsById[i].storedCps;
                    var pp = moneyCanSpend / Game.ObjectsById[i].price; // percent of cheapness
                    if (pp > 50) interest /= pp * 50;
                    priorityListObj[Math.floor(interest)] = {
                        name: Game.ObjectsById[i].name,
                        title: Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price),
                        price: Game.ObjectsById[i].price,
                        cps: Game.ObjectsById[i].storedCps,
                        type: 'buy',
                        id: i
                    };
                    //priorityList.push(Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price) + ' (INTEREST: ' + Beautify(interest) + ')');
                }
            }
        }
        for (i in priorityListObj) {
            var prefix = priorityListObj[i].price < moneyCanSpend ? '!!! ' : (priorityListObj[i].price < money ? '! ' : '');
            var pp = Math.floor(moneyCanSpend / priorityListObj[i].price * 100);
            priorityList.push(prefix + priorityListObj[i].title + ' : ' + i + ' (' + pp + '%)');
        }

        timeCompensateObj = {};
        timeCompensateList = [];
        for (i in priorityListObj) {
            var o = priorityListObj[i];
            if (o.type == 'buy') {
                var cpsWithPercent = (o.cps / _getNormalCookiesPs() + 1) * o.cps;
                var interestNew = o.price / cpsWithPercent;
                timeCompensateObj[Math.floor(interestNew)] = {
                    name: o.name,
                    title: o.title,
                    price: o.price,
                    cps: cpsWithPercent,
                    type: 'buy',
                    id: o.id
                };
            } else {
                timeCompensateObj[i] = o;
            }
        }
        for (i in timeCompensateObj) {
            prefix = timeCompensateObj[i].price < moneyCanSpend ? '!!! ' : (timeCompensateObj[i].price < money ? '! ' : '');
            timeCompensateList.push(prefix + timeCompensateObj[i].title + ' : ' + i);
        }
    };

    var _caption = function(txt) {
        var $v = jQuery('#versionNumber');
        if ($v.text() != txt) $v.text(txt);
    };

    var _title = function(txt) {
        var newTitle = (newLogs > 0 ? '(' + newLogs + ') ' : '') + txt;
        if (document.title != newTitle) {
            oldTitle = txt;
            document.title = newTitle;
        }
    };

    var _titlePercent = function(have, need, txt) {
        var percent = Math.ceil(have / (need !== 0 ? need : 1) * 100);
        _title(String(percent) + "% - " + txt);
    };

    var _logSectionTitle = function (text) {
        return '<div class="title">' + text + '</div>';
    };

    var _logSection = function (title, items) {
        return '<div class="subsection">' + _logSectionTitle(title) +
            '<div class="listing">' + items.join('</div><div class="listing">') + '</div>' +
            '</div>';
    };

    var _optionsSection = function() {
        var content = [];
        content.push('<label for="bankStoragePercent" id="bankStoragePercentLabel">Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + options.bankStoragePercent + '%</label> <input name="bankStoragePercent" id="bankStoragePercent" type="range" min="0" max="100" value="' + options.bankStoragePercent + '" onchange="document.getElementById(\'logButton\').onsliderchange(this)" />');
        content.push('<button data-id="showTimeCompensate" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">showTimeCompensate: ' + (options.showTimeCompensate ? 'TRUE' : 'FALSE') + '</button>');
        content.push('<button data-id="clearLog" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Clear Log</button>');
        return content;
    };

    var _updateLog = function () {
        Game.updateLog = logTitle +
            _logSection('Priority', priorityList) +
            (options.showTimeCompensate ? _logSection('Priority (time compensate)', timeCompensateList) : '') +
            _logSection('Log', log) +
            _logSection('Options', _optionsSection()) +
            _logSection('History', _history());
        var newButtonText = newLogs > 0 ? 'Log (' + newLogs + ')' : 'Log';
        if (jQuery('#logButton').text() != newButtonText) jQuery('#logButton').text(newButtonText);
        _title(oldTitle);
    };

    document.getElementById('logButton').onsliderchange = function(el) {
        var val = $(el).val();
        _store('bankStoragePercent', val);
        options.bankStoragePercent = val;
        jQuery('#bankStoragePercentLabel').text('Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + val + '%');
        _updateLog();
    };
    document.getElementById('logButton').onbuttonclick = function(el,e) {
        e.preventDefault();
        var id = jQuery(el).attr('data-id');
        if (id == 'showTimeCompensate') {
            options.showTimeCompensate = !options.showTimeCompensate;
        } else if (id == 'clearLog') {
            log = [];
            newLogs = 0;
        }
        jQuery(el).attr('disabled', 'disabled');
        _updateLog();
    }

    tPriority = setInterval(function () {
        _createPriorityList();
        _updateLog();
    }, 1000);

    var _addLog = function(text) {
        var t = new Date();
        log.push(t.toUTCString() + ': ' + text);
        newLogs++;
        _updateLog();
    };

    tLog = setInterval(function () {
        _updateLog();
    }, 600);

    jQuery('#logButton').text('Log').on("click", function() {
        newLogs = 0;
        jQuery('#logButton').text('Log');
    });

    var _getLongTimeUpgrade = function () {
        var moneyCanSpend = _getMoneyCanSpend();
        var longTime = (Game.cookiesPs < 100) ? 1 : (
            (Game.cookiesPs < 1000) ? 2 : (
                (Game.cookiesPs < 10000) ? 3 : (
                    (Game.cookiesPs < 1E5) ? 4 : (
                        (Game.cookiesPs < 1E6) ? 5 : (
                            (Game.cookiesPs < 1E9) ? 10 : 15
                            )
                        )
                    )
                )
            );
        return longTime;
    };

    var _getWrinklerCount = function () {
        var wrinklersCount = 0;
        for (var i in Game.wrinklers) {
            if (Game.wrinklers[i].sucked > 0) {
                wrinklersCount++;
            }
        }
        return wrinklersCount;
    };

    var _killAllWrinklers = function () {
        var wrinklersCount = _getWrinklerCount();
        if (wrinklersCount >= 10 || Game.hasBuff('Elder frenzy')) {
            var wrinklesIncome = 0;
            for (var i in Game.wrinklers) {
                wrinklesIncome += Game.wrinklers[i].sucked;
                Game.wrinklers[i].hp = 0; // kill ALL
            }
            if (wrinklesIncome > 0) {
                _addLog('Killed all Wrinkles for ' + Beautify(wrinklesIncome) + ' because of ' + (Game.hasBuff('Elder frenzy') ? '"Elder frenzy"' : 'count 10.'));
            }
        }
    };

    var _getMinimalPriceForNewObject = function () {
        var minNewObjectPrice = null;
        for (var i in Game.ObjectsById) {
            if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                if (Game.ObjectsById[i].locked === 0 && Game.ObjectsById[i].amount === 0) {
                    var p = Game.ObjectsById[i].price;
                    if (minNewObjectPrice === null || p < minNewObjectPrice) minNewObjectPrice = p;
                }
            }
        }
        return minNewObjectPrice;
    };

    var startT = function() {
        t2 = setInterval(function() {

            _killAllWrinklers();

            var moneyCanSpend = _getMoneyCanSpend();

            if (moneyCanSpend < 0) {
                var minimalMoney = _getMinimalMoney();
                _caption('Collecting minimum ' + Beautify(minimalMoney));
                _titlePercent(Game.cookies, minimalMoney, 'minimum');
                return;
            }
            
            if (priorityList.length > 0) {
                for (var idx in priorityListObj) {
                    var needToBuy = priorityListObj[idx];
                    if (needToBuy.type == 'upgrade') {
                        _caption('Upgrading ' + needToBuy.name + ' for ' + Beautify(needToBuy.price));
                        if (needToBuy.price < moneyCanSpend) {
                            if (Game.UpgradesById[needToBuy.id].canBuy()) {
                                Game.UpgradesById[needToBuy.id].buy();
                                _addLog('Buy upgrade ' + Game.UpgradesById[needToBuy.id].name + ' for ' + Beautify(needToBuy.price));
                                _createPriorityList();
                            }
                        } else {
                            _titlePercent(moneyCanSpend, needToBuy.price, Game.UpgradesById[needToBuy.id].name);
                        }
                    } else {
                        _caption('Collecting ' + Beautify(needToBuy.price) + ' for ' + needToBuy.name);
                        if (Game.ObjectsById[needToBuy.id].price < moneyCanSpend) {
                            Game.ObjectsById[needToBuy.id].buy(1);
                            _addLog('Buy object ' + Game.ObjectsById[needToBuy.id].name + ' for ' + Beautify(Game.ObjectsById[needToBuy.id].price));
                            _createPriorityList();
                        } else {
                            _titlePercent(moneyCanSpend, needToBuy.price, Game.ObjectsById[needToBuy.id].name);
                        }
                    }
                    break;
                }
                return;
            }

            var minNewObjectPrice = _getMinimalPriceForNewObject();

            var u = null; // upgrade can buy
            var minUpgradePrice = null;
            for (var g in Game.UpgradesById) {
                if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
                    //u.push(Game.UpgradesById[g]);
                    if (minUpgradePrice === null) {
                        minUpgradePrice = Game.UpgradesById[g].basePrice;
                        u = g;
                    } else if (Game.UpgradesById[g].basePrice < minUpgradePrice) {
                        minUpgradePrice = Game.UpgradesById[g].basePrice;
                        u = g;
                    }
                }
            }

            var longTime = _getLongTimeUpgrade();
            var needUpgrade = (minNewObjectPrice > minUpgradePrice || minUpgradePrice === null) &&
                u !== null && typeof Game.UpgradesById[u] !== 'undefined' &&
                (moneyCanSpend >= minUpgradePrice || ((minUpgradePrice - moneyCanSpend) / _getNormalCookiesPs()) <= (longTime*60));

            if (needUpgrade)
            {
                if (Game.UpgradesById[u].canBuy()) {
                    Game.UpgradesById[u].buy();
                    _addLog('Buy upgrade ' + Game.UpgradesById[u].name + ' for ' + Beautify(minUpgradePrice));
                } else {
                    _caption('Upgrading ' + Game.UpgradesById[u].name + ' for ' + Beautify(minUpgradePrice));
                    _titlePercent(moneyCanSpend, minUpgradePrice, Game.UpgradesById[u].name);
                }
            } else {
                var minInvert = null, minObj = null;
                for (var i in Game.ObjectsById) {
                    if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                        if (Game.ObjectsById[i].locked === 0) {
                            var interest = Game.ObjectsById[i].price / Game.ObjectsById[i].storedCps;
                            if (minInvert === null) {
                                minInvert = interest;
                                minObj = i;
                            } else if (interest < minInvert) {
                                minInvert = interest;
                                minObj = i;
                            }
                        }
                    }
                }
                if (minObj !== null) {
                    if (Game.ObjectsById[minObj].price < moneyCanSpend) {
                        Game.ObjectsById[minObj].buy(1);
                        _addLog('Buy object ' + Game.ObjectsById[minObj].name + ' for ' + Beautify(Game.ObjectsById[minObj].price));
                    } else {
                        _caption('Collecting ' + Beautify(Game.ObjectsById[minObj].price) + ' for ' + Game.ObjectsById[minObj].name);
                        _titlePercent(moneyCanSpend, Game.ObjectsById[minObj].price, Game.ObjectsById[minObj].name);
                    }
                }

            }

        }, 1000);

        started = true;
        _caption('Started');
        _addLog('Autobuy start!');
    };

    var stopT = function() {
        clearInterval(t2);
        started = false;
        _caption('Collecting gold...');
        _addLog('Autobuy stop.');
    };

    jQuery('#versionNumber').on("click", function() {
        if (!started)
            startT();
        else
            stopT();
    });

    options.bankStoragePercent = _restore('bankStoragePercent');
    if (typeof options.bankStoragePercent === 'undefined' || options.bankStoragePercent === null) {
        options.bankStoragePercent = 100;
    }

    setTimeout(function() {
        jQuery('#donateBox').hide();
        
        t3 = setInterval(function() {
            var golden = Game.shimmers;
            if (golden.length > 0) {
                for (var i in golden) {
                    golden[i].pop();
                }
            }
        }, 500);

        tClickFrenzy = setInterval(function() {
            if (Game.hasBuff('Click frenzy') || Game.hasBuff('Cursed finger') || Game.cookiesPs < 1000000) {
                Game.ClickCookie();
            }
        }, 75);

        if (Game.cookiesPs < 1E6) {
            tClick = setInterval(function() {
                Game.mouseX = jQuery('#bigCookie').width() / 2 + jQuery('#bigCookie').offset().left;
                Game.mouseY = jQuery('#bigCookie').height() / 2 + jQuery('#bigCookie').offset().top;
                Game.ClickCookie();
                if (Game.cookiesPs > 1E8) clearInterval(tClick);
            }, 300);
        }

        _caption('Collecting gold...');
    }, 5000);
})();