DH2 Fixed

Improve Diamond Hunt 2

当前为 2017-02-24 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         DH2 Fixed
// @namespace    FileFace
// @description  Improve Diamond Hunt 2
// @version      0.6.0
// @author       Zorbing
// @grant        none
// @run-at       document-start
// @include      http://www.diamondhunt.co/game.php
// ==/UserScript==

(function ()
{
'use strict';



/**
 * observer
 */

let observedKeys = new Map();
/**
 * Observes the given key for change
 * 
 * @param {string} key	The name of the variable
 * @param {Function} fn	The function which is called on change
 */
function observe(key, fn)
{
	if (key instanceof Array)
	{
		for (let k of key)
		{
			observe(k, fn);
		}
	}
	else
	{
		if (!observedKeys.has(key))
		{
			observedKeys.set(key, new Set());
		}
		observedKeys.get(key).add(fn);
	}
	return fn;
}
function unobserve(key, fn)
{
	if (key instanceof Array)
	{
		let ret = [];
		for (let k of key)
		{
			ret.push(unobserve(k, fn));
		}
		return ret;
	}
	if (!observedKeys.has(key))
	{
		return false;
	}
	return observedKeys.get(key).delete(fn);
}
function updateValue(key, newValue)
{
	const oldValue = window[key];
	window[key] = newValue;
	if (oldValue !== newValue)
	{
		(observedKeys.get(key) || []).forEach(fn => fn(key, oldValue, newValue));
	}
}



/**
 * general functions
 */

let styleElement = null;
function addStyle(styleCode)
{
	if (styleElement === null)
	{
		styleElement = document.createElement('style');
		document.head.appendChild(styleElement);
	}
	styleElement.innerHTML += styleCode;
}
function getBoundKey(key)
{
	return 'bound' + key[0].toUpperCase() + key.substr(1);
}



/**
 * hide crafting recipes of lower tiers or of maxed machines
 */

const furnaceLevels = ['stone', 'bronze', 'iron', 'silver', 'gold'];
const ovenLevels = ['bronze', 'iron', 'silver', 'gold'];
function hideTierRecipes(max, getKey, init)
{
	const keys2Observe = [];
	let maxLevel = 0;
	for (let i = max-1; i >= 0; i--)
	{
		const level = i+1;
		const key = getKey(i);
		const boundKey = getBoundKey(key);
		keys2Observe.push(key);
		keys2Observe.push(boundKey);
		if (window[key] > 0 || window[boundKey])
		{
			maxLevel = Math.max(maxLevel, level);
		}

		const hide = level <= maxLevel;
		const recipeRow = document.getElementById('crafting-' + key);
		if (recipeRow)
		{
			recipeRow.style.display = hide ? 'none' : '';
		}
	}

	if (init)
	{
		observe(keys2Observe, () => hideTierRecipes(max, getKey, false));
	}
}
function hideMachineRecipe(key, init)
{
	const boundKey = getBoundKey(key);
	const unbound = parseInt(window[key], 10);
	const bound = parseInt(window[boundKey], 10);

	const recipeRow = document.getElementById('crafting-' + key);
	if (recipeRow)
	{
		const hide = (bound + unbound) >= 10;
		recipeRow.style.display = hide ? 'none' : '';
	}

	if (init)
	{
		observe([key, boundKey], () => hideMachineRecipe(key, false));
	}
}
function hideCraftedRecipes()
{
	function processRecipes(init)
	{
		// furnace
		hideTierRecipes(
			furnaceLevels.length
			, i => furnaceLevels[i] + 'Furnace'
			, init
		);
		// oil storage
		hideTierRecipes(
			7
			, i => 'oilStorage' + (i+1)
			, init
		);
		// oven recipes
		hideTierRecipes(
			ovenLevels.length
			, i => ovenLevels[i] + 'Oven'
			, init
		);
		// drills
		hideMachineRecipe('drills', init);
		// crushers
		hideMachineRecipe('crushers', init);
	}
	processRecipes(true);

	const oldProcessCraftingTab = window.processCraftingTab;
	window.processCraftingTab = () =>
	{
		const reinit = !!window.refreshLoadCraftingTable;
		oldProcessCraftingTab();

		if (reinit)
		{
			processRecipes(true);
		}
	};
}



/**
 * fix wood cutting
 */

function fixWoodcutting()
{
	addStyle(`
img.woodcutting-tree-img
{
	border: 1px solid transparent;
}
	`);
}



/**
 * init
 */

function init()
{
	hideCraftedRecipes();
	fixWoodcutting();
}
document.addEventListener('DOMContentLoaded', () =>
{
	const oldDoCommand = window.doCommand;
	window.doCommand = (data) =>
	{
		if (data.startsWith('REFRESH_ITEMS='))
		{
			const itemDataValues = data.split('=')[1].split(';');
			const itemArray = [];
			for (var i = 0; i < itemDataValues.length; i++)
			{
				const [key, newValue] = itemDataValues[i].split('~');
				itemArray.push(key);
				updateValue(key, newValue);
			}

			window.refreshItemValues(itemArray, false);

			if (window.firstLoadGame)
			{
				window.loadInitial();
				window.firstLoadGame = false;
				init();
			}
			else
			{
				window.clientGameLoop();
			}
			return;
		}
		return oldDoCommand(data);
	};
});



/**
 * fix web socket errors
 */

function webSocketLoaded(event)
{
	if (window.webSocket == null)
	{
		console.error('no webSocket instance found!');
		return;
	}

	const messageQueue = [];
	const oldOnMessage = webSocket.onmessage;
	webSocket.onmessage = (event) => messageQueue.push(event);
	document.addEventListener('DOMContentLoaded', () =>
	{
		messageQueue.forEach(event => onMessage(event));
		webSocket.onmessage = oldOnMessage;
	});

	const commandQueue = [];
	const oldSendBytes = window.sendBytes;
	window.sendBytes = (command) => commandQueue.push(command);
	const oldOnOpen = webSocket.onopen;
	webSocket.onopen = (event) =>
	{
		window.sendBytes = oldSendBytes;
		commandQueue.forEach(command => window.sendBytes(command));
		return oldOnOpen(event);
	};
}
function isWebSocketScript(script)
{
	return script.src.includes('socket.js');
}
function fixWebSocketScript()
{
	if (!document.head)
	{
		return;
	}

	const scripts = document.head.querySelectorAll('script');
	let found = false;
	for (let i = 0; i < scripts.length; i++)
	{
		if (isWebSocketScript(scripts[i]))
		{
			// does this work?
			scripts[i].onload = webSocketLoaded;
			return;
		}
	}

	// create an observer instance
	const mutationObserver = new MutationObserver((mutationList) =>
	{
		mutationList.forEach((mutation) =>
		{
			if (mutation.addedNodes.length === 0)
			{
				return;
			}

			for (let i = 0; i < mutation.addedNodes.length; i++)
			{
				const node = mutation.addedNodes[i];
				if (node.tagName == 'SCRIPT' && isWebSocketScript(node))
				{
					mutationObserver.disconnect();
					node.onload = webSocketLoaded;
					return;
				}
			}
		});
	});
	mutationObserver.observe(document.head, {
		childList: true
	});
}
fixWebSocketScript();
})();