DripStat DropOut

Calculates stats in DripStat, and provides a control panel for automation.

当前为 2014-06-21 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name DripStat DropOut
  3. // @namespace anonycat
  4. // @version 0.5.300
  5. // @description Calculates stats in DripStat, and provides a control panel for automation.
  6. // @match https://dripstat.com/game/
  7. // @grant none
  8. // ==/UserScript==
  9.  
  10. //Should powerups and upgrades be automatically purchased as they become affordable?
  11. //(As of level 5, also includes facilities for grabbing spring beans that appear)
  12. crypto.autoPurchase=0;
  13. //Should the BPS rate be increased to simulate automatic cup clicks?
  14. crypto.autoClick=0;
  15. //Should memory automatically be dripped?
  16. //0 = no auto-drip, 1 = auto-drip when buffer is full, 2 = auto-drip as needed to create enough space to pay for upgrades
  17. crypto.autoDrip=0;
  18.  
  19. //Should we take manual clicks into account when figuring out the payback rate of powerups?
  20. crypto.clickRate=1;
  21.  
  22. //Throttle auto purchases to one every 5 seconds, to minimize risk of desyncs with the server
  23. var lastBuy = 0;
  24.  
  25. //Track how many manual clicks have been made by second over the last 60 seconds
  26. var clickHistory = [];
  27. while (lastBuy < 60)
  28. {clickHistory[lastBuy++] = 0;}
  29. var oldByteCount = 0;
  30. var first = 1;
  31.  
  32. function init()
  33. {
  34. //If autoclicking is enabled, each second will pick a random multiplier and count off that many cup clicks.
  35. //A multiplier of 0 means no clicking, only natural BPS intake.
  36. //Multipliers greater than 20 are rejected by the server, so we won't ever generate such a thing here.
  37. //Lowest possible multiplier to select
  38. crypto.cupmultl = 0;
  39. //Average multiplier
  40. crypto.cupmultm = 5;
  41. //There is no variable for the highest multiplier; it's automatically figured as 2*Middle - Low (but capped at 20).
  42. //Keep track of the original names and descriptions
  43. localStats.powerUps.slice(0).forEach(function(powerUp){
  44. powerUp.upgrades.forEach(function(upgrade){
  45. upgrade.originalName = upgrade.name;
  46. upgrade.originalDesc = upgrade.desc;
  47. });
  48. powerUp.originalName = powerUp.name;
  49. powerUp.originalDesc = powerUp.desc;
  50. });
  51. //string (int) seconds to formatted time
  52. String.prototype.toHHMMSS = function () {
  53. var seconds = parseInt(this, 10); // don't forget the second param
  54. if(seconds <= 0)
  55. return "no time";
  56. var days = Math.floor(seconds / 86400);
  57. seconds -= days*86400;
  58. var hours = Math.floor(seconds / 3600);
  59. seconds -= hours*3600;
  60. var minutes = Math.floor(seconds / 60);
  61. seconds -= minutes*60;
  62. if (hours < 10 && days) {hours = "0"+hours;}
  63. if (minutes < 10 && hours) {minutes = "0"+minutes;}
  64. if (seconds < 10) {seconds = "0"+seconds;}
  65. var output = "";
  66. if(days)
  67. output = days+"d "+hours+":"+minutes+":"+seconds;
  68. else if(hours)
  69. output = hours+":"+minutes+":"+seconds;
  70. else
  71. output = minutes+":"+seconds;
  72. return output;
  73. }
  74. //sum of array values
  75. Array.prototype.sum = function() {
  76. for (var a = 0, m = this.length, s = 0; a < m; s += this[a++]);
  77. return s;
  78. }
  79. //Create the control panel with divs
  80. $('#bpsChartContainer').parent().append("<table style='width:100%; height:70px; border-collapse: collapse;'><tr>"
  81. +"<td rowspan=2 style='width:30%; border: 2px solid black;'><div id='next-purchase-container'></div></td>"
  82. +"<td colspan=2 style='width:12%; height:35px; border: 2px solid black; border-bottom: none;' class='apy apn' onclick='crypto.autoPurchase = 1 - crypto.autoPurchase'>Auto Buy</td>"
  83. +"<td colspan=3 style='width:21%; border: 2px solid black; border-bottom: none' class='drip0 drip1 drip2' onclick='crypto.autoDrip = (1 + crypto.autoDrip) % 3'>Auto Drip</td>"
  84. +"<td colspan=2 style='width:12%; border: 2px solid black; border-bottom: none' class='acy acn' onclick='crypto.autoClick = 1 - crypto.autoClick'>Auto Click</td>"
  85. +"<td style='width:15%; border: 2px solid black; border-right:1px solid black'> Auto Click <div id='multl'></div></td>"
  86. +"<td style='width:5%; border-top: 2px solid black; border-bottom: 2px solid black; background-color: #AFA;' onclick='crypto.cupmultl = Math.min(crypto.cupmultl + 1, crypto.cupmultm)'> + </td>"
  87. +"<td style='width:5%; border: 2px solid black; border-left: 1px solid black; background-color: #FAA;' onclick='crypto.cupmultl = Math.max(crypto.cupmultl - 1, 0)'> - </td></tr>"
  88. +"<tr><td style='width:6%; height:35px; border: 2px solid black; border-top: 1px solid black;' class='apn' onclick='crypto.autoPurchase = 0'> Off </td>"
  89. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black;' class='apy' onclick='crypto.autoPurchase = 1'> On </td>"
  90. +"<td style='width:7%; border: 2px solid black; border-top: 1px solid black;' class='drip0' onclick='crypto.autoDrip = 0'> Never </td>"
  91. +"<td style='width:7%; border: 2px solid black; border-top: 1px solid black;' class='drip1' onclick='crypto.autoDrip = 1'> At <br /> Limit </td>"
  92. +"<td style='width:7%; border: 2px solid black; border-top: 1px solid black;' class='drip2' onclick='crypto.autoDrip = 2'> For <br /> Costs </td>"
  93. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black;' class='acn' onclick='crypto.autoClick = 0'> Off </td>"
  94. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black;' class='acy' onclick='crypto.autoClick = 1'> On </td>"
  95. +"<td style='width:15%; border: 2px solid black; border-right:1px solid black'> Auto Click <div id='multm'></div></td>"
  96. +"<td style='width:5%; border-top: 2px solid black; border-bottom: 2px solid black; background-color: #AFA;' onclick='crypto.cupmultm = Math.min(crypto.cupmultm + 1, 20)'> + </td>"
  97. +"<td style='width:5%; border: 2px solid black; border-left: 1px solid black; background-color: #FAA;' onclick='crypto.cupmultm = Math.max(crypto.cupmultm - 1, crypto.cupmultl)'> - </td></tr>"
  98. +"<tr><td style='height:35px; border: 2px solid black; border-right: none'> Average Click Rate - Last 10s: </td>"
  99. +"<td style='border: 2px solid black; border-left: none'><strong><div id='click-rate-10'></div></strong></td>"
  100. +"<td colspan=2 style='border: 2px solid black; border-right: none'> Last 60s: </td>"
  101. +"<td style='border: 2px solid black; border-left: none'><strong><div id='click-rate-60'></div></strong></td>"
  102. +"<td colspan=4 style='border: 2px solid black; border-right: none' class='cry crn' onclick='crypto.clickRate = 1 - crypto.clickRate'> Take click rate into account? </td>"
  103. +"<td style='border: 2px solid black; border-left: 1px solid black; border-right: 1px solid black' class='cry' onclick='crypto.clickRate = 1'> Yes </td>"
  104. +"<td style='border: 2px solid black; border-left: none' class='crn' onclick='crypto.clickRate = 0'> No </td></tr></table>");
  105. $("#next-purchase-container").html("<div id='next-purchase-label'></div><div id='next-purchase-payback'></div><div id='next-purchase-time'></div><div id='max-space-label'></div>");
  106. }
  107. function loop()
  108. {
  109. var upgradeCounter = 1;
  110. var powerupCounter = 1;
  111. var mult = 0;
  112. var multm = 0;
  113. var bpc = CoffeeCup.calcBytesPerClick();
  114. var bpcBoosts = localStats.powerUps[0].purchasedUpgrades.length;
  115. var bpsDiff = localStats.byteCount - oldByteCount;
  116. if(first)
  117. first=0;
  118. else
  119. {
  120. clickHistory.shift();
  121. clickHistory.push(Math.round(Math.max(0,(bpsDiff - localStats.bps)/bpc)));
  122. }
  123. var avg10 = clickHistory.slice(-10).sum()/10;
  124. var avg60 = clickHistory.sum()/60;
  125. if (crypto.autoClick)
  126. {
  127. multm = crypto.cupmultm;
  128. mult = Math.min(20,Math.floor(Math.random()*(2 * multm - crypto.cupmultl)+crypto.cupmultl));
  129. if(mult)
  130. localStats.byteCount += bpc * mult;
  131. if(localStats.byteCount >= localStats.memoryCapacity)
  132. localStats.byteCount = localStats.memoryCapacity;
  133. }
  134. if (crypto.clickRate)
  135. var bps = bpc * (multm + avg60) + localStats.bps;
  136. else
  137. var bps = bpc * multm + localStats.bps;
  138. if (crypto.autoDrip && localStats.byteCount == localStats.memoryCapacity)
  139. dripper.dripGlobal();
  140. var data = Array();
  141. var min = 1e+308;
  142. var bytesNeeded=0;
  143. var next = min;
  144. var minObj = {};
  145. localStats.powerUps.slice(0).forEach(function(powerUp) {
  146. powerUp.position = "pu"+powerupCounter;
  147. var hasUpgrade = false;
  148. powerUp.upgrades.forEach(function(upgrade) {
  149. hasUpgrade = true;
  150. upgrade.position = "upg"+upgradeCounter;
  151. //Let's see which upgrade provides the biggest bang for the buck
  152. //(computed as "time taken before this upgrade will recoup its own cost").
  153. //If the price is so high that the current buffer can't possibly hold enough
  154. //(even if we cashed out for more space right now),
  155. //the "real" price includes what it takes to earn that extra buffer space.
  156. //If there's an object we can afford right now,
  157. //which will pay itself back in 2 hours,
  158. //and another object that would nominally pay itself back in 1h50m,
  159. //except that we can't afford it for 20 more minutes,
  160. //we should account for that in the time before recouping.
  161. //Add the time spent waiting to accrue sufficient funds.
  162. //Oh, and if we need 100MB for something, but can only hold 80MB
  163. //(with 70MB of it filled already), we can't just drip 20MB and keep the rest.
  164. //We have to drip everything at once, shooting all the way to 150MB.
  165. //Thus we can't make any progress on affording the item until a drip,
  166. //and then it costs a full additional 100MB after starting from scratch.
  167.  
  168. if(upgrade.price > localStats.byteCount + localStats.memoryCapacity)
  169. bytesNeeded = 2 * upgrade.price - (localStats.memoryCapacity + localStats.byteCount);
  170. else if(upgrade.price > localStats.memoryCapacity)
  171. bytesNeeded = upgrade.price;
  172. else if(upgrade.price > localStats.byteCount)
  173. bytesNeeded = upgrade.price - localStats.byteCount;
  174. else
  175. bytesNeeded = 0;
  176. //Cursor upgrades boost clicking too, so if autoclicks are on, take the rate
  177. //and overall BPS into account when determining its value.
  178. if(powerupCounter == 1)
  179. upgrade.value = upgrade.price/((powerUp.totalBps * (1 + crypto.clickRate * (avg60 + multm) * bpcBoosts * 0.1) + (crypto.clickRate * avg60 + multm) * bpc) / 10) + bytesNeeded / bps;
  180. else
  181. upgrade.value = upgrade.price/(powerUp.totalBps * (0.1 + crypto.clickRate * (avg60 + multm) * bpcBoosts * 0.01)) + bytesNeeded / bps;
  182. min = Math.min(min, upgrade.value);
  183. if(upgrade.value == min)
  184. minObj = upgrade;
  185. upgrade.desc = "Pays for itself in "+String(upgrade.value).toHHMMSS() + "<br>" + upgrade.originalDesc;
  186. });
  187. if(hasUpgrade)
  188. upgradeCounter++;
  189. powerupCounter++;
  190. //Same procedure on the main power-ups themselves.
  191. if(powerUp.currentPrice > localStats.byteCount + localStats.memoryCapacity)
  192. bytesNeeded = 2 * powerUp.currentPrice - (localStats.memoryCapacity + localStats.byteCount);
  193. else if(powerUp.currentPrice > localStats.memoryCapacity)
  194. bytesNeeded = powerUp.currentPrice;
  195. else if(powerUp.currentPrice > localStats.byteCount)
  196. bytesNeeded = powerUp.currentPrice - localStats.byteCount;
  197. else
  198. bytesNeeded = 0;
  199. powerUp.value = powerUp.currentPrice/(powerUp.currentBps * (1 + crypto.clickRate * (avg60 + multm) * bpcBoosts * 0.1)) + bytesNeeded / bps;
  200. data.push(powerUp.value);
  201. if(!(powerUp.name == "Spring Framework" && springPowerup.isLocked))
  202. {
  203. min = Math.min(min, powerUp.value);
  204. if(powerUp.value == min)
  205. minObj = powerUp;
  206. }
  207. });
  208. $('.storeItem, .upgcontainer').css('background-color', '');
  209. var selector = minObj.position;
  210. $("#"+selector).css('background-color', '#B2EDED');
  211. $('.storePrice').each(function(index){
  212. $(this).find('p').remove();
  213. var content = "<p style=\"display:inline; font-size:0.7em;\"> ("+String(data[index]).toHHMMSS()+")</p>";
  214. $(this).append(content);
  215. });
  216. var label = minObj.name;
  217. if(minObj.powerup) //Is our best deal an upgrade or a powerup? They use different syntax.
  218. {
  219. label += " (Upgrade)";
  220. var price = minObj.price;
  221. }
  222. else
  223. var price = minObj.currentPrice;
  224. var limitTime = Number((localStats.memoryCapacity - localStats.byteCount)/bps).toFixed(0);
  225. var limitstr = "";
  226. if(price > localStats.byteCount + localStats.memoryCapacity)
  227. {
  228. var time = Number((2 * price - (localStats.memoryCapacity + localStats.byteCount))/bps).toFixed(0);
  229. if(localStats.memoryCapacity==localStats.byteCount)
  230. limitstr = " (Drip NOW!)";
  231. }
  232. else if(price > localStats.memoryCapacity)
  233. {
  234. var time = Number(price/bps).toFixed(0);
  235. limitstr = " (Drip NOW!)";
  236. if(crypto.autoDrip >= 2)
  237. dripper.dripGlobal();
  238. }
  239. else
  240. var time = Number((price - localStats.byteCount)/bps).toFixed(0);
  241. //Now to fill the control panel.
  242. $("#next-purchase-label").html("Next Purchase: <strong>"+label+"</strong>");
  243. $("#next-purchase-payback").html("Pays for itself in "+String(minObj.value).toHHMMSS());
  244. if(time <= 0)
  245. $("#next-purchase-time").html("Affordable now");
  246. else
  247. $("#next-purchase-time").html("Affordable in "+String(time).toHHMMSS()+limitstr);
  248. if(limitTime <= 0)
  249. $("#max-space-label").html("Capacity is maxed out!");
  250. else
  251. $("#max-space-label").html("Capacity maxes out in "+String(limitTime).toHHMMSS());
  252. $("#multl").html("Min. Rate: "+String(crypto.cupmultl));
  253. $("#multm").html("Avg. Rate: "+String(crypto.cupmultm));
  254. $("#click-rate-10").html(String(avg10.toFixed(1)));
  255. $("#click-rate-60").html(String(avg60.toFixed(1)));
  256. if(crypto.autoPurchase)
  257. {
  258. $(".apn").css('background-color', '');
  259. $(".apy").css('background-color', '#AFA');
  260. }
  261. else
  262. {
  263. $(".apy").css('background-color', '');
  264. $(".apn").css('background-color', '#FAA');
  265. }
  266. if(crypto.autoClick)
  267. {
  268. $(".acn").css('background-color', '');
  269. $(".acy").css('background-color', '#AFA');
  270. }
  271. else
  272. {
  273. $(".acy").css('background-color', '');
  274. $(".acn").css('background-color', '#FAA');
  275. }
  276. if(crypto.autoDrip==2)
  277. {
  278. $(".drip0").css('background-color', '');
  279. $(".drip1").css('background-color', '');
  280. $(".drip2").css('background-color', '#AFA');
  281. }
  282. else if(crypto.autoDrip)
  283. {
  284. $(".drip2").css('background-color', '');
  285. $(".drip0").css('background-color', '');
  286. $(".drip1").css('background-color', '#AAF');
  287. }
  288. else
  289. {
  290. $(".drip2").css('background-color', '');
  291. $(".drip1").css('background-color', '');
  292. $(".drip0").css('background-color', '#FAA');
  293. }
  294. if(crypto.clickRate)
  295. {
  296. $(".crn").css('background-color', '');
  297. $(".cry").css('background-color', '#AFA');
  298. }
  299. else
  300. {
  301. $(".cry").css('background-color', '');
  302. $(".crn").css('background-color', '#FAA');
  303. }
  304. if(crypto.autoPurchase && price<=localStats.byteCount && lastBuy >= 5)
  305. {
  306. minObj.buy(localStats);
  307. lastBuy = 0;
  308. }
  309. else if (lastBuy < 5)
  310. lastBuy += 1;
  311. if(crypto.autoPurchase && springPowerup.isLocked && mine.beanCount > 0 && AnonymousUserManager.canGrabBean())
  312. {
  313. if($('.vex').length)
  314. vex.closeAll();
  315. Mine.onGrab();
  316. }
  317. if($("#networkError")[0].style['cssText'] == "display: block;")
  318. window.location.reload(false);
  319. oldByteCount = localStats.byteCount;
  320. }
  321. init();
  322. setInterval(function(){loop();}, 1000);