CG Multiplayer Helper

Adds a SWAP and PLAY_100 button to IDE

当前为 2016-08-10 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         CG Multiplayer Helper
// @namespace    http://hentschels.com/
// @version      0.1
// @description  Adds a SWAP and PLAY_100 button to IDE
// @author       danBhentschel
// @match        https://www.codingame.com/ide/*
// @grant        none
// @require http://code.jquery.com/jquery-latest.js
// ==/UserScript==

(function() {
    'use strict';
    
    var g_stopPlay100;
    
    $(document).on('DOMNodeInserted', checkForAgentPanel);
        
    function checkForAgentPanel(event) {
        if ($(event.target).is('.cg-ide-agents-management') && 
            $('.cg-ide-agents-management > .scroll-panel').length) {
            $(document).off('DOMNodeInserted', checkForAgentPanel);
            createSwapButton();
            createPlay100Button();
            createStopButton();
        }
    }
    
    function createSwapButton() {
        var panel = $('.cg-ide-agents-management > .scroll-panel');
        var swapButton = document.createElement('BUTTON');
        swapButton.innerHTML = 'SWAP';
        swapButton.setAttribute('id', 'pOneSwapButton');
        swapButton.style.padding = '5px 5px 5px 5px';
        panel.append(swapButton);
        console.log('P_ONE: Create SWAP button');
        
        $('#pOneSwapButton').click(swapClicked);
    }
    
    function swapClicked() {
        console.log('P_ONE: SWAP clicked');

        var agentNames = getAgentNames();
        deleteAgents(agentNames);
        addAgents(agentNames);
    }
    
    function getAgentNames() {
        var agentNames = [];
        
        $('.agent').each(function(index) {
            agentNames[index] = $(this).find('.nickname').text();
        });
        
        return agentNames;
    }
    
    function deleteAgents(agentNames) {
        $('.delete-button').each(function(index) {
            console.log('P_ONE: Click DELETE for ' + agentNames[index]);
            $(this).click();
        });
    }
    
    function addAgents(agentNames) {
        addAgent($('.add-player-square'), agentNames, 0);
    }
    
    function addAgent(buttons, agentNames, position) {
        if (position >= agentNames.length) return;
        
        var nameIndex = (position + 1) % agentNames.length;
        var wantedAgentName = agentNames[nameIndex];
        console.log('P_ONE: Click ADD for ' + wantedAgentName + ' in position ' + position);

        buttons.eq(position).click();
        
        setTimeout(() => { checkForPlayerSelector(buttons, agentNames, wantedAgentName, position); }, 500);
    }
    
    function checkForPlayerSelector(buttons, agentNames, wantedAgentName, position) {
        var searchBox = $('.field');
        if (searchBox.length && searchBox.closest('.searchfield').length) {
            selectAgentToAdd(buttons, agentNames, wantedAgentName, position);
        } else {
            setTimeout(() => { checkForPlayerSelector(buttons, agentNames, wantedAgentName, position); }, 500);
        }
    }
    function selectAgentToAdd(buttons, agentNames, wantedAgentName, position) {
        searchForAgent(wantedAgentName);
        setTimeout(() => { addSpecificAgent(buttons, agentNames, wantedAgentName, position); }, 200);
    }
    
    function addSpecificAgent(buttons, agentNames, wantedAgentName, position) {
        var found = false;
        $('.player-add-card').each(function() {
            var agentCardName = $(this).find('.agent-card-nickname').text();
            if (agentCardName == wantedAgentName) {
                console.log('P_ONE: Found ' + agentCardName);
                $(this).find('.add-agent-button').click();
                found = true;
                return false;
            }
        });
        
        if (found) {
            addAgent(buttons, agentNames, position + 1);
        } else {
            setTimeout(() => { addSpecificAgent(buttons, agentNames, wantedAgentName, position); }, 200);
        }
    }
    
    function searchForAgent(agentName) {
        var searchBox = $('.field');
        console.log('P_ONE: Search for ' + agentName);
        searchBox.val(agentName);
        searchBox[0].focus();
        pressEnter(searchBox[0]);
    }
    
    function pressEnter(element) {
        pressKey(13, element);
    }
    
    function pressKey(k, element) {
        var oEvent = document.createEvent('KeyboardEvent');

        // Chromium Hack
        Object.defineProperty(oEvent, 'keyCode', {
            get : function() {
                return this.keyCodeVal;
            }
        });
        Object.defineProperty(oEvent, 'which', {
            get : function() {
                return this.keyCodeVal;
            }
        });

        if (oEvent.initKeyboardEvent) {
            oEvent.initKeyboardEvent("keydown", true, true, document.defaultView, false, false, false, false, k, k);
        } else {
            oEvent.initKeyEvent("keydown", true, true, document.defaultView, false, false, false, false, k, 0);
        }

        oEvent.keyCodeVal = k;

        if (oEvent.keyCode !== k) {
            alert("keyCode mismatch " + oEvent.keyCode + "(" + oEvent.which + ")");
        }

        element.dispatchEvent(oEvent);
    }
    
    function createPlay100Button() {
        var panel = $('.cg-ide-agents-management > .scroll-panel');
        var play100Button = document.createElement('BUTTON');
        play100Button.innerHTML = 'PLAY_100';
        play100Button.setAttribute('id', 'pOnePlay100Button');
        play100Button.style.padding = '5px 5px 5px 5px';
        panel.append(play100Button);
        console.log('P_ONE: Create PLAY_100 button');
        
        $('#pOnePlay100Button').click(play100Clicked);
    }
    
    function play100Clicked() {
        console.log('P_ONE: PLAY_100 clicked');
        g_stopPlay100 = false;
        $('#pOneStopButton').show();
        $('#pOnePlay100Button').hide();
        startPlay(1, { names: [], record: {} });
    }
    
    function startPlay(iteration, results) {
        if (iteration > 100 || g_stopPlay100) {
            $('#pOneStopButton').hide();
            $('#pOnePlay100Button').show();
            return;
        }
        
        console.log('Play ' + pad(iteration));
        $('.play').click();
        setTimeout(() => { checkForResult(iteration, results); }, 200);
    }
    
    function pad(num) {
        var s = "00" + num;
        return s.substr(s.length-3);
    }
    
    function checkForResult(iteration, results) {
        var rankedNames = $('.cg-ide-mini-leaderboard').find('.nickname');
        if ($('.play').is(':disabled') || rankedNames.length === 0) {
            setTimeout(() => { checkForResult(iteration, results); }, 200);
        } else {
            rankedNames.each(function(index) {
                var name = $(this).text();
                if (!results.record.hasOwnProperty(name)) {
                    results.names.push(name);
                    results.record[name] = 0;
                }
                if (index === 0) results.record[name]++;
            });
            logResults(results);
            startPlay(iteration + 1, results);
        }
    }
    
    function logResults(results) {
        var report = '';
        for (var i = 0; i < results.names.length; i++) {
            var name = results.names[i];
            report += name + ': ' + results.record[name] + '  ';
        }
        console.log(report);
    }
    
    function createStopButton() {
        var panel = $('.cg-ide-agents-management > .scroll-panel');
        var stopButton = document.createElement('BUTTON');
        stopButton.innerHTML = 'STOP';
        stopButton.setAttribute('id', 'pOneStopButton');
        stopButton.style.padding = '5px 5px 5px 5px';
        panel.append(stopButton);
        console.log('P_ONE: Create STOP button');
        
        $('#pOneStopButton').click(stopClicked);
        $('#pOneStopButton').hide();
    }

    function stopClicked() {
        g_stopPlay100 = true;
        console.log('P_ONE: STOP requested. Stopping at next opportunity');
    }
})();