您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
A UD script that compresses the inventory. If there is more than one of an item, it is compressed to one button. Firearms still list individual ammo counts as well as total loaded ammo.
// ==UserScript== // @name Inventory Compression Tool // @namespace http://www.ray3k.com/ // @description A UD script that compresses the inventory. If there is more than one of an item, it is compressed to one button. Firearms still list individual ammo counts as well as total loaded ammo. // @include http://www.urbandead.com/map.cgi* // @include http://urbandead.com/map.cgi* // @version 0.0.1.20160405031732 // ==/UserScript== //the inventory is NOT compressed when the script starts GM_setValue("inventoryIsCompressed", false); //get the drop select menu var allDropSelects, dropSelect; allDropSelects = document.evaluate( "//select[@name='drop']", document, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null); dropSelect = allDropSelects.snapshotItem(0); //get the drop button var allDropInputs, dropInput; allDropInputs = document.evaluate( "//input[@value='Drop']", document, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null); dropInput = allDropInputs.snapshotItem(0); //if item organization is allowed compressInventory(); function findDropIndex(itemName) { for (i = 0; i < dropSelect.options.length; i++) { if (dropSelect.options[i].text.toLowerCase() == itemName.toLowerCase()) { return i; } else if (itemName.toLowerCase() == "radio" && dropSelect.options[i].text.toLowerCase().match("radio")) { return i; } } return -1; } function calcItemQuantity(itemName) { var itemCount = 0; var allInputs; allInputs = document.evaluate( "//input[@value='" + itemName + "']", document, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null); var thisInput = allInputs.snapshotItem(0); //check if the inventory has been compressed if (checkForInventoryCompression() && thisInput) { itemCount = thisInput.parentNode.textContent; itemCount = parseInt(itemCount.match(/\d/)); } else { itemCount = allInputs.snapshotLength; } return itemCount; } function checkForInventoryCompression() { if (GM_getValue("setting_compressInventory") && GM_getValue("inventoryIsCompressed", false)) { return true; } else { return false; } } //Modifies the inventory so that each item is only listed once with a quantity function compressInventory() { var itemName, foundShotgun, foundPistol; foundShotgun = false; foundPistol = false; //foundRadio = false; //go through each item listed in the drop menu for (var i = 0; i < dropSelect.options.length; i++) { //get the name of the current item itemName = dropSelect.options[i].text; //if item is a shotgun if (itemName.match("shotgun") && !itemName.match("shell")) { //if shotgun has been found earlier if (foundShotgun == true) { //do not compress this item any further itemName = "cancel"; } else { //change the item name to the correct format itemName = "shotgun"; foundShotgun = true; } } //if item is a pistol if (itemName.match("pistol") && !itemName.match("clip")) { //if pistol has been found earlier if (foundPistol == true) { //do not compress this item any further itemName = "cancel"; } else { //change the item name to the correct format itemName = "pistol"; foundPistol = true; } } //if item is a radio if (itemName.match("radio")) { itemName = "radio"; } //if the item is in the inventory and is a valid name if (itemName != "cancel" && calcItemQuantity(itemName) > 0) { compressInventoryItem(itemName); } } //the inventory has been compressed GM_setValue("inventoryIsCompressed", true); } //compresses a single inventory item function compressInventoryItem(itemName) { //get the quantity of the item var quantity = calcItemQuantity(itemName); //find the item buttons var allInputs, itemInput, itemForm; allInputs = document.evaluate( "//input[@value='" + itemName + "']", document, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null); //if the item is actually in the inventory if (allInputs.snapshotLength > 0) { var ammo, thisAmmo, weaponList, isWeapon; //if it is an ammo weapon if (itemName == "shotgun" || itemName == "pistol") { ammo = 0; weaponList = ""; isWeapon = true; } else { ammo = ""; weaponList = ""; isWeapon = false; } //go through each item button after the first one for (var i = 1; i < allInputs.snapshotLength; i++) { //get the current button itemInput = allInputs.snapshotItem(i); //get the button's corresponding form itemForm = itemInput.parentNode; if (isWeapon) { //get the amount of ammo thisAmmo = itemForm.textContent.replace(/\D/g, ""); //add this weapon's ammo to the list weaponList += ", " + thisAmmo; //increase the total ammo ammo += parseInt(thisAmmo); } //delete the form including the button itemForm.parentNode.removeChild(itemForm); } //transform the first item button itemInput = allInputs.snapshotItem(0); itemForm = itemInput.parentNode; if (isWeapon) { //format the form as a weapon thisAmmo = itemForm.textContent.replace(/\D/g, ""); weaponList = thisAmmo + weaponList; ammo += parseInt(thisAmmo); itemForm.innerHTML = ""; itemForm.appendChild(itemInput); itemForm.innerHTML = quantity + " x " + itemForm.innerHTML + "(" + weaponList + ") at " + ammo + " shots"; } else { //format the form as a normal item itemForm.innerHTML = quantity + " x " + itemForm.innerHTML; } } }