您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Changes ingame defauls colours to help colour blind players
当前为
// ==UserScript== // @name SINGULARITY'S Colourblind adjustments // @description Changes ingame defauls colours to help colour blind players // @author Singularity // @include http://planets.nu/home // @include http://planets.nu/games/* // @include http://*.planets.nu/* // @include http://planets.nu/* // @version 0.1 // @namespace https://greasyfork.org/users/15085 // ==/UserScript== /*jshint multistr: true */ function wrapper () { // wrapper for injection if (vgap.version < 3) { console.log("Colourblind needs Nu version 3 or above"); return; } vcrSim.prototype.changeFighterDir = function (obj, i, side) { obj.ftrs[i].hide(); var y = this.fighterY(i); var x = this.screenX(obj.FighterX[i]); if (side == 1) obj.ftrs[i] = this.drawFighter(x, y, "blue", "right"); else obj.ftrs[i] = this.drawFighter(x, y, "yellow", "left"); };//changeFighterDir vcrSim.prototype.launchFighter = function (obj, i, side) { var y = this.fighterY(i); var x = this.screenX(obj.FighterX[i]); if (side == 1) obj.ftrs[i] = this.drawFighter(x, y, "blue", "left"); else obj.ftrs[i] = this.drawFighter(x, y, "yellow", "right"); obj.status.launchFighter(); };//launchFighter vgapMap.prototype.drawWaypoints = function (ctx, id, fixedColor) { for (var i = 0; i < vgap.waypoints.length; i++) { var waypoint = vgap.waypoints[i]; var draw = true; if (id && waypoint.id != id) draw = false; if (draw) { //set line color var color = waypoint.color; if (fixedColor) color = fixedColor; if (color==="#ff6600") color="blue"; var x1 = this.screenX(waypoint.x1); var y1 = this.screenY(waypoint.y1); var x2 = this.screenX(waypoint.x2); var y2 = this.screenY(waypoint.y2); if (this.zoom > 40) { var ship = vgap.getShip(waypoint.id); if (ship && ship.rndX) { var rnd = this.zoom / 2; x1 += (ship.rndX * rnd) - (rnd / 2); y1 += (ship.rndY * rnd) - (rnd / 2); } } if (waypoint.dasharray) { ctx.beginPath(); ctx.dashedLine(x1, y1, x2, y2, waypoint.dasharray); ctx.closePath(); } else { ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.closePath(); } ctx.strokeStyle = color; if (!waypoint.linewidth) ctx.lineWidth = 2; else ctx.lineWidth = waypoint.linewidth; ctx.stroke(); } } }//drawWaypoints // register your plugin with NU vgap.registerPlugin(plugin, "Colourblind plugin"); } //wrapper for injection var script = document.createElement("script"); script.type = "application/javascript"; script.textContent = "(" + wrapper + ")();"; document.body.appendChild(script);