Changes ingame default colours to help colour blind players
// ==UserScript==
// @name SINGULARITY'S Colourblind adjustments
// @description Changes ingame default colours to help colour blind players
// @author Singularity
// @include http://planets.nu/home
// @include http://planets.nu/games/*
// @include http://*.planets.nu/*
// @include http://planets.nu/*
// @version 0.1
// @namespace https://greasyfork.org/users/15085
// ==/UserScript==
/*jshint multistr: true */
function wrapper () { // wrapper for injection
if (vgap.version < 3) {
console.log("Colourblind needs Nu version 3 or above");
return;
}
vcrSim.prototype.changeFighterDir = function (obj, i, side) {
obj.ftrs[i].hide();
var y = this.fighterY(i);
var x = this.screenX(obj.FighterX[i]);
if (side == 1)
obj.ftrs[i] = this.drawFighter(x, y, "blue", "right");
else
obj.ftrs[i] = this.drawFighter(x, y, "yellow", "left");
};//changeFighterDir
vcrSim.prototype.launchFighter = function (obj, i, side) {
var y = this.fighterY(i);
var x = this.screenX(obj.FighterX[i]);
if (side == 1)
obj.ftrs[i] = this.drawFighter(x, y, "blue", "left");
else
obj.ftrs[i] = this.drawFighter(x, y, "yellow", "right");
obj.status.launchFighter();
};//launchFighter
vgapMap.prototype.drawWaypoints = function (ctx, id, fixedColor) {
for (var i = 0; i < vgap.waypoints.length; i++) {
var waypoint = vgap.waypoints[i];
var draw = true;
if (id && waypoint.id != id)
draw = false;
if (draw) {
//set line color
var color = waypoint.color;
if (fixedColor)
color = fixedColor;
if (color==="#ff6600")
color="blue";
var x1 = this.screenX(waypoint.x1);
var y1 = this.screenY(waypoint.y1);
var x2 = this.screenX(waypoint.x2);
var y2 = this.screenY(waypoint.y2);
if (this.zoom > 40) {
var ship = vgap.getShip(waypoint.id);
if (ship && ship.rndX) {
var rnd = this.zoom / 2;
x1 += (ship.rndX * rnd) - (rnd / 2);
y1 += (ship.rndY * rnd) - (rnd / 2);
}
}
if (waypoint.dasharray) {
ctx.beginPath();
ctx.dashedLine(x1, y1, x2, y2, waypoint.dasharray);
ctx.closePath();
}
else {
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.closePath();
}
ctx.strokeStyle = color;
if (!waypoint.linewidth)
ctx.lineWidth = 2;
else
ctx.lineWidth = waypoint.linewidth;
ctx.stroke();
}
}
}//drawWaypoints
// register your plugin with NU
vgap.registerPlugin(plugin, "Colourblind plugin");
} //wrapper for injection
var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";
document.body.appendChild(script);