CityMoveInfoExtend

Extended move info.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name CityMoveInfoExtend
// @version 14.06.17
// @description Extended move info.
// @namespace https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @include https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @author Nogrod
// ==/UserScript==

(function() {
	var c = document.createElement("script");
	c.innerHTML = "(" + function() {
		function c() {
			if ("undefined" == typeof webfrontend.gui.region.RegionCityMoveInfo.prototype.updateBases) {
				var a = null,
					b = webfrontend.gui.region.RegionCityMoveInfo.prototype,
					d;
				for (d in b)
					if ("function" === typeof b[d] && /GetCityMoveCooldownTime/.test(b[d].toString())) {
						a = d;
						break
					}
				null !== a && (webfrontend.gui.region.RegionCityMoveInfo.prototype[a + "Orig"] = webfrontend.gui.region.RegionCityMoveInfo.prototype[a], webfrontend.gui.region.RegionCityMoveInfo.prototype.updateBases = function(a, b) {
					if ("undefined" === typeof this.basesCount) {
						var e = new qx.ui.container.Composite(new qx.ui.layout.HBox(6)),
							c = (new qx.ui.basic.Label(this.tr("tnf:bases:") + " ")).set({
								rich: !0,
								textColor: "text-region-tooltip",
								alignY: "middle"
							});
						this.basesCount = (new qx.ui.basic.Label("")).set({
							rich: !0,
							textColor: "text-region-value",
							font: "bold",
							alignY: "middle"
						});
						e.add(c);
						e.add(this.basesCount);
						this.add(e)
					}

					var x = a;
					var y = b;
					var levelCount = [];
					var count = 0;
					var maxAttack = ClientLib.Data.MainData.GetInstance().get_Server().get_MaxAttackDistance();
					var world = ClientLib.Data.MainData.GetInstance().get_World();
					for (var scanY = y - 10; scanY <= y + 10; scanY++) {
						for (var scanX = x - 10; scanX <= x + 10; scanX++) {
							var distX = Math.abs(x - scanX);
							var distY = Math.abs(y - scanY);
							var distance = Math.sqrt((distX * distX) + (distY * distY));
							// too far away to scan
							if (distance >= maxAttack) {
								continue;
							}
							var object = world.GetObjectFromPosition(scanX, scanY);
							// Nothing to scan
							if (object === null) {
								continue;
							}
							// Object isnt a NPC Base
							if (object.Type !== ClientLib.Data.WorldSector.ObjectType.NPCBase) {
								continue;
							}
							if (typeof object.getCampType === 'function' && object.getCampType() === ClientLib.Data.Reports.ENPCCampType.Destroyed) {
								continue;
							}
							try {
								var level = object.getLevel();
								levelCount[level] = (levelCount[level] || 0) + 1;
							} catch (a) {
								console.error('Error - ' + a);
							}
							count++;
						}
					}
					var output = [];
					for (var i = 0; i < levelCount.length; i++) {
						var lvl = levelCount[i];
						if (lvl !== undefined) {
							output.push(lvl + ' x ' + i);
						}
					}
					// calculate waves
					//Bis 20 Basen -- 1 Angriff
					//21 - 25 -- max 2 Angriffe
					//25 - 30 -- 2 Angriffe
					//31 - 35 -- max. 3 Angriffe
					//35 - 40 -- 3 Angriffe
					//ab 41 Basen in Range bis zu 4 Angriffe ab 45 Basen in Range 4 Angriffe...
					var waves = '';
					if (count <= 20) {
						waves = ' - 1 wave';
					} else if (count <= 25) {
						waves = ' - max 2 waves';
					} else if (count <= 30) {
						waves = ' - 2 waves';
					} else if (count <= 35) {
						waves = ' - max 3 waves';
					} else if (count <= 40) {
						waves = ' - 3 waves';
					} else if (count <= 44) {
						waves = ' - max 4 waves';
					} else if (count <= 50) {
						waves = ' - 4 waves';
					} else {
						waves = ' - are u crazy???';
					}
					//console.log(count + ' - ' + output.join(', '));
					this.basesCount.setValue(count + ' - ' + output.join(', ') + waves)
					
					//for (
					//		 var e = 0,
					//		     c = ClientLib.Data.MainData.GetInstance().get_World(),
					//				 f = ClientLib.Data.MainData.GetInstance().get_Server().get_MaxAttackDistance(),
					//				 d = b - Math.ceil(f)
					//		; d <= b + Math.ceil(f); d++)
					//	for (var k = a - Math.ceil(f); k <= a + Math.ceil(f); k++) {
					//		var g = Math.abs(a - k),
					//			h = Math.abs(b - d);
					//		g * g + h * h <= f * f && (g = c.GetObjectFromPosition(k, d), null !== g && g.Type == ClientLib.Data.WorldSector.ObjectType.NPCBase && e++)
					//	}


				}, b = /this\.(__\w{3})\.setValue\(phe\.cnc\.Util\.getTimespanString\(\w\.GetTimeSpan\(\w\)\)/.exec(webfrontend.gui.region.RegionCityMoveInfo.prototype[a]), webfrontend.gui.region.RegionCityMoveInfo.prototype[a] = (new Function("return function (x,y){this." +
					a + "Orig(x,y);var time=ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentOwnCity().GetCityMoveCooldownTime(x,y);this." + b[1] + ".setValue(this." + b[1] + ".getValue()+' ('+phe.cnc.Util.getDateTimeString(new Date(Date.now()+(time*1000)))+')');this.updateBases(x,y);}"))())
			}
		}

		function h() {
			try {
				"undefined" !== typeof qx && "" !== ClientLib.Data.MainData.GetInstance().get_Player().get_Name() ? c() : setTimeout(h, 1E3)
			} catch (a) {
				"undefined" !== typeof console ? console.log(a + ": " + a.stack) : window.opera ? opera.postError(a) :
					console.log(a)
			}
		}
		setTimeout(h, 1E3)
	}.toString() + ")();";

	c.type = "text/javascript";
	document.getElementsByTagName("head")[0].appendChild(c)
})();