Starlog Group Sender

Add the ability to send blueprints (from any kind) to starlog groups

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        Starlog Group Sender
// @namespace   bitbucket.org/Odahviing
// @include     http://www.war-facts.com/player.php
// @include     http://www.war-facts.com/bptrade.php?*
// @include     http://www.war-facts.com/sdtrade.php?*
// @description Add the ability to send blueprints (from any kind) to starlog groups
// @version     1.11
// @grant       GM_getValue
// @grant       GM_setValue
// ==/UserScript==

// Version 1.0  - Support on blueprint trade and ship design trade, not best implemented, will make it better in the future (use same button)
// Version 1.1  - Integrated the two buttons to one, still need better response message
// Version 1.11 - Bug fix - send ship design didn't work

/* Settings */
var ButtonName = "buttonGM";
var PlayerSettings = "player";
var BlueprintSendName = "bptrade";
var BlueprintSendSelect = "bpplayer";
var ShipDesignSendName = "sdtrade";
var ShipDesignSendSelect = "sdplayer";
/* End Settings */
    
function saveGroups()
{
  var groupsNames = document.getElementsByName('editstarloggroupname');
  var groupsId = document.getElementsByName('editstarloggroup');
  
  var arrayList = [];
  for (var index = 0 ; index < groupsId.length; index ++)
  {
    var singleArray = [groupsId[index].value, groupsNames[index].value];
    var playersList = document.getElementById("starloggroup" + groupsId[index].value);
  
    var playersSpan = playersList.getElementsByTagName('span');
    for (var sIndex = 0; sIndex < playersSpan.length; sIndex ++)
    {
      var finalId = playersSpan[sIndex].id.substring(3, playersSpan[sIndex].id.indexOf('-'));
      singleArray.push(finalId);
    } 
    arrayList.push(singleArray);
  }
  GM_setValue("stargroupId", arrayList);
}

function addGroupsOptions(selectName)
{
  var loadedData = GM_getValue("stargroupId");
  var select = document.getElementsByName(selectName);
  
  var docfrag = document.createDocumentFragment();
  
  for (var index = 0; index < loadedData.length; index ++)
  {
       docfrag.appendChild(
         new Option("Starlog Group: " + loadedData[index][1], loadedData[index][0]));
  }
  select[0].insertBefore(docfrag,select[0].firstChild);
}

// Old Function - Version 1.0
function drawButton(Name, Select)
{
  var row = document.getElementsByTagName('form');
  row[0].innerHTML = row[0].innerHTML + 
    "<input id='" + ButtonName + "' name='Submit' value='Send To Group' type='button'>";
  document.getElementById(ButtonName).addEventListener("click", function(){
    sendToGroup(Name, Select)}, 
    false);  
}

function changeButton(Name, Select)
{
  var row = document.getElementsByName('Submit');
  row[0].type = "button";
  row[0].addEventListener("click", function(){
    sendToGroup(Name, Select)}, 
    false);  
}

function getInputValues(form, page)
{
  var inputValues = form.getElementsByTagName('input');
  var values = [];
  switch(page)
  {
    case ShipDesignSendName:
      values = [inputValues[0].value, inputValues[1].value];
      return "Submit=Give&tradeid=" + values[0] + "&type=" + values[1] + "&" + ShipDesignSendSelect +"=";
    case BlueprintSendName:
      values = [inputValues[0].value, inputValues[1].value, inputValues[2].value];
      return "Submit=Give&tradeid=" + values[0] + "&type=" + values[1] + "&subtype=" + values[2] + "&" + BlueprintSendSelect + "=";
  }  
}

function sendToGroup(page, selector)
{
  
  var loadedData = GM_getValue("stargroupId");  
  var select = document.getElementsByName(selector);
  var regForm = document.getElementsByTagName('form');
   
  var groupId = select[0].value;
  var neededIndex = -1;
  for (var index = 0; index < loadedData.length; index ++)
  {
    if (loadedData[index][0] == groupId)
      neededIndex = index;
  }

  if (neededIndex == -1)
  {
    regForm[0].submit();
    return;
  }
  
  baseParams = getInputValues(regForm[0], page);
  var playerAmount = loadedData[neededIndex].length - 2;
  for (var sIndex = 0; sIndex < playerAmount; sIndex ++)
  {
    var params = baseParams + loadedData[neededIndex][sIndex + 2];
    xhttp = new XMLHttpRequest();
    xhttp.open("POST", page + ".php", true);
    xhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
    xhttp.send(params);
  }
  
  alert("Finish Sending Blueprint To '" + 
        loadedData[neededIndex][1] + 
        "' Group (" + 
        playerAmount.toString() + 
        " Players)");
  
  regForm[0].submit();
}


function main()
{
   var page = document.URL.substring(document.URL.indexOf("/"));
   if (page.includes(PlayerSettings))
   {
     saveGroups();
   }
   else if (page.includes(BlueprintSendName))
   {
     changeButton(BlueprintSendName, BlueprintSendSelect);
     addGroupsOptions(BlueprintSendSelect);
   }
   else if (page.includes(ShipDesignSendName))
   {
     changeButton(ShipDesignSendName, ShipDesignSendSelect);
     addGroupsOptions(ShipDesignSendSelect);
   }  
}

main();