Agar Movement Keys

Use arrow keys or WASD to move. E to eject mass. T to toggle movement with mouse.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

	

    // ==UserScript==
    // @name         Agar Movement Keys
    // @description  Use arrow keys or WASD to move. E to eject mass. T to toggle movement with mouse.
    // @version      0.3
    // @match        http://agar.io/
    // @grant        none
// @namespace https://greasyfork.org/users/13587
    // ==/UserScript==
     
    // Get canvas and create an object with (fake) mouse position properties.
    var canvas = document.getElementById("canvas");
    var endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2};
    var holdMoveEvent = null;
     
    // Closure:
    var handleKeys = (function() {
     
        // KeyCodes and an object for storing key states.
        var keys = [37, 38, 39, 40, 65, 87, 68, 83];
        var key = {left: "keyup", up: "keyup", right: "keyup", down: "keyup"};
     
        // Stop movement and reset center when window loses focus or is resized.
        ["blur", "resize"].forEach(function(listener) {
            window.addEventListener(listener, function() {
                key.left = key.up = key.right = key.down = "keyup";
                endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2};
                canvas.onmousedown(endPoint);
            }, false);
        });
     
        // The actual handleKeys function.
        return function(event, keyState) {
     
            // Stop if keydown is repeating.
            if (event.repeat && keyState === "keydown") return;
           
            // Thanks to /u/Apostolique for the toggle!
            if (event.which === 84 && keyState === "keydown") {
                if (canvas.onmousemove === null) {
                    canvas.onmousemove = holdMoveEvent;
                } else {
                    canvas.onmousemove = null;
                }
                return;
            }
           
            if (canvas.onmousemove === holdMoveEvent) return;
     
            // Iterate through keycodes.
            for (var i = 0; i < keys.length; i++) {
     
                // If keycode doesn't match, skip it.
                if (event.which !== keys[i]) continue;
     
                // Get axis based on key index, odd = y, even = x. Store directions (axis.dir) to be evaluated next.
                var axis = (i % 2) ? {dir: ["up", "down"], value: "clientY"} : {dir: ["left", "right"], value: "clientX"};
     
                // Get direction based on index and axis. If divisible by 4, direction must be up or left (depending on the axis).
                var direction = ((i % 4) === 0 || ((i - 1) % 4) === 0) ? axis.dir[0] : axis.dir[1];
     
                // If key state is already set, return.
                if (key[direction] === keyState) return;
     
                // Else, set it.
                key[direction] = keyState;
     
                // Positive or negative value based on key state.
                var point = (keyState === "keydown") ? 500 : -500;
     
                // Invert value if direction is left or up.
                point = (direction === "left" || direction === "up") ? -point : point;
     
                // Return true to send the movement.
                return [axis.value, point];
            }
        };
    })();
     
    // Send all key events to handleKeys.
    ["keydown", "keyup"].forEach(function(keyState) {
        window.addEventListener(keyState, function(event) {
            if (!canvas.onmousedown) return;
            var data = handleKeys(event, keyState);
            if (data && keyState === "keyup") {
                var fraction = data[1] / 10;
                for (var i = 0; i < 2; i++) {
                    endPoint[data[0]] += (fraction * (i ? 1 : 9));
                    canvas.onmousedown(endPoint);
                }
            } else if (data && keyState === "keydown") {
                endPoint[data[0]] += data[1];
                canvas.onmousedown(endPoint);
            }
            if (event.which === 87) event.stopPropagation();
            if (event.which === 69) {
                window["on" + keyState]({keyCode: 87});
            }
        }, true);
    });
     
    // Overwrites default behavior.
    (function overwrite(startTime) {
        if (Date.now() - startTime > 5000) return;
        if (!canvas.onmousemove) return setTimeout(overwrite, 100, startTime);
        holdMoveEvent = canvas.onmousemove;
        canvas.onmousemove = null;
    })(Date.now());