enter something useful
当前为
// ==UserScript==
// @name Kittens Game Data output
// @namespace https://greasyfork.org/en/scripts/10234-kittens-game-data-output
// @version 0.1.2
// @description enter something useful
// @author Yuriy
// @match http://bloodrizer.ru/games/kittens/
// @grant none
// ==/UserScript==
function initiate_script() {
var data_out = document.createElement('div');
data_out.id = 'data_container';
data_out.style.width = '100%';
data_out.style.height = '150px';
data_out.style.bottom = '0px';
data_out.style.position = 'absolute';
data_out.innerHTML = '<div style="float: left; width: 340px;"><table id="food_table" table-layout: fixed;></table></div><div style="float: left; width: 340px;"> <table id="food_table_season" table-layout: fixed;></table></div>';
document.body.appendChild(data_out);
document.getElementById('data_container').style.display = '';
document.getElementById('game').style.marginBottom = '200px';
document.getElementById('footerLinks').style.marginBottom = '150px';
document.body.style.backgroundPosition = 'center bottom 30px';
}
if (!document.getElementById('data_container')) {
initiate_script();
}
function calculate_food_data(weather_ratio_val, seconds) {
var total_value = '';
var total = 0;
var subtotal = 0;
total += gamePage.getEffect("catnip" + "PerTickBase")*5
total *= 1+weather_ratio_val;
var resMapProduction = gamePage.village.getResProduction();
subtotal = resMapProduction['catnip']*5 || 0;
subtotal *= (1 + gamePage.workshop.getEffect('catnip' + "Ratio"))
total += subtotal;
total *= (1 + gamePage.bld.getEffect('catnip' + "Ratio"))
total *= (1 + gamePage.space.getEffect('catnip' + "Ratio"))
total *= (1 + gamePage.religion.getEffect('catnip' + "Ratio"))
var paragonRatio = gamePage.resPool.get("paragon").value * 0.01;
paragonRatio = gamePage.bld.getHyperbolicEffect(paragonRatio, 2);
total *= 1+paragonRatio
if (gamePage.religion.getRU("solarRevolution").researched){
total *= 1+(gamePage.religion.getProductionBonus() / 100)
}
var resMapConsumption = gamePage.village.getResConsumption();
var resConsumption = resMapConsumption['catnip'] || 0;
resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true));
resConsumption *= 5;
total += resConsumption;
total *= seconds;
if(total>1000){
total = total / 1000;
total = total.toFixed(1);
total_value += total;
total_value += ' k';
}else{
total = total.toFixed(2);
total_value += total;
}
return total_value;
}
function generate_food_table(seconds, label) {
var contents = '';
//Define the table colomn widths
contents += '<col width="100">';
contents += '<col width="60">';
contents += '<col width="60">';
contents += '<col width="60">';
contents += '<col width="60">';
//The top of the table, describing what it is showing. Leave once cell blank at the start
contents += '<tr>';
contents += '<td style="text-align:center">'
contents += ' '
contents += '</td>';
contents += '<td style="text-align:center" colspan="4">'
contents += label
contents += '</td>';
contents += '</tr>';
//Second level of the top of the table, describing what it is showing. Leave once cell blank at the start
contents += '<tr>';
contents += '<td style="text-align:center">'
contents += ' '
contents += '</td>';
contents += '<td style="text-align:center">'
contents += 'Winter'
contents += '</td> <td style="text-align:center">'
contents += 'Spring'
contents += '</td> <td style="text-align:center">'
contents += 'Summer'
contents += '</td> <td style="text-align:center">'
contents += 'Fall'
contents += '</td>';
contents += '</tr>';
//Data for a good season
contents += '<tr>';
contents += '<td style="text-align:center">'
contents += 'Good season'
contents += '</td>';
contents += '<td style="text-align:center">'
contents += calculate_food_data(-0.60, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(0.65, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(0.15, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(0.15, seconds)
contents += '</td>';
contents += '</tr>';
//Data for an average season
contents += '<tr>';
contents += '<td style="text-align:center">'
contents += 'Normal season'
contents += '</td>';
contents += '<td style="text-align:center">'
contents += calculate_food_data(-0.75, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(0.50, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(0.0, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(0.0, seconds)
contents += '</td>';
contents += '</tr>';
//Data for a bad season
contents += '<tr>';
contents += '<td style="text-align:center">'
contents += 'Bad season'
contents += '</td>';
contents += '<td style="text-align:center">'
contents += calculate_food_data(-0.90, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(0.35, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(-0.15, seconds)
contents += '</td> <td style="text-align:center">'
contents += calculate_food_data(-0.15, seconds)
contents += '</td>';
contents += '</tr>';
return contents
}
function output_data() {
document.getElementById('food_table').innerHTML = generate_food_table(1, 'Food during seasons (/s)');
document.getElementById('food_table_season').innerHTML = generate_food_table(200, 'Food during seasons (/season)');
}
setInterval(output_data, 200);