Undetectorized – Limited RAF

Keeps sites blind to tab switches and window blur. Fully blocks all focus and visibility checks, now with requestAnimationFrame capped below 10fps.

当前为 2025-11-21 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name          Undetectorized – Limited RAF
// @namespace     bypass.focus.fixed
// @version       5.5
// @author        Gaze
// @icon          https://i.imgur.com/l8qT82q.jpeg
// @description   Keeps sites blind to tab switches and window blur. Fully blocks all focus and visibility checks, now with requestAnimationFrame capped below 10fps.
// @include       *
// @run-at        document-start
// ==/UserScript==

(function() {
    const uw = unsafeWindow;

    // --- Patch document & window focus/visibility ---
    const patch = () => {
        try {
            uw.document.hasFocus = () => true;
            uw.hasFocus = () => true;
            Object.defineProperty(document, "visibilityState", { get: () => "visible" });
            ["hidden","mozHidden","msHidden","webkitHidden"].forEach(p =>
                Object.defineProperty(document, p, { value: false })
            );
            window.onblur = null;
            window.onfocus = null;
            document.onblur = null;
            document.onfocus = null;
            window.focus = () => true;
            document.focus = () => true;
            window.onbeforeunload = null;
            document.onbeforeunload = null;
            Object.defineProperty(window, "onbeforeunload", { set: () => true, get: () => null });
        } catch(e){}
    };

    // --- Block all focus/blur/visibility events ---
    const blockEvents = () => {
        try {
            const evs = [
                "visibilitychange","webkitvisibilitychange","mozvisibilitychange","msvisibilitychange",
                "blur","focus","focusin","focusout",
                "mouseleave","mouseout","mouseenter","mouseover",
                "pageshow","pagehide","resume","freeze"
            ];
            const handler = e => {
                e.stopImmediatePropagation();
                e.stopPropagation();
                e.preventDefault();
            };
            evs.forEach(ev => {
                window.addEventListener(ev, handler, true);
                document.addEventListener(ev, handler, true);
            });
        } catch(e){}
    };

    // --- Hook addEventListener to ignore critical events ---
    const hookAddEvent = () => {
        try {
            const blocked = [
                "visibilitychange","webkitvisibilitychange","mozvisibilitychange","msvisibilitychange",
                "blur","focus","focusin","focusout",
                "mouseleave","mouseout","mouseenter","mouseover",
                "beforeunload",
                "pageshow","pagehide","resume","freeze"
            ];
            const orig = EventTarget.prototype.addEventListener;
            EventTarget.prototype.addEventListener = function(type, listener, opts) {
                if (blocked.includes(type)) return;
                return orig.call(this, type, listener, opts);
            };
        } catch(e){}
    };

    // --- Patch timing & limit requestAnimationFrame ---
    const patchTiming = () => {
        try {
            const base = performance.now();
            performance.now = () => base + Math.random() * 0.01;

            const oRAF = uw.requestAnimationFrame;
            let lastCall = 0;
            const minInterval = 111; // ~9 FPS

            uw.requestAnimationFrame = cb => {
                const now = performance.now();
                const delay = Math.max(0, minInterval - (now - lastCall));
                lastCall = now + delay;
                return setTimeout(() => cb(performance.now()), delay);
            };

            const oTO = uw.setTimeout;
            uw.setTimeout = (fn, t) => oTO(fn, 0);
        } catch(e){}
    };

    // --- Initial patching ---
    patch();
    blockEvents();
    hookAddEvent();
    patchTiming();

    // --- Keep patches alive ---
    setInterval(() => {
        patch();
        hookAddEvent();
        patchTiming();
    }, 100);

})();