您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Advanced physics-based basketball engine with professional NBA court and possession system!
// ==UserScript== // @name Drawaria Physics Engine Basketball🏀 // @namespace http://tampermonkey.net/ // @version 6.1.0 // @description Advanced physics-based basketball engine with professional NBA court and possession system! // @author YouTubeDrawaria // @match https://drawaria.online/* // @grant none // @license MIT // @icon https://www.google.com/s2/favicons?sz=64&domain=drawaria.online // ==/UserScript== (function() { 'use strict'; /* ---------- SHARED SYSTEM COMPONENTS ---------- */ let drawariaSocket = null; let drawariaCanvas = null; let drawariaCtx = null; // Optimized command queue const commandQueue = []; let batchProcessor = null; const BATCH_SIZE = 12; const BATCH_INTERVAL = 45; const positionCache = new Map(); const MOVEMENT_THRESHOLD = 3; // Basketball-specific constants const PHYSICS_CONSTANTS = { GRAVITY: 400, BALL_MASS: 0.2, BALL_RADIUS: 25, TIMESTEP: 1/60, MAX_VELOCITY: 600, AIR_RESISTANCE: 0.005, RESTITUTION_BALL: 0.85, RESTITUTION_WALL: 0.7, FRICTION_COURT: 0.75, PLAYER_INTERACTION_FORCE: 250, PLAYER_PUSH_MULTIPLIER: 1.8, PLAYER_RESTITUTION: 0.9, PLAYER_DETECTION_INTERVAL: 1000 / 60, PLAYER_DETECTION_RADIUS_MULTIPLIER: 2.0, DRIBBLE_FORCE: 150, POSSESSION_DISTANCE: 80, BALL_COLOR: '#FF8C00', STEAL_COOLDOWN: 1000, }; // Professional NBA Court Constants (from first script) const NBA_COURT_CONSTANTS = { COURT_COLOR: '#D2691E', // Madera de cancha LINE_COLOR: '#FF4555', // Líneas blancas oficiales RIM_COLOR: '#787878', // Aros grises metálicos BACKBOARD_COLOR: '#787878', // Tableros blancos KEY_COLOR: '#FF4500', // Área restringida naranja TEXT_COLOR: '#000000', // Texto negro POLE_COLOR: '#696969', // Postes grises NET_COLOR: '#787878', // Red blanca RIM_THICKNESS: 8, LINE_THICKNESS_MULTIPLIER: 0.008 }; const MATCH_CONSTANTS = { MAX_BASKETS: 5, PLAY_AREA_REDUCTION: { SIDES: 0.1, TOP: 0.4 } }; // WebSocket interception const originalWebSocketSend = WebSocket.prototype.send; WebSocket.prototype.send = function (...args) { if (!drawariaSocket && this.url && this.url.includes('drawaria')) { drawariaSocket = this; console.log('🔗 Drawaria WebSocket captured for basketball engine.'); startBatchProcessor(); } return originalWebSocketSend.apply(this, args); }; function startBatchProcessor() { if (batchProcessor) return; batchProcessor = setInterval(() => { if (!drawariaSocket || drawariaSocket.readyState !== WebSocket.OPEN || commandQueue.length === 0) { return; } const batch = commandQueue.splice(0, BATCH_SIZE); batch.forEach(cmd => { try { drawariaSocket.send(cmd); } catch (e) { console.warn('Failed to send command:', e); } }); }, BATCH_INTERVAL); } function enqueueDrawCommand(x1, y1, x2, y2, color, thickness) { if (!drawariaCanvas || !drawariaSocket) return; const normX1 = (x1 / drawariaCanvas.width).toFixed(4); const normY1 = (y1 / drawariaCanvas.height).toFixed(4); const normX2 = (x2 / drawariaCanvas.width).toFixed(4); const normY2 = (y2 / drawariaCanvas.height).toFixed(4); const cmd = `42["drawcmd",0,[${normX1},${normY1},${normX2},${normY2},false,${-Math.abs(thickness)},"${color}",0,0,{}]]`; commandQueue.push(cmd); if (drawariaCtx) { drawariaCtx.strokeStyle = color; drawariaCtx.lineWidth = thickness; drawariaCtx.lineCap = 'round'; drawariaCtx.lineJoin = 'round'; drawariaCtx.beginPath(); drawariaCtx.moveTo(x1, y1); drawariaCtx.lineTo(x2, y2); drawariaCtx.stroke(); } } // Helper functions function clamp(value, min, max) { return Math.min(Math.max(value, min), max); } function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); } /* ---------- ADVANCED BASKETBALL PHYSICS ENGINE ---------- */ class AdvancedDrawariaBasketball { constructor() { this.initialized = false; this.isActive = false; this.physicsObjects = new Map(); this.objectIdCounter = 0; this.lastRenderTime = 0; this.renderInterval = 1000 / 30; // Sistema de posesión de baloncesto this.possessionSystem = { ballOwner: null, lastStealTime: 0, dribbleInterval: null, possessionDistance: PHYSICS_CONSTANTS.POSSESSION_DISTANCE }; // Match mode system this.matchMode = { active: false, scores: { p1: 0, p2: 0 }, playArea: null, lastScorePositions: { p1: null, p2: null }, goalCooldown: false }; this.gameStats = { totalCollisions: 0, maxVelocityReached: 0, objectsCreated: 0, totalBaskets: 0 }; this.controls = { showTrails: false, showDebug: false, rainbowModeActive: false, defaultObjectColor: PHYSICS_CONSTANTS.BALL_COLOR, alternatePhysics: 'normal' }; this.rainbowHue = 0; this.rainbowInterval = null; this.playerTracker = { players: new Map(), detectionRadius: PHYSICS_CONSTANTS.BALL_RADIUS * PHYSICS_CONSTANTS.PLAYER_DETECTION_RADIUS_MULTIPLIER, lastUpdateTime: 0 }; this.fieldDrawing = { isDrawing: false, isStopped: false }; this.init(); } init() { if (this.initialized) return; const checkGameReady = () => { const gameCanvas = document.getElementById('canvas'); if (gameCanvas) { this.canvasElement = gameCanvas; drawariaCanvas = gameCanvas; this.canvasContext = gameCanvas.getContext('2d'); drawariaCtx = gameCanvas.getContext('2d'); this.initialized = true; this.createAdvancedPanel(); console.log('✅ Advanced Basketball Physics Engine v6.1 initialized with Professional NBA Court'); } else { setTimeout(checkGameReady, 100); } }; checkGameReady(); } createAdvancedPanel() { const existingPanel = document.getElementById('advanced-physics-panel'); if (existingPanel) existingPanel.remove(); const panel = document.createElement('div'); panel.id = 'advanced-physics-panel'; panel.style.cssText = ` position: fixed !important; top: 20px !important; right: 20px !important; width: 380px !important; z-index: 2147483647 !important; background: linear-gradient(135deg, #0f0f23, #1a1a3a) !important; border: 2px solid #FF8C00 !important; border-radius: 15px !important; color: white !important; font-family: 'Segoe UI', Arial, sans-serif !important; overflow: hidden !important; box-shadow: 0 0 30px rgba(255,140,0,0.4) !important; `; // Header draggable const header = document.createElement('div'); header.id = 'panel-header'; header.style.cssText = ` background: linear-gradient(45deg, #FF8C00, #FF6347) !important; padding: 12px 20px !important; font-weight: bold !important; text-align: center !important; font-size: 14px !important; cursor: move !important; user-select: none !important; display: flex !important; justify-content: space-between !important; align-items: center !important; `; const title = document.createElement('div'); title.innerHTML = '🏀 NBA BASKETBALL ENGINE v6.1'; title.style.flex = '1'; const buttonContainer = document.createElement('div'); buttonContainer.style.cssText = `display: flex !important; gap: 8px !important;`; // Botón minimizar const minimizeBtn = document.createElement('button'); minimizeBtn.id = 'minimize-btn'; minimizeBtn.innerHTML = '−'; minimizeBtn.style.cssText = ` width: 25px !important; height: 25px !important; background: rgba(255,255,255,0.2) !important; border: none !important; border-radius: 4px !important; color: white !important; cursor: pointer !important; font-size: 16px !important; line-height: 1 !important; padding: 0 !important; `; // Botón cerrar const closeBtn = document.createElement('button'); closeBtn.id = 'close-btn'; closeBtn.innerHTML = '×'; closeBtn.style.cssText = ` width: 25px !important; height: 25px !important; background: rgba(255,0,0,0.6) !important; border: none !important; border-radius: 4px !important; color: white !important; cursor: pointer !important; font-size: 18px !important; line-height: 1 !important; padding: 0 !important; `; buttonContainer.appendChild(minimizeBtn); buttonContainer.appendChild(closeBtn); header.appendChild(title); header.appendChild(buttonContainer); // Contenido del panel const content = document.createElement('div'); content.id = 'panel-content'; content.style.cssText = `padding: 20px !important;`; content.innerHTML = ` <!-- CREATE PROFESSIONAL NBA COURT BUTTON --> <div style="margin-bottom: 15px; text-align: center;"> <button id="create-court-btn" style=" width: 100%; padding: 12px; background: linear-gradient(135deg, ${NBA_COURT_CONSTANTS.COURT_COLOR}, #CD853F); color: white; border: none; border-radius: 8px; cursor: pointer; font-size: 14px; font-weight: bold; margin-bottom: 10px; ">🏀 Create Professional NBA Court</button> </div> <!-- LAUNCH PHYSICS BUTTON --> <div style="margin-bottom: 15px; text-align: center;"> <button id="toggle-physics" style=" width: 100%; padding: 12px; background: linear-gradient(135deg, #FF8C00, #FF6347); color: white; border: none; border-radius: 8px; cursor: pointer; font-size: 14px; font-weight: bold; ">🚀 Launch Basketball Engine</button> </div> <!-- OBJECT CREATION BUTTONS --> <div style="display: flex; gap: 10px; margin-bottom: 15px;"> <button id="add-basketball-btn" style=" flex: 1; padding: 8px; background: linear-gradient(135deg, #FF8C00, #FF6347); color: white; border: none; border-radius: 6px; cursor: pointer; font-size: 12px; font-weight: bold; ">🏀 Basketball</button> </div> <!-- ACTION BUTTONS --> <div style="display: flex; gap: 8px; margin-bottom: 15px;"> <button id="reset-all-btn" style=" flex: 1; padding: 8px; background: linear-gradient(135deg, #74b9ff, #0984e3); color: white; border: none; border-radius: 6px; cursor: pointer; font-weight: bold; font-size: 11px; ">🔄 Reset</button> </div> <!-- ADVANCED MODES --> <div style="margin-bottom: 15px;"> <h4 style="margin: 0 0 10px 0; font-size: 13px; color: #FF8C00; text-align: center;">🌟 Basketball Modes</h4> <div style="display: grid; grid-template-columns: 1fr 1fr; gap: 8px;"> <button id="match-mode-toggle" class="mode-toggle" style=" padding: 8px; background: linear-gradient(135deg, #444, #666); color: white; border: none; border-radius: 6px; cursor: pointer; font-size: 10px; font-weight: bold; ">🏆 Match Mode</button> <button id="clean-canvas-btn" style=" padding: 8px; background: linear-gradient(135deg, #e17055, #d63031); color: white; border: none; border-radius: 6px; cursor: pointer; font-size: 10px; font-weight: bold; ">🧹 Clean Canvas</button> </div> </div> <!-- PHYSICS SELECTION --> <div style="margin-bottom: 15px;"> <label style="display: block; margin-bottom: 5px; font-size: 12px; color: #FF8C00;"> 🔬 Physics Mode: </label> <select id="physics-mode" style=" width: 100%; padding: 8px; border: 1px solid #FF8C00; border-radius: 6px; background: #1a1a3a; color: white; font-size: 12px; "> <option value="normal">🏀 Normal</option> <option value="moon">🌙 Moon Gravity</option> <option value="underwater">🌊 Underwater</option> <option value="magnetic">🧲 Magnetic Court</option> </select> </div> <!-- CLEAR ALL --> <div style="margin-bottom: 15px;"> <button id="clear-all-btn" style=" width: 100%; padding: 10px; background: linear-gradient(135deg, #990000, #cc0000); color: white; border: none; border-radius: 8px; cursor: pointer; font-weight: bold; ">🗑️ Clear All Basketballs</button> </div> <!-- MATCH MODE SCOREBOARD --> <div id="match-scoreboard" style=" display: none; background: rgba(0,0,0,0.4); padding: 15px; border-radius: 8px; text-align: center; margin-bottom: 15px; border: 2px solid #ffd700; "> <h4 style="margin: 0 0 10px 0; color: #ffd700; font-size: 14px;">🏀 NBA SCORE</h4> <div style="display: flex; justify-content: space-between; font-size: 18px; font-weight: bold;"> <span>P1: <span id="score-p1" style="color: #ff6b6b;">0</span></span> <span style="color: #666;">vs</span> <span>P2: <span id="score-p2" style="color: #74b9ff;">0</span></span> </div> </div> <!-- NBA COURT SPECS --> <div style=" background: rgba(210,105,30,0.2); padding: 10px; border-radius: 6px; font-size: 10px; margin-bottom: 15px; border: 1px solid ${NBA_COURT_CONSTANTS.COURT_COLOR}; "> <div style="color: #FF8C00; font-weight: bold; margin-bottom: 8px; text-align: center;">🏀 NBA COURT SPECS</div> <div style="line-height: 1.4; color: #FFE6D1;"> ✅ Official court dimensions<br> 🏀 3-point lines & free throw areas<br> ⚪ Center circle & court lines<br> 🗼 Support poles with nets<br> 🏟️ Hardwood parquet floor </div> </div> <!-- STATS --> <div id="stats" style=" background: rgba(0,0,0,0.3); padding: 10px; border-radius: 6px; font-size: 10px; text-align: center; border: 1px solid rgba(255,140,0,0.3); "> <div>Basketballs: <span id="object-count">0</span> | Baskets: <span id="goals-count">0</span></div> <div>Collisions: <span id="collision-count">0</span> | Max Speed: <span id="max-speed">0</span></div> <div>Queue: <span id="queue-count">0</span> | Performance: <span id="performance">Optimal</span></div> </div> <!-- HELP TEXT --> <div style=" text-align: center; margin-top: 15px; font-size: 9px; color: rgba(255,255,255,0.6); border-top: 1px solid rgba(255,255,255,0.1); padding-top: 10px; "> Professional NBA court with physics<br> <span style="color: #FF8C00;">Possession system & official dimensions</span> </div> `; panel.appendChild(header); panel.appendChild(content); document.body.appendChild(panel); this.makePanelDraggable(); this.setupPanelButtons(); this.setupAdvancedEventListeners(); this.startAdvancedStatsMonitoring(); } setupAdvancedEventListeners() { // Court and physics controls document.getElementById('create-court-btn')?.addEventListener('click', () => this.createProfessionalNBACourt()); document.getElementById('toggle-physics')?.addEventListener('click', () => this.togglePhysics()); // Object creation document.getElementById('add-basketball-btn')?.addEventListener('click', () => this.addRandomBasketball()); // Actions document.getElementById('reset-all-btn')?.addEventListener('click', () => this.resetAllObjects()); document.getElementById('clear-all-btn')?.addEventListener('click', () => this.clearAllObjects()); // Advanced controls document.getElementById('match-mode-toggle')?.addEventListener('click', () => this.toggleMatchMode()); document.getElementById('clean-canvas-btn')?.addEventListener('click', () => this.cleanCanvas()); // Physics mode selection document.getElementById('physics-mode')?.addEventListener('change', (e) => { this.controls.alternatePhysics = e.target.value; this.showFeedback(`🔬 Physics Mode: ${e.target.options[e.target.selectedIndex].text}`, '#FF8C00'); }); // Canvas click for basketball creation if (this.canvasElement) { this.canvasElement.addEventListener('click', (e) => this.createBasketball(e.clientX - this.canvasElement.getBoundingClientRect().left, e.clientY - this.canvasElement.getBoundingClientRect().top)); } } /* ---------- NBA PIXEL TEXT DRAWING (CORREGIDO) ---------- */ NBA_PIXEL_LETTERS = { 'B': [[1,1,1,1],[1,0,0,1],[1,1,1,1],[1,0,0,1],[1,1,1,1]], 'A': [[0,1,1,0],[1,0,0,1],[1,1,1,1],[1,0,0,1],[1,0,0,1]], 'S': [[1,1,1,1],[1,0,0,0],[1,1,1,1],[0,0,0,1],[1,1,1,1]], 'K': [[1,0,0,1],[1,0,1,0],[1,1,0,0],[1,0,1,0],[1,0,0,1]], 'E': [[1,1,1,1],[1,0,0,0],[1,1,1,0],[1,0,0,0],[1,1,1,1]], 'T': [[1,1,1,1,1],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0]], 'L': [[1,0,0,0],[1,0,0,0],[1,0,0,0],[1,0,0,0],[1,1,1,1]], 'O': [[1,1,1,1],[1,0,0,1],[1,0,0,1],[1,0,0,1],[1,1,1,1]], 'P': [[1,1,1,1],[1,0,0,1],[1,1,1,1],[1,0,0,0],[1,0,0,0]] }; NUMBER_PATTERNS = { 0: [[1,1,1],[1,0,1],[1,0,1],[1,0,1],[1,1,1]], 1: [[0,1,0],[1,1,0],[0,1,0],[0,1,0],[1,1,1]], 2: [[1,1,1],[0,0,1],[1,1,1],[1,0,0],[1,1,1]], 3: [[1,1,1],[0,0,1],[1,1,1],[0,0,1],[1,1,1]], 4: [[1,0,1],[1,0,1],[1,1,1],[0,0,1],[0,0,1]], 5: [[1,1,1],[1,0,0],[1,1,1],[0,0,1],[1,1,1]] }; // FUNCIÓN PRINCIPAL PARA DIBUJAR "BASKETBALL" (CORREGIDA) async drawNBAMainText(text, coords) { if (this.fieldDrawing.isStopped) return; const letterSpacing = coords.text.pixelSize * 7; const textWidth = text.length * letterSpacing; let currentX = coords.text.x - (textWidth / 2); for (let i = 0; i < text.length; i++) { if (this.fieldDrawing.isStopped) break; const letter = text[i].toUpperCase(); if (letter === ' ') { currentX += letterSpacing; continue; } const pattern = this.NBA_PIXEL_LETTERS[letter]; if (!pattern) continue; for (let row = 0; row < pattern.length; row++) { for (let col = 0; col < pattern[row].length; col++) { if (pattern[row][col] === 1) { const pixelX = currentX + (col * coords.text.pixelSize); const pixelY = coords.text.y + (row * coords.text.pixelSize); const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; if (pixelX >= 0 && pixelX < canvasSize.width && pixelY >= 0 && pixelY < canvasSize.height) { await this.drawNBAPixel(pixelX, pixelY, NBA_COURT_CONSTANTS.TEXT_COLOR, coords.text.pixelSize); } } } } currentX += letterSpacing; await sleep(120); } } // FUNCIÓN PARA TEXTOS PEQUEÑOS (SCOREBOARDS) async drawNBASmallText(text, x, y, color, pixelSize) { let currentX = x; for (let i = 0; i < text.length; i++) { const letter = text[i]; const pattern = this.NBA_PIXEL_LETTERS[letter]; if (pattern) { for (let row = 0; row < pattern.length; row++) { for (let col = 0; col < pattern[row].length; col++) { if (pattern[row][col] === 1) { const pixelX = currentX + (col * pixelSize); const pixelY = y + (row * pixelSize); await this.drawNBAPixel(pixelX, pixelY, color, pixelSize); } } } } currentX += pixelSize * 4; } } // FUNCIÓN PARA NÚMEROS async drawPixelNumber(number, x, y, color, pixelSize) { const pattern = this.NUMBER_PATTERNS[number]; if (!pattern) return; for (let row = 0; row < pattern.length; row++) { for (let col = 0; col < pattern[row].length; col++) { if (pattern[row][col] === 1) { const pixelX = x + (col * pixelSize); const pixelY = y + (row * pixelSize); await this.drawNBAPixel(pixelX, pixelY, color, pixelSize); } } } } async drawNBAPixel(x, y, color, size = 2) { if (this.fieldDrawing.isStopped) return; const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; x = clamp(x, 0, canvasSize.width - size); y = clamp(y, 0, canvasSize.height - size); enqueueDrawCommand(x, y, x + 1, y + 1, color, size); await sleep(20); } /* ---------- PROFESSIONAL NBA COURT CREATION (from first script) ---------- */ calculateProfessionalBasketballCoordinates() { const size = { width: drawariaCanvas.width, height: drawariaCanvas.height }; return { // Aros de baloncesto con dimensiones profesionales leftBasket: { x: Math.floor(size.width * 0.08), y: Math.floor(size.height * 0.25), rimWidth: Math.floor(size.width * 0.06), rimHeight: Math.floor(size.height * 0.04), backboardWidth: Math.floor(size.width * 0.1), backboardHeight: Math.floor(size.height * 0.12) }, rightBasket: { x: Math.floor(size.width * 0.92), y: Math.floor(size.height * 0.25), rimWidth: Math.floor(size.width * 0.06), rimHeight: Math.floor(size.height * 0.04), backboardWidth: Math.floor(size.width * 0.1), backboardHeight: Math.floor(size.height * 0.12) }, // Líneas de la cancha centerLine: { x: Math.floor(size.width * 0.5), y1: Math.floor(size.height * 0.05), y2: Math.floor(size.height * 0.95) }, // Círculo central centerCircle: { x: Math.floor(size.width * 0.5), y: Math.floor(size.height * 0.5), radius: Math.floor(size.width * 0.08) }, // Líneas de tres puntos threePointLine: { leftArc: { centerX: Math.floor(size.width * 0.08), centerY: Math.floor(size.height * 0.5), radius: Math.floor(size.width * 0.18) }, rightArc: { centerX: Math.floor(size.width * 0.92), centerY: Math.floor(size.height * 0.5), radius: Math.floor(size.width * 0.18) } }, // Área restringida (key/paint) leftKey: { x: Math.floor(size.width * 0.02), y: Math.floor(size.height * 0.35), width: Math.floor(size.width * 0.18), height: Math.floor(size.height * 0.3) }, rightKey: { x: Math.floor(size.width * 0.8), y: Math.floor(size.height * 0.35), width: Math.floor(size.width * 0.18), height: Math.floor(size.height * 0.3) }, // Texto centrado text: { x: Math.floor(size.width * 0.5), y: Math.floor(size.height * 0.08), pixelSize: Math.max(3, Math.floor(size.width * 0.006)) // Aumenté el tamaño mínimo } }; } async createProfessionalNBACourt() { if (this.fieldDrawing.isDrawing) { this.showFeedback('⚠️ NBA Court creation already in progress!', '#ed8936'); return; } if (!drawariaSocket || !drawariaCanvas || !drawariaCtx) { this.showFeedback('❌ Canvas or WebSocket connection not detected!', '#f56565'); return; } this.fieldDrawing.isDrawing = true; this.fieldDrawing.isStopped = false; try { const coords = this.calculateProfessionalBasketballCoordinates(); const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; this.showFeedback(`🏀 Creating Professional NBA Court: ${canvasSize.width}x${canvasSize.height}`, NBA_COURT_CONSTANTS.COURT_COLOR); await sleep(800); // === 1. PISO DE PARQUET === this.showFeedback("🏀 PHASE 1: Hardwood parquet floor...", NBA_COURT_CONSTANTS.COURT_COLOR); await this.drawProfessionalBasketballFloor(); await sleep(300); if (this.fieldDrawing.isStopped) return; // === 2. LÍNEAS OFICIALES === this.showFeedback("⚪ PHASE 2: Official NBA court lines...", NBA_COURT_CONSTANTS.LINE_COLOR); await this.drawProfessionalCourtLines(coords); await sleep(300); if (this.fieldDrawing.isStopped) return; // === 3. AROS PROFESIONALES === this.showFeedback("🏀 PHASE 3: Installing left NBA rim...", NBA_COURT_CONSTANTS.RIM_COLOR); await this.drawProfessionalBasketballRim(coords.leftBasket, 'left'); this.showFeedback("🏀 PHASE 3: Installing right NBA rim...", NBA_COURT_CONSTANTS.RIM_COLOR); await this.drawProfessionalBasketballRim(coords.rightBasket, 'right'); await sleep(300); if (this.fieldDrawing.isStopped) return; // === 4. TEXTO "BASKETBALL" === this.showFeedback("🎮 PHASE 4: Drawing 'BASKETBALL' text...", NBA_COURT_CONSTANTS.TEXT_COLOR); await this.drawNBAMainText("BASKETBALL", coords); // === CANCHA COMPLETA === this.showFeedback("🏆 PROFESSIONAL NBA COURT COMPLETE! 🏀🎯", "#006400"); setTimeout(() => { const statusDiv = document.querySelector('.feedback-div'); if (statusDiv) { statusDiv.style.opacity = 0; setTimeout(() => statusDiv.remove(), 500); } }, 4000); // Si match mode está activo, configurar área de juego if (this.matchMode.active) { this.setupReducedPlayArea(); await this.drawNBAScoreboards(coords); } } catch (error) { console.error("Error creating NBA court:", error); this.showFeedback(`❌ Error: ${error.message}`, "#B22222"); } finally { this.fieldDrawing.isDrawing = false; } } // Piso de parquet profesional async drawProfessionalBasketballFloor() { if (this.fieldDrawing.isStopped) return; const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; // Base de madera await this.drawLineLocalAndServer(0, canvasSize.height - 5, canvasSize.width, canvasSize.height - 5, NBA_COURT_CONSTANTS.COURT_COLOR, 8, 40); // Líneas de madera horizontales para simular tablones for (let y = 25; y < canvasSize.height - 10; y += 30) { await this.drawLineLocalAndServer(0, y, canvasSize.width, y, '#8B4513', 1, 20); if (this.fieldDrawing.isStopped) break; } } // Líneas oficiales de cancha NBA async drawProfessionalCourtLines(coords) { if (this.fieldDrawing.isStopped) return; const lineThickness = Math.max(4, Math.floor(drawariaCanvas.width * NBA_COURT_CONSTANTS.LINE_THICKNESS_MULTIPLIER)); // Línea central await this.drawLineLocalAndServer( coords.centerLine.x, coords.centerLine.y1, coords.centerLine.x, coords.centerLine.y2, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness, 80 ); // Bordes de la cancha const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; await this.drawLineLocalAndServer(0, 0, canvasSize.width, 0, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness, 60); await this.drawLineLocalAndServer(canvasSize.width, 0, canvasSize.width, canvasSize.height, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness, 60); await this.drawLineLocalAndServer(canvasSize.width, canvasSize.height, 0, canvasSize.height, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness, 60); await this.drawLineLocalAndServer(0, canvasSize.height, 0, 0, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness, 60); // Círculo central await this.drawProfessionalCircle( coords.centerCircle.x, coords.centerCircle.y, coords.centerCircle.radius, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness ); // Áreas restringidas await this.drawProfessionalRectangleOutline(coords.leftKey, NBA_COURT_CONSTANTS.KEY_COLOR, lineThickness); await this.drawProfessionalRectangleOutline(coords.rightKey, NBA_COURT_CONSTANTS.KEY_COLOR, lineThickness); // Líneas de tres puntos await this.drawProfessionalArc(coords.threePointLine.leftArc, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness, Math.PI/4, 3*Math.PI/4); await this.drawProfessionalArc(coords.threePointLine.rightArc, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness, Math.PI/4, 3*Math.PI/4); // Líneas de tiro libre await this.drawProfessionalFreeThrowLines(coords, NBA_COURT_CONSTANTS.LINE_COLOR, lineThickness); } // Aros NBA con postes de soporte profesionales async drawProfessionalBasketballRim(basketCoords, side = 'left') { if (this.fieldDrawing.isStopped) return; // Tablero rectangular const boardX = basketCoords.x - basketCoords.backboardWidth/2; const boardY = basketCoords.y - basketCoords.backboardHeight/2; await this.drawProfessionalRectangleOutline({ x: boardX, y: boardY, width: basketCoords.backboardWidth, height: basketCoords.backboardHeight }, NBA_COURT_CONSTANTS.BACKBOARD_COLOR, 5); // Relleno del tablero (líneas horizontales) for (let y = boardY + 5; y < boardY + basketCoords.backboardHeight - 5; y += 3) { await this.drawLineLocalAndServer(boardX + 5, y, boardX + basketCoords.backboardWidth - 5, y, NBA_COURT_CONSTANTS.BACKBOARD_COLOR, 1, 20); if (this.fieldDrawing.isStopped) break; } // === POSTE DE SOPORTE PROFESIONAL === const poleWidth = Math.floor(basketCoords.backboardWidth * 0.15); const poleHeight = Math.floor(drawariaCanvas.height * 0.15); const poleX = basketCoords.x - poleWidth/2; const poleY = boardY + basketCoords.backboardHeight; this.showFeedback(`🏗️ Installing ${side} NBA support pole...`, NBA_COURT_CONSTANTS.POLE_COLOR); // Dibujar poste vertical await this.drawProfessionalRectangleOutline({ x: poleX, y: poleY, width: poleWidth, height: poleHeight }, NBA_COURT_CONSTANTS.POLE_COLOR, 4); // Rellenar el poste con líneas verticales para textura metálica for (let x = poleX + 2; x < poleX + poleWidth - 2; x += 3) { await this.drawLineLocalAndServer(x, poleY + 2, x, poleY + poleHeight - 2, '#808080', 1, 15); if (this.fieldDrawing.isStopped) break; } // Aro circular NBA const rimY = basketCoords.y + basketCoords.backboardHeight/3; await this.drawProfessionalCircle( basketCoords.x, rimY, basketCoords.rimWidth/2, NBA_COURT_CONSTANTS.RIM_COLOR, 6 ); // Red del aro (líneas colgantes) const netLines = 8; // Más líneas para red más realista for (let i = 0; i < netLines; i++) { const angle = (Math.PI * 2 * i) / netLines; const startX = basketCoords.x + Math.cos(angle) * (basketCoords.rimWidth/2); const startY = rimY; const endX = startX + Math.cos(angle) * 8; const endY = startY + 20; await this.drawLineLocalAndServer(startX, startY, endX, endY, NBA_COURT_CONSTANTS.NET_COLOR, 2, 35); if (this.fieldDrawing.isStopped) break; } } // === FUNCIONES AUXILIARES GEOMÉTRICAS PROFESIONALES === async drawProfessionalCircle(centerX, centerY, radius, color, thickness) { const steps = 24; for (let i = 0; i <= steps; i++) { if (this.fieldDrawing.isStopped) break; const angle1 = (Math.PI * 2 * i) / steps; const angle2 = (Math.PI * 2 * (i + 1)) / steps; const x1 = centerX + Math.cos(angle1) * radius; const y1 = centerY + Math.sin(angle1) * radius; const x2 = centerX + Math.cos(angle2) * radius; const y2 = centerY + Math.sin(angle2) * radius; await this.drawLineLocalAndServer(x1, y1, x2, y2, color, thickness, 30); } } async drawProfessionalArc(arcCoords, color, thickness, startAngle = 0, endAngle = Math.PI) { const steps = 16; for (let i = 0; i < steps; i++) { if (this.fieldDrawing.isStopped) break; const progress1 = i / steps; const progress2 = (i + 1) / steps; const angle1 = startAngle + (endAngle - startAngle) * progress1; const angle2 = startAngle + (endAngle - startAngle) * progress2; const x1 = arcCoords.centerX + Math.cos(angle1) * arcCoords.radius; const y1 = arcCoords.centerY + Math.sin(angle1) * arcCoords.radius; const x2 = arcCoords.centerX + Math.cos(angle2) * arcCoords.radius; const y2 = arcCoords.centerY + Math.sin(angle2) * arcCoords.radius; await this.drawLineLocalAndServer(x1, y1, x2, y2, color, thickness, 40); } } async drawProfessionalRectangleOutline(rectCoords, color, thickness) { await this.drawLineLocalAndServer(rectCoords.x, rectCoords.y, rectCoords.x + rectCoords.width, rectCoords.y, color, thickness, 50); await this.drawLineLocalAndServer(rectCoords.x + rectCoords.width, rectCoords.y, rectCoords.x + rectCoords.width, rectCoords.y + rectCoords.height, color, thickness, 50); await this.drawLineLocalAndServer(rectCoords.x + rectCoords.width, rectCoords.y + rectCoords.height, rectCoords.x, rectCoords.y + rectCoords.height, color, thickness, 50); await this.drawLineLocalAndServer(rectCoords.x, rectCoords.y + rectCoords.height, rectCoords.x, rectCoords.y, color, thickness, 50); } async drawProfessionalFreeThrowLines(coords, color, thickness) { // Línea de tiro libre izquierda const freeThrowX = coords.leftKey.x + coords.leftKey.width; await this.drawLineLocalAndServer( freeThrowX, coords.leftKey.y, freeThrowX, coords.leftKey.y + coords.leftKey.height, color, thickness, 60 ); // Línea de tiro libre derecha await this.drawLineLocalAndServer( coords.rightKey.x, coords.rightKey.y, coords.rightKey.x, coords.rightKey.y + coords.rightKey.height, color, thickness, 60 ); // Semicírculos de tiro libre await this.drawProfessionalArc({ centerX: freeThrowX, centerY: coords.leftKey.y + coords.leftKey.height/2, radius: coords.leftKey.height/2 }, color, thickness, -Math.PI/2, Math.PI/2); await this.drawProfessionalArc({ centerX: coords.rightKey.x, centerY: coords.rightKey.y + coords.rightKey.height/2, radius: coords.rightKey.height/2 }, color, thickness, Math.PI/2, 3*Math.PI/2); } /* ---------- BASKETBALL POSSESSION SYSTEM ---------- */ handleBasketballPossession() { const players = this.getPlayerPositions(); if (players.length === 0) return; this.physicsObjects.forEach(ball => { if (ball.type !== 'basketball') return; let closestPlayer = null; let closestDistance = Infinity; // Encontrar jugador más cercano players.forEach(player => { const dx = ball.x - player.x; const dy = ball.y - player.y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance < closestDistance) { closestDistance = distance; closestPlayer = player; } }); // Sistema de posesión if (closestPlayer && closestDistance < this.possessionSystem.possessionDistance) { const currentTime = performance.now(); // Si no tiene dueño o es un robo válido if (!ball.owner || (ball.owner.id !== closestPlayer.id && currentTime - ball.lastStealAttempt > PHYSICS_CONSTANTS.STEAL_COOLDOWN)) { // Cambio de posesión if (ball.owner && ball.owner.id !== closestPlayer.id) { ball.lastStealAttempt = currentTime; this.showFeedback(`🏀 ${closestPlayer.type === 'self' ? 'YOU' : 'OPPONENT'} STOLE THE BALL!`, '#FF4500'); } ball.owner = closestPlayer; ball.isBeingDribbled = true; } // Efecto de dribleo if (ball.owner && ball.owner.id === closestPlayer.id) { this.applyDribblePhysics(ball, closestPlayer); } } else { // Pelota libre ball.owner = null; ball.isBeingDribbled = false; } }); } // Física de dribleo applyDribblePhysics(ball, player) { const dx = player.x - ball.x; const dy = player.y - ball.y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Fuerza magnética suave hacia el jugador const magneticForce = PHYSICS_CONSTANTS.DRIBBLE_FORCE / (distance * 0.5); ball.vx += (dx / distance) * magneticForce * PHYSICS_CONSTANTS.TIMESTEP; ball.vy += (dy / distance) * magneticForce * PHYSICS_CONSTANTS.TIMESTEP; // Transferir velocidad del jugador if (player.vx || player.vy) { ball.vx += (player.vx || 0) * 0.3; ball.vy += (player.vy || 0) * 0.3; } // Dribleo automático cada 800ms if (performance.now() - ball.lastDribbleTime > 800) { ball.lastDribbleTime = performance.now(); ball.vy -= 100; // Pequeño rebote hacia arriba } } } /* ---------- NBA SCORING SYSTEM ---------- */ checkBasketballScoring() { if (!this.matchMode.active || !this.canvasElement) return; const coords = this.calculateProfessionalBasketballCoordinates(); const currentTime = performance.now(); this.physicsObjects.forEach(ball => { if (ball.type !== 'basketball') return; if (currentTime - ball.lastGoalTime < 2000) return; // Detección de canasta más precisa para aros NBA const basketDetection = PHYSICS_CONSTANTS.BALL_RADIUS + 15; // Canasta izquierda (P2 anota) - usando coordenadas del aro const leftRimY = coords.leftBasket.y + coords.leftBasket.backboardHeight/3; if (ball.x >= coords.leftBasket.x - basketDetection && ball.x <= coords.leftBasket.x + basketDetection && ball.y >= leftRimY - basketDetection && ball.y <= leftRimY + basketDetection) { ball.lastGoalTime = currentTime; this.scoreBasket('p2', ball); } // Canasta derecha (P1 anota) - usando coordenadas del aro const rightRimY = coords.rightBasket.y + coords.rightBasket.backboardHeight/3; if (ball.x >= coords.rightBasket.x - basketDetection && ball.x <= coords.rightBasket.x + basketDetection && ball.y >= rightRimY - basketDetection && ball.y <= rightRimY + basketDetection) { ball.lastGoalTime = currentTime; this.scoreBasket('p1', ball); } }); } // Anotar canasta con rebote hacia adentro async scoreBasket(player, basketball) { if (this.matchMode.goalCooldown) return; this.matchMode.goalCooldown = true; // Rebote hacia adentro de la canasta const bounceForce = 80; basketball.vx *= -0.2; basketball.vy = -bounceForce; this.matchMode.scores[player]++; this.gameStats.totalBaskets++; this.updateScoreboard(); await this.updateNBAScoreDisplay(); this.showFeedback(`🏀 NBA BASKET! ${player.toUpperCase()} SCORES!`, '#FFD700'); // NO eliminar la pelota, solo liberar posesión basketball.owner = null; basketball.isBeingDribbled = false; setTimeout(() => { this.matchMode.goalCooldown = false; }, 1500); if (this.matchMode.scores[player] >= MATCH_CONSTANTS.MAX_BASKETS) { await this.endMatch(player); } } /* ---------- MATCH MODE WITH NBA COURT ---------- */ toggleMatchMode() { const button = document.getElementById('match-mode-toggle'); const scoreboard = document.getElementById('match-scoreboard'); this.matchMode.active = !this.matchMode.active; if (this.matchMode.active) { button.style.background = 'linear-gradient(135deg, #ffd700, #ffb347)'; scoreboard.style.display = 'block'; this.setupMatchMode(); this.showFeedback('🏆 NBA MATCH MODE ACTIVATED!', '#ffd700'); } else { button.style.background = 'linear-gradient(135deg, #444, #666)'; scoreboard.style.display = 'none'; this.resetMatch(); this.showFeedback('🏆 Match Mode Deactivated', '#666'); } } async setupMatchMode() { await this.createProfessionalNBACourt(); this.matchMode.scores = { p1: 0, p2: 0 }; this.updateScoreboard(); this.setupReducedPlayArea(); setTimeout(() => { this.addRandomBasketball(true); }, 500); } async drawNBAScoreboards(coords) { if (!this.canvasElement) return; // P1 scoreboard (cerca del aro derecho) const p1X = coords.rightBasket.x; const p1Y = coords.rightBasket.y - 60; // P2 scoreboard (cerca del aro izquierdo) const p2X = coords.leftBasket.x; const p2Y = coords.leftBasket.y - 60; await this.drawNBASmallText("P1", p1X - 20, p1Y - 30, NBA_COURT_CONSTANTS.TEXT_COLOR, 3); await this.drawNBASmallText("P2", p2X - 20, p2Y - 30, NBA_COURT_CONSTANTS.TEXT_COLOR, 3); this.matchMode.lastScorePositions = { p1: { x: p1X, y: p1Y }, p2: { x: p2X, y: p2Y } }; await this.updateNBAScoreDisplay(); } async updateNBAScoreDisplay() { if (!this.matchMode.lastScorePositions.p1) return; const { p1, p2 } = this.matchMode.lastScorePositions; const pixelSize = 4; await this.clearScoreArea(p1.x, p1.y, pixelSize); await this.clearScoreArea(p2.x, p2.y, pixelSize); await this.drawPixelNumber(this.matchMode.scores.p1, p1.x, p1.y, NBA_COURT_CONSTANTS.TEXT_COLOR, pixelSize); await this.drawPixelNumber(this.matchMode.scores.p2, p2.x, p2.y, NBA_COURT_CONSTANTS.TEXT_COLOR, pixelSize); } /* ---------- PHYSICS ENGINE ---------- */ togglePhysics() { const toggleBtn = document.getElementById('toggle-physics'); if (!this.isActive) { this.startPhysics(); if (toggleBtn) { toggleBtn.textContent = '🛑 Stop Basketball Engine'; toggleBtn.style.background = 'linear-gradient(135deg, #f56565, #e53e3e)'; } } else { this.stopPhysics(); if (toggleBtn) { toggleBtn.textContent = '🚀 Launch Basketball Engine'; toggleBtn.style.background = 'linear-gradient(135deg, #FF8C00, #FF6347)'; } } } startPhysics() { if (this.isActive) return; this.isActive = true; this.startGameLoop(); this.showFeedback('🚀 NBA Basketball Engine Started!', '#FF8C00'); } stopPhysics() { this.isActive = false; this.showFeedback('🛑 Basketball Engine Stopped', '#f56565'); } startGameLoop() { if (!this.isActive) return; const currentTime = performance.now(); if (currentTime - this.lastRenderTime >= this.renderInterval) { this.updateAdvancedPhysics(); this.renderOptimized(); this.lastRenderTime = currentTime; } requestAnimationFrame(() => this.startGameLoop()); } updateAdvancedPhysics() { const dt = PHYSICS_CONSTANTS.TIMESTEP; // Apply physics mode modifications let gravityMultiplier = 1; let airResistanceMultiplier = 1; switch(this.controls.alternatePhysics) { case 'moon': gravityMultiplier = 0.16; break; case 'underwater': airResistanceMultiplier = 15; gravityMultiplier = 0.3; break; case 'magnetic': break; } // Update all basketballs this.physicsObjects.forEach(obj => { // Apply air resistance obj.vx *= (1 - PHYSICS_CONSTANTS.AIR_RESISTANCE * airResistanceMultiplier * dt); obj.vy *= (1 - PHYSICS_CONSTANTS.AIR_RESISTANCE * airResistanceMultiplier * dt); // Apply gravity obj.vy += PHYSICS_CONSTANTS.GRAVITY * gravityMultiplier * dt; // Magnetic field effects if (this.controls.alternatePhysics === 'magnetic') { this.physicsObjects.forEach(otherObj => { if (otherObj.id !== obj.id) { const dx = otherObj.x - obj.x; const dy = otherObj.y - obj.y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0 && distance < 200) { const magneticForce = 50 / (distance * distance); const forceX = (dx / distance) * magneticForce; const forceY = (dy / distance) * magneticForce; obj.vx += forceX * dt; obj.vy += forceY * dt; } } }); } // Update position obj.x += obj.vx * dt; obj.y += obj.vy * dt; // Boundary collisions this.handleBoundaryCollisions(obj); // Track maximum velocity const speed = Math.sqrt(obj.vx * obj.vx + obj.vy * obj.vy); if (speed > this.gameStats.maxVelocityReached) { this.gameStats.maxVelocityReached = speed; } // Limit maximum velocity if (speed > PHYSICS_CONSTANTS.MAX_VELOCITY) { obj.vx = (obj.vx / speed) * PHYSICS_CONSTANTS.MAX_VELOCITY; obj.vy = (obj.vy / speed) * PHYSICS_CONSTANTS.MAX_VELOCITY; } }); // Handle collisions this.handleObjectCollisions(); this.handleBallPlayerCollisions(); // Handle basketball possession system this.handleBasketballPossession(); // Check for basketball scoring if (this.matchMode.active) { this.checkBasketballScoring(); } } /* ---------- OBJECT CREATION ---------- */ addRandomBasketball(spawnAtCenterForScore = false) { if (!this.canvasElement) return; let x, y; if (spawnAtCenterForScore) { x = this.canvasElement.width / 2; y = this.canvasElement.height / 2; } else { const padding = 100; x = Math.random() * (this.canvasElement.width - 2 * padding) + padding; y = Math.random() * (this.canvasElement.height * 0.4 - 2 * padding) + padding; } this.createBasketball(x, y); } createBasketball(x, y) { const id = `basketball_${this.objectIdCounter++}`; const ball = { id: id, type: 'basketball', x: x, y: y, vx: 0, vy: 0, radius: PHYSICS_CONSTANTS.BALL_RADIUS, color: PHYSICS_CONSTANTS.BALL_COLOR, mass: PHYSICS_CONSTANTS.BALL_MASS, restitution: PHYSICS_CONSTANTS.RESTITUTION_BALL, friction: PHYSICS_CONSTANTS.FRICTION_COURT, lastRenderX: -9999, lastRenderY: -9999, creationTime: performance.now(), lastCollisionTime: 0, lastGoalTime: 0, // Propiedades de baloncesto owner: null, lastDribbleTime: 0, isBeingDribbled: false, lastStealAttempt: 0 }; this.physicsObjects.set(id, ball); this.gameStats.objectsCreated++; return ball; } /* ---------- COLLISION HANDLING ---------- */ handleBoundaryCollisions(obj) { if (!this.canvasElement) return; let objHalfSize = obj.radius; let boundaries; if (this.matchMode.active && this.matchMode.playArea) { boundaries = { left: this.matchMode.playArea.left + objHalfSize, right: this.matchMode.playArea.right - objHalfSize, top: this.matchMode.playArea.top + objHalfSize, bottom: this.matchMode.playArea.bottom - objHalfSize }; } else { boundaries = { left: objHalfSize, right: this.canvasElement.width - objHalfSize, top: objHalfSize, bottom: this.canvasElement.height - objHalfSize }; } if (obj.x < boundaries.left) { obj.x = boundaries.left; obj.vx = -obj.vx * PHYSICS_CONSTANTS.RESTITUTION_WALL; } else if (obj.x > boundaries.right) { obj.x = boundaries.right; obj.vx = -obj.vx * PHYSICS_CONSTANTS.RESTITUTION_WALL; } if (obj.y < boundaries.top) { obj.y = boundaries.top; obj.vy = -obj.vy * PHYSICS_CONSTANTS.RESTITUTION_WALL; } else if (obj.y > boundaries.bottom) { obj.y = boundaries.bottom; obj.vy = -obj.vy * PHYSICS_CONSTANTS.RESTITUTION_WALL; obj.vx *= obj.friction; } } handleObjectCollisions() { const objectsArray = Array.from(this.physicsObjects.values()); for (let i = 0; i < objectsArray.length; i++) { const objA = objectsArray[i]; for (let j = i + 1; j < objectsArray.length; j++) { const objB = objectsArray[j]; if (objA.type === 'basketball' && objB.type === 'basketball') { if (this.handleBasketballCollision(objA, objB)) { this.gameStats.totalCollisions++; objA.lastCollisionTime = performance.now(); objB.lastCollisionTime = performance.now(); } } } } } handleBasketballCollision(ball1, ball2) { const dx = ball2.x - ball1.x; const dy = ball2.y - ball1.y; const distance = Math.sqrt(dx * dx + dy * dy); const minDistance = ball1.radius + ball2.radius; if (distance < minDistance && distance !== 0) { const normalX = dx / distance; const normalY = dy / distance; const overlap = minDistance - distance; ball1.x -= normalX * overlap * 0.5; ball1.y -= normalY * overlap * 0.5; ball2.x += normalX * overlap * 0.5; ball2.y += normalY * overlap * 0.5; const rvX = ball2.vx - ball1.vx; const rvY = ball2.vy - ball1.vy; const velAlongNormal = rvX * normalX + rvY * normalY; if (velAlongNormal > 0) return false; const e = (ball1.restitution + ball2.restitution) * 0.5; let j = -(1 + e) * velAlongNormal; j /= (1 / ball1.mass) + (1 / ball2.mass); const impulseX = j * normalX; const impulseY = j * normalY; ball1.vx -= impulseX / ball1.mass; ball1.vy -= impulseY / ball1.mass; ball2.vx += impulseX / ball2.mass; ball2.vy += impulseY / ball2.mass; return true; } return false; } /* ---------- PLAYER COLLISION SYSTEM ---------- */ getPlayerPositions() { const currentTime = performance.now(); const players = []; if (!drawariaCanvas) return players; const canvasRect = drawariaCanvas.getBoundingClientRect(); const deltaTime = currentTime - this.playerTracker.lastUpdateTime; const selfPlayer = document.querySelector('div.spawnedavatar.spawnedavatar-self'); if (selfPlayer) { const rect = selfPlayer.getBoundingClientRect(); const currentPos = { type: 'self', id: selfPlayer.dataset.playerid || 'self', x: rect.left - canvasRect.left + rect.width / 2, y: rect.top - canvasRect.top + rect.height / 2, width: rect.width, height: rect.height, radius: Math.max(rect.width, rect.height) / 2, vx: 0, vy: 0 }; const prevPlayer = this.playerTracker.players.get('self'); if (prevPlayer && deltaTime > 0) { currentPos.vx = (currentPos.x - prevPlayer.x) / (deltaTime / 1000); currentPos.vy = (currentPos.y - prevPlayer.y) / (deltaTime / 1000); } players.push(currentPos); this.playerTracker.players.set('self', currentPos); } const otherPlayers = document.querySelectorAll('div.spawnedavatar.spawnedavatar-otherplayer'); otherPlayers.forEach((player, index) => { const rect = player.getBoundingClientRect(); const playerId = player.dataset.playerid || `other_${index}`; const currentPos = { type: 'other', id: playerId, x: rect.left - canvasRect.left + rect.width / 2, y: rect.top - canvasRect.top + rect.height / 2, width: rect.width, height: rect.height, radius: Math.max(rect.width, rect.height) / 2, vx: 0, vy: 0 }; const prevPlayer = this.playerTracker.players.get(playerId); if (prevPlayer && deltaTime > 0) { currentPos.vx = (currentPos.x - prevPlayer.x) / (deltaTime / 1000); currentPos.vy = (currentPos.y - prevPlayer.y) / (deltaTime / 1000); } players.push(currentPos); this.playerTracker.players.set(playerId, currentPos); }); this.playerTracker.lastUpdateTime = currentTime; return players.filter(p => p.x >= -this.playerTracker.detectionRadius && p.x <= drawariaCanvas.width + this.playerTracker.detectionRadius && p.y >= -this.playerTracker.detectionRadius && p.y <= drawariaCanvas.height + this.playerTracker.detectionRadius ); } handleBallPlayerCollisions() { const players = this.getPlayerPositions(); if (players.length === 0) return; this.physicsObjects.forEach(ball => { if (ball.type !== 'basketball') return; players.forEach(player => { const dx = ball.x - player.x; const dy = ball.y - player.y; const distance = Math.sqrt(dx * dx + dy * dy); const detectionDistance = this.playerTracker.detectionRadius; if (distance < detectionDistance && distance > 0) { const intensity = Math.max(0, (detectionDistance - distance) / detectionDistance); if (distance < ball.radius + player.radius) { this.resolveBasketballPlayerCollision(ball, player, dx, dy, distance, 'collision'); } else if (intensity > 0.3) { this.resolveBasketballPlayerCollision(ball, player, dx, dy, distance, 'push', intensity); } } }); }); } resolveBasketballPlayerCollision(ball, player, dx, dy, distance, interactionType = 'collision', intensity = 1.0) { const normalX = dx / distance; const normalY = dy / distance; if (interactionType === 'collision') { const overlap = (ball.radius + player.radius) - distance; ball.x += normalX * overlap * 1.1; ball.y += normalY * overlap * 1.1; const relativeVelX = ball.vx - (player.vx || 0); const relativeVelY = ball.vy - (player.vy || 0); const velAlongNormal = relativeVelX * normalX + relativeVelY * normalY; if (velAlongNormal > 0) return; const restitution = PHYSICS_CONSTANTS.PLAYER_RESTITUTION; const impulse = -(1 + restitution) * velAlongNormal; ball.vx += impulse * normalX; ball.vy += impulse * normalY; if (player.vx || player.vy) { const transferFactor = 0.7; ball.vx += (player.vx || 0) * transferFactor; ball.vy += (player.vy || 0) * transferFactor; } const additionalForce = PHYSICS_CONSTANTS.PLAYER_INTERACTION_FORCE * 1.5; ball.vx += normalX * additionalForce * PHYSICS_CONSTANTS.TIMESTEP; ball.vy += normalY * additionalForce * PHYSICS_CONSTANTS.TIMESTEP; } else if (interactionType === 'push') { const pushForce = PHYSICS_CONSTANTS.PLAYER_INTERACTION_FORCE * PHYSICS_CONSTANTS.PLAYER_PUSH_MULTIPLIER * intensity * intensity; ball.vx += normalX * pushForce * PHYSICS_CONSTANTS.TIMESTEP; ball.vy += normalY * pushForce * PHYSICS_CONSTANTS.TIMESTEP; if (player.vx || player.vy) { const playerSpeed = Math.sqrt((player.vx || 0) ** 2 + (player.vy || 0) ** 2); if (playerSpeed > 50) { const moveTransfer = intensity * 0.4; ball.vx += (player.vx || 0) * moveTransfer; ball.vy += (player.vy || 0) * moveTransfer; } } } const maxSpeed = PHYSICS_CONSTANTS.MAX_VELOCITY * 1.2; const currentSpeed = Math.sqrt(ball.vx ** 2 + ball.vy ** 2); if (currentSpeed > maxSpeed) { ball.vx = (ball.vx / currentSpeed) * maxSpeed; ball.vy = (ball.vy / currentSpeed) * maxSpeed; } } /* ---------- RENDERING ---------- */ renderOptimized() { this.physicsObjects.forEach(obj => { if (obj.type !== 'basketball') return; const dx = Math.abs(obj.x - obj.lastRenderX); const dy = Math.abs(obj.y - obj.lastRenderY); const needsServerRedraw = dx > MOVEMENT_THRESHOLD || dy > MOVEMENT_THRESHOLD; if (needsServerRedraw) { // Erase old position if (obj.lastRenderX !== -9999 || obj.lastRenderY !== -9999) { this.drawBasketball(obj.lastRenderX, obj.lastRenderY, obj.radius, '#FFFFFF'); } // Draw at new position this.drawBasketball(obj.x, obj.y, obj.radius, obj.color); obj.lastRenderX = obj.x; obj.lastRenderY = obj.y; } }); } drawBasketball(x, y, radius, color) { const effectiveThickness = radius * 2.5; enqueueDrawCommand(x, y, x + 0.1, y + 0.1, color, effectiveThickness); } /* ---------- UTILITY FUNCTIONS ---------- */ clearAllObjects(showFeedback = true) { this.physicsObjects.clear(); positionCache.clear(); if (drawariaCtx && drawariaCanvas) { drawariaCtx.clearRect(0, 0, drawariaCanvas.width, drawariaCanvas.height); } if (showFeedback) { this.showFeedback('🗑️ ALL BASKETBALLS CLEARED!', '#cc0000'); } } resetAllObjects() { if (this.canvasElement) { this.physicsObjects.forEach(obj => { obj.x = this.canvasElement.width / 2 + (Math.random() - 0.5) * 100; obj.y = this.canvasElement.height / 2 + (Math.random() - 0.5) * 100; obj.vx = 0; obj.vy = 0; obj.lastRenderX = -9999; obj.lastRenderY = -9999; obj.lastGoalTime = 0; obj.owner = null; obj.isBeingDribbled = false; }); this.showFeedback('🔄 All basketballs reset!', '#74b9ff'); } } setupReducedPlayArea() { if (!this.canvasElement) return; const reductionSides = this.canvasElement.width * MATCH_CONSTANTS.PLAY_AREA_REDUCTION.SIDES; const reductionTop = this.canvasElement.height * MATCH_CONSTANTS.PLAY_AREA_REDUCTION.TOP; this.matchMode.playArea = { left: reductionSides, right: this.canvasElement.width - reductionSides, top: reductionTop, bottom: this.canvasElement.height }; } updateScoreboard() { document.getElementById('score-p1').textContent = this.matchMode.scores.p1; document.getElementById('score-p2').textContent = this.matchMode.scores.p2; } async endMatch(winner) { this.showFeedback(`🏆 ${winner.toUpperCase()} WINS THE NBA MATCH!`, '#ffd700'); setTimeout(() => { this.resetMatch(); }, 3000); } resetMatch() { this.matchMode.scores = { p1: 0, p2: 0 }; this.updateScoreboard(); if (this.matchMode.active) { this.clearAllObjects(false); this.createProfessionalNBACourt().then(() => { this.addRandomBasketball(true); }); } } /* ---------- NBA PIXEL TEXT DRAWING ---------- */ NBA_PIXEL_LETTERS = { 'B': [[1,1,1,1],[1,0,0,1],[1,1,1,1],[1,0,0,1],[1,1,1,1]], 'A': [[0,1,1,0],[1,0,0,1],[1,1,1,1],[1,0,0,1],[1,0,0,1]], 'S': [[1,1,1,1],[1,0,0,0],[1,1,1,1],[0,0,0,1],[1,1,1,1]], 'K': [[1,0,0,1],[1,0,1,0],[1,1,0,0],[1,0,1,0],[1,0,0,1]], 'E': [[1,1,1,1],[1,0,0,0],[1,1,1,0],[1,0,0,0],[1,1,1,1]], 'T': [[1,1,1,1,1],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0]], 'L': [[1,0,0,0],[1,0,0,0],[1,0,0,0],[1,0,0,0],[1,1,1,1]], 'O': [[1,1,1,1],[1,0,0,1],[1,0,0,1],[1,0,0,1],[1,1,1,1]], 'P': [[1,1,1,1],[1,0,0,1],[1,1,1,1],[1,0,0,0],[1,0,0,0]], '1': [[0,1,0],[1,1,0],[0,1,0],[0,1,0],[1,1,1]], '2': [[1,1,1],[0,0,1],[1,1,1],[1,0,0],[1,1,1]] }; NUMBER_PATTERNS = { 0: [[1,1,1],[1,0,1],[1,0,1],[1,0,1],[1,1,1]], 1: [[0,1,0],[1,1,0],[0,1,0],[0,1,0],[1,1,1]], 2: [[1,1,1],[0,0,1],[1,1,1],[1,0,0],[1,1,1]], 3: [[1,1,1],[0,0,1],[1,1,1],[0,0,1],[1,1,1]], 4: [[1,0,1],[1,0,1],[1,1,1],[0,0,1],[0,0,1]], 5: [[1,1,1],[1,0,0],[1,1,1],[0,0,1],[1,1,1]] }; async drawNBAPixelText(text, coords) { if (this.fieldDrawing.isStopped) return; const letterSpacing = coords.text.pixelSize * 7; const textWidth = text.length * letterSpacing; let currentX = coords.text.x - (textWidth / 2); for (let i = 0; i < text.length; i++) { if (this.fieldDrawing.isStopped) break; const letter = text[i].toUpperCase(); if (letter === ' ') { currentX += letterSpacing; continue; } const pattern = this.NBA_PIXEL_LETTERS[letter]; if (!pattern) continue; for (let row = 0; row < pattern.length; row++) { for (let col = 0; col < pattern[row].length; col++) { if (pattern[row][col] === 1) { const pixelX = currentX + (col * coords.text.pixelSize); const pixelY = coords.text.y + (row * coords.text.pixelSize); const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; if (pixelX >= 0 && pixelX < canvasSize.width && pixelY >= 0 && pixelY < canvasSize.height) { await this.drawNBAPixel(pixelX, pixelY, NBA_COURT_CONSTANTS.TEXT_COLOR, coords.text.pixelSize); } } } } currentX += letterSpacing; await sleep(120); } } async drawNBAPixelText(text, x, y, color, pixelSize) { let currentX = x; for (let i = 0; i < text.length; i++) { const letter = text[i]; const pattern = this.NBA_PIXEL_LETTERS[letter]; if (pattern) { for (let row = 0; row < pattern.length; row++) { for (let col = 0; col < pattern[row].length; col++) { if (pattern[row][col] === 1) { const pixelX = currentX + (col * pixelSize); const pixelY = y + (row * pixelSize); await this.drawNBAPixel(pixelX, pixelY, color, pixelSize); } } } } currentX += pixelSize * 4; } } async drawPixelNumber(number, x, y, color, pixelSize) { const pattern = this.NUMBER_PATTERNS[number]; if (!pattern) return; for (let row = 0; row < pattern.length; row++) { for (let col = 0; col < pattern[row].length; col++) { if (pattern[row][col] === 1) { const pixelX = x + (col * pixelSize); const pixelY = y + (row * pixelSize); await this.drawNBAPixel(pixelX, pixelY, color, pixelSize); } } } } async drawNBAPixel(x, y, color, size = 2) { if (this.fieldDrawing.isStopped) return; const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; x = clamp(x, 0, canvasSize.width - size); y = clamp(y, 0, canvasSize.height - size); enqueueDrawCommand(x, y, x + 1, y + 1, color, size); await sleep(20); } async clearScoreArea(x, y, size) { const clearWidth = size * 5 + 10; const clearHeight = size * 7 + 10; const startX = x - 5; const startY = y - 5; await sleep(10); } /* ---------- DRAWING FUNCTIONS ---------- */ async drawLineLocalAndServer(startX, startY, endX, endY, color, thickness, delay = 60) { if (this.fieldDrawing.isStopped) { this.fieldDrawing.isDrawing = false; return; } const canvasSize = { width: drawariaCanvas.width, height: drawariaCanvas.height }; startX = clamp(startX, -100, canvasSize.width + 100); startY = clamp(startY, 0, canvasSize.height); endX = clamp(endX, -100, canvasSize.width + 100); endY = clamp(endY, 0, canvasSize.height); enqueueDrawCommand(startX, startY, endX, endY, color, thickness); await sleep(delay); } // Clean Canvas functionality async cleanCanvas() { if (!drawariaCanvas) return; this.showFeedback('🧹 Cleaning NBA Court...', '#e17055'); const canvasWidth = drawariaCanvas.width; const canvasHeight = drawariaCanvas.height; for (let y = 0; y < canvasHeight; y += 100) { for (let x = 0; x < canvasWidth; x += 100) { const width = Math.min(100, canvasWidth - x); const height = Math.min(100, canvasHeight - y); enqueueDrawCommand(x, y, x + width, y + height, '#FFFFFF', Math.max(width, height)); await sleep(5); } } if (drawariaCtx) { drawariaCtx.clearRect(0, 0, canvasWidth, canvasHeight); } this.showFeedback('🧹 NBA Court Cleaned!', '#00d084'); } /* ---------- PANEL FUNCTIONALITY ---------- */ makePanelDraggable() { const panel = document.getElementById('advanced-physics-panel'); const header = document.getElementById('panel-header'); let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0; if (header) { header.onmousedown = dragMouseDown; } else { panel.onmousedown = dragMouseDown; } function dragMouseDown(e) { e = e || window.event; e.preventDefault(); pos3 = e.clientX; pos4 = e.clientY; document.onmouseup = closeDragElement; document.onmousemove = elementDrag; panel.classList.add('panel-dragging'); } function elementDrag(e) { e = e || window.event; e.preventDefault(); pos1 = pos3 - e.clientX; pos2 = pos4 - e.clientY; pos3 = e.clientX; pos4 = e.clientY; const newTop = panel.offsetTop - pos2; const newLeft = panel.offsetLeft - pos1; const maxLeft = window.innerWidth - panel.offsetWidth; const maxTop = window.innerHeight - panel.offsetHeight; panel.style.top = Math.min(Math.max(0, newTop), maxTop) + "px"; panel.style.left = Math.min(Math.max(0, newLeft), maxLeft) + "px"; panel.style.right = 'auto'; } function closeDragElement() { document.onmouseup = null; document.onmousemove = null; panel.classList.remove('panel-dragging'); } } setupPanelButtons() { const minimizeBtn = document.getElementById('minimize-btn'); const closeBtn = document.getElementById('close-btn'); const content = document.getElementById('panel-content'); const panel = document.getElementById('advanced-physics-panel'); let isMinimized = false; // BOTÓN MINIMIZAR minimizeBtn?.addEventListener('click', (e) => { e.stopPropagation(); if (!panel) return; if (!isMinimized) { content.style.display = 'none'; panel.style.height = 'auto'; minimizeBtn.innerHTML = '+'; isMinimized = true; this.showFeedback('📱 NBA Panel Minimized', '#FF8C00'); } else { content.style.display = 'block'; panel.style.height = 'auto'; minimizeBtn.innerHTML = '−'; isMinimized = false; this.showFeedback('📱 NBA Panel Restored', '#FF8C00'); } }); // BOTÓN CERRAR closeBtn?.addEventListener('click', (e) => { e.stopPropagation(); if (!panel) return; if (confirm('¿Estás seguro de que quieres cerrar el panel de baloncesto NBA?')) { if (this.isActive) { this.stopPhysics(); } panel.remove(); this.showFeedback('❌ NBA Basketball Panel Closed', '#ff4757'); console.log('🔴 NBA Basketball Panel closed by user'); } }); // Efectos hover [minimizeBtn, closeBtn].forEach(btn => { if (!btn) return; btn.addEventListener('mouseenter', () => btn.style.opacity = '0.8'); btn.addEventListener('mouseleave', () => btn.style.opacity = '1'); }); } startAdvancedStatsMonitoring() { setInterval(() => { document.getElementById('object-count').textContent = this.physicsObjects.size; document.getElementById('goals-count').textContent = this.gameStats.totalBaskets; document.getElementById('collision-count').textContent = this.gameStats.totalCollisions; document.getElementById('max-speed').textContent = Math.round(this.gameStats.maxVelocityReached); document.getElementById('queue-count').textContent = commandQueue.length; const queueSize = commandQueue.length; const performanceElement = document.getElementById('performance'); if (queueSize < 30) { performanceElement.textContent = 'Optimal'; performanceElement.style.color = '#48bb78'; } else if (queueSize < 150) { performanceElement.textContent = 'Good'; performanceElement.style.color = '#ed8936'; } else { performanceElement.textContent = 'Overloaded'; performanceElement.style.color = '#f56565'; } }, 1000); } showFeedback(message, color) { // Remove existing feedback const existingFeedback = document.querySelector('.feedback-div'); if (existingFeedback) existingFeedback.remove(); const feedback = document.createElement('div'); feedback.className = 'feedback-div'; feedback.style.cssText = ` position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: ${color}; color: white; padding: 15px 25px; border-radius: 10px; font-weight: bold; z-index: 2147483648; font-size: 16px; box-shadow: 0 4px 20px rgba(0,0,0,0.3); opacity: 0; transition: opacity 0.3s ease-in-out; text-align: center; min-width: 300px; border: 2px solid rgba(255,255,255,0.3); `; feedback.innerHTML = message; document.body.appendChild(feedback); setTimeout(() => feedback.style.opacity = '1', 10); setTimeout(() => feedback.style.opacity = '0', 2500); setTimeout(() => feedback.remove(), 2800); } } /* ---------- GLOBAL INITIALIZATION ---------- */ let basketballEngine = null; const initNBABasketballEngine = () => { if (!basketballEngine) { console.log('🏀 Initializing Advanced NBA Basketball Physics Engine v6.1...'); basketballEngine = new AdvancedDrawariaBasketball(); setTimeout(() => { const confirmMsg = document.createElement('div'); confirmMsg.style.cssText = ` position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: linear-gradient(45deg, #FF8C00, #FF6347); color: white; padding: 25px 35px; border-radius: 20px; font-size: 18px; font-weight: bold; z-index: 2147483648; text-align: center; box-shadow: 0 0 40px rgba(255,140,0,0.6); opacity: 0; transition: opacity 0.3s ease-in-out; border: 3px solid #FFD700; `; confirmMsg.innerHTML = ` 🏀 NBA BASKETBALL ENGINE v6.1 LOADED! 🏀<br> <div style="font-size: 14px; margin-top: 10px; color: #FFE6D1;"> ✅ Professional NBA Court<br> 🏀 Advanced Physics System<br> 🎯 Match Mode & Possession<br> 🏗️ Support Poles & Official Lines<br> 🏆 Complete Scoring System </div> `; document.body.appendChild(confirmMsg); setTimeout(() => confirmMsg.style.opacity = '1', 10); setTimeout(() => confirmMsg.style.opacity = '0', 4000); setTimeout(() => confirmMsg.remove(), 4300); }, 1000); } }; // Enhanced CSS animations for NBA basketball const nbaBasketballStyle = document.createElement('style'); nbaBasketballStyle.textContent = ` @keyframes nba-bounce-effect { 0% { transform: scale(0) rotate(0deg); opacity: 1; } 50% { transform: scale(1.2) rotate(180deg); opacity: 0.8; } 100% { transform: scale(0) rotate(360deg); opacity: 0; } } @keyframes nba-pulse-effect { 0% { transform: scale(0.5); opacity: 0.8; } 50% { transform: scale(1.3); opacity: 0.6; } 100% { transform: scale(0); opacity: 0; } } @keyframes nba-dribble { 0%, 100% { transform: translateY(0); } 50% { transform: translateY(-10px); } } .toggle-btn[data-active="true"] { box-shadow: 0 0 15px rgba(255, 140, 0, 0.6) !important; } .mode-toggle[data-active="true"] { box-shadow: 0 0 15px rgba(255, 215, 0, 0.8) !important; } #advanced-physics-panel { transition: none !important; } #panel-header:hover { background: linear-gradient(45deg, #FF6347, #FF4500) !important; } #minimize-btn:hover { background: rgba(255,255,255,0.4) !important; } #close-btn:hover { background: rgba(255,0,0,0.8) !important; } .panel-dragging { user-select: none !important; pointer-events: none !important; opacity: 0.9; } /* NBA court styling */ .nba-basketball-court { background: linear-gradient(45deg, ${NBA_COURT_CONSTANTS.COURT_COLOR}, #CD853F); } .basketball-possession { animation: nba-dribble 0.8s infinite ease-in-out; } /* NBA match mode styling */ .nba-match-active { box-shadow: 0 0 20px rgba(255, 215, 0, 0.5); } /* NBA scoring animation */ .nba-score-animation { animation: nba-pulse-effect 2s ease-out; } /* Professional NBA panel styling */ .nba-professional-panel { background: linear-gradient(135deg, #0f0f23, #1a1a3a, #2a1810); border: 3px solid ${NBA_COURT_CONSTANTS.COURT_COLOR}; } `; document.head.appendChild(nbaBasketballStyle); // Initialize when DOM is ready if (document.readyState === 'loading') { document.addEventListener('DOMContentLoaded', initNBABasketballEngine); } else { initNBABasketballEngine(); } // Backup initialization setTimeout(initNBABasketballEngine, 2000); // Console welcome message console.log(` 🏀============================================🏀 🏆 NBA BASKETBALL PHYSICS ENGINE v6.1 🏆 🏀============================================🏀 ✅ Professional NBA Court Creation 🏀 Advanced Physics System 🎯 Match Mode with Scoring 🏗️ Support Poles & Official Lines 🏆 Complete Possession System Ready to play! Click the 🏀 button to start. 🏀============================================🏀 `); })();