您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
void bd fight
// ==UserScript== // @name 4-5x opps // @version 1.337 // @namespace oof // @description void bd fight // @license MIT // @author Jay // @match *://*.neopets.com/dome/arena.phtml* // @match *://*.neopets.com/dome/fight.phtml* // ==/UserScript== var abilityToUseFirst = 21; // First Turn, Lens Flare var FirstTurnWeapon1 = "Super Attack Pea"; var FirstTurnWeapon2 = "Obsidian Scorchstone"; var time = 2000; // Function to generate a random delay between min and max milliseconds function randomDelay(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } if (document.URL.indexOf("dome/arena.phtml") != -1) { $(document).ready(function(){ $("[id='start']").click(); try { setTimeout(function(){ ability(abilityToUseFirst); }, 2000); // Fixed delay } catch(e) {} setTimeout(function(){ equip(); }, 2500); // Fixed delay setTimeout(function(){ fight(); }, randomDelay(2900, 3500)); // Random delay }); } function ability(ability) { $("[id='p1am']").click(); $("[data-ability='" + ability + "']").click(); } function fight() { var slotw1 = document.getElementsByClassName("menu p1")[0].innerHTML; var slotw2 = document.getElementsByClassName("menu p1")[1].innerHTML; var slota = document.getElementsByClassName("menu p1")[2].innerHTML; if (slotw1.includes("background-image") || slotw2.includes("background-image")) { var fightButton = $("[id='fight']"); fightButton.click(); setTimeout(function() { // Retry if fight didn’t trigger if (document.URL.indexOf("fight.phtml") === -1) { // Check if still on arena.phtml fightButton.click(); } setTimeout(function(){ enemyHP(); }, randomDelay(2000, 3000)); // Random delay }, randomDelay(2000, 3000)); // Random delay } else { equip(); setTimeout(function(){ fight(); }, randomDelay(2000, 3000)); // Random delay } } function enemyHP() { var p1hp = document.getElementById("p1hp").outerHTML.toString(); if (p1hp.includes('id="p1hp">0</div>')) { alert("You were defeated :c"); } var p2hp = document.getElementById("p2hp").outerHTML.toString(); if (p2hp.includes('id="p2hp">0</div>')) { finish(); } } function equip() { document.getElementsByClassName("menu p1")[0].click(); try { document.querySelector('img[alt="' + FirstTurnWeapon1 + '"]').click(); } catch(e) { document.querySelector('img[title="' + FirstTurnWeapon1 + '"]').click(); } if (FirstTurnWeapon2 !== "") { document.getElementsByClassName("menu p1")[1].click(); try { document.querySelector('img[alt="' + FirstTurnWeapon2 + '"]').click(); } catch(e) { document.querySelector('img[title="' + FirstTurnWeapon2 + '"]').click(); } } } function finish() { setTimeout(function() { var playAgain = document.getElementById('bdplayagain'); if (playAgain) { playAgain.click(); setTimeout(function() { // Retry if still on fight.phtml (fight didn’t restart) if (document.URL.indexOf("arena.phtml") === -1) { playAgain.click(); } }, randomDelay(1700, 1300)); // Random delay for retry } else { // Retry once after an additional delay if "Play Again" not found initially setTimeout(function() { playAgain = document.getElementById('bdplayagain'); if (playAgain) { playAgain.click(); } }, randomDelay(1700, 1300)); // Random delay for retry } }, randomDelay(1700, 1300)); // Initial delay before starting the finish sequence }