Wormax.IO Zoom [WORKS ONLY ON THORIUM] [Stutter fix]

Stutter and respawn fix!

当前为 2025-07-13 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Wormax.IO Zoom [WORKS ONLY ON THORIUM] [Stutter fix]
// @namespace    http://tampermonkey.net/
// @version      3.3
// @description  Stutter and respawn fix! 
// @author       AdamStorme
// @match        *://*.wormax.io/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function () {
    const script = document.createElement('script');
    script.textContent = '(' + function () {
        let zoomTarget = 1.0;
        let zoomCurrent = 1.0;
        let currentController = null;
        let cameraPatched = false;

        function findCameraController() {
            const stack = [window];
            const visited = new WeakSet();

            while (stack.length) {
                const obj = stack.pop();
                if (!obj || typeof obj !== 'object' || visited.has(obj)) continue;
                visited.add(obj);

                for (const key in obj) {
                    try {
                        const val = obj[key];
                        if (
                            val &&
                            typeof val === 'object' &&
                            val.camera &&
                            typeof val.camera.zoom === 'number' &&
                            'updateZoom' in val &&
                            'follow' in val
                        ) {
                            return val;
                        }
                        if (val && typeof val === 'object') {
                            stack.push(val);
                        }
                    } catch {}
                }
            }
            return null;
        }

        function patchZoomProperty(camera) {
            try {
                Object.defineProperty(camera, 'zoom', {
                    get: () => zoomCurrent,
                    set: (v) => {
                        // Only allow our script to control the zoom
                        zoomTarget = Math.max(0.1, Math.min(5.0, v));
                    },
                    configurable: true
                });
                cameraPatched = true;
                console.log('[ZoomMod] camera.zoom patched');
            } catch (e) {
                console.warn('[ZoomMod] Failed to patch zoom property:', e);
            }
        }

        function smoothZoomLoop(camera) {
            const step = () => {
                const diff = zoomTarget - zoomCurrent;
                zoomCurrent += diff * 0.15;
                if (Math.abs(diff) < 0.0005) zoomCurrent = zoomTarget;

                camera.update?.();
                requestAnimationFrame(step);
            };
            requestAnimationFrame(step);
        }

        function setupInput() {
            window.addEventListener('wheel', (e) => {
                const step = e.altKey ? 0.1 : e.shiftKey ? 1.0 : 0.2;
                zoomTarget = Math.max(0.1, Math.min(5.0, zoomTarget + (e.deltaY > 0 ? step : -step)));
                e.preventDefault();
            }, { passive: false });

            document.addEventListener('keydown', (e) => {
                if (e.key.toLowerCase() === 'r') {
                    zoomTarget = 1.0;
                    console.log('[ZoomMod] Zoom reset');
                }
            });
        }

        function observeCameraChanges() {
            setInterval(() => {
                const controller = findCameraController();
                if (
                    controller &&
                    controller.camera &&
                    typeof controller.camera.zoom === 'number' &&
                    controller !== currentController
                ) {
                    currentController = controller;
                    controller.updateZoom = false;
                    cameraPatched = false;

                    try {
                        patchZoomProperty(controller.camera);
                        smoothZoomLoop(controller.camera);
                        console.log('[ZoomMod] Camera re-hooked after respawn');
                    } catch (e) {
                        console.warn('[ZoomMod] Re-hooking failed:', e);
                    }
                }
            }, 500); // check for changes twice a second
        }

        setupInput();
        observeCameraChanges();
    } + ')();';

    document.body.appendChild(script);
})();