您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
we do a little trolling
// ==UserScript== // @name MineFunreg // @description we do a little trolling // @version 3.0.3 // @author crackbob // @homepage https://github.com/crackbob/Minebuns // @supportURL https://github.com/crackbob/Minebuns // @match *://minefun.io/* // @grant none // @namespace http://tampermonkey.net/ // ==/UserScript== (() => { "use strict"; var __webpack_modules__ = { 679: (e, t, n) => { n.d(t, { A: () => r }); var o = n(601), s = n.n(o), i = n(314), a = n.n(i)()(s()); a.push([e.id, "@font-face {\n font-family: \"Product Sans\";\n src: url(https://fonts.gstatic.com/s/productsans/v19/pxiDypQkot1TnFhsFMOfGShVF9eO.woff2);\n}\n\n:root {\n --Minebuns-accent-color: linear-gradient(90deg, rgb(64, 190, 255) 0%, rgb(129, 225, 255) 100%);\n --button-color: rgb(40, 40, 40, 0.9);\n --hover-color: rgb(50, 50, 50, 0.9);\n --panel-bg: rgb(34, 34, 34, 0.85);\n --panel-bg: rgb(10, 10, 10, 0.85);\n --text-color: #ffffff;\n --header-text-size: 25px;\n --button-text-size: 20px;\n --setting-text-size: 15px;\n}\n\n.gui-panel {\n position: fixed;\n z-index: 1000;\n width: 200px;\n border-radius: 8px;\n background-color: var(--panel-bg);\n box-shadow: 0 4px 8px rgba(0,0,0,0.3);\n font-family: 'Product Sans', sans-serif;\n color: var(--text-color);\n overflow: hidden;\n}\n\n.gui-header {\n background-color: var(--header-bg);\n height: 40px;\n font-weight: 900;\n display: flex;\n align-items: center;\n justify-content: center;\n font-size: var(--header-text-size);\n cursor: grab;\n}\n\n.gui-header:active {\n cursor: grabbing;\n}\n\n.gui-button {\n height: 35px;\n display: flex;\n align-items: center;\n padding-left: 10px;\n box-sizing: border-box;\n cursor: pointer;\n border-radius: 0;\n transition: all 0.3s;\n font-size: var(--button-text-size);\n font-weight: 200;\n outline: none;\n background: var(--button-color);\n color: var(--text-color);\n}\n\n.gui-button.enabled {\n background: var(--Minebuns-accent-color);\n}\n\n.gui-button:not(.enabled):hover {\n background: var(--hover-color);\n}\n\n.gui-background {\n position: absolute;\n left: 0;\n top: 0;\n z-index: 999;\n height: 100%;\n width: 100%;\n backdrop-filter: blur(15px);\n background: rgba(0, 0, 0, 0.3);\n}\n\n.gui-setting-container {\n display: flex;\n align-items: center;\n justify-content: space-between;\n background-color: var(--panel-bg);\n padding: 2px;\n}\n\n.gui-setting-label {\n font-size: var(--setting-text-size);\n margin-left: 10px;\n font-weight: 300;\n color: var(--text-color);\n}\n\n.gui-checkbox {\n width: 15px;\n height: 15px;\n border-radius: 4px;\n background: var(--button-color);\n position: relative;\n margin: 8px;\n cursor: pointer;\n transition: background 0.3s;\n}\n\n.gui-checkbox.enabled {\n background: var(--Minebuns-accent-color);\n}\n\n.gui-color-picker {\n width: 15px;\n height: 15px;\n border-radius: 4px;\n position: relative;\n margin: 8px;\n cursor: pointer;\n}\n\n.gui-color-input {\n width: 20px;\n height: 20px;\n opacity: 0;\n cursor: pointer;\n}\n\n.gui-button-container {\n background-color: var(--panel-bg);\n display: flex;\n flex-direction: column;\n}\n\n.gui-text-input {\n background: var(--button-color);\n border: none;\n color: var(--text-color);\n font-family: 'Product Sans', sans-serif;\n font-size: var(--setting-text-size);\n width: 40px;\n border-radius: 4px;\n outline: none;\n transition: background 0.3s;\n text-align: center;\n margin: 5px;\n margin-right: 10px;\n}\n\n.gui-text-input:hover {\n background: var(--hover-color);\n}\n\n.gui-text-input:focus {\n background: var(--hover-color);\n}\n\n.with-animations .gui-panel {\n animation: fadeInScale 0.3s ease-out;\n}\n\n@keyframes fadeInScale {\n from {\n opacity: 0;\n transform: scale(0.9);\n }\n to {\n opacity: 1;\n transform: scale(1);\n }\n}\n\n.with-animations .gui-background {\n animation: fadeIn 0.3s ease-out;\n}\n\n@keyframes fadeIn {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n\n.with-animations .gui-button {\n transition: transform 0.2s ease, background 0.2s ease;\n}\n\n.with-animations .gui-button:hover {\n transform: scale(1.01);\n}\n\n.with-animations .gui-setting-container {\n will-change: transform, opacity;\n transform-origin: top;\n animation: slideDown 0.25s ease-out forwards;\n}\n\n@keyframes slideDown {\n from {\n opacity: 0;\n transform: scaleY(0.8);\n }\n to {\n opacity: 1;\n transform: scaleY(1);\n }\n}\n", ""]); const r = a }, 314: e => { e.exports = function(e) { var t = []; return t.toString = function() { return this.map((function(t) { var n = "", o = void 0 !== t[5]; return t[4] && (n += "@supports (".concat(t[4], ") {")), t[2] && (n += "@media ".concat(t[2], " {")), o && (n += "@layer".concat(t[5].length > 0 ? 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this.disable() : this.enable() } } class ArrayList extends Module { constructor() { super("Arraylist", "Visual"), this.namesMap = {}, this.arraylistContainer = null, this.initialized = !1 } update(e, t) { if (t) { if (!this.namesMap[e]) { let t = document.createElement("div"); t.style.backgroundColor = "rgba(10, 10, 10, 0.7)", t.style.color = "white", t.style.padding = "2px 10px 2px 10px", t.style.display = "flex", t.style.alignItems = "center", t.style.boxSizing = "border-box", t.style.margin = "0", t.style.fontFamily = "'Product Sans', sans-serif", t.style.boxShadow = "rgb(0, 0, 0, 0.05) -5px 1px", t.style.transition = "max-height 0.2s ease-in-out, opacity 0.2s ease-in-out", t.style.overflow = "hidden", t.style.maxHeight = "0", t.style.opacity = "0"; let n = document.createElement("span"); n.style.fontWeight = "800", n.style.fontSize = "16px", n.style.backgroundImage = "var(--Minebuns-accent-color)", n.style.color = "transparent", n.style.backgroundClip = "text", n.innerHTML = e, t.appendChild(n), this.arraylistContainer.appendChild(t), setTimeout((() => { t.style.maxHeight = "50px", t.style.opacity = "1" }), 1), this.namesMap[e] = t } } else if (this.namesMap[e]) { const t = this.namesMap[e]; t.style.maxHeight = "0", t.style.opacity = "0", setTimeout((() => { this.arraylistContainer.removeChild(t), delete this.namesMap[e] }), 5) } const n = Object.values(this.namesMap).sort(((e, t) => this.measureElementWidth(t) - this.measureElementWidth(e))); this.arraylistContainer.innerHTML = "", n.forEach((e => { this.arraylistContainer.appendChild(e) })) } onEnable() { this.initialized ? this.arraylistContainer.style.opacity = "1" : (this.arraylistContainer = document.createElement("div"), this.arraylistContainer.style.flexDirection = "column", this.arraylistContainer.style.position = "absolute", this.arraylistContainer.style.zIndex = "1000", this.arraylistContainer.style.display = "flex", this.arraylistContainer.style.right = "5px", this.arraylistContainer.style.top = "5px", this.arraylistContainer.style.alignItems = "flex-end", this.arraylistContainer.style.pointerEvents = "none", this.arraylistContainer.style.textTransform = "lowercase", this.arraylistContainer.style.border = "2px solid transparent", this.arraylistContainer.style.borderImage = "var(--Minebuns-accent-color)", this.arraylistContainer.style.borderImageSlice = "1", this.arraylistContainer.style.borderBottom = "0", this.arraylistContainer.style.borderLeft = "0", document.body.appendChild(this.arraylistContainer), events.on("module.update", (e => { this.update(e.name, e.isEnabled) })), this.initialized = !0) } measureElementWidth(e) { return e.getBoundingClientRect().width } onDisable() { this.arraylistContainer.style.opacity = "0" } } var hooks = __webpack_require__(548); class Watermark extends Module { constructor() { super("Watermark", "Visual", { Text: "Minebuns" }) } onSettingUpdate() { let e = document.querySelector(".Minebuns-overlay-title"); e && (e.textContent = this.options.Text) } onEnable() { let e = document.querySelector(".Minebuns-overlay-title"); e || (e = document.createElement("div"), e.className = "Minebuns-overlay-title", e.textContent = this.options.Text, e.style.position = "absolute", e.style.top = "0", e.style.left = "0", e.style.padding = "0.5em", e.style.userSelect = "none", e.style.display = "none", e.style.zIndex = "1000", e.style.textShadow = "var(--Minebuns-accent-color) 0px 0px 10px", e.style.fontFamily = "'Product Sans', sans-serif", e.style.fontSize = "24px", e.style.background = "var(--Minebuns-accent-color)", e.style.backgroundClip = "text", e.style.webkitFontSmoothing = "antialiased", e.style.webkitTextFillColor = "transparent", document.body.appendChild(e)), document.querySelector(".Minebuns-overlay-title").style.display = "flex" } onDisable() { document.querySelector(".Minebuns-overlay-title").style.display = "none" } } class ModuleSettings { constructor(e, t) { this.module = e, this.container = t, this.components = [], this.initialized = !1, this.isOpen = !1 } initialize() { !this.initialized && this.module?.options && (Object.keys(this.module.options).forEach((e => { const t = this.module.options[e], n = typeof t; e.toLowerCase().includes("color") ? this.addColorPicker(e) : "boolean" === n || "true" === t || "false" === t ? this.addCheckbox(e) : "string" === n ? this.addStringInput(e) : this.addNumberInput(e) })), this.components.forEach((e => e.style.display = "none")), this.initialized = !0) } toggle() { this.isOpen = !this.isOpen, this.components.forEach((e => { e.style.display = this.isOpen ? "flex" : "none", this.isOpen ? this.container.style.marginBottom = "5px" : this.container.style.marginBottom = "0px" })) } addNumberInput(e) { const t = document.createElement("div"); t.className = "gui-setting-container"; const n = document.createElement("span"); n.className = "gui-setting-label", n.textContent = e; const o = document.createElement("input"); o.type = "text", o.className = "gui-text-input", o.value = this.module.options[e]; let s = o.value; o.addEventListener("input", (() => { const t = o.value.trim(); isNaN(t) || "" === t || (s = t, this.module.options[e] = t, events.emit("setting.update", this.module)) })), o.addEventListener("blur", (() => { (isNaN(o.value) || "" === o.value.trim()) && (o.value = s) })), o.addEventListener("keydown", (e => { "Enter" === e.key && o.blur() })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t) } addStringInput(e) { const t = document.createElement("div"); t.className = "gui-setting-container"; const n = document.createElement("span"); n.className = "gui-setting-label", n.textContent = e; const o = document.createElement("input"); o.type = "text", o.className = "gui-text-input", o.value = this.module.options[e], o.addEventListener("input", (() => { const t = o.value.trim(); this.module.options[e] = t, events.emit("setting.update", this.module) })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t) } addCheckbox(e) { const t = document.createElement("div"); t.className = "gui-setting-container"; const n = document.createElement("span"); n.className = "gui-setting-label", n.textContent = e; const o = document.createElement("div"); o.className = "gui-checkbox", o.classList.toggle("enabled", !0 === this.module.options[e] || "true" === this.module.options[e]), o.addEventListener("click", (() => { const t = o.classList.contains("enabled"); o.classList.toggle("enabled"), this.module.options[e] = (!t).toString(), events.emit("setting.update", this.module) })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t) } addColorPicker(e) { const t = document.createElement("div"); t.className = "gui-setting-container"; const n = document.createElement("span"); n.className = "gui-setting-label", n.textContent = e; const o = document.createElement("div"); o.className = "gui-color-picker", o.style.background = this.module.options[e]; const s = document.createElement("input"); s.type = "color", s.className = "gui-color-input", o.appendChild(s), s.addEventListener("input", (t => { o.style.background = t.target.value, this.module.options[e] = t.target.value, events.emit("setting.update", this.module) })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t) } } class Panel { constructor(e, t = { top: "200px", left: "200px" }) { this.panel = document.createElement("div"), this.panel.className = "gui-panel", this.panel.style.top = t.top, this.panel.style.left = t.left, this.header = document.createElement("div"), this.header.className = "gui-header", this.header.textContent = e, this.panel.appendChild(this.header), document.body.appendChild(this.panel), this.buttons = [], this.setupDragHandling() } setupDragHandling() { let e = !1, t = { x: 0, y: 0 }; this.header.addEventListener("mousedown", (n => { e = !0, t.x = n.clientX - this.panel.offsetLeft, t.y = n.clientY - this.panel.offsetTop })), document.addEventListener("mousemove", (n => { e && (this.panel.style.left = n.clientX - t.x + "px", this.panel.style.top = n.clientY - t.y + "px") })), document.addEventListener("mouseup", (() => e = !1)) } addButton(e) { const t = document.createElement("div"); t.className = "gui-button-container"; const n = document.createElement("div"); n.className = "gui-button " + (e.isEnabled ? "enabled" : ""), n.textContent = e.name; const o = new ModuleSettings(e, t); return n.addEventListener("mousedown", (t => { 0 === t.button && (e.toggle(), n.classList.toggle("enabled", e.isEnabled)), 1 === t.button && (n.textContent = "waiting for bind..", e.waitingForBind = !0) })), n.addEventListener("contextmenu", (e => { e.preventDefault(), o.initialize(), o.toggle() })), n.setAttribute("tabindex", -1), n.addEventListener("keydown", (t => { n.textContent = e.name, e.waitingForBind && (t.preventDefault(), t.stopPropagation(), t.stopImmediatePropagation(), "Escape" === t.key ? e.keybind = null : e.keybind = String(t.code), e.waitingForBind = !1) })), t.appendChild(n), this.panel.appendChild(t), this.buttons.push(n), n } show() { this.panel.style.display = "block" } hide() { this.panel.style.display = "none" } } var injectStylesIntoStyleTag = __webpack_require__(72), injectStylesIntoStyleTag_default = __webpack_require__.n(injectStylesIntoStyleTag), styleDomAPI = __webpack_require__(825), styleDomAPI_default = __webpack_require__.n(styleDomAPI), insertBySelector = __webpack_require__(659), insertBySelector_default = __webpack_require__.n(insertBySelector), setAttributesWithoutAttributes = __webpack_require__(56), setAttributesWithoutAttributes_default = __webpack_require__.n(setAttributesWithoutAttributes), insertStyleElement = __webpack_require__(540), insertStyleElement_default = __webpack_require__.n(insertStyleElement), styleTagTransform = __webpack_require__(113), styleTagTransform_default = __webpack_require__.n(styleTagTransform), clickgui = __webpack_require__(679), options = {}; options.styleTagTransform = styleTagTransform_default(), options.setAttributes = setAttributesWithoutAttributes_default(), options.insert = insertBySelector_default().bind(null, "head"), options.domAPI = styleDomAPI_default(), options.insertStyleElement = insertStyleElement_default(); var update = injectStylesIntoStyleTag_default()(clickgui.A, options); const styles_clickgui = clickgui.A && clickgui.A.locals ? clickgui.A.locals : void 0; class ClickGUI extends Module { constructor() { super("ClickGUI", "Visual", { "Accent Color 1": "rgb(64, 190, 255)", "Accent Color 2": "rgb(129, 225, 255)", "Button Color": "rgb(40, 40, 40, 0.9)", "Hover Color": "rgb(50, 50, 50, 0.9)", "Header Color": "rgb(0, 0, 0, 0.85)", "Panel Color": "rgb(18 18 18)", "Text Color": "#ffffff", "Enable Animations": !0 }, "Comma"), this.GUILoaded = !1, this.panels = [], this.blurredBackground = null, this.updateColors() } updateAnimations() { this.options["Enable Animations"] ? document.body.classList.add("with-animations") : document.body.classList.remove("with-animations") } updateColors() { document.body.style.setProperty("--Minebuns-accent-color", `linear-gradient(90deg, ${this.options["Accent Color 1"]} 0%, ${this.options["Accent Color 2"]} 100%)`), document.body.style.setProperty("--button-color", this.options["Button Color"]), document.body.style.setProperty("--hover-color", this.options["Hover Color"]), document.body.style.setProperty("--header-bg", this.options["Header Color"]), document.body.style.setProperty("--panel-bg", this.options["Panel Color"]), document.body.style.setProperty("--text-color", this.options["Text Color"]) } onEnable() { document.pointerLockElement && document.exitPointerLock(), this.GUILoaded ? (this.showGUI(), this.updateAnimations()) : (this.setupBackground(), this.createPanels(), this.setupEventListeners(), this.GUILoaded = !0, this.updateAnimations()) } setupBackground() { this.blurredBackground = document.createElement("div"), this.blurredBackground.className = "gui-background", document.body.appendChild(this.blurredBackground) } createPanels() { this.panels.forEach((e => { e.panel && e.panel.parentNode && e.panel.parentNode.removeChild(e.panel) })), this.panels = [], [{ title: "Combat", position: { top: "100px", left: "100px" } }, { title: "Movement", position: { top: "100px", left: "320px" } }, { title: "Visual", position: { top: "100px", left: "540px" } }, { title: "Misc", position: { top: "100px", left: "760px" } }].forEach((e => { const t = new Panel(e.title, e.position); this.panels.push(t) })); const e = {}; Object.values(module_moduleManager.modules).forEach((t => { e[t.category] || (e[t.category] = []), e[t.category].push(t) })), Object.entries(e).forEach((([e, t]) => { const n = this.panels.find((t => t.header.textContent === e)); n && (t.sort(((e, t) => t.name.length - e.name.length)), t.forEach((e => n.addButton(e)))) })) } setupEventListeners() { events.on("module.update", (e => { const t = this.panels.find((t => t.header.textContent === e.category)); if (!t) return; const n = t.buttons.find((t => t.textContent === e.name)); n && n.classList.toggle("enabled", e.isEnabled) })) } showGUI() { this.panels.forEach((e => e.show())), this.blurredBackground.style.display = "block" } onDisable() { this.panels.forEach((e => e.hide())), this.blurredBackground.style.display = "none" } onSettingUpdate() { this.updateColors(), this.updateAnimations() } } class Airjump extends Module { constructor() { super("Airjump", "Movement", null) } onRender() { hooks.A?.gameWorld?.player && (hooks.A.gameWorld.player.collision.isGrounded = !0) } } class Instabreak extends Module { constructor() { super("Instabreak", "Misc", null), this.originalHardness = new Map } onEnable() { Object.values(hooks.A.gameWorld.items).forEach((e => { e?.destruction && (this.originalHardness.has(e) || this.originalHardness.set(e, e.destruction.durability), e.destruction.durability = 0) })) } onDisable() { Object.values(hooks.A.gameWorld.items).forEach((e => { e?.destruction && this.originalHardness.has(e) && (e.destruction.durability = this.originalHardness.get(e)) })) } } class Nuker extends Module { constructor() { super("Nuker", "Misc", { Radius: 1, "Chunk Interval": 1000 }); this.lastExecutionTime = 0; } onRender() { const world = hooks.A?.gameWorld; if (!world?.player || !world?.chunkManager) return; // Garantir tipos numéricos const radius = Math.max(0, parseInt(this.options.Radius) || 0); const interval = Math.max(0, parseInt(this.options["Chunk Interval"]) || 1000); const now = Date.now(); if (now - this.lastExecutionTime < interval) return; this.lastExecutionTime = now; // Extrai e floor das coordenadas do jogador corretamente const playerPos = world.player.position; const playerX = Math.floor(playerPos.x); const playerY = Math.floor(playerPos.y); const playerZ = Math.floor(playerPos.z); for (let dx = -radius; dx <= radius; dx++) { for (let dy = -radius; dy <= radius; dy++) { for (let dz = -radius; dz <= radius; dz++) { const x = playerX + dx; const y = playerY + dy; const z = playerZ + dz; // NÃO destruir **nenhum** bloco que esteja exatamente uma unidade abaixo dos pés do jogador if (y === playerY - 1) continue; try { const block = world.chunkManager.getBlock(x, y, z); if (block !== 0) { world.chunkManager.setBlock(x, y, z, 0, true, true); } } catch (err) { // falhas silenciosas para não quebrar o loop (p.ex. coordenadas fora do mapa) //console.warn("Nuker: erro ao acessar bloco", x,y,z, err); } } } } } } class AdBypass extends Module { constructor() { super("AdBypass", "Misc") } onEnable() { this._reward = this._reward || hooks.A.stores.adsStore.rewardCommercialVideoWrapper, hooks.A.stores.adsStore.rewardCommercialVideoWrapper = () => !0 } onDisable() { hooks.A.stores.adsStore.rewardCommercialVideoWrapper = this._reward; } } class Fly extends Module { constructor() { super("Fly", "Movement", { "Vertical Speed": 5 }); this.toggleKey = "KeyF"; // Tecla para ativar/desativar (F) document.addEventListener("keydown", this.handleKeyPress.bind(this)); } handleKeyPress(e) { if (e.code === this.toggleKey && !e.repeat) { this.toggle(); // ativa ou desativa o módulo } } onRender() { const player = hooks.A?.gameWorld?.player; if (!player) return; player.velocity.gravity = 0; if (player.inputs.jump) { player.velocity.velVec3.y = this.options["Vertical Speed"]; } else if (player.inputs.crouch) { player.velocity.velVec3.y = -this.options["Vertical Speed"]; } else { player.velocity.velVec3.y = 0; } } onDisable() { const player = hooks.A?.gameWorld?.player; if (player) player.velocity.gravity = 23; } } class Speed extends Module { constructor() { super("Speed", "Movement", { Speed: 6 }) } onRender() { hooks.A?.gameWorld?.player && (hooks.A.gameWorld.player.velocity.moveSpeed = this.options.Speed, hooks.A.gameWorld.player.velocity.fastMoveSpeed = this.options.Speed) } onDisable() { hooks.A.gameWorld.player.velocity.moveSpeed = 4.5, hooks.A.gameWorld.player.velocity.fastMoveSpeed = 6.4 } } class FreeHeadcoins extends Module { constructor() { super("FreeHeadcoins", "Misc") } onEnable() { hooks.A.network.get("/users/freeHeadcoins"), hooks.A.stores.userState.user.balance.headcoins += 10, module_moduleManager.modules.FreeHeadcoins.disable() } } class Fill extends Module { constructor() { super("Fill", "Misc", { Radius: 4, "Block ID": 472, "Chunk Interval": 500 }), this.lastExecutionTime = 0 } onRender() { if (!hooks.A?.gameWorld?.player) return; let e = this.options.Radius; const t = this.options["Chunk Interval"], n = Date.now(); if (n - this.lastExecutionTime >= t) { this.lastExecutionTime = n; let t = Object.values(hooks.A.gameWorld.player.position).splice(0, 3).map(Math.floor); for (let n = -e; n <= e; n++) for (let o = -e; o <= e; o++) for (let s = -e; s <= e; s++) { const [e, i, a] = [t[0] + n, t[1] + o, t[2] + s]; 0 == hooks.A.gameWorld.chunkManager.getBlock(e, i, a) && hooks.A.gameWorld.chunkManager.setBlock(e, i, a, this.options["Block ID"], !0, !0) } } } } class Chams extends Module { constructor() { super("Chams", "Visual", null); } onRender() { try { hooks.A?.gameWorld?.server?.players.forEach((plr) => { plr.playerMaterial.depthTest = false; if (plr.isHided) plr.model.visible = true; }); } catch {} } onDisable() { try { hooks.A?.gameWorld?.server?.players.forEach((plr) => { plr.playerMaterial.depthTest = true; }); } catch {} } } class FOVChanger extends Module { constructor() { super("FOVChanger", "Visual", { FOV: 120 }); this.originalFOV = null; } onEnable() { let cam = hooks.A?.gameWorld?.threeScene?.camera; if (cam) { this.originalFOV = cam.fov; // salva o FOV original } } onRender() { let cam = hooks.A?.gameWorld?.threeScene?.camera; if (!cam) return; const newFOV = parseFloat(this.options.FOV); if (cam.fov !== newFOV) { cam.fov = newFOV; cam.updateProjectionMatrix(); hooks.A.gameWorld.player.settings.fov = newFOV; } } onDisable() { let cam = hooks.A?.gameWorld?.threeScene?.camera; if (cam && this.originalFOV) { cam.fov = this.originalFOV; // restaura o original cam.updateProjectionMatrix(); hooks.A.gameWorld.player.settings.fov = this.originalFOV; } } } class Scaffold extends Module { constructor() { super("Scaffold", "Movement", null) } onRender() { if (!hooks.A?.gameWorld?.player) return; let e = Object.values(hooks.A.gameWorld.player.position).splice(0, 3).map(Math.floor); e[1]--; let t = hooks.A.gameWorld.player.currentInventoryItemId, n = hooks.A.gameWorld.chunkManager.getBlock(...e), o = hooks.A.gameWorld.items[n]?.replaceable || !1; (0 == n || o) && t && hooks.A.gameWorld.chunkManager.setBlock(...e, t, !0, !0) } } const mathUtils = { normalizeVector(e) { const t = e.x * e.x + e.y * e.y + e.z * e.z; if (t > 0) { const n = 1 / Math.sqrt(t); return [e.x * n, e.y * n, e.z * n] } return e }, distanceBetween(e, t) { const n = t.x - e.x, o = t.y - e.y, s = t.z - e.z; return n * n + o * o + s * s }, distanceBetweenSqrt(e, t) { return Math.sqrt(this.distanceBetween(e, t)) }, calculateDistance: (e, t) => Math.hypot(t.x - e.x, t.y - e.y, t.z - e.z) }, gameUtils = { getClosestPlayer() { let e = hooks.A.gameWorld.player.position, t = hooks.A.gameWorld.server.players, n = []; return t.forEach((function(t, o) { let s = mathUtils.distanceBetween(e, { x: t._model.position.x, y: t._model.position.y, z: t._model.position.z }); t.id = o, n.push({ player: t, distance: s }) })), n.sort(((e, t) => e.distance - t.distance)), n.map((e => e.player))[0] }, hexToRgb(e) { var t = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e); return t ? { r: parseInt(t[1], 16), g: parseInt(t[2], 16), b: parseInt(t[3], 16) } : null } }; class Killaura extends Module { constructor() { super("Killaura", "Combat", { "Y Offset": 1.62, Reach: 50, Delay: 10 }); this.lastExecutionTime = 0; // more explicit } onRender() { const now = Date.now(); // garante que jogador exista e que passou o delay if (!hooks?.A?.gameWorld?.player) return; const delay = Number(this.options?.Delay) || 100; if (now - this.lastExecutionTime < delay) return; this.lastExecutionTime = now; try { this.tryKill(); } catch (err) { console.error("Killaura.tryKill erro:", err); } } tryKill() { // protege e converte opções const reach = Number(this.options?.Reach) || 5; const yOffset = Number(this.options?.["Y Offset"]) || 1.62; // pega o alvo mais próximo (pode retornar null) const target = (typeof gameUtils !== "undefined" && gameUtils.getClosestPlayer) ? gameUtils.getClosestPlayer() : null; if (!target) return; // aceita model ou _model (compatibilidade) const targetModel = target.model || target._model || null; const s = targetModel?.position; if (!s) return; // sem posição do alvo, sai const me = hooks?.A?.gameWorld?.player; if (!me?.position) return; const origin = { x: me.position.x, y: me.position.y + yOffset, z: me.position.z }; const dx = origin.x - s.x; const dy = origin.y - s.y; const dz = origin.z - s.z; const dist = Math.hypot(dx, dy, dz); if (dist === 0) return; // normaliza e inverte (mantive sua inversão) const nx = -dx / dist; const ny = -dy / dist; const nz = -dz / dist; if (dist < reach) { // tenta pegar sessionId ou id (compatibilidade) const targetId = target.sessionId ?? target.id ?? target.sid ?? null; // pacote 13 preservado (se você tiver packetsOut.HIT prefira usar) hooks.A.gameWorld.server.sendData( 13, [ hooks.A.gameWorld.time.localServerTimeMs, origin.x, origin.y, origin.z, nx, ny, nz, dist, targetId ] ); } } } class GunModifier extends Module { constructor() { super("GunModifier", "Combat", { "Spread": 0.0, "Bullets per shot": 1, "Bullet distance": 1000, "Reload Time": 1, "Recoil": 0, "isAuto": true }); this.originalValuesMap = new Map(); // Salva os valores por arma this.toggleKey = "KeyJ"; // Tecla para ativar/desativar document.addEventListener("keydown", this.handleKeyPress.bind(this)); } handleKeyPress(e) { if (e.code === this.toggleKey && !e.repeat) { this.toggle(); } } get gunSystem() { return hooks.A.stores.gameState.gameWorld.systemsManager.activeSystems.find(e => e?.bulletsSystem); } backupGun(gun) { if (!this.originalValuesMap.has(gun)) { this.originalValuesMap.set(gun, { bulletsPerShot: gun.bulletsPerShot, isAuto: gun.isAuto, distance: gun.distance, startSpread: gun.startSpread, reloadTimeMs: gun.reloadTimeMs, recoilAttackY: gun.recoilAttackY, recoilAttackX: gun.recoilAttackX, }); } } applyMods(gun) { gun.bulletsPerShot = this.options["Bullets per shot"]; gun.isAuto = this.options["isAuto"]; gun.distance = this.options["Bullet distance"]; gun.startSpread = this.options["Spread"]; gun.reloadTimeMs = this.options["Reload Time"]; if (this.options["Recoil"] === 0) { gun.recoilAttackY = 0; gun.recoilAttackX = 0; } } onEnable() { const gun = this.gunSystem?.playerShooter?.currPlayerWeaponSpec; if (!gun) return; this.backupGun(gun); this.applyMods(gun); } onDisable() { const gun = this.gunSystem?.playerShooter?.currPlayerWeaponSpec; if (!gun) return; const original = this.originalValuesMap.get(gun); if (!original) return; // Restaura valores originais gun.bulletsPerShot = original.bulletsPerShot; gun.isAuto = original.isAuto; gun.distance = original.distance; gun.startSpread = original.startSpread; gun.reloadTimeMs = original.reloadTimeMs; gun.recoilAttackY = original.recoilAttackY; gun.recoilAttackX = original.recoilAttackX; // Remove backup (opcional) this.originalValuesMap.delete(gun); } } class Disabler extends Module { constructor() { super("Disabler", "Misc"), this.packetID = null } insaneBypass() {} onRender() { if (!hooks.A?.gameWorld?.player) return; let e = hooks.A.stores.gameState.gameWorld.server.msgsListeners; this.packetID || (this.packetID = Object.keys(e).find((t => e[t].toString().includes("correct pos")))), e[this.packetID] !== this.insaneBypass && (e[this.packetID] = this.insaneBypass) } } class Aimbot extends Module { constructor() { super("Aimbot", "Combat", { "On Aim": "false", "On Shoot": "false", "Auto-Fire": "true", "Y Offset": 0.1, "Max Distance": 500, "Smoothness": 0.25, "FOV Limit": 0.1 }); this.lastTarget = null; this.autoFireCooldown = 0; } /** Retorna uma lista de players a partir de um array ou objeto */ _playersToArray(players) { if (!players) return []; if (Array.isArray(players)) return players; // se for um objeto keyed, retornar valores try { return Object.values(players); } catch { return []; } } /** Retorna o inimigo mais próximo do jogador */ getClosestEnemy(player, playersRaw) { const players = this._playersToArray(playersRaw); let closest = null; let minDist = Infinity; for (const p of players) { if (!p) continue; // evita mirar em si (caso o objeto local apareça na lista) if (p === player || p.id === player.id) continue; // alguns jogadores têm posição em p.model.position, outros p.position; checar ambos const pos = p.model?.position ?? p.position; if (!pos) continue; if (!p.isAlive && typeof p.isAlive !== "undefined") continue; const dist = (typeof mathUtils?.calculateDistance === "function") ? mathUtils.calculateDistance(player.position, pos) : Math.hypot(pos.x - player.position.x, pos.y - player.position.y, pos.z - player.position.z); const maxDist = Number(this.options["Max Distance"]) || Infinity; if (dist < minDist && dist <= maxDist) { minDist = dist; closest = p; } } return closest; } normalizeAngle(a) { while (a > Math.PI) a -= 2 * Math.PI; while (a < -Math.PI) a += 2 * Math.PI; return a; } getAimDifference(player, targetPos) { const playerPos = player.position; const dx = targetPos.x - playerPos.x; const dz = targetPos.z - playerPos.z; const dy = (targetPos.y ?? 0) - playerPos.y; const targetYaw = Math.atan2(dx, dz); const targetPitch = Math.atan2(dy, Math.hypot(dx, dz)); const yawDiff = Math.abs(this.normalizeAngle(targetYaw - player.rotation.y)); const pitchDiff = Math.abs(this.normalizeAngle(targetPitch - player.rotation.x)); return { yawDiff, pitchDiff }; } aimAtEnemy() { const gs = hooks.A?.stores?.gameState; const player = gs?.gameWorld?.player; const playersRaw = gs?.gameWorld?.server?.players; if (!player || !playersRaw) return; const target = this.getClosestEnemy(player, playersRaw); if (!target) return; const targetPos = target.model?.position ?? target.position; if (!targetPos) return; const playerPos = player.position; const dx = targetPos.x - playerPos.x; const dz = targetPos.z - playerPos.z; const dy = (targetPos.y + Number(this.options["Y Offset"])) - playerPos.y; const yaw = Math.atan2(dx, dz); const distance = Math.hypot(dx, dz); const pitch = Math.atan2(dy, distance); const clampedPitch = Math.max(Math.min(pitch, Math.PI / 2), -Math.PI / 2); const smooth = Math.min(Math.max(Number(this.options["Smoothness"]) || 0.25, 0), 1); // usar normalizeAngle para diferença de yaw e aplicar suavização player.rotation.y += this.normalizeAngle(yaw - player.rotation.y) * smooth; player.rotation.x += (clampedPitch - player.rotation.x) * smooth; this.lastTarget = target; // Auto-fire inteligente if (String(this.options["Auto-Fire"]) === "true") { const { yawDiff, pitchDiff } = this.getAimDifference(player, targetPos); const fovLimit = Number(this.options["FOV Limit"]) || 0.1; if (yawDiff < fovLimit && pitchDiff < fovLimit) { const now = performance.now(); if (now - this.autoFireCooldown > 150) { this.autoFireCooldown = now; player.inputs.leftMB = true; setTimeout(() => { player.inputs.leftMB = false; }, 50); } } } } onRender() { const world = hooks.A?.stores?.gameState?.gameWorld; if (!world?.server || !world?.player) return; const player = world.player; const inputs = player.inputs || {}; const onAim = String(this.options["On Aim"]) === "true"; const onShoot = String(this.options["On Shoot"]) === "true"; const shouldAim = (onAim && inputs.rightMB) || (onShoot && inputs.leftMB) || (!onAim && !onShoot); if (shouldAim) { // opcional: log para depuração — comente depois // console.debug("Aimbot: tentando mirar..."); this.aimAtEnemy(); } } } class NoClip extends Module { constructor() { super("NoClip", "Movement"); this.toggleKey = "KeyG"; // Tecla para ativar/desativar (letra N) this._og = null; document.addEventListener("keydown", this.handleKeyPress.bind(this)); } handleKeyPress(e) { if (e.code === this.toggleKey && !e.repeat) { this.toggle(); } } get playerPhysicsSystem() { return hooks.A?.gameWorld?.systemsManager?.activeSystems?.find((e => e?.playerPhysicsSystem))?.playerPhysicsSystem; } onRender() { const system = this.playerPhysicsSystem; if (!system || !hooks.A?.gameWorld?.player) return; if (!this._og) this._og = system.resolveBlockCollision; if (system.resolveBlockCollision === this._og) { system.resolveBlockCollision = () => {}; } } onDisable() { const system = this.playerPhysicsSystem; if (system && this._og) { system.resolveBlockCollision = this._og; } } } class HitAllModule extends Module { constructor() { super("1HitAll", "Combat", null, "KeyU"); // Atalho: tecla U } hitAll() { try { window.hooked.gameWorld.server.players.forEach(plr => { const { x, y, z } = plr.model.position; if (plr.hasOwnProperty('isBlock')) { // HNS if (plr.isHunter) return; window.hooked.gameWorld.server.sendData(packetsOut.HNS_ATTACK_BLOCK, [x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, window.hooked.gameWorld.time.localServerTimeMs, plr.sessionId]); } if (plr.hasOwnProperty('isZombie')) { // Infection if (plr.isZombie) return; window.hooked.gameWorld.server.sendData(packetsOut.HIT, [window.hooked.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]); } else { // Other window.hooked.gameWorld.server.sendData(packetsOut.HIT, [window.hooked.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]); } }); } catch {} } onEnable() { this.hitAll(); } } class TeleportModule extends Module { constructor() { super("Teleport", "Misc"); // Atalho fixo: tecla T (não ativa/desativa o módulo) this.key = "KeyT"; document.addEventListener("keydown", (e) => { if (e.code === this.key && !e.repeat) { this.tpToSelectedBlock(); } }); } /** Função de teleporte */ tp(x = 0, y = 0, z = 0, relative = true) { try { const player = hooks.A?.gameWorld?.player; if (!player) return; const position = player.position; if (relative) { position.x += x; position.y += y; position.z += z; } else { Object.assign(position, { x, y, z }); } player.physicsPosComp.copyPos(position); } catch (err) { console.warn("Teleport falhou:", err); } } /** Teleporta até o bloco selecionado (crosshair) */ tpToSelectedBlock() { try { const gameWorld = hooks.A?.gameWorld; if (!gameWorld) return; const outlineSystem = gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos); if (!outlineSystem) return; outlineSystem.intersectAndShow(true, 500); if (!outlineSystem.currBlockPos) return; const { x, y, z } = outlineSystem.currBlockPos; this.tp(x, y + 1, z, false); } catch (err) { console.warn("Erro ao teleportar:", err); } } } class HitModule extends Module { constructor() { super("2HitAll", "Combat", null, "KeyX"); // Atalho: tecla X } hitAll() { try { hooks.A?.gameWorld?.server?.players.forEach(plr => { const { x, y, z } = plr.model.position; if (plr.hasOwnProperty('isBlock')) { // HNS if (plr.isHunter) return; hooks.A.gameWorld.server.sendData( packetsOut.HNS_ATTACK_BLOCK, [x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, hooks.A.gameWorld.time.localServerTimeMs, plr.sessionId] ); } else if (plr.hasOwnProperty('isZombie')) { // Infection if (plr.isZombie) return; hooks.A.gameWorld.server.sendData( packetsOut.HIT, [hooks.A.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId] ); } else { // Other hooks.A.gameWorld.server.sendData( packetsOut.HIT, [hooks.A.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId] ); } }); } catch {} } onEnable() { this.hitAll(); // executa quando ativado pelo menu ou tecla X } } class CustomCrosshair extends Module { constructor() { super("CustomCrosshair", "Visual", { Style: "myrrr" }); this.crosshair = null; } createCrosshair() { if (this.crosshair) return; const crosshair = document.createElement("div"); crosshair.id = "custom-crosshair"; crosshair.style.position = "fixed"; crosshair.style.top = "50%"; crosshair.style.left = "50%"; crosshair.style.transform = "translate(-50%, -50%)"; crosshair.style.zIndex = "9999"; crosshair.style.pointerEvents = "none"; document.body.appendChild(crosshair); this.crosshair = crosshair; } clearCrosshair() { if (!this.crosshair) return; this.crosshair.innerHTML = ""; this.crosshair.style.background = ""; this.crosshair.style.border = ""; this.crosshair.style.borderRadius = ""; this.crosshair.style.filter = ""; this.crosshair.style.width = ""; this.crosshair.style.height = ""; this.crosshair.style.maskImage = ""; this.crosshair.style.webkitMaskImage = ""; this.crosshair.style.display = "none"; } applyCrosshair(style) { if (!this.crosshair) this.createCrosshair(); this.clearCrosshair(); this.crosshair.style.display = "flex"; this.crosshair.style.alignItems = "center"; this.crosshair.style.justifyContent = "center"; switch (style) { case "myrrr": this.crosshair.style.width = "15px"; this.crosshair.style.height = "15px"; this.crosshair.style.filter = "drop-shadow(0 0 5px #fff) drop-shadow(0 0 10px #ccf) drop-shadow(0 0 15px #ddf)"; const horiz = document.createElement("div"); Object.assign(horiz.style, { position: "absolute", width: "15px", height: "4px", background: "linear-gradient(to bottom, #ffffff, #e0ccff)", borderRadius: "1px" }); const vert = document.createElement("div"); Object.assign(vert.style, { position: "absolute", width: "4px", height: "15px", background: "linear-gradient(to bottom, #ffffff, #e0ccff)", borderRadius: "1px" }); this.crosshair.appendChild(horiz); this.crosshair.appendChild(vert); break; case "dot": this.crosshair.style.width = "8px"; this.crosshair.style.height = "8px"; this.crosshair.style.borderRadius = "50%"; this.crosshair.style.background = "#fff"; this.crosshair.style.filter = "drop-shadow(0 0 4px #66f)"; break; case "shotgun": this.crosshair.style.width = "20px"; this.crosshair.style.height = "20px"; this.crosshair.style.border = "2px solid #0ff"; this.crosshair.style.borderRadius = "50%"; this.crosshair.style.boxSizing = "border-box"; this.crosshair.style.background = "rgba(255, 255, 255, 0.1)"; this.crosshair.style.filter = "drop-shadow(0 0 6px #0ff)"; break; case "ceborix": default: this.crosshair.style.width = "12px"; this.crosshair.style.height = "12px"; const horizC = document.createElement("div"); Object.assign(horizC.style, { position: "absolute", width: "12px", height: "4px", background: "#fff", borderRadius: "1px" }); const vertC = document.createElement("div"); Object.assign(vertC.style, { position: "absolute", width: "4px", height: "12px", background: "#fff", borderRadius: "1px" }); this.crosshair.appendChild(horizC); this.crosshair.appendChild(vertC); break; } } onEnable() { this.createCrosshair(); this.applyCrosshair(this.options.Style); } onSettingUpdate() { this.applyCrosshair(this.options.Style); } onDisable() { if (this.crosshair) this.crosshair.style.display = "none"; } } class NoFog extends Module { constructor() { super("NoFog", "Visual", null); } onRender() { try { if (hooks.A?.gameWorld?.threeScene?.scene?.fog) { Object.assign( hooks.A.gameWorld.threeScene.scene.fog, { near: 9999, far: 10000 } ); } } catch {} } } const module_moduleManager = { modules: {}, addModules: function(...e) { for (const t of e) this.modules[t.name] = t }, addModule: function(e) { this.modules[e.name] = e }, handleKeyPress: function(e) { for (let t in this.modules) { let n = this.modules[t]; n.waitingForBind ? (n.keybind = e, n.waitingForBind = !1) : n.keybind == e && n.toggle() } }, init() { this.addModules(new ArrayList, new Watermark, new ClickGUI, new Airjump, new Instabreak, new Nuker, new AdBypass, new Fly, new Speed, new FreeHeadcoins, new Fill, new Chams, new FOVChanger, new Scaffold, new Killaura, new GunModifier, new Disabler, new Aimbot, new NoClip, new HitAllModule, new TeleportModule, new NoFog, new CustomCrosshair, new HitModule), events.on("render", (() => { for (let e in this.modules) this.modules[e].isEnabled && this.modules[e].onRender() })), events.on("keydown", this.handleKeyPress.bind(this)), events.on("setting.update", (() => { for (let e in this.modules) this.modules[e].isEnabled && this.modules[e].onSettingUpdate() })), this.modules.Arraylist.enable(), this.modules.Watermark.disable() } }; class Minebuns { constructor() { this.version = "1.0.0", this.init() } init() { setInterval((() => { events.emit("render") }), 1e3 / 60), document.addEventListener("keydown", (e => { events.emit("keydown", e.code) })), hooks.A.init(), module_moduleManager.init(), window.hooks = hooks.A } disable() {} } const main = new Minebuns })();