您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Pastes various 'VS' themed characters/actions directly onto your Drawaria.online canvas from APIs. (Client-side only)
// ==UserScript== // @name Drawaria VS Character Drawer Menu // @namespace http://tampermonkey.net/ // @version 1.2 // @description Pastes various 'VS' themed characters/actions directly onto your Drawaria.online canvas from APIs. (Client-side only) // @author YouTubeDrawaria // @include https://drawaria.online* // @icon https://www.google.com/s2/favicons?sz=64&domain=drawaria.online/room/ // @grant GM_xmlhttpRequest // @license MIT // ==/UserScript== (() => { 'use strict'; console.log("VS Character Drawer (Direct Canvas Paste): Script starting..."); const EL = (sel) => document.querySelector(sel); let previewCanvas = document.createElement('canvas'); // Used to prepare the image let originalCanvas = null; // The game's main canvas function addBoxIconsAndFonts() { console.log("VS Character Drawer: addBoxIconsAndFonts called"); // Boxicons if (!document.querySelector('link[href="https://unpkg.com/[email protected]/css/boxicons.min.css"]')) { let boxicons_link = document.createElement('link'); boxicons_link.href = 'https://unpkg.com/[email protected]/css/boxicons.min.css'; boxicons_link.rel = 'stylesheet'; document.head.appendChild(boxicons_link); } // Google Font: Press Start 2P if (!document.querySelector('link[href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap"]')) { let font_link = document.createElement('link'); font_link.href = 'https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap'; font_link.rel = 'stylesheet'; document.head.appendChild(font_link); } } function CreateStylesheet() { console.log("VS Character Drawer: CreateStylesheet called"); if (document.getElementById('VsCharacterDrawerStyles')) { return; } let styleElement = document.createElement('style'); styleElement.id = 'VsCharacterDrawerStyles'; styleElement.innerHTML = ` /* VS Character Drawer Styles */ input[type="number"] { text-align: center; -webkit-appearance: none; -moz-appearance: textfield; } .hidden { display: none !important; } .vs-drawer-container { position: relative; width: 100%; background-color: #333; /* Dark Grey */ border: 2px solid #F00; /* Red */ border-radius: 15px; padding: 10px; box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4); margin-top: 10px; font-family: 'Press Start 2P', cursive; /* Retro Gaming Font */ color: #FFD700; /* Gold */ text-shadow: 1px 1px 2px rgba(0,0,0,0.5); } .vs-drawer-container h3 { text-align: center; color: #DC143C; /* Crimson */ margin-bottom: 10px; display: flex; align-items: center; justify-content: center; gap: 8px; font-size: 1.2em; /* Slightly larger title */ } .vs-drawer-row { display: flex; flex-wrap: wrap; gap: 8px; margin-bottom: 8px; justify-content: center; align-items: center;} .vs-drawer-row > * { flex: 1 1 auto; min-width: 80px; text-align: center; } .vs-border-input { border: 1px solid #DC143C; /* Crimson */ border-radius: 8px; padding: 5px; background-color: #555; /* Darker Grey */ color: #FFD700; /* Gold */ font-size: 13px; font-family: 'Press Start 2P', cursive; } .vs-drawer-button { background-color: #DC143C; /* Crimson */ color: white; border: none; border-radius: 10px; padding: 10px 15px; font-size: 15px; cursor: pointer; transition: all 0.3s ease; box-shadow: 0 3px 6px rgba(0, 0, 0, 0.2); display: flex; align-items: center; justify-content: center; gap: 8px; font-family: 'Press Start 2P', cursive; text-transform: uppercase; } .vs-drawer-button:hover { background-color: #FFD700; color: #DC143C; transform: translateY(-3px); box-shadow: 0 5px 10px rgba(0, 0, 0, 0.3); } .vs-drawer-button:active { transform: translateY(0); box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2); } .vs-drawer-button:disabled { background-color: #777; color: #BBB; cursor: not-allowed; } #vsImageDisplay { width: 100%; max-height: 200px; object-fit: contain; border: 1px dashed #DC143C; /* Crimson Dashed */ border-radius: 10px; margin-bottom: 10px; background-color: #222; /* Even darker for image placeholder */ } #toggleVsDrawer { background-color: #DC143C; /* Crimson */ color: white; border: none; border-radius: 50%; width: 45px; height: 45px; font-size: 26px; cursor: pointer; transition: all 0.3s ease; box-shadow: 0 3px 6px rgba(0,0,0,0.3); display: flex; align-items: center; justify-content: center; margin-left: 8px; z-index: 10001; } #toggleVsDrawer:hover { background-color: #FFD700; color: #DC143C; transform: rotate(15deg) scale(1.1); } #toggleVsDrawer.active { background-color: #FFD700; color: #DC143C; } /* Active color for contrast */ .vs-category-select { border: 1px solid #DC143C; /* Crimson */ border-radius: 8px; padding: 5px; background-color: #555; /* Darker Grey */ color: #FFD700; /* Gold */ font-size: 13px; cursor: pointer; font-family: 'Press Start 2P', cursive; } #status_message { font-size: 12px; padding: 3px; margin-top: 5px; flex-basis: 100% !important; text-align: center; color: #FFD700; /* Gold */ } `; document.head.appendChild(styleElement); } async function fetchVsImage(category) { console.log("VS Character Drawer: fetchVsImage called for", category); return new Promise((resolve, reject) => { const targetUrl = `https://api.waifu.pics/sfw/${category}`; GM_xmlhttpRequest({ method: "GET", url: targetUrl, onload: function(response) { if (response.status >= 200 && response.status < 300) { try { const result = JSON.parse(response.responseText); if (result && result.url) { resolve(result.url); } else { reject(new Error('API response did not contain a URL.')); } } catch (e) { reject(e); } } else { reject(new Error(`HTTP error! status: ${response.statusText}`)); } }, onerror: function(response) { reject(new Error(`Network error: ${response.statusText || response.error}`)); } }); }); } async function loadImage(url, vsImageDisplayElement) { console.log("VS Character Drawer: loadImage called for URL:", url); return new Promise((resolve, reject) => { GM_xmlhttpRequest({ method: 'GET', url: url, responseType: 'blob', onload: function(response) { if (response.status === 200) { var img = new Image(); var objectURL = URL.createObjectURL(response.response); img.onload = () => { if (!originalCanvas) { reject(new Error("Main game canvas not found during loadImage.onload.")); return; } // Set previewCanvas dimensions to match the game's canvas previewCanvas.width = originalCanvas.width; previewCanvas.height = originalCanvas.height; var ctx = previewCanvas.getContext('2d'); ctx.clearRect(0, 0, previewCanvas.width, previewCanvas.height); // Clear before drawing // Calculate dimensions to draw the image centered and scaled to fit onto previewCanvas let imgAspectRatio = img.width / img.height; let canvasAspectRatio = previewCanvas.width / previewCanvas.height; let drawWidth, drawHeight, offsetX_preview, offsetY_preview; if (imgAspectRatio > canvasAspectRatio) { drawWidth = previewCanvas.width; drawHeight = previewCanvas.width / imgAspectRatio; offsetX_preview = 0; offsetY_preview = (previewCanvas.height - drawHeight) / 2; } else { drawHeight = previewCanvas.height; drawWidth = previewCanvas.height * imgAspectRatio; offsetY_preview = 0; offsetX_preview = (previewCanvas.width - drawWidth) / 2; } ctx.drawImage(img, offsetX_preview, offsetY_preview, drawWidth, drawHeight); console.log(`VS Character Drawer: Image drawn to previewCanvas (size ${previewCanvas.width}x${previewCanvas.height})`); if (vsImageDisplayElement) { vsImageDisplayElement.src = objectURL; vsImageDisplayElement.classList.remove('hidden'); } resolve(); // Resolve once previewCanvas is ready }; img.onerror = (e) => { URL.revokeObjectURL(objectURL); reject(e); }; img.src = objectURL; } else { reject(new Error(`Failed to download image: ${response.statusText}`)); } }, onerror: function(response) { reject(new Error(`Network error downloading image: ${response.statusText || response.error}`));} }); }); } function VsCharacterDrawerEngine() { console.log("VS Character Drawer: VsCharacterDrawerEngine called."); let vsDrawerContainer = document.getElementById('VsCharacterDrawerContainer'); if (vsDrawerContainer) { return; } // Already initialized vsDrawerContainer = document.createElement('div'); vsDrawerContainer.id = 'VsCharacterDrawerContainer'; vsDrawerContainer.className = 'vs-drawer-container hidden'; const chatMessagesElement = document.getElementById('chatbox_messages'); if (chatMessagesElement) { chatMessagesElement.after(vsDrawerContainer); } else { document.body.appendChild(vsDrawerContainer); } CreateToggleButton(vsDrawerContainer); VsImageControls(vsDrawerContainer); } function CreateToggleButton(containerToToggle) { console.log("VS Character Drawer: CreateToggleButton called."); let target = document.getElementById('chatbox_textinput'); if (!target) { console.error("VS Character Drawer: Chat input for toggle button not found."); return; } if (document.getElementById('toggleVsDrawer')) { return; } let btncontainer = document.createElement('div'); btncontainer.className = 'input-group-append'; let togglebtn = document.createElement('button'); togglebtn.id = 'toggleVsDrawer'; togglebtn.innerHTML = '<i class="bx bxs-bolt"></i>'; // Lightning bolt icon togglebtn.title = "Toggle VS Character Drawer"; togglebtn.type = "button"; togglebtn.addEventListener('click', (e) => { e.preventDefault(); togglebtn.classList.toggle('active'); if (containerToToggle) { containerToToggle.classList.toggle('hidden'); } }); btncontainer.appendChild(togglebtn); target.after(btncontainer); console.log("VS Character Drawer: Toggle button added."); } function VsImageControls(container) { console.log("VS Character Drawer: VsImageControls called."); let controlsDiv = document.createElement('div'); controlsDiv.innerHTML = ` <h3>VS Character Menu <i class='bx bxs-swords'></i></h3> <!-- Crossed swords icon --> <img id="vsImageDisplay" src="" alt="VS Image Preview" class="hidden"> <div class="vs-drawer-row"> <select id="vsCategorySelect" class="vs-category-select"></select> <button id="loadVsBtn" class="vs-drawer-button"><i class='bx bxs-rocket'></i> Load VS Image</button> </div> <div class="vs-drawer-row"> <label for="engine_offset_x" class="vs-border-input" title="Offset X (% of canvas width)">Offset X (%):</label> <input type="number" id="engine_offset_x" min="-100" max="100" value="0" class="vs-border-input"> <label for="engine_offset_y" class="vs-border-input" title="Offset Y (% of canvas height)">Offset Y (%):</label> <input type="number" id="engine_offset_y" min="-100" max="100" value="0" class="vs-border-input"> </div> <div class="vs-drawer-row"> <button id="pasteToCanvasBtn" class="vs-drawer-button"><i class='bx bxs-brush'></i> Paste to Canvas</button> <button id="clearPreviewBtn" class="vs-drawer-button" title="Clear the preview image and any pasted image (by drawing white over area)"><i class='bx bx-trash'></i> Clear Preview</button> </div> <div class="vs-drawer-row"> <span id="status_message"></span> </div> `; container.appendChild(controlsDiv); const vsImageDisplay = EL('#vsImageDisplay'); const vsCategorySelect = EL('#vsCategorySelect'); const loadVsBtn = EL('#loadVsBtn'); const pasteToCanvasBtn = EL('#pasteToCanvasBtn'); const clearPreviewBtn = EL('#clearPreviewBtn'); const statusMessage = EL('#status_message'); // Categorías de acción/VS de waifu.pics, filtradas const categories = [ 'kill', 'kick', 'slap', 'bonk', 'yeet', 'bite', 'bully' ]; categories.forEach(cat => { const option = document.createElement('option'); option.value = cat; option.textContent = cat.charAt(0).toUpperCase() + cat.slice(1).replace(/_/g, ' '); // Formatear para mejor lectura vsCategorySelect.appendChild(option); }); loadVsBtn.addEventListener('click', async () => { const category = vsCategorySelect.value; loadVsBtn.disabled = true; loadVsBtn.innerHTML = '<i class="bx bx-loader-alt bx-spin"></i> Loading...'; statusMessage.textContent = 'Fetching image URL...'; try { const imageUrl = await fetchVsImage(category); if (imageUrl) { statusMessage.textContent = 'Image URL fetched. Loading image data...'; await loadImage(imageUrl, vsImageDisplay); // loadImage now prepares previewCanvas statusMessage.textContent = 'Image loaded. Ready to paste.'; } else { statusMessage.textContent = 'Failed to get image URL.'; } } catch (error) { console.error('VS Character Drawer: Error in loadVsBtn click:', error); statusMessage.textContent = 'Error loading image. See console.'; } finally { loadVsBtn.disabled = false; loadVsBtn.innerHTML = '<i class="bx bxs-rocket"></i> Load VS Image'; } }); pasteToCanvasBtn.addEventListener('click', () => { if (!previewCanvas || previewCanvas.width === 0 || previewCanvas.height === 0) { statusMessage.textContent = 'Load an image first to prepare it on the preview canvas.'; alert('Please load a VS image first!'); return; } if (!originalCanvas) { statusMessage.textContent = 'Game canvas not found.'; alert('Error: Game canvas not found!'); return; } const gameCtx = originalCanvas.getContext('2d'); if (!gameCtx) { statusMessage.textContent = 'Could not get game canvas context.'; alert('Error: Could not get game canvas context!'); return; } const offsetXPercent = parseFloat(EL('#engine_offset_x').value) || 0; const offsetYPercent = parseFloat(EL('#engine_offset_y').value) || 0; const dx = (offsetXPercent / 100) * originalCanvas.width; const dy = (offsetYPercent / 100) * originalCanvas.height; try { gameCtx.drawImage(previewCanvas, dx, dy); statusMessage.textContent = 'Image pasted to your canvas!'; console.log(`VS Character Drawer: Pasted previewCanvas to game canvas at ${dx.toFixed(0)}, ${dy.toFixed(0)}`); } catch (e) { statusMessage.textContent = 'Error pasting image. See console.'; console.error("VS Character Drawer: Error during gameCtx.drawImage():", e); alert("An error occurred while pasting the image. Check console."); } }); clearPreviewBtn.addEventListener('click', () => { vsImageDisplay.src = ''; vsImageDisplay.classList.add('hidden'); if (previewCanvas) { const prevCtx = previewCanvas.getContext('2d'); prevCtx.clearRect(0, 0, previewCanvas.width, previewCanvas.height); } if(originalCanvas && previewCanvas && previewCanvas.width > 0 && previewCanvas.height > 0){ const gameCtx = originalCanvas.getContext('2d'); const offsetXPercent = parseFloat(EL('#engine_offset_x').value) || 0; const offsetYPercent = parseFloat(EL('#engine_offset_y').value) || 0; const dx = (offsetXPercent / 100) * originalCanvas.width; const dy = (offsetYPercent / 100) * originalCanvas.height; gameCtx.fillStyle = 'white'; // Assuming default bg is white gameCtx.fillRect(dx, dy, previewCanvas.width, previewCanvas.height); // Draw white over the area statusMessage.textContent = 'Preview cleared and area on canvas whited out.'; } else { statusMessage.textContent = 'Preview cleared.'; } console.log("VS Character Drawer: Preview cleared."); }); } function initializeScript() { console.log("VS Character Drawer: initializeScript called."); originalCanvas = document.getElementById('canvas'); // Get the game's canvas if (!originalCanvas) { console.log("VS Character Drawer: Game canvas ('canvas') not found yet. Retrying..."); setTimeout(initializeScript, 1000); return; } console.log(`VS Character Drawer: Game canvas found. Dimensions: ${originalCanvas.width}x${originalCanvas.height}`); previewCanvas.width = originalCanvas.width; // Initialize with game canvas size previewCanvas.height = originalCanvas.height; const chatInput = document.getElementById('chatbox_textinput'); const chatMessages = document.getElementById('chatbox_messages'); if (!chatInput || !chatMessages) { console.log("VS Character Drawer: Chat elements not found yet. Retrying..."); setTimeout(initializeScript, 1000); return; } if (!document.getElementById('VsCharacterDrawerContainer')) { addBoxIconsAndFonts(); CreateStylesheet(); VsCharacterDrawerEngine(); console.log('VS Character Drawer (Direct Canvas Paste) UI Initialized!'); } } if (document.readyState === "complete" || document.readyState === "interactive") { initializeScript(); } else { window.addEventListener('DOMContentLoaded', initializeScript); } })();