您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
异步计算管线与实时着色器编译引擎(整合降级策略)
// ==UserScript== // @name 2D跨域优化系统 - HyperGPU Pro版 // @namespace http://tampermonkey.net/ // @version 3.1.0 // @description 异步计算管线与实时着色器编译引擎(整合降级策略) // @author KiwiFruit // @match *://*/* // @grant none // @license MIT // @require https://cdnjs.cloudflare.com/ajax/libs/threads.js/2.7.0/threads.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/queue.js/2.1.2/queue.min.js // ==/UserScript== (function() { 'use strict'; // ███████╗ ██████╗ ███████╗███████╗██████╗ ██╗ ██████╗ // ██╔════╝██╔═══██╗██╔════╝██╔════╝██╔══██╗██║██╔════╝ // █████╗ ██║ ██║███████╗█████╗ ██████╔╝██║██║ // ██╔══╝ ██║ ██║╚════██║██╔══╝ ██╔══██╗██║██║ // ███████╗╚██████╔╝███████║███████╗██████╔╝██║╚██████╗ // ╚══════╝ ╚═════╝ ╚══════╝╚══════╝╚═════╝ ╚═╝ ╚═════╝ // 增强型智能缓存系统(整合LRU+多维优先级) /* global WorkerPool,GPUProfiler,PriorityQueue,Queue,DataLoader,TextureCompressor,PerformanceMonitor */ class SmartCache extends Map { constructor(maxSize = 1024 * 1024 * 256, // 256MB maxEntries = 512, config = {}) { super(); this.maxSize = maxSize; this.maxEntries = maxEntries; this.priorityWeights = { frequency: 0.4, recency: 0.3, size: 0.2, distance: 0.1, criticality: 0.2 }; this.stats = new Map(); this.cleanupInterval = setInterval(() => this.cleanup(), 300000); } updateStats(id) { const now = Date.now(); const stats = this.stats.get(id) || { count: 1, lastAccess: now, size: 0, position: 0 }; stats.count++; stats.lastAccess = now; this.stats.set(id, stats); } calculatePriority(id, resource) { const stats = this.stats.get(id); const freqWeight = Math.log(stats.count + 1); const timeWeight = Math.exp(-(Date.now() - stats.lastAccess) / 60000); const sizeWeight = 1 - (stats.size / this.maxSize); const distWeight = 1 - (Math.abs(stats.position - resource.position) / 1000); return ( freqWeight * this.priorityWeights.frequency + timeWeight * this.priorityWeights.recency + sizeWeight * this.priorityWeights.size + distWeight * this.priorityWeights.distance ); } evictIfFull() { if (this.size >= this.maxEntries) { const candidates = Array.from(this.entries()) .map(([id, value]) => ({ id, priority: this.calculatePriority(id, value) })) .sort((a, b) => a.priority - b.priority); // 移除优先级最低的20% candidates.slice(0, Math.ceil(this.maxEntries * 0.2)) .forEach(candidate => this.delete(candidate.id)); } } set(id, value) { this.updateStats(id); super.set(id, value); this.evictIfFull(); } get(id) { this.updateStats(id); return super.get(id); } cleanup() { // 清理过期资源(1小时未访问) const now = Date.now(); for (const [id, stats] of this.stats.entries()) { if (now - stats.lastAccess > 3600000) { this.delete(id); this.stats.delete(id); } } } } // ███████╗ ██████╗ ███████╗██████╗ ███████╗██████╗ // ██╔════╝██╔═══██╗██╔════╝██╔══██╗██╔════╝██╔══██╗ // █████╗ ██║ ██║█████╗ ██████╔╝█████╗ ██████╔╝ // ██╔══╝ ██║ ██║██╔══╝ ██╔══██╗██╔══╝ ██╔══██╗ // ██║ ██║██║ ██║███████╗██████╔╝███████╗██║ ██║ // ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═════╝ ╚══════╝╚═╝ ╚═╝ // 增强型任务调度器(支持WebGL降级) class TaskScheduler { constructor(maxWorkers = navigator.hardwareConcurrency - 1) { this.gpuSupported = false; this.gpuDevice = null; this.fallbackMode = 'webgl'; this.workerPool = new WorkerPool(maxWorkers); this.gpuProfiler = new GPUProfiler(); this.priorityQueue = new PriorityQueue(); } async initGPU() { if (!navigator.gpu) { this.fallbackMode = 'webgl'; return false; } try { const adapter = await navigator.gpu.requestAdapter(); this.gpuDevice = await adapter.requestDevice(); this.gpuSupported = true; return true; } catch (error) { console.warn('WebGPU初始化失败,降级到WebGL'); this.fallbackMode = 'webgl'; return false; } } async executeGPU(task) { if (!this.gpuSupported) return this.fallbackCPU(task); const commandEncoder = this.gpuDevice.createCommandEncoder(); const passEncoder = commandEncoder.beginComputePass(); passEncoder.dispatchWorkgroups( task.workgroups.x, task.workgroups.y, task.workgroups.z ); passEncoder.end(); this.gpuDevice.queue.submit([commandEncoder.finish()]); return { type: 'gpu', result: 'COMPLETED' }; } async fallbackWebGL(task) { if (!this.glContext) { this.glContext = initWebGLContext(); } const computeShader = this.glContext.createShader(this.glContext.COMPUTE_SHADER); this.glContext.shaderSource(computeShader, task.shaderCode); this.glContext.compileShader(computeShader); if (!this.glContext.getShaderParameter(computeShader, this.glContext.COMPILE_STATUS)) { console.error('WebGL计算着色器编译失败:', this.glContext.getShaderInfoLog(computeShader)); return this.fallbackCPU(task); } const program = this.glContext.createProgram(); this.glContext.attachShader(program, computeShader); this.glContext.linkProgram(program); this.glContext.useProgram(program); this.glContext.bindBufferBase( this.glContext.SHADER_STORAGE_BUFFER, 0, task.buffer ); this.glContext.dispatchCompute( task.workgroups.x, task.workgroups.y, task.workgroups.z ); this.glContext.memoryBarrier(this.glContext.ALL_BARRIER_BITS); return { type: 'webgl', result: 'COMPLETED' }; } async enqueueTask(task, priority = 'normal') { // 实现优先级队列逻辑 this.priorityQueue.add(task, priority); const nextTask = this.priorityQueue.getNext(); try { if (nextTask.gpuRequired && this.gpuSupported) { return await this.executeGPU(nextTask); } return await this.fallbackWebGL(nextTask); } catch (error) { console.error('任务执行失败:', error); return this.fallbackCPU(nextTask); } } } // █████╗ ██████╗ ███████╗██████╗ ███████╗██████╗ // ██╔══██╗██╔══██╗██╔════╝██╔══██╗██╔════╝██╔══██╗ // ███████║██████╔╝█████╗ ██████╔╝█████╗ ██████╔╝ // ██╔══██║██╔══██╗██╔══╝ ██╔══██╗██╔══╝ ██╔══██╗ // ██║ ██║██║ ██║███████╗██████╔╝███████╗██║ ██║ // ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═════╝ ╚══════╝╚═╝ ╚═╝ // 增强型着色器编译器(支持AOT优化) class ShaderCompiler { constructor() { this.cache = new Map(); this.worker = new Worker('shader_compiler_worker.js'); this.worker.onmessage = this.handleMessage.bind(this); this.optimizeQueue = new Queue({ concurrency: 2 }); } async compile(source, options = {}) { const hash = this.generateHash(source); if (this.cache.has(hash)) { this.cache.get(hash).usageCount++; return this.cache.get(hash).binary; } try { const result = await this.compileInternal(source, options); this.cache.set(hash, { binary: result, usageCount: 1, timestamp: Date.now() }); this.optimizeQueue.defer(() => this.optimizeShader(source)); return result; } catch (error) { return this.handleCompilationError(source, error); } } async compileInternal(source, options) { return new Promise((resolve, reject) => { this.worker.postMessage({ type: 'compile', source, options, timestamp: Date.now() }); this.worker.onmessage = (event) => { if (event.data.error) { reject(event.data.error); } else { resolve(event.data.binary); } }; }); } async optimizeShader(source) { const profile = this.analyzeUsage(source); const optimized = this.applyOptimizations(source, profile); if (optimized !== source) { await this.compile(optimized, { optimized: true }); } } analyzeUsage(source) { return { textureAccess: this.countTextureAccesses(source), uniformUsage: this.countUniforms(source), arithmetic: this.countOperations(source) }; } applyOptimizations(source, profile) { let optimized = source; if (profile.textureAccess > 1000) { optimized = this.optimizeTextureSampling(optimized); } if (profile.uniformUsage > 20) { optimized = this.flattenUniforms(optimized); } return optimized; } } // ███████╗██╗ ██╗██████╗ ███████╗██╗ ███████╗ // ██╔════╝╚██╗██╔╝██╔══██╗██╔════╝██║ ██╔════╝ // █████╗ ╚███╔╝ ██████╔╝█████╗ ██║ █████╗ // ██╔══╝ ██╔██╗ ██╔══██╗██╔══╝ ██║ ██╔══╝ // ███████╗██╔╝ ██╗██║ ██║███████╗███████╗███████╗ // ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚══════╝╚══════╝ // 增强型资源加载器(支持纹理压缩) class ResourceLoader { constructor(cache) { this.cache = cache; this.loader = new DataLoader(); this.compression = new TextureCompressor(); } async loadTexture(url) { if (this.cache.has(url)) { return this.cache.get(url); } const texture = await this.loader.load(url); const optimized = this.applyOptimizations(texture); this.cache.set(url, optimized); return optimized; } applyOptimizations(texture) { const mips = this.generateMipmaps(texture); const format = this.selectCompressionFormat(texture); return this.convertFormat(texture, format, mips); } selectCompressionFormat(texture) { if (!this.glContext) { this.glContext = initWebGLContext(); } if (this.glContext.getExtension('EXT_texture_compression_s3tc')) { return this.glContext.COMPRESSED_RGBA_S3TC_DXT1_EXT; } return this.glContext.RGBA; } generateMipmaps(texture) { // 实现mipmap生成逻辑 return texture; } convertFormat(texture, format, mips) { // 实现格式转换逻辑 return texture; } } // ███████╗██████╗ ██████╗ ██████╗ ███████╗ // ██╔════╝██╔══██╗██╔══██╗██╔════╝ ██╔════╝ // █████╗ ██████╔╝██████╔╝██║ ███╗█████╗ // ██╔══╝ ██╔══██╗██╔══██╗██║ ██║██╔══╝ // ███████╗██║ ██║██║ ██║╚██████╔╝███████╗ // ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝ // WebGL上下文初始化 function initWebGLContext() { const canvas = document.createElement('canvas'); canvas.style.cssText = ` position: fixed; top: 0; left: 0; width: 1px; height: 1px; z-index: -1; pointer-events: none; `; document.body.appendChild(canvas); const gl = canvas.getContext('webgl2', { antialias: false, powerPreference: 'high-performance', preserveDrawingBuffer: false }); if (!gl) { throw new Error('WebGL2不支持'); } return gl; } // ███████╗ ██████╗ ██████╗ ██╗ ██████╗ ██████╗ ██╗ ██╗ // ██╔════╝██╔═══██╗██╔══██╗██║██╔════╝ ██╔══██╗╚██╗ ██╔╝ // █████╗ ██║ ██║██████╔╝██║██║ ███╗██████╔╝ ╚████╔╝ // ██╔══╝ ██║ ██║██╔══██╗██║██║ ██║██╔══██╗ ╚██╔╝ // ███████╗╚██████╔╝██║ ██║██║╚██████╔╝██║ ██║ ██║ // ╚══════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ // 主系统初始化 async function initSystem() { const cache = new SmartCache(); const scheduler = new TaskScheduler(); const shaderCompiler = new ShaderCompiler(); const resourceLoader = new ResourceLoader(cache); // 初始化GPU/WebGL上下文 await scheduler.initGPU(); // 启动性能监控 const monitor = new PerformanceMonitor(); monitor.startVisualizer(); // 预加载核心资源 await resourceLoader.loadAll([ 'core_math', 'default_shader', 'texture_packer' ]); // 返回系统实例 return { cache, scheduler, shaderCompiler, resourceLoader, monitor }; } // 启动系统 (async () => { try { const system = await initSystem(); // 设置事件监听 window.addEventListener('resize', () => { system.scheduler.enqueueTask({ type: 'resize', data: { width: window.innerWidth, height: window.innerHeight } }, 'high'); }); // 主循环 function animate() { requestAnimationFrame(animate); system.monitor.updateMetrics(); // 添加渲染逻辑... } animate(); } catch (error) { console.error('系统初始化失败:', error); } })(); })();