TimerHooker Unified Version (UI Fix)

Fixes UI visibility issues for TimerHooker Unified Version.

当前为 2025-04-08 提交的版本,查看 最新版本

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// ==UserScript==
// @name            TimerHooker Unified Version (UI Fix)
// @version         4.1.0
// @description     Fixes UI visibility issues for TimerHooker Unified Version.
// @author          Combined
// @match           http://*/*
// @run-at          document-start
// @grant           none
// @license         GPL-3.0-or-later
// @namespace https://greasyfork.org/users/1356925
// ==/UserScript==

(function (global) {
    let isRunning = false; // Tracks whether the timer is active
    let speedMultiplier = localStorage.getItem("timerHookerSpeed") || 2.0; // Default speed (2x)
    let autoHideTimeout; // For auto-hide functionality

    // Override timers with speed adjustment
    const overrideTimers = function (factor) {
        ["setTimeout", "setInterval"].forEach((method) => {
            window[method] = ((original) => (fn, time) => {
                // Exclude video-related timers
                const fnString = fn.toString();
                if (fnString.includes("playback") || fnString.includes("video")) {
                    return original(fn, time);
                }
                return original(fn, time / factor);
            })(window[method]);
        });
    };

    const changeTimerSpeed = function (multiplier) {
        speedMultiplier = multiplier;
        localStorage.setItem("timerHookerSpeed", multiplier);
        if (isRunning) overrideTimers(speedMultiplier);
        console.log(`[TimerHooker] Timer speed changed to x${multiplier}`);
    };

    const createUI = function () {
        const style = `
            .timer-ball {
                position: fixed;
                bottom: 20px;
                right: 20px;
                width: 60px;
                height: 60px;
                border-radius: 50%;
                background-color: #4CAF50;
                display: flex;
                justify-content: center;
                align-items: center;
                box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
                cursor: pointer;
                touch-action: manipulation;
                transition: background-color 0.3s ease;
                z-index: 9999; /* Ensure visibility above other elements */
            }
            .timer-ball:hover {
                background-color: #45A049;
            }
            .timer-symbol {
                font-size: 24px;
                color: white;
                font-weight: bold;
            }
            .slider-container {
                position: fixed;
                bottom: 90px;
                right: 20px;
                z-index: 9999; /* Ensure visibility above other elements */
                display: none;
                background: rgba(0, 0, 0, 0.6);
                padding: 10px;
                border-radius: 10px;
                box-shadow: 0px 4px 8px rgba(0, 0, 0, 0.4);
                user-select: none;
            }
            .slider {
                width: 120px;
            }
        `;

        const styleNode = document.createElement('style');
        styleNode.type = 'text/css';
        styleNode.textContent = style;

        // Main ball UI
        const ball = document.createElement('div');
        ball.className = 'timer-ball';
        ball.innerHTML = '<div class="timer-symbol">▶</div>'; // Start symbol

        // Speed adjustment slider
        const sliderContainer = document.createElement('div');
        sliderContainer.className = 'slider-container';

        const slider = document.createElement('input');
        slider.className = 'slider';
        slider.type = 'range';
        slider.min = "1";
        slider.max = "200";
        slider.value = speedMultiplier * 100; // Scale multiplier to slider range
        slider.addEventListener('input', (event) => {
            const newSpeed = event.target.value / 100;
            changeTimerSpeed(newSpeed);
        });

        sliderContainer.appendChild(slider);

        ball.addEventListener('click', () => {
            isRunning = !isRunning;
            ball.querySelector('.timer-symbol').innerHTML = isRunning ? '■' : '▶'; // Toggle Start/Stop symbol
            overrideTimers(isRunning ? speedMultiplier : 1.0);
            sliderContainer.style.display = isRunning ? 'block' : 'none'; // Show/hide slider
            resetAutoHide(); // Reset auto-hide timer
        });

        // Add auto-hide functionality
        const resetAutoHide = function () {
            clearTimeout(autoHideTimeout);
            autoHideTimeout = setTimeout(() => {
                if (isRunning) sliderContainer.style.display = 'none';
            }, 3000);
        };

        document.body.appendChild(ball);
        document.body.appendChild(sliderContainer);
        document.head.appendChild(styleNode);
    };

    const init = function () {
        console.log("[TimerHooker] Unified version activated.");
        createUI();
        overrideTimers(speedMultiplier);
    };

    // Initialize when the DOM is loaded
    if (document.readyState === "complete") {
        init();
    } else {
        window.addEventListener("load", () => init());
    }
})(window);