Milkyway Idle - Current Loot Tracker

Displays real-time loot totals and estimated coin value in a compact, draggable overlay with tabbed player view

当前为 2025-04-07 提交的版本,查看 最新版本

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您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Milkyway Idle - Current Loot Tracker
// @namespace    https://milkywayidle.com/
// @version      2.0
// @description  Displays real-time loot totals and estimated coin value in a compact, draggable overlay with tabbed player view
// @match        https://www.milkywayidle.com/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function () {
  const playerLootData = {};
  const previousLootCounts = {};
  const lastBattleLoot = {};
  let myPlayerName = null;
  let activePlayer = null;
  let selfTabSelected = false;
  let isMinimized = localStorage.getItem("lootOverlayMinimized") === "true";
  let overlayReady = false;
  let isLootListMinimized = false;

  let marketData = {};

  fetch(
    "https://raw.githubusercontent.com/holychikenz/MWIApi/main/medianmarket.json"
  )
    .then((r) => r.json())
    .then((data) => {
      marketData = data;
    })
    .catch((err) =>
      console.error("[LootTracker] Failed to load market data:", err)
    );

  function formatGold(value) {
    return Math.round(value).toLocaleString() + " coin";
  }

  function detectPlayerName() {
    const nameDiv = document.querySelector(
      ".CharacterName_name__1amXp[data-name]"
    );
    if (nameDiv) {
      myPlayerName = nameDiv.dataset.name;
    } else {
      setTimeout(detectPlayerName, 500);
    }
  }
  function createOverlay() {
    if (overlayReady || document.getElementById("lootOverlay")) return;
    overlayReady = true;

    const panel = document.createElement("div");
    panel.id = "lootOverlay";
    panel.style.position = "fixed";
    panel.style.top = localStorage.getItem("lootOverlayTop") || "100px";
    panel.style.left = localStorage.getItem("lootOverlayLeft") || "20px";
    panel.style.width = "260px";
    panel.style.background = "rgba(30, 30, 30, 0.95)";
    panel.style.color = "#fff";
    panel.style.fontFamily = "monospace";
    panel.style.fontSize = "13px";
    panel.style.border = "1px solid #555";
    panel.style.borderRadius = "8px";
    panel.style.zIndex = 99999;
    panel.style.userSelect = "none";
    panel.style.boxShadow = "0 4px 10px rgba(0,0,0,0.4)";

    panel.innerHTML = `
      <div id="lootHeader" style="display:flex;justify-content:space-between;align-items:center;padding:6px 10px;background:rgba(20,20,20,0.85);border-bottom:1px solid #333;border-radius:8px 8px 0 0;cursor:move;">
        <span style="font-weight:bold;">📦 Current Loot</span>
        <div>
          <button id="lootExportBtn" data-tooltip="Export loot as CSV" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">CSV</button>
          <button id="lootClearBtn" data-tooltip="Clear all loot history" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">⟳</button>
          <button id="lootMinBtn" data-tooltip="Minimize Everything" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">
            ${isMinimized ? "+" : "−"}
          </button>
        </div>
      </div>
      <div id="lootContent" style="
        overflow: hidden;
        transition: max-height 0.3s ease, opacity 0.3s ease;
        max-height: ${isMinimized ? "0" : "1000px"};
        opacity: ${isMinimized ? "0" : "1"};
      ">
        <div id="lootTabs" style="display:flex;padding:4px 10px;gap:6px;border-bottom:1px solid #333;background:rgba(24,24,24,0.8);"></div>
        <div id="lootToggleHeader" style="padding:6px 10px;cursor:pointer;font-weight:bold;border-bottom:1px solid #333;">
          Loot <span id="lootToggleIcon">${
            isLootListMinimized ? "▲" : "▼"
          }</span>
        </div>
        <div id="lootTotals" style="
          padding:10px;
          overflow-y:auto;
          transition: max-height 0.3s ease, opacity 0.3s ease;
          max-height: ${isLootListMinimized ? "0" : "400px"};
          opacity: ${isLootListMinimized ? "0" : "1"};
        "></div>
        <div id="lootBottomDragger" style="padding:6px;cursor:move;border-top:1px solid #444">
          <div id="lootRevenueLine" style="font-weight:bold;color:gold;cursor:inherit"></div>
          <div style="height:8px;cursor:inherit;"></div>
        </div>
      </div>
    `;

    document.body.appendChild(panel);

    const style = document.createElement("style");
    style.textContent = `
      #lootOverlay button:hover::after {
        content: attr(data-tooltip);
        position: absolute;
        left: 50%;
        top: 100%;
        transform: translateX(-50%);
        background: #222;
        color: #fff;
        padding: 4px 8px;
        font-size: 11px;
        border-radius: 4px;
        white-space: nowrap;
        opacity: 0.9;
        pointer-events: none;
        z-index: 100000;
        margin-top: 4px;
      }
      #lootTabs button {
        background: none;
        border: 1px solid #444;
        color: #aaa;
        padding: 2px 6px;
        font-family: monospace;
        cursor: pointer;
        border-radius: 4px;
        font-size: 12px;
      }
      #lootTabs button.active {
        background: #4caf50;
        color: #fff;
        border-color: #4caf50;
      }
      @keyframes lootFlashText {
        0% { color: #b6ffb8; }
        100% { color: white; }
      }
      .flashLoot {
        animation: lootFlashText 1.2s ease-in-out;
      }
      .fadeGain {
        color: lime;
        font-weight: bold;
        font-size: 10px;
        vertical-align: super;
        opacity: 1;
        transition: opacity 2s ease-out;
        margin-left: 2px;
      }
      #lootContent {
        transition: max-height 0.3s ease, opacity 0.3s ease;
        overflow: hidden;
        will-change: max-height, opacity;
      }
    `;

    document.head.appendChild(style);

    // Button actions
    document.getElementById("lootMinBtn").onclick = () => {
      isMinimized = !isMinimized;
      const content = document.getElementById("lootContent");
      content.style.maxHeight = isMinimized ? "0" : "1000px";
      content.style.opacity = isMinimized ? "0" : "1";
      document.getElementById("lootMinBtn").textContent = isMinimized
        ? "+"
        : "−";
      localStorage.setItem("lootOverlayMinimized", isMinimized);
    };

    document.getElementById("lootToggleHeader").onclick = () => {
      isLootListMinimized = !isLootListMinimized;
      const lootTotals = document.getElementById("lootTotals");
      lootTotals.style.maxHeight = isLootListMinimized ? "0" : "400px";
      lootTotals.style.opacity = isLootListMinimized ? "0" : "1";
      lootTotals.style.padding = isLootListMinimized ? "0" : "10px";
      const icon = document.getElementById("lootToggleIcon");
      icon.textContent = isLootListMinimized ? "▲" : "▼";
    };

    document.getElementById("lootExportBtn").onclick = () => {
      if (!activePlayer || !playerLootData[activePlayer]) return;
      const csv = Object.entries(playerLootData[activePlayer])
        .map(
          ([hrid, count]) =>
            `"\${hrid.replace("/items/", "").replace(/_/g, " ")}",\${count}`
        )
        .join("\\n");
      navigator.clipboard.writeText(csv);
    };

    document.getElementById("lootClearBtn").onclick = () => {
      for (const p in playerLootData) {
        playerLootData[p] = {};
        previousLootCounts[p] = {};
        lastBattleLoot[p] = {};
      }
      document.getElementById("lootTabs").innerHTML = "";
      document.getElementById("lootTotals").innerHTML = "";
      activePlayer = null;
      selfTabSelected = false;
    };

    // Dragging
    let dragging = false;
    let offsetX = 0;
    let offsetY = 0;

    function beginDrag(e) {
      if (e.target.tagName === "BUTTON") return;
      dragging = true;
      offsetX = e.clientX - panel.offsetLeft;
      offsetY = e.clientY - panel.offsetTop;
      document.body.style.userSelect = "none";
    }

    document
      .getElementById("lootHeader")
      .addEventListener("mousedown", beginDrag);

    function tryAddBottomDragger() {
      const bottomDragger = document.getElementById("lootBottomDragger");
      if (bottomDragger) {
        bottomDragger.addEventListener("mousedown", beginDrag);
      } else {
        setTimeout(tryAddBottomDragger, 100);
      }
    }
    tryAddBottomDragger();

    document.addEventListener("mousemove", (e) => {
      if (!dragging) return;
      panel.style.left = `${e.clientX - offsetX}px`;
      panel.style.top = `${e.clientY - offsetY}px`;
    });

    document.addEventListener("mouseup", () => {
      if (!dragging) return;
      dragging = false;
      localStorage.setItem("lootOverlayTop", panel.style.top);
      localStorage.setItem("lootOverlayLeft", panel.style.left);
      document.body.style.userSelect = "";
    });
  }

  function updateLootDisplay(playerName) {
    const container = document.getElementById("lootTotals");
    if (!container || !playerLootData[playerName]) return;
    if (!previousLootCounts[playerName]) previousLootCounts[playerName] = {};

    const sorted = Object.entries(playerLootData[playerName]).sort(
      (a, b) => b[1] - a[1] || a[0].localeCompare(b[0])
    );

    let html = "";
    let totalRevenue = 0;

    sorted.forEach(([itemHrid, count]) => {
      const prev = previousLootCounts[playerName][itemHrid] || 0;
      const delta = count - (lastBattleLoot[playerName]?.[itemHrid] || 0);
      const flash = count > prev;
      const name = itemHrid.replace("/items/", "").replace(/_/g, " ");
      const gainHTML =
        delta > 0 ? `<span class="fadeGain">+${delta}</span>` : "";

      // Revenue calculation
      const marketKey = name
        .split(" ")
        .map((w) => w.charAt(0).toUpperCase() + w.slice(1))
        .join(" ");
      const market = marketData.market?.[marketKey];
      if (itemHrid.endsWith("/coin")) {
        totalRevenue += count;
      } else if (market?.ask) {
        totalRevenue += count * market.ask;
      }

      html += `<div class="${flash ? "flashLoot" : ""}" style="color:white">
          • ${name} × ${count}${gainHTML}
        </div>`;

      previousLootCounts[playerName][itemHrid] = count;
    });

    document.getElementById(
      "lootRevenueLine"
    ).textContent = `Total Value: ${formatGold(totalRevenue)}`;

    container.innerHTML = html;
    container.style.display = "block";

    document.querySelectorAll(".fadeGain").forEach((el) => {
      setTimeout(() => {
        el.style.opacity = "0";
      }, 1000);
    });
  }
  function switchTab(playerName) {
    activePlayer = playerName;
    document.querySelectorAll("#lootTabs button").forEach((btn) => {
      btn.classList.toggle("active", btn.textContent === playerName);
    });
    updateLootDisplay(playerName);
  }

  function addTab(player) {
    const playerName = player.name;
    const lootMap = player.totalLootMap || {};
    const container = document.getElementById("lootTabs");

    if (!container.querySelector(`button[data-name="${playerName}"]`)) {
      const btn = document.createElement("button");
      btn.textContent = playerName;
      btn.dataset.name = playerName;
      btn.onclick = () => switchTab(playerName);
      container.appendChild(btn);
    }

    if (!playerLootData[playerName]) playerLootData[playerName] = {};
    if (!lastBattleLoot[playerName]) lastBattleLoot[playerName] = {};

    for (const key in lootMap) {
      const { itemHrid, count } = lootMap[key];
      playerLootData[playerName][itemHrid] = count;
    }

    if (playerName === myPlayerName && !selfTabSelected) {
      selfTabSelected = true;
      switchTab(playerName);
    }
  }

  (function injectImmediately() {
    const s = document.createElement("script");
    s.textContent = `
          (function() {
            const originalWebSocket = window.WebSocket;
            window.WebSocket = new Proxy(originalWebSocket, {
              construct(target, args) {
                const ws = new target(...args);
                if (
                  ws.url.includes("api.milkywayidle.com/ws") ||
                  ws.url.includes("api-test.milkywayidle.com/ws")
                ) {
                  ws.addEventListener("message", (event) => {
                    try {
                      const data = JSON.parse(event.data);
                      if (data.type === "new_battle") {
                        window.dispatchEvent(new CustomEvent("LootTrackerBattle", { detail: data }));
                      } else if (
                        data.type === "new_character_action" &&
                        data.newCharacterActionData?.shouldClearQueue &&
                        data.newCharacterActionData.actionHrid?.startsWith("/actions/combat/")
                      ) {
                        window.dispatchEvent(new CustomEvent("LootTrackerCombatReset"));
                      }
                    } catch {}
                  });
                }
                return ws;
              }
            });
          })();
        `;
    document.documentElement.appendChild(s);
  })();

  window.addEventListener("LootTrackerBattle", (e) => {
    const data = e.detail;
    data.players.forEach((player) => {
      const name = player.name;
      if (!lastBattleLoot[name]) lastBattleLoot[name] = {};
      for (const key in player.totalLootMap || {}) {
        const { itemHrid, count } = player.totalLootMap[key];
        lastBattleLoot[name][itemHrid] = playerLootData[name]?.[itemHrid] || 0;
      }
      addTab(player);
      if (name === activePlayer) updateLootDisplay(name);
    });
  });

  window.addEventListener("LootTrackerCombatReset", () => {
    for (const p in playerLootData) {
      playerLootData[p] = {};
      previousLootCounts[p] = {};
      lastBattleLoot[p] = {};
    }
    document.getElementById("lootTabs").innerHTML = "";
    document.getElementById("lootTotals").innerHTML = "";
    activePlayer = null;
    selfTabSelected = false;
  });

  if (document.readyState === "loading") {
    document.addEventListener("DOMContentLoaded", () => {
      createOverlay();
      detectPlayerName();
    });
  } else {
    createOverlay();
    detectPlayerName();
  }
})();