Chess.com Ultimate Automation Suite

Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics

  1. // ==UserScript==
  2. // @name Chess.com Ultimate Automation Suite
  3. // @namespace http://tampermonkey.net/
  4. // @version 3.2.1
  5. // @description Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics
  6. // @author ChessMint Pro
  7. // @match https://www.chess.com/*
  8. // @match https://chess.com/*
  9. // @grant GM_xmlhttpRequest
  10. // @grant unsafeWindow
  11. // @connect chess.com
  12. // @require https://code.jquery.com/jquery-3.6.0.min.js
  13. // @require https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.js
  14. // @require https://cdn.jsdelivr.net/npm/chart.js@3.7.1/dist/chart.min.js
  15. // ==/UserScript==
  16.  
  17. (function() {
  18. 'use strict';
  19.  
  20. // ========================
  21. // Configuration Section
  22. // ========================
  23. const CONFIG = {
  24. AUTO_REMATCH: true,
  25. REMATCH_DELAY: 3000, // ms
  26. AUTO_ACCEPT_REMATCH: true,
  27. MOVE_SUGGESTIONS: true,
  28. ANALYTICS_ENABLED: true,
  29. PERFORMANCE_MONITORING: true,
  30. HOTKEYS_ENABLED: true,
  31. DEBUG_MODE: false,
  32. VERSION: '3.2.1'
  33. };
  34.  
  35. // ========================
  36. // Core Functionality
  37. // ========================
  38. class ChessAutomator {
  39. constructor() {
  40. this.chess = new Chess();
  41. this.gameState = {};
  42. this.analyticsData = {
  43. gamesPlayed: 0,
  44. wins: 0,
  45. losses: 0,
  46. draws: 0,
  47. moveTimes: [],
  48. accuracy: []
  49. };
  50. this.init();
  51. }
  52.  
  53. init() {
  54. this.injectStyles();
  55. this.setupObservers();
  56. this.setupHotkeys();
  57. this.log('Chess.com Ultimate Automation Suite v' + CONFIG.VERSION + ' initialized');
  58. }
  59.  
  60. injectStyles() {
  61. const css = `
  62. .chess-mint-overlay {
  63. position: fixed;
  64. bottom: 20px;
  65. right: 20px;
  66. z-index: 9999;
  67. background: rgba(0,0,0,0.8);
  68. color: white;
  69. padding: 10px;
  70. border-radius: 5px;
  71. font-family: Arial, sans-serif;
  72. max-width: 300px;
  73. }
  74. .chess-mint-button {
  75. background: #4CAF50;
  76. color: white;
  77. border: none;
  78. padding: 8px 16px;
  79. margin: 5px;
  80. border-radius: 4px;
  81. cursor: pointer;
  82. }
  83. .chess-mint-button:hover {
  84. background: #45a049;
  85. }
  86. `;
  87. const style = document.createElement('style');
  88. style.innerHTML = css;
  89. document.head.appendChild(style);
  90. }
  91.  
  92. setupObservers() {
  93. // Observe game board changes
  94. const boardObserver = new MutationObserver((mutations) => {
  95. this.handleBoardChanges();
  96. });
  97. boardObserver.observe(document.body, {
  98. childList: true,
  99. subtree: true
  100. });
  101.  
  102. // Observe game end state
  103. const gameEndObserver = new MutationObserver((mutations) => {
  104. if (CONFIG.AUTO_REMATCH) {
  105. this.handleGameEnd();
  106. }
  107. });
  108. gameEndObserver.observe(document.body, {
  109. childList: true,
  110. subtree: true
  111. });
  112. }
  113.  
  114. // ========================
  115. // Game Handling
  116. // ========================
  117. handleBoardChanges() {
  118. try {
  119. this.updateGameState();
  120. if (CONFIG.MOVE_SUGGESTIONS) {
  121. this.provideMoveSuggestions();
  122. }
  123. if (CONFIG.PERFORMANCE_MONITORING) {
  124. this.monitorPerformance();
  125. }
  126. } catch (e) {
  127. this.error('Error in handleBoardChanges:', e);
  128. }
  129. }
  130.  
  131. handleGameEnd() {
  132. try {
  133. setTimeout(() => {
  134. this.clickRematch();
  135. if (CONFIG.ANALYTICS_ENABLED) {
  136. this.updateAnalytics();
  137. }
  138. }, CONFIG.REMATCH_DELAY);
  139. } catch (e) {
  140. this.error('Error in handleGameEnd:', e);
  141. }
  142. }
  143.  
  144. clickRematch() {
  145. const buttons = [
  146. document.querySelector('button[data-cy="new-game-button"]'),
  147. document.querySelector('button[data-cy="rematch"]'),
  148. document.querySelector('button[data-cy="daily-rematch"]'),
  149. document.querySelector('button[data-cy="challenge-again"]'),
  150. document.querySelector('button.ui_v5-button-component.ui_v5-button-primary')
  151. ];
  152.  
  153. for (const button of buttons) {
  154. if (button) {
  155. button.click();
  156. this.log('Clicked rematch button');
  157. return true;
  158. }
  159. }
  160. return false;
  161. }
  162.  
  163. // ========================
  164. // Chess Engine
  165. // ========================
  166. provideMoveSuggestions() {
  167. if (!this.isMyTurn()) return;
  168.  
  169. const moves = this.chess.moves({verbose: true});
  170. if (moves.length === 0) return;
  171.  
  172. // Simple evaluation - in a real implementation you'd use a proper engine
  173. const bestMove = moves[Math.floor(Math.random() * moves.length)];
  174. this.displayMoveSuggestion(bestMove.from + bestMove.to);
  175. }
  176.  
  177. displayMoveSuggestion(move) {
  178. this.log('Suggested move:', move);
  179. // In a real implementation, you'd display this on the board
  180. }
  181.  
  182. // ========================
  183. // Analytics
  184. // ========================
  185. updateAnalytics() {
  186. this.analyticsData.gamesPlayed++;
  187. // In a real implementation, you'd track actual results
  188. this.log('Updated analytics data');
  189. }
  190.  
  191. showAnalyticsDashboard() {
  192. // In a real implementation, you'd show a nice chart
  193. this.log('Showing analytics dashboard');
  194. }
  195.  
  196. // ========================
  197. // Utility Methods
  198. // ========================
  199. updateGameState() {
  200. // In a real implementation, you'd parse the actual board state
  201. this.log('Updated game state');
  202. }
  203.  
  204. isMyTurn() {
  205. // In a real implementation, you'd check whose turn it is
  206. return true;
  207. }
  208.  
  209. setupHotkeys() {
  210. if (!CONFIG.HOTKEYS_ENABLED) return;
  211.  
  212. document.addEventListener('keydown', (e) => {
  213. if (e.key === 'F1') {
  214. this.clickRematch();
  215. }
  216. if (e.key === 'F2') {
  217. this.showAnalyticsDashboard();
  218. }
  219. });
  220. }
  221.  
  222. log(...args) {
  223. if (CONFIG.DEBUG_MODE) {
  224. console.log('[ChessMint]', ...args);
  225. }
  226. }
  227.  
  228. error(...args) {
  229. console.error('[ChessMint]', ...args);
  230. }
  231. }
  232.  
  233. // ========================
  234. // Initialization
  235. // ========================
  236. const automator = new ChessAutomator();
  237.  
  238. // UI Enhancements
  239. const overlay = document.createElement('div');
  240. overlay.className = 'chess-mint-overlay';
  241. overlay.innerHTML = `
  242. <h3>Chess.com Ultimate Suite v${CONFIG.VERSION}</h3>
  243. <div>Status: <span id="chess-mint-status">Active</span></div>
  244. <button class="chess-mint-button" id="chess-mint-rematch">Force Rematch</button>
  245. <button class="chess-mint-button" id="chess-mint-analytics">Show Analytics</button>
  246. `;
  247. document.body.appendChild(overlay);
  248.  
  249. document.getElementById('chess-mint-rematch').addEventListener('click', () => {
  250. automator.clickRematch();
  251. });
  252.  
  253. document.getElementById('chess-mint-analytics').addEventListener('click', () => {
  254. automator.showAnalyticsDashboard();
  255. });
  256.  
  257. // ========================
  258. // Advanced Features
  259. // ========================
  260. // These would be implemented in a real version:
  261. // - Stockfish integration
  262. // - Move prediction
  263. // - Opening database
  264. // - Position evaluation
  265. // - Game history analysis
  266. // - Opponent profiling
  267. // - Time management tools
  268. // - Training modules
  269. })();