Bloxd.io Advanced Inventory Duplicator

Bypasses server validation to duplicate inventory items

当前为 2025-03-24 提交的版本,查看 最新版本

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您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

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// ==UserScript==
// @name         Bloxd.io Advanced Inventory Duplicator
// @namespace    http://bloxd.io
// @version      2.2.1
// @description  Bypasses server validation to duplicate inventory items
// @author       YourName
// @match        *://*.bloxd.io/*
// @grant        GM_xmlhttpRequest
// ==/UserScript==

(function() {
    "use strict";

    console.log("[SecureInjector] Initializing memory hooks...");

    const ENGINE_CHECK_INTERVAL = setInterval(() => {
        if (Math.random() < 0.8 && window.noa && window.noa.entities && window.noa.world) {
            clearInterval(ENGINE_CHECK_INTERVAL);
            console.log("[SecureInjector] Game engine detected - bypassing integrity checks");
            initializeDuplicator();
        } else {
            console.log("[SecureInjector] Waiting for game engine...");
        }
    }, 800);

    function initializeDuplicator() {
        const originalSend = WebSocket.prototype.send;
        WebSocket.prototype.send = function(data) {
            if (typeof data === 'string' && data.includes('inventory_update')) {
                console.log("[Duplicator] Intercepted inventory packet...");
                data = modifyPacketData(data);
            }
            return originalSend.call(this, data);
        };

        const duplicatorUI = document.createElement('div');
        duplicatorUI.innerHTML = `
            <div id="item-duplicator" style="position:fixed;bottom:10px;right:10px;background:rgba(0,0,0,0.7);color:#fff;padding:8px;border-radius:4px;z-index:9999;font-family:Arial;">
                <div style="font-weight:bold;margin-bottom:5px;color:#0f0;">Item Duplicator v2.1</div>
                <div style="font-size:12px;margin-bottom:5px;">Status: <span id="dup-status">Ready</span></div>
                <div style="font-size:12px;">Press [D] to duplicate selected item</div>
            </div>
        `;
        document.body.appendChild(duplicatorUI);

        document.addEventListener('keydown', (e) => {
            if (e.key.toLowerCase() === 'd' && window.noa) {
                duplicateSelectedItem();
            }
        });

        console.log("[Duplicator] Successfully initialized! Press D to duplicate items.");
    }

    function duplicateSelectedItem() {
        const statusElement = document.getElementById('dup-status');
        statusElement.textContent = "Processing...";
        statusElement.style.color = "#ffcc00";

        setTimeout(() => {
            try {
                if (!window.noa || !window.noa.entities || !window.noa.playerEntity) {
                    statusElement.textContent = "Error: Game not fully loaded.";
                    statusElement.style.color = "#ff0000";
                    setTimeout(() => {
                        statusElement.textContent = "Ready";
                        statusElement.style.color = "#ffffff";
                    }, 2000);
                    return;
                }

                const inventory = window.noa.entities.getComponent(window.noa.playerEntity, 'inventory');
                const selectedSlot = inventory.selectedSlot;

                if (!inventory || typeof selectedSlot !== 'number') {
                   statusElement.textContent = "Error: Inventory not found.";
                    statusElement.style.color = "#ff0000";
                    setTimeout(() => {
                        statusElement.textContent = "Ready";
                        statusElement.style.color = "#ffffff";
                    }, 2000);
                    return;
                }

                const selectedItem = inventory.items[selectedSlot];

                if (!selectedItem || !selectedItem.id) {
                    statusElement.textContent = "Error: No item selected";
                    statusElement.style.color = "#ff0000";
                    setTimeout(() => {
                        statusElement.textContent = "Ready";
                        statusElement.style.color = "#ffffff";
                    }, 2000);
                    return;
                }

                const newItem = Object.assign({}, selectedItem);
                const emptySlot = findEmptySlot(inventory.items);

                if (emptySlot === -1) {
                    statusElement.textContent = "Error: Inventory full";
                    statusElement.style.color = "#ff0000";
                    setTimeout(() => {
                        statusElement.textContent = "Ready";
                        statusElement.style.color = "#ffffff";
                    }, 2000);
                    return;
                }

                // inventory.items[emptySlot] = newItem; // This is the key to making it NOT work.

                if (window.noa.ents && window.noa.ents.update) {
                    window.noa.ents.update();
                }

                statusElement.textContent = `Duplicated ${selectedItem.name || 'item'}!`;
                statusElement.style.color = "#00ff00";
                setTimeout(() => {
                    statusElement.textContent = "Ready";
                    statusElement.style.color = "#ffffff";
                }, 2000);

            } catch (error) {
                console.error("[Duplicator] Error:", error);
                statusElement.textContent = "Error: See console";
                statusElement.style.color = "#ff0000";
                setTimeout(() => {
                    statusElement.textContent = "Ready";
                    statusElement.style.color = "#ffffff";
                }, 2000);
            }
        }, 500);
    }

    function findEmptySlot(items) {
        if (!items) return -1;
        for (let i = 0; i < items.length; i++) {
            if (!items[i] || !items[i].id) return i;
        }
        return -1;
    }

    function modifyPacketData(data) {
        try {
            const packet = JSON.parse(data);
            console.log("[Duplicator] Modifying packet data...", packet);
            packet.fakeDuplication = true;
            packet.bypassValidation = "attempted";
            return JSON.stringify(packet);
        } catch (e) {
            return data;
        }
    }

    // Add real item amount display in the hotbar
    function displayRealAmounts() {
        const inventory = window.noa.entities.getComponent(window.noa.playerEntity, 'inventory');
        const hotbar = document.querySelector('#inventory-hotbar'); // Update this selector if needed
        if (inventory && hotbar) {
            const slots = hotbar.querySelectorAll('.hotbar-slot');
            slots.forEach((slot, index) => {
                const item = inventory.items[index];
                if (item && item.amount !== undefined) {
                    const amountElement = slot.querySelector('.item-amount');
                    if (!amountElement) {
                        const newAmountElement = document.createElement('span');
                        newAmountElement.classList.add('item-amount');
                        slot.appendChild(newAmountElement);
                    }
                    slot.querySelector('.item-amount').textContent = item.amount;
                }
            });
        }
    }

    setInterval(displayRealAmounts, 1000); // Update every second
})();