// ==UserScript==
// @name Vortex
// @version -
// @description -
// @match https://sploop.io/
// @icon https://i.imgur.com/1REccXW.png
// @run-at document-start
// @grant none
// @namespace https://greasyfork.org/users/1434229
// ==/UserScript==
const resources = {
wallpapers: "https://i.imgur.com/ybnsAVD.jpeg",
settings: "https://i.imgur.com/FOahlaF.png",
palette: "https://i.imgur.com/8wmJKgD.png",
flowerFirst: "https://i.imgur.com/FUJR2mI.png",
flowerSecond: "https://i.imgur.com/nhGgidV.png",
flowerThird: "https://i.imgur.com/Osm31mO.png",
stoneFirst: "",
stoneSecond: "",
cookie: "https://i.imgur.com/23FWsc7.png"
}
class HTML {
static header (name) {
return `<div class = "page-header">
<h1> ${name} </h1>
</div>`;
}
static checkbox (name, id, state) {
return `<div class = "check-box-style">
${name}
<input type = "checkbox" id = "${id}" style = "margin-bottom: 7.5px;" ${state}/>
</div>`;
}
static button (name, id) {
return `<button id = "${id}" class = "button-style" style = "color: white"> ${name} </button>`;
}
static setupButton (name, id) {
return `<button id = "${id}" style = "display: flex; align-items: center; justify-content: space-between"> ${name} </button>`;
}
static newline () {
return `<br>`;
}
static whiteline () {
return `<hr>`;
}
static startHolderDiv(holderID, buttonID, buttonNAME, contentID) {
return `<div class="add-options-holder" id="${holderID}" style="height: 35px;">
<div class="static-options-holder">
<div style="margin-left: 10px;" class="cool-text">${buttonNAME}</div>
<button id="${buttonID}" class="option-button-holder">
<img src="${resources.settings}" style="width: 25px; height: 25px; margin-top: 4.85px;" />
</button>
</div>
<div id="${contentID}" class="content" style="max-height: 0; overflow: hidden; transition: max-height 0.15s ease-in-out; margin-top: -6px;">
`;
}
static closeDiv() {
return `</div></div>`;
}
static color (id, name, color) {
return `
<div class="option-color" style = "font-size: 15px; color: gray;">
${name}
<div style="display: flex; align-items: center; justify-content: space-between;">
<input type="color" id="${id}" value="${color}" class="color-style"/>
<img src = "${resources.palette}" style = "width: 25px; height: 25px"/>
</div>
</div>
`
}
static bind (name, id, bind) {
return `
<div class="new-binds-section">
${name}
<div style="display: flex; align-items: center; justify-content: space-between;">
<input type="text" id="${id}" style = "width: 50px; text-align: center; border: none; border-radius: 8px; outline: none; height: 25px; background-color: rgba(0, 0, 0, 0.50); color: #fff;" value = "${bind}"/>
</div>
</div>`;
}
}
class get {
static El (id) {
return document.getElementById(id);
}
static Val (id) {
return document.getElementById(id).value;
}
static crEl (style) {
return document.createElement(style);
}
}
class menu {
static style(name, id, leftOffset, topOffset, height) {
name.id = id;
name.className = "menu-items";
name.style = `
display: block;
position: fixed;
top: ${topOffset}px;
background-color: #16171a;
border: 3px solid #1f2024;
color: white;
border-radius: 8px;
max-height: ${height}px;
width: 200px;
z-index: 999;
transform-origin: center center;
margin-left: calc(${leftOffset}vw - 115px);
`;
}
}
const firstPage = get.crEl("div");
menu.style(firstPage, "firstPage", "25", "10", "999");
const secondPage = get.crEl("div");
menu.style(secondPage, "secondPage", "36", "10", "999");
const thirdPage = get.crEl("div");
menu.style(thirdPage, "thirdPage", "47", "10", "999");
const fourthPage = get.crEl("div");
menu.style(fourthPage, "fourthPage", "58", "10", "999");
const fifthPage = get.crEl("div");
menu.style(fifthPage, "fifthPage", "69", "10", "999");
const night = get.crEl("div");
night.id = "night";
night.style = "width: 100%; height: 100%; display: block; position: absolute; pointer-events: none; background-color: rgb(0 0 0 / 0%); opacity: 50%;";
const displays = get.crEl("div");
displays.id = "displays";
displays.style = `left: 10px; top: 10px; width: auto; max-height: 300px; display: block; position: absolute; pointer-events: none; background-color: rgb(0 0 0 / 0%); color: #fff;`;
const arrayList = get.crEl("div");
arrayList.id = "arrayList";
arrayList.style = `left: 10px; top: 120px; width: auto; max-height: 900px; display: block; position: absolute; pointer-events: none; background-color: rgb(0 0 0 / 0%); color: #fff; backdrop-filter: blur(0px); border-radius: 18px;`;
const cookie = get.crEl("div");
cookie.id = "cookieSigma";
cookie.src = resources.cookie;
window.addEventListener("DOMContentLoaded", () => {
firstPage.innerHTML = `
${HTML.header("Combat")}
<div style="overflow-y: scroll; max-height: 700px;">
${HTML.newline()}
${HTML.startHolderDiv("auto-heal-holder", "auto-heal-button", "Auto heal", "auto-heal-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "auto-heal", "checked")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("auto-break-holder", "auto-break-button", "Auto break", "auto-break-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "auto-break", "checked")}
${HTML.newline()}
${HTML.checkbox("Equip demolist", "equip-demolist", "checked")}
${HTML.newline()}
${HTML.checkbox("Equip prev hat", "equip-demolist-prev-hat", "checked")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("auto-insta-holder", "auto-insta-button", "Auto insta", "auto-insta-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "auto-insta", "checked")}
${HTML.newline()}
${HTML.checkbox("Equip berserker", "equip-berserker", "checked")}
${HTML.newline()}
${HTML.checkbox("Equip prev hat", "equip-berserker-prev-hat", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("hats-holder", "hats-button", "Hats", "hats-content")}
${HTML.newline()}
${HTML.checkbox("Auto buy", "auto-buy", "checked")}
${HTML.newline()}
${HTML.checkbox("Auto hats", "auto-hats", "checked")}
${HTML.newline()}
${HTML.checkbox("Hat macros", "hat-macro", "checked")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("placement-holder", "placement-button", "Placement", "placement-content")}
${HTML.newline()}
${HTML.checkbox("Auto place", "auto-place", "")}
${HTML.newline()}
${HTML.checkbox("Fast place", "fast-place", "")}
${HTML.newline()}
${HTML.checkbox("Macros", "placement-macro", "checked")}
${HTML.closeDiv()}
</div>
${HTML.newline()}
`;
secondPage.innerHTML = `
${HTML.header("Utils")}
<div style="overflow-y: scroll; max-height: 700px;">
${HTML.newline()}
${HTML.startHolderDiv("auto-respawn-holder", "auto-respawn-button", "Auto respawn", "auto-respawn-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "auto-respawn", "checked")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("anti-holder", "anti-button", "Anti trap", "anti-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "anti-trap", "checked")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("pick-holder", "pick-button", "Auto pick", "pick-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "auto-pick", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("mouse-holder", "mouse-button", "Mouse", "mouse-content")}
${HTML.newline()}
${HTML.checkbox("WClick", "w-click", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("pearl-holder", "pearl-button", "Quick pearl", "pearl-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "quick-pearl", "")}
${HTML.closeDiv()}
</div>
${HTML.newline()}
`;
thirdPage.innerHTML = `
${HTML.header("Visual")}
<div style="overflow-y: scroll; max-height: 700px;">
${HTML.newline()}
${HTML.startHolderDiv("night-holder", "night-button", "Night", "night-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "night-mode", "")}
${HTML.newline()}
${HTML.color("night-color", "Night color", "#211b55")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("tracers-holder", "tracers-button", "Tracers", "tracers-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "tracers", "")}
${HTML.newline()}
${HTML.color("team-tracer-color", "Team color", "#8ECC51")}
${HTML.newline()}
${HTML.color("animal-tracer-color", "Animal color", "#5191CC")}
${HTML.newline()}
${HTML.color("enemy-tracer-color", "Enemy color", "#CC5151")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("markers-holder", "markers-button", "Markers", "markers-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "markers", "")}
${HTML.newline()}
${HTML.color("mine-marker-color", "Mine color", "#8ECC51")}
${HTML.newline()}
${HTML.color("team-marker-color", "Team color", "#5191CC")}
${HTML.newline()}
${HTML.color("enemy-marker-color", "Enemy color", "#CC5151")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("decorations-holder", "decorations-button", "Decorations", "decorations-content")}
${HTML.newline()}
${HTML.checkbox("Flowers (x)", "flowers", "")}
${HTML.newline()}
${HTML.checkbox("Stones (x)", "stones", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("auto-push-line-holder", "auto-push-line-button", "Push line", "auto-push-line-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "auto-push-line", "")}
${HTML.newline()}
${HTML.color("auto-push-line-color", "Push line color", "#00ff00")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("weapon-range-holder", "weapon-range-button", "Weapon range", "weapon-range-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "weapon-range", "")}
${HTML.newline()}
${HTML.color("weapon-range-color", "Color", "#00ff00")}
${HTML.newline()}
${HTML.checkbox("Fill", "weapon-range-fill", "")}
${HTML.newline()}
${HTML.checkbox("Shadow", "weapon-range-shadow", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("anim-text-holder", "anim-text-button", "Anim text", "anim-text-content")}
${HTML.newline()}
${HTML.checkbox("Hide heal text", "hide-heal-text", "")}
${HTML.newline()}
${HTML.checkbox("Hide dmg text", "hide-dmg-text", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("health-bar-holder", "health-bar-button", "Health bar", "health-bar-content")}
${HTML.newline()}
${HTML.color("team-mine-health-bar-color", "Team/Mine", "#a4cc4f")}
${HTML.newline()}
${HTML.color("enemy-animal-health-bar-color", "Enemy/Animal", "#cc5151")}
${HTML.closeDiv()}
</div>
${HTML.newline()}
`;
fourthPage.innerHTML = `
${HTML.header("Movement")}
<div style="overflow-y: scroll; max-height: 700px;">
${HTML.newline()}
${HTML.startHolderDiv("auto-push-holder", "auto-push-button", "Auto push", "auto-push-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "auto-push", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("path-finder-holder", "path-finder-button", "Path finder", "path-finder-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "path-finder", "")}
${HTML.newline()}
${HTML.bind("Pos x", "pos-x", "0")}
${HTML.newline()}
${HTML.bind("Pos y", "pos-y", "0")}
${HTML.closeDiv()}
</div>
${HTML.newline()}
`;
fifthPage.innerHTML = `
${HTML.header("Display")}
<div style="overflow-y: scroll; max-height: 700px;">
${HTML.newline()}
${HTML.startHolderDiv("display-holder", "display-button", "Display", "display-content")}
${HTML.newline()}
${HTML.checkbox("Ping display", "ping-display", "checked")}
${HTML.newline()}
${HTML.checkbox("Fps display", "fps-display", "checked")}
${HTML.newline()}
${HTML.checkbox("Time display", "time-display", "checked")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("blur-holder", "blur-button", "Blur", "blur-content")}
${HTML.newline()}
${HTML.checkbox("Clan menu", "clan-menu-blur", "")}
${HTML.newline()}
${HTML.checkbox("Shop menu", "shop-menu-blur", "")}
${HTML.closeDiv()}
${HTML.newline()}
${HTML.startHolderDiv("array-list-holder", "array-list-button", "Array List", "array-list-content")}
${HTML.newline()}
${HTML.checkbox("Toggle", "array-list-display", "")}
${HTML.newline()}
${HTML.checkbox("Blur", "array-list-blur", "")}
${HTML.closeDiv()}
</div>
${HTML.newline()}
`;
displays.innerHTML = `
<div style = "display: flex; flex-direction: column;">
<div id = "pingInner" class = "cool-text"> Ping: connecting </div>
<div id = "fpsInner" class = "cool-text"> Fps: 0 </div>
<div id = "timeInner" class = "cool-text"> Time: </div>
</div>
`;
document.body.appendChild(firstPage);
document.body.appendChild(secondPage);
document.body.appendChild(thirdPage);
document.body.appendChild(fourthPage);
document.body.appendChild(fifthPage);
document.body.appendChild(night);
document.body.appendChild(displays);
document.body.appendChild(arrayList);
document.body.appendChild(cookie);
setInterval(() => {
const features = [
{ id: "auto-heal", text: "Auto heal" },
{ id: "auto-break", text: "Auto break" },
{ id: "auto-insta", text: "Auto insta" },
{ id: "auto-hats", text: "Auto hats" },
{ id: "auto-buy", text: "Auto buy" },
{ id: "auto-place", text: "Auto place" },
{ id: "fast-place", text: "Fast place" },
{ id: "auto-respawn", text: "Auto respawn" },
{ id: "anti-trap", text: "Anti trap" },
{ id: "auto-pick", text: "Auto pick" },
{ id: "w-click", text: "WClick" },
{ id: "night-mode", text: "Night mode" },
{ id: "tracers", text: "Tracers" },
{ id: "markers", text: "Markers" },
{ id: "auto-push-line", text: "Push line" },
{ id: "weapon-range", text: "Weapon range" },
{ id: "hide-heal-text", text: "Hide heal text" },
{ id: "hide-dmg-text", text: "Hide dmg text" },
{ id: "auto-push", text: "Auto push" },
{ id: "path-finder", text: "Path finder" },
{ id: "ping-display", text: "Ping display" },
{ id: "fps-display", text: "Fps display" },
{ id: "time-display", text: "Time display" },
{ id: "clan-menu-blur", text: "Clan menu blur" },
{ id: "shop-menu-blur", text: "Shop menu blur" },
{ id: "array-list-display", text: "Array list display" },
{ id: "array-list-blur", text: "Array list blur" },
{ id: "hat-macro", text: "Hat macro" },
{ id: "placement-macro", text: "Placement macro" },
{ id: "quick-pearl", text: "Quick pearl" },
];
const checkedFeatures = features
.filter(feature => get.El(feature.id).checked)
.map(feature => `<div class="cool-text"> ${feature.text} </div>`);
if (get.El("array-list-display").checked) {
get.El("arrayList").innerHTML = checkedFeatures.length > 0 ?
`<div style="display: flex; flex-direction: column;"> ${checkedFeatures.join('')} </div>` :
'';
} else {
get.El("arrayList").innerHTML = "";
}
if (get.El("array-list-blur").checked) {
get.El("arrayList").style.backdropFilter = "blur(5px)";
} else {
get.El("arrayList").style.backdropFilter = "blur(0px)";
}
}, 15);
const toggleContent = (contentId, holderId) => {
const content = get.El(contentId);
const holder = get.El(holderId);
const isExpanded = content.style.maxHeight !== "0px" && content.style.maxHeight !== "";
const targetHeight = isExpanded ? "35px" : `${content.scrollHeight + 37.5}px`;
content.style.maxHeight = isExpanded ? "0" : `${content.scrollHeight + 37.5}px`;
holder.style.height = targetHeight;
holder.style.transition = "height 0.15s ease-in-out";
};
const toggleFunctions = [
"auto-heal", "auto-break", "auto-insta", "hats", "placement", "auto-respawn",
"night", "auto-push", "path-finder", "anti", "pick", "display", "tracers",
"markers", "decorations", "auto-push-line", "weapon-range", "mouse", "blur",
"anim-text", "health-bar", "array-list", "pearl",
];
toggleFunctions.forEach(id => {
get.El(`${id}-button`).addEventListener("click", () => toggleContent(`${id}-content`, `${id}-holder`));
});
setInterval(() => {
if (get.El("night-mode").checked) {
get.El("night").style.backgroundColor = get.Val("night-color");
} else {
get.El("night").style.backgroundColor = "rgba(0, 0, 0, 0)";
}
}, 0);
let styleItems = `
::-webkit-scrollbar {
display: none;
border-radius: 4px;
outline: none;
}
@keyframes appear {
0% {
transform: scale(0);
opacity: 0;
}
100% {
transform: scale(1);
opacity: 1;
}
}
@keyframes disappear {
0% {
transform: scale(1);
opacity: 1;
}
100% {
transform: scale(0);
opacity: 0;
}
}
.menu-items {
animation: appear 0.5s ease-in-out;
opacity: 1;
transform: scale(1);
}
.menu-items.hidden {
animation: disappear 0.5s ease-in-out forwards;
}
.new-binds-section {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: -10px;
font-family: "Montserrat", sans-serif;
font-size: 15px;
font-weight: 100;
color: gray;
margin-left: 10px;
margin-right: 5px;
}
.option-color {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: -10px;
margin-left: 10px;
margin-right: 6px;
font-family: "Montserrat", sans-serif;
font-size: 15px;
font-weight: 100;
color: gray;
}
.color-style {
padding: 0 1px;
margin: 0;
height: 24px;
cursor: url(img/ui/cursor-pointer.png) 6 0, pointer;
background-color: rgba(0, 0, 0, 0);
color: rgba(0, 0, 0, 0);
border: none;
outline: none;
margin-right: -40px;
opacity: 0.1%;
}
.option-button-holder {
border: none;
outline: none;
background-color: rgba(0, 0, 0, 0);
}
.add-options-holder {
border-radius: 8px;
margin-left: 5px;
margin-right: 5px;
height: 35px;
background-color: #21242b;
text-align: left;
color: gray;
font-family: "Montserrat", sans-serif;
font-size: 15px;
font-weight: 100;
}
.static-options-holder {
border-radius: 8px;
align-items: center;
justify-content: space-between;
display: flex;
margin-right: 5px;
margin-top: -10px;
height: 35px;
background-color: #21242b;
text-align: left;
color: gray;
font-family: "Montserrat", sans-serif;
font-size: 15px;
font-weight: 100;
}
.cool-text {
font-family: "Montserrat", sans-serif;
font-size: 15px;
font-weight: 100;
}
.page-header {
text-align: center;
margin-top: 10px;
font-family: Montserrat, sans-serif;
}
.page-header h1 {
font-family: "Montserrat", sans-serif;
font-size: 18px;
font-weight: 100;
}
#homepage {
background-image: url(${resources.wallpapers}) !important;
background-repeat: no-repeat;
background-position: center;
background-size: cover;
}
.check-box-style {
margin-top: -13px;
align-items: center;
justify-content: space-between;
display: flex;
font-family: "Montserrat", sans-serif;
font-size: 15px;
font-weight: 100;
padding-left: 10px;
padding-right: 5px;
}
.background-img-play, #small-waiting, #logo, #main-login-button, #main-sign-up-button, #nav, #cross-promo, #bottom-wrap, #google_play, #game-left-content-main, #game-bottom-content, #game-right-content-main, #right-content, #left-content, #settings {
display: none !important;
}
#game-content {
justify-content: center;
}
#main-content {
width: auto;
}
input:checked[type="checkbox"] {
background: #3f454d;
transition: background 0.3s ease-in-out;
}
input[type="checkbox" i] {
background-color: initial;
cursor: default;
appearance: auto;
box-sizing: border-box;
margin: 3px 3px 3px 4px;
padding: initial;
border: initial;
}
input:checked[type="checkbox"]::after {
left: 55%;
}
input[type="checkbox"]::after {
position: absolute;
content: "";
width: 15px;
height: 15px;
top: -2.15px;;
left: 0;
background: #fff;
border-radius: 50%;
box-shadow: 0 0 5px rgba(0, 0, 0, 0.2);
transition: 0.4s;
}
input[type="checkbox"] {
position: relative;
appearance: none;
width: 30px;
height: 10px;
background: #3f454d;
border-radius: 8px;
box-shadow: inset 0 0 5px rgba(0, 0, 0, 0.2);
cursor: url(img/ui/cursor-pointer.png) 6 0, pointer;
top: 4px;
transition: 0.4s;
}
`;
const styleItemsUpd = get.crEl("style");
styleItemsUpd.type = "text/css";
styleItemsUpd.innerText = styleItems;
document.head.appendChild(styleItemsUpd);
});
document.addEventListener('DOMContentLoaded', function() {
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, initial-scale=1.0, user-scalable=no';
document.getElementsByTagName('head')[0].appendChild(meta);
document.addEventListener('keydown', function(event) {
if ((event.ctrlKey || event.metaKey) && (event.key === '+' || event.key === '-' || event.key === '=')) {
event.preventDefault();
}
});
document.addEventListener('wheel', function(event) {
if (event.ctrlKey || event.metaKey) {
event.preventDefault();
}
}, { passive: false });
document.addEventListener('touchstart', function(event) {
if (event.touches.length > 1) {
event.preventDefault();
}
}, { passive: false });
document.addEventListener('gesturestart', function(event) {
event.preventDefault();
});
document.addEventListener('gesturechange', function(event) {
event.preventDefault();
});
document.addEventListener('gestureend', function(event) {
event.preventDefault();
});
get.El("game-canvas").onclick = () => {
if (get.El("w-click").checked) {
sendPacket(packets.hit, 255 & mouseAngle, mouseAngle >> 8 & 255);
sendPacket(packets.stopAttack);
sendPacket(packets.hit, 255 & mouseAngle, mouseAngle >> 8 & 255);
sendPacket(packets.stopAttack);
}
}
});
let frames = 0,
lastTime,
lastUpdate = 0,
frameCount = 0;
window.updateFPSCounter = (currentTime) => {
const elapsedSeconds = (currentTime - (lastTime || (lastTime = currentTime))) / 1000;
frameCount++;
if (elapsedSeconds >= 1) {
if (get.El('fps-display').checked) {
get.El("fpsInner").innerHTML = `Fps: ${Math.round(frameCount / elapsedSeconds)}`;
} else {
get.El("fpsInner").innerHTML = '';
}
frameCount = 0;
lastTime = currentTime;
};
};
setInterval(() => {
if (get.El("time-display").checked) {
get.El("timeInner").innerHTML = `Time: ${new Date().toLocaleTimeString()}`;
} else {
get.El("timeInner").innerHTML = '';
}
if (get.El("shop-menu-blur").checked) {
get.El('hat-menu').style.backdropFilter = "blur(5px)";
} else {
get.El('hat-menu').style.backdropFilter = "blur(0px)";
}
if (get.El("clan-menu-blur").checked) {
get.El('clan-menu').style.backdropFilter = "blur(5px)";
} else {
get.El('clan-menu').style.backdropFilter = "blur(0px)";
}
}, 1000);
const binds = {
trap: "KeyF",
spike: "KeyV",
wall: "Digit4",
mill: "KeyN",
food: "KeyQ",
platform: "...",
turret: "...",
bushHat: "...",
berserkerHat: "KeyB",
jungleGear: "...",
crystalGear: "KeyC",
spikeGear: "...",
immunityGear: "KeyG",
boostHat: "KeyM",
appleHat: "...",
scubaGear: "...",
hood: "KeyK",
demolist: "KeyZ",
pearl: "KeyT",
}
const hats = {
bushHat: 1,
berserkerHat: 2,
jungleGear: 3,
crystalGear: 4,
spikeGear: 5,
immunityGear: 6,
boostHat: 7,
appleHat: 8,
scubaGear: 9,
hood: 10,
demolist: 11
}
const packets = {
item: 0,
move: 1,
itemByID: 2,
hat: 5,
chat: 7,
place: 8,
joinGame: 11,
angle: 13,
upgrade: 14,
stopMove: 15,
clanAcc: 17,
stopAttack: 18,
hit: 19,
joinClan: 21,
clan: 22,
EAttack: 23,
clanLeave: 24
}
const serverPackets = {
pingServer: 0,
updateLeaderBoard: 3,
age_barWmats: 8,
chooseItem: 14,
pingUpdate: 15,
updateClan: 16,
clanRequest: 17,
death: 19,
getKill: 22,
createClan: 24,
clanRemove: 27,
killText: 28,
attackAnimation: 29,
updateEntities: 20,
playerSpawn: 32,
getMyID: 33,
spawn: 35,
itemCount: 36
}
let hue = 0;
let replaceInterval = setInterval(() => {
if (CanvasRenderingContext2D.prototype.roundRect) {
CanvasRenderingContext2D.prototype.roundRect = ((oldFunc) => function() { if (this.fillStyle == "") this.fillStyle = `hsl(${hue}, 100%, 50%)`; return oldFunc.call(this, ...arguments); })(CanvasRenderingContext2D.prototype.roundRect);
clearInterval(replaceInterval);
}}, 10);
const changeHue = () => {
hue += Math.random() * 3;
}
setInterval(changeHue, 10);
let kh = [1, 12, 9, 19, 20, 15, 8, 17, 16];
let traps = [];
let teammates = [];
let Entity = new Array();
let myWS,
weaponInHands = 0,
ping = 100,
PI = 3.141592653589793,
PI2 = 6.283185307179586,
mouseAngle,
mouseX,
mouseY,
inRiver = false,
buyed = false,
myPlayer = { id: null, clown: false, inRiver: false },
hatReloaded = true;
window.getWS = (websocket) => {
myWS = websocket;
websocket.onclose = () => {
myWS = undefined;
buyed = false;
};
};
const autoRespawnElement = () => {
return myWS.send(JSON.stringify([10, localStorage.nickname, localStorage.skin, "", localStorage.accessory, localStorage.accMail, localStorage.accToken, localStorage.back]));
}
const toRad = (angle) => {
while (angle < 0) {
angle += 360;
};
while (angle >= 360) {
angle -= 360;
};
return (angle * Math.PI) / 180;
};
const toDegree = (angle) => {
return ((angle * 180) / Math.PI);
};
const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms));
const formatAge = age => Math.floor(Math.log(1 + Math.max(0, age)) ** 2.4 / 13);
let formatEnemy = {
x: 0,
y: 0,
}
window.receiveMsg = async ({ data }) => {
const decoded = typeof data === "string" ? JSON.parse(data) : new Uint8Array(data);
switch (decoded[0]) {
case serverPackets.attackAnimation:
for (let i = 1; i < decoded.length; i += 5) {
const type = decoded[i]
, id = decoded[i + 1] | decoded[i + 2] << 8
, weapon = decoded[i + 3];
let isObject = decoded[i + 4];
}
break;
case serverPackets.playerSpawn:
break
case serverPackets.chooseItem:
if (get.El("auto-pick").checked) kh.forEach(id => sendPacket(packets.upgrade, decoded[1].find(id2 => id === id2)));
break;
case serverPackets.getMyID:
myPlayer.id = decoded[1];
break;
case serverPackets.pingUpdate:
ping = decoded[1];
get.El('ping-display').checked ? get.El("pingInner").innerHTML = "Ping: "+ ping + "" : get.El("pingInner").innerHTML = "";
break;
case serverPackets.spawn:
if (!buyed && get.El("auto-buy").checked) {
for (let i = 0; i < 12; i++) sendPacket(packets.hat, i);
buyed = true;
};
break;
case serverPackets.death:
if (get.El("auto-respawn").checked) autoRespawnElement();
break;
case serverPackets.getKill:
break
case serverPackets.updateClan: {
const array_with_ID = [...decoded.slice(2, decoded.length)];
array_with_ID.splice(array_with_ID.indexOf(myPlayer.id), 1);
teammates = array_with_ID;
return;
}
case serverPackets.createClan: {
const array_with_ID = [...decoded.slice(3, decoded.length)];
array_with_ID.splice(array_with_ID.indexOf(myPlayer.id), 1);
teammates = array_with_ID;
break;
}
case serverPackets.clanRemove:
teammates = [];
break;
case serverPackets.updateEntities: {
for (let i = 1; i < decoded.length; i += 19) {
const newEnemy = {
type: decoded[i],
id: decoded[i + 1],
hat: decoded[i + 11],
teamID: decoded[i + 12],
x: decoded[i + 4] | decoded[i + 5] << 8,
y: decoded[i + 6] | decoded[i + 7] << 8,
index: decoded[i + 2] | decoded[i + 3] << 8,
health: Math.ceil(decoded[i + 13] / 2.55),
angle: decoded[i + 9] * 0.02454369260617026 - PI,
broken: decoded[i + 8]
}
newEnemy.id === myPlayer.id && Object.assign(myPlayer, newEnemy);
window.myPlayer = newEnemy;
if (newEnemy.broken & 2) {
if (myPlayer.inTrap && myPlayer.inTrap.index === newEnemy.index) {
myPlayer.inTrap = false;
clearInterval(hatInterval);
hatInterval = setInterval(() => {
if (hatReloaded) {
clearInterval(hatInterval);
equipHat(myPlayer.prevHat);
};
}, 10)
};
traps = traps.filter(trap => trap.index !== newEnemy.index);
} else {
if (newEnemy.type === 6) {
traps.push(newEnemy);
} else if (get.El("auto-break").checked && newEnemy.id === myPlayer.id && newEnemy.broken !== 16) {
const trap = traps.find(trap => Math.hypot(myPlayer.x - trap.x, myPlayer.y - trap.y) <= 52 && trap.id !== myPlayer.id && !teammates.includes(trap.id));
if (trap && myPlayer.inTrap && trap.index !== myPlayer.inTrap.index) {
myPlayer.inTrap = trap;
};
if (!myPlayer.inTrap && trap) {
myPlayer.inTrap = trap;
const angle = Math.atan2(trap.y - myPlayer.y, trap.x - myPlayer.x);
const prevWeapon = window.stats[Sploop.itemsID][weaponInHands];
sendPacket(packets.item, 1)
hit(angle);
sendPacket(packets.itemByID, prevWeapon);
sendPacket(packets.stopAttack);
if (get.El("anti-trap").checked) {
singlePlace(7, toRad(toDegree(angle) - 97));
await sleep(90);
singlePlace(7, toRad(toDegree(angle) + 97));
await sleep(90);
singlePlace(7, toRad(toDegree(angle) + 180));
}
};
if (myPlayer.inTrap && trap) {
const angle = Math.atan2(trap.y - myPlayer.y, trap.x - myPlayer.x);
if (get.El("equip-demolist").checked) equipHat(hats.demolist);
const prevWeapon = window.stats[Sploop.itemsID][weaponInHands];
sendPacket(packets.item, 1);
hit(angle);
sendPacket(packets.itemByID, prevWeapon);
sendPacket(packets.stopAttack);
};
if (myPlayer.inTrap && !traps.find(trap => Math.hypot(myPlayer.x - trap.x, myPlayer.y - trap.y) <= 52)) {
myPlayer.inTrap = false;
clearInterval(hatInterval);
hatInterval = setInterval(() => {
if (hatReloaded) {
clearInterval(hatInterval);
if (get.El("equip-demolist-prev-hat").checked) equipHat(myPlayer.prevHat);
};
}, 10);
};
}
}
window.inTrap = myPlayer.inTrap;
}
if (get.El("auto-hats").checked) {
if (myPlayer.y <= 9000 && myPlayer.y >= 8000 && !myPlayer.inRiver) {
myPlayer.inRiver = true;
if (hatReloaded) {
equipHat(hats.scubaGear);
} else {
clearInterval(hatInterval);
hatInterval = setInterval(() => {
if (hatReloaded) {
clearInterval(hatInterval);
equipHat(hats.scubaGear);
};
}, 10)
};
};
if ((myPlayer.y >= 9000 || myPlayer.y <= 8000) && myPlayer.inRiver) {
myPlayer.inRiver = false;
if (hatReloaded) {
equipHat(myPlayer.prevHat);
} else {
clearInterval(hatInterval);
hatInterval = setInterval(() => {
if (hatReloaded) {
clearInterval(hatInterval);
equipHat(myPlayer.prevHat);
};
}, 10)
};
};
} else {
myPlayer.inRiver = false;
};
if (myPlayer.broken === 128 && !myPlayer.clowned && get.El("auto-hats").checked) {
myPlayer.clowned = true;
equipHat(hats.jungleGear);
setTimeout(() => {
myPlayer.clowned = false;
equipHat(myPlayer.prevHat);
}, 3000)
};
if (!myPlayer.clowned && !myPlayer.inRiver && get.El("auto-hats").checked) {
if (Math.hypot(formatEnemy.x - myPlayer.x2, formatEnemy.y - myPlayer.y2)) {
// if (myPlayer.hat != hats.crystalGear) equipHat(hats.crystalGear);
}
}
if (myPlayer.health < 100 && get.El("auto-heal").checked) {
setTimeout(() => {
placeFood();
}, window.pingTime > 100 ? 35 : 45);
};
break;
}
}
}
const encoder = new TextEncoder();
const sendMsg = (text) => {
return sendPacket(packets.chat, ...encoder.encode(text));
};
const hit = (angle) => {
const transformedAngle = 65535 * (angle + Math.PI) / (2 * Math.PI);
sendPacket(packets.hit, 255 & transformedAngle, transformedAngle >> 8 & 255);
};
setInterval(() => {
if (healingEffect) {
crc.drawImage(get.El("cookieSigma").src, myPlayer.x, myPlayer.y, 100, 100)
}
}, 0);
let placingObject = 0;
let doingInsta = false;
let autoPushing = false, pushingCounts = 0;
window.getEntityData = (entity, ctx, isTeammate) => {
const isMe = entity[Sploop.id] === myPlayer.id;
const entityX = entity[Sploop.x], entityY = entity[Sploop.y], entityAngle = entity[Sploop.angle];
if (isMe) myPlayer.currentItem = window.weapons[entity[Sploop.currentWeapon]];
if (get.El("weapon-range").checked && entity.type == 0) {
const {range: weaponRange, [Sploop.weaponName]: weaponName } = window.weapons[entity[Sploop.currentWeapon]];
crc.save();
crc.beginPath();
crc.fillStyle = get.El("weapon-range-fill").checked ? get.Val("weapon-range-color") : "rgba(0, 0, 0, 0)";
crc.strokeStyle = get.Val("weapon-range-color");
crc.shadowColor = get.El("weapon-range-shadow").checked ? get.Val("weapon-range-color") : "rgba(0, 0, 0, 0)";
crc.shadowBlur = 15;
crc.globalAlpha = 0.3;
crc.lineWidth = 3;
if (["XBow", "Bow", "Stone Musket", "Pearl"].includes(weaponName)) {
const [weaponX, weaponY] = [weaponRange * Math.cos(entityAngle), weaponRange * Math.sin(entityAngle)];
crc.moveTo(entityX, entityY);
crc.lineTo(weaponX + entityX, weaponY + entityY);
} else {
crc.arc(entityX, entityY, weaponRange, entityAngle - 1.5, entityAngle + 1.5);
}
crc.fill();
crc.stroke();
crc.closePath();
crc.restore();
}
const tracerAngle = (Math.atan2(myPlayer.y2 - entity[Sploop.y], myPlayer.x2 - entity[Sploop.x]) + Math.PI) % (2 * Math.PI);
const tracerDistance = Math.max(Math.hypot(entity[Sploop.y] - myPlayer.y2, entity[Sploop.x] - myPlayer.x2) / 2, 30);
const tracerx = myPlayer.x2 + tracerDistance * Math.cos(tracerAngle);
const tracery = myPlayer.y2 + tracerDistance * Math.sin(tracerAngle);
let tracerColor;
if (get.El("tracers").checked) {
if (myPlayer.id != entity[Sploop.id]) {
if (entity.type != 0) {
tracerColor = get.Val("animal-tracer-color");
} else if (entity.type == 0 && !teammates.includes(entity[Sploop.id])) {
tracerColor = get.Val("enemy-tracer-color");
} else {
tracerColor = get.Val("team-tracer-color");
}
} else {
tracerColor = "rgba(0, 0, 0, 0)";
}
} else {
tracerColor = "rgba(0, 0, 0, 0)";
}
crc.save();
crc.beginPath();
crc.translate(tracerx, tracery);
crc.rotate(Math.PI / 4);
crc.rotate(tracerAngle);
crc.globalAlpha = 1;
crc.lineCap = "round";
crc.fillStyle = tracerColor;
crc.moveTo(-10, -10);
crc.bezierCurveTo(-10, -10, 15, -15, 10, 10)
crc.lineTo(25, -25)
crc.fill();
crc.closePath();
crc.restore();
if (get.El("path-finder").checked) {
let distanceToPath = Math.hypot(get.Val("pos-x") - myPlayer.x2, get.Val("pos-y") - myPlayer.y2);
let angleToPath = Math.atan2(get.Val("pos-y") - myPlayer.y2, get.Val("pos-x") - myPlayer.x2);
const pathAngle = 65535 * (angleToPath + Math.PI) / (2 * Math.PI);
if (distanceToPath < 50) {
sendPacket(packets.stopMove);
} else {
sendPacket(packets.move, 255 & pathAngle, pathAngle >> 8 & 255);
}
crc.save();
crc.beginPath();
crc.lineWidth = 5;
crc.lineCap = "round";
crc.strokeStyle = "#ff0000";
crc.moveTo(myPlayer.x, myPlayer.y);
crc.lineTo(get.Val("pos-x"), get.Val("pos-y"));
crc.stroke();
crc.closePath();
crc.restore();
}
if (isMe) {
myPlayer.x2 = entityX;
myPlayer.y2 = entityY;
myPlayer.angle2 = entityAngle;
myPlayer.currentWeapon = entity[Sploop.currentWeapon];
} else if (!isMe && entity.type === 0 && !teammates.includes(entity[Sploop.id])) {
formatEnemy.x = entity[Sploop.x];
formatEnemy.y = entity[Sploop.y];
const distance = Math.hypot(entityX - myPlayer.x2, entityY - myPlayer.y2);
const angle = Math.atan2(entityY - myPlayer.y2, entityX - myPlayer.x2);
const angleToMe = Math.atan2(myPlayer.y - entity[Sploop.y], myPlayer.x - entity[Sploop.x]);
if (get.El("path-finder").checked) {
} else {
if (get.El("auto-push").checked && distance <= 170) {
const enemyTrapped = myTraps.find(c => myPlayer.id == c[Sploop.id] && Math.hypot(c[Sploop.y] - entity[Sploop.y], c[Sploop.x] - entity[Sploop.x]) <= 50);
if (enemyTrapped && Math.hypot(enemyTrapped[Sploop.y] - myPlayer.y, enemyTrapped[Sploop.x] - myPlayer.x) <= 250) {
const nearestSpike = mySpikes.find(c => myPlayer.id == c[Sploop.id] && Math.hypot(c[Sploop.y] - enemyTrapped[Sploop.y], c[Sploop.x] - enemyTrapped[Sploop.x]) <= 140);
if (nearestSpike) {
pushingCounts++;
autoPushing = true;
nearestSpike.x = nearestSpike[Sploop.x];
nearestSpike.y = nearestSpike[Sploop.y];
const angleToEnemy = Math.atan2(entity[Sploop.y] - nearestSpike.y, entity[Sploop.x] - nearestSpike.x)
let distance = Math.hypot(nearestSpike.x - entity[Sploop.x], nearestSpike.y - entity[Sploop.y]) + 45;
const pushPos = {
x: nearestSpike.x + (distance * Math.cos(angleToEnemy)),
y: nearestSpike.y + (distance * Math.sin(angleToEnemy))
};
const pushingCount = Math.hypot(myPlayer.x - pushPos.x, myPlayer.y - pushPos.y);
let pushingAngle;
if (pushingCount > 15) {
pushingAngle = Math.atan2(pushPos.y - myPlayer.y, pushPos.x - myPlayer.x);
} else {
pushingAngle = Math.atan2(entity[Sploop.y] - myPlayer.y, entity[Sploop.x] - myPlayer.x);
};
if (get.El("auto-push-line").checked) {
crc.save();
crc.beginPath();
crc.lineWidth = 5;
crc.lineCap = "round";
crc.strokeStyle = get.Val("auto-push-line-color");
crc.moveTo(myPlayer.x, myPlayer.y);
crc.bezierCurveTo(entity[Sploop.x], entity[Sploop.y], pushPos.x, pushPos.y, nearestSpike.x, nearestSpike.y);
crc.fillStyle = get.Val("auto-push-line-color");
crc.globalAlpha = 0.5;
crc.arc(nearestSpike.x, nearestSpike.y, 8, 0, Math.PI * 2);
crc.fill();
crc.stroke();
crc.closePath();
crc.restore();
}
const pushAngle = 65535 * (pushingAngle + Math.PI) / (2 * Math.PI);
if (distance < 40) {
sendPacket(packets.stopMove);
} else {
if (pushingCounts > 6) {
sendPacket(packets.move, 255 & pushAngle, pushAngle >> 8 & 255);
pushingCounts = 0;
}
}
};
};
}
if (doingInsta == false && get.El("auto-insta").checked && ![hats.crystalGear, hats.immunityGear].includes(entity[Sploop.hat]) && distance <= 135) {
const instaKillAngle = Math.atan2(entity[Sploop.y] - myPlayer.y2, entity[Sploop.x] - myPlayer.x2);
if (weaponReloading == false && hatReloaded) {
doingInsta = true;
singlePlace(4, instaKillAngle);
const hitAngle = 65535 * (instaKillAngle + PI) / PI2;
if (get.El("equip-berserker").checked) equipHat(hats.berserkerHat);
sendPacket(packets.item, 0);
sendPacket(packets.hit, 255 & hitAngle, hitAngle >> 8 & 255);
setTimeout(() => {
sendPacket(packets.stopAttack);
sendPacket(packets.item, weaponInHands);
setTimeout(() => {
doingInsta = false;
clearInterval(hatInterval);
hatInterval = setInterval(() => {
if (hatReloaded) {
clearInterval(hatInterval);
if (get.El("equip-berserker-prev-hat").checked) equipHat(myPlayer.prevHat);
};
}, 10);
}, 1300);
}, 55);
}
}
if (distance <= 130) {
const enemyTrapped = myTraps.find(c => Math.hypot(c[Sploop.y] - entity[Sploop.y], c[Sploop.x] - entity[Sploop.x]) <= 70);
if (enemyTrapped) {
const x = enemyTrapped[Sploop.x] - myPlayer.x;
const y = enemyTrapped[Sploop.y] - myPlayer.y;
placingObject++;
if (placingObject == 15) {
singlePlace(4, Math.atan2(y, x) + 1.3);
singlePlace(4, Math.atan2(y, x) - 1.3);
placingObject = 0;
} else if (placingObject == 7.5) {
singlePlace(4, Math.atan2(y, x) + 2.6);
singlePlace(4, Math.atan2(y, x) - 2.6);
placingObject = 0;
}
} else {
placingObject++;
if (placingObject == 15) {
singlePlace(7, angle);
placingObject = 0;
}
}
}
}
};
};
window.render = (ctx, shit) => {
};
let mySpikes = [];
let myTraps = [];
window.drawMarkers = (target, id, ctx, step) => {
const objectID = target[Sploop.id]
const isSpike = [2, 7, 17].includes(target.type);
if (isSpike) {
let isMySpike = myPlayer.id == objectID;
if (isMySpike && !mySpikes.find(c => c[Sploop.id2] == target[Sploop.id2])) {
mySpikes.push(target);
}
}
if (myTraps && target.type == 6) {
let isMyTrap = myPlayer.id == objectID;
if (isMyTrap && !myTraps.find(c => c[Sploop.id2] == target[Sploop.id2])) {
myTraps.push(target);
}
};
let color, strokeColor;
if (get.El("markers").checked) {
if (teammates.includes(target[Sploop.id])) {
color = get.Val("team-marker-color");
strokeColor = "#303030";
} else if (objectID === myPlayer.id) {
color = get.Val("mine-marker-color");
strokeColor = strokeColor = "#303030";
} else {
color = get.Val("enemy-marker-color");
strokeColor = strokeColor = "#303030";
}
} else {
color = "rgba(0, 0, 0, 0)";
strokeColor = "rgba(0, 0, 0, 0)";
}
if (![21, 30, 40, 31, 32, 33, 34, 35, 38, 39, 1, 3, 4, 5, 9].includes(target.type)) {
ctx.save();
ctx.beginPath();
ctx.strokeStyle = strokeColor;
ctx.lineWidth = 10;
ctx.arc(0, 0, 5, 0, 2 * Math.PI);
ctx.stroke();
ctx.fillStyle = color;
ctx.arc(0, 0, 5, 0, 2 * Math.PI);
ctx.fill();
ctx.closePath();
ctx.restore();
}
};
let weaponReloading = false;
window.attackAnimation = (type, id, weapon, isObject, entity) => {
try {
const entityID = entity[Sploop.id];
entityID == myPlayer.id && (weaponReloading = true);
setTimeout(function () {
entityID == myPlayer.id && (weaponReloading = false);
}, window.weapons[window.stats[Sploop.itemsID][weaponInHands]].reload)
} catch (err) { }
};
const checkChanges = (obj1, obj2) => {
const keys1 = Object.keys(obj1);
const keys2 = Object.keys(obj2);
return keys2.some(key => !keys1.includes(key)) || keys1.some(key => !keys2.includes(key));
};
const changeSettings = (key, value) => {
let newSettings = JSON.parse(localStorage.settings);
newSettings[key] = value;
localStorage.setItem("settings", JSON.stringify(newSettings));
};
const sendPacket = (packetID, ...values) => {
return myWS.send(new Uint8Array([packetID, ...values]));
}
let mouseAngle2;
window.addEventListener("mousemove", ({ pageX, pageY }) => {
mouseX = pageX;
mouseY = pageY;
mouseAngle = 65535 * (Math.atan2(mouseY - innerHeight / 2, mouseX - innerWidth / 2) + PI) / PI2;
mouseAngle2 = Math.atan2(mouseY - innerHeight / 2, mouseX - innerWidth / 2);
});
let hatInterval;
const equipHat = (id) => {
if (hatReloaded) {
hatReloaded = false;
setTimeout(() => {
hatReloaded = true;
}, 1300);
if (myPlayer.hat !== id) {
myPlayer.prevHat = myPlayer.inRiver && myPlayer.hat === hats.scubaGear ? id : myPlayer.hat;
sendPacket(packets.hat, id);
};
};
};
let _isKeyDown = false, _intervalId;
const checkChat = () => !get.El("chat-wrapper").style.display || get.El("chat-wrapper").style.display === "none";
let repeater = (key, action) => ({
start(keycode) {
if (keycode === key && !_isKeyDown) {
_isKeyDown = true;
_intervalId = setInterval(() => {
action();
!_isKeyDown && (clearInterval(_intervalId), _intervalId = undefined);
}, 25);
}
},
stop(keycode) {
if (keycode === key) {
_isKeyDown = false;
};
}
});
const changeAngle = (angle, isTransformed = false) => {
if (isTransformed) {
sendPacket(packets.angle, 255 & angle, angle >> 8 & 255);
return;
} else {
const angle2 = 65535 * (angle + Math.PI) / (2 * Math.PI);
sendPacket(packets.angle, 255 & angle2, angle2 >> 8 & 255);
}
};
let crc;
const prevRect = CanvasRenderingContext2D.prototype.clearRect;
CanvasRenderingContext2D.prototype.clearRect = function (x, y, width, height) {
if (this.canvas.id === "game-canvas") {
crc = this.canvas.getContext("2d");
}
return prevRect.apply(this, arguments);
}
const { fillRect } = CanvasRenderingContext2D.prototype;
CanvasRenderingContext2D.prototype.fillRect = function (x, y, width, height) {
return fillRect.apply(this, arguments);
}
const place = (itemID) => {
if (get.El("fast-place").checked) {
sendPacket(packets.item, weaponInHands);
sendPacket(packets.item, itemID);
sendPacket(packets.hit, 255 & mouseAngle, mouseAngle >> 8 & 255);
sendPacket(packets.stopAttack);
sendPacket(packets.item, weaponInHands);
sendPacket(packets.item, weaponInHands);
sendPacket(packets.item, itemID);
sendPacket(packets.hit, 255 & mouseAngle, mouseAngle >> 8 & 255);
sendPacket(packets.stopAttack);
sendPacket(packets.item, weaponInHands);
} else {
sendPacket(packets.item, weaponInHands);
sendPacket(packets.item, itemID);
sendPacket(packets.hit, 255 & mouseAngle, mouseAngle >> 8 & 255);
sendPacket(packets.stopAttack);
sendPacket(packets.item, weaponInHands);
}
};
const singlePlace = (itemID, preAngle) => {
const back = mouseAngle;
const angle = 65535 * (preAngle + Math.PI) / (2 * Math.PI);
sendPacket(packets.item, weaponInHands);
sendPacket(packets.item, itemID);
sendPacket(packets.hit, 255 & angle, angle >> 8 & 255);
changeAngle(back, true);
sendPacket(packets.stopAttack);
sendPacket(packets.item, weaponInHands);
};
let healingEffect = false;
const placeFood = () => {
healingEffect = true;
sendPacket(packets.item, weaponInHands);
sendPacket(packets.item, 2);
const healAngle = 65535 * (myPlayer.angle + PI) / PI2;
sendPacket(packets.hit, 255 & healAngle, healAngle >> 8 & 255);
sendPacket(packets.stopAttack);
sendPacket(packets.item, weaponInHands);
setTimeout(() => {
healingEffect = false;
}, 1500)
};
const placeByKey = (key, itemID) => repeater(binds[key], () => place(itemID), itemID);
const placement = {
trap: placeByKey("trap", 7),
spike: placeByKey("spike", 4),
wall: placeByKey("wall", 3),
mill: placeByKey("mill", 5),
QHold: placeByKey("QHeal", 2),
platform: placeByKey("platform", 8),
turret: placeByKey("turret", 10)
};
const quickPearl = () => {
sendPacket(packets.item, 1);
sendPacket(packets.hit, 255 & mouseAngle, mouseAngle >> 8 & 255);
sendPacket(packets.item, weaponInHands);
setTimeout(() => {
sendPacket(packets.stopAttack);
}, 55);
}
const key = {
W: false,
A: false,
S: false,
D: false,
}
document.addEventListener("keydown", event => {
if (event.repeat || !checkChat()) return;
const pressedKey = event.code;
if (get.El("placement-macro").checked) {
if (Object.values(binds).includes(pressedKey)) Object.values(placement).forEach(action => action.start(pressedKey));
}
switch (pressedKey) {
case "Digit1": weaponInHands = 0; break;
case "Digit2": weaponInHands = 1; break;
case "KeyW": (key.W = true, "changeColor"); break;
case "KeyA": (key.A = true, "changeColor"); break;
case "KeyS": (key.S = true, "changeColor"); break;
case "KeyD": (key.D = true, "changeColor"); break;
case binds.pearl: if (get.El("quick-pearl").checked) quickPearl(); break;
};
for (const [key, value] of Object.entries(binds)) (pressedKey === value && hats[key] && get.El("hat-macro").checked) ? equipHat(hats[key]) : '';
});
document.addEventListener("keyup", event => {
if (!checkChat()) return;
const pressedKey = event.code;
if (Object.values(binds).includes(pressedKey)) Object.values(placement).forEach(action => action.stop(pressedKey));
switch (pressedKey) {
case "KeyW": (key.W = false, "changeColorBack"); break;
case "KeyA": (key.A = false, "changeColorBack"); break;
case "KeyS": (key.S = false, "changeColorBack"); break;
case "KeyD": (key.D = false, "changeColorBack"); break;
}
});
const TYPEOF = value => Object.prototype.toString.call(value).slice(8, -1).toLowerCase();
const NumberSystem = [
{ radix: 2, prefix: "0b0*" },
{ radix: 8, prefix: "0+" },
{ radix: 10, prefix: "" },
{ radix: 16, prefix: "0x0*" }
];
class Regex {
constructor(code, unicode) {
this.code = this.COPY_CODE = code;
this.unicode = unicode || false;
this.hooks = {};
}
static parseValue = value => {
try { return Function(`return (${value})`)(); }
catch (err) { return null; }
};
isRegexp = value => TYPEOF(value) === "regexp";
generateNumberSystem = int => `(?:${NumberSystem.map(({ prefix, radix }) => prefix + int.toString(radix)).join("|")})`;
parseVariables = regex => regex.replace(/\{VAR\}/g, "(?:let|var|const)")
.replace(/\{QUOTE\}/g, "['\"`]")
.replace(/ARGS\{(\d+)\}/g, (_, count) => (Array(Number(count)).fill("\\w+")).join("\\s*,\\s*"))
.replace(/NUMBER\{(\d+)\}/g, (_, int) => this.generateNumberSystem(Number(int)));
format = (name, inputRegex, flags) => {
const regex = Array.isArray(inputRegex) ? inputRegex.map(exp => this.isRegexp(exp) ? exp.source : exp).join("\\s*") : this.isRegexp(inputRegex) ? inputRegex.source : "";
let parsedRegex = this.parseVariables(regex);
if (this.unicode) {
parsedRegex = parsedRegex.replace(/\\w/g, "(?:[^\\x00-\\x7F-]|\\$|\\w)");
}
const expression = new RegExp(parsedRegex.replace(/\{INSERT\}/, ""), flags);
return parsedRegex.includes("{INSERT}") ? new RegExp(parsedRegex, flags) : expression;
};
template = (type, name, regex, substr) => {
const expression = new RegExp(`(${this.format(name, regex).source})`);
const match = this.code.match(expression) || [];
this.code = this.code.replace(expression, type === 0 ? "$1" + substr : substr + "$1");
return match;
};
match = (name, regex, flags, debug = false) => {
const expression = this.format(name, regex, flags);
const match = this.code.match(expression) || [];
this.hooks[name] = { expression, match };
return match;
};
matchAll = (name, regex, debug = false) => {
const expression = this.format(name, regex, "g");
const matches = [...this.code.matchAll(expression)];
this.hooks[name] = { expression, match: matches };
return matches;
};
replace = (name, regex, substr, flags) => {
const expression = this.format(name, regex, flags);
this.code = this.code.replace(expression, substr);
return this.code.match(expression) || [];
};
replaceAll = (name, regex, substr, flags) => {
const expression = this.format(name, regex, "g");
this.code = this.code.replaceAll(expression, substr);
return this.code.match(expression) || [];
};
append = (name, regex, substr) => this.template(0, name, regex, substr);
prepend = (name, regex, substr) => this.template(1, name, regex, substr);
insert = (name, regex, substr) => {
const { source } = this.format(name, regex);
if (!source.includes("{INSERT}")) throw new Error("Your regexp must contain {INSERT} keyword");
const findExpression = new RegExp(source.replace(/^(.*)\{INSERT\}(.*)$/, "($1)($2)"));
this.code = this.code.replace(findExpression, `$1${substr}$2`);
return this.code.match(findExpression);
};
};
let smoothCamVal = 45;
let Sploop;
const applyHooks = code => {
const Hook = new Regex(code, true);
window.COPY_CODE = (Hook.COPY_CODE.match(/^(\(function \w+\(\w+\)\{.+)\(.+?\);$/) || [])[1];
Hook.append("EXTERNAL fix", /\(function (\w+)\(\w+\)\{/, "let $2 = eval(`(() => ${COPY_CODE})()`);delete window.COPY_CODE;console.log(1);");
const myData = Hook.match('myPlayer', /=(\w.get\(\w{2}\));\w&&\w\(\)/)[1];
const X = Hook.match('playerX', /\{this\.(\w{2})=\w\|\|0/)[1];
const Y = Hook.match('playerY', /,this\.(\w{2})=\w\|\|0\}/)[1];
const ID = Hook.match('ID', /&&\w{2}===\w\.(\w{2})\){/)[1];
const ID2 = Hook.match('ID2', /-1!==\w+\.(\w+)&&/)[1];
const currentWeapon = Hook.match("crntWeapon", /,\w.(\w{2})===/)[1];
const angle = Hook.match("angle", /;\w.(\w{2})=\w\(\)/)[1];
const weaponName = Hook.match("wpnName", /(\w{2}):"XX/)[1];
const health = Hook.match("health", /(\w{2})<<8;/)[1];
const weaponDamage = Hook.match("wpnDamage", /(\w{2}):32,reload:300/)[1];
const teamID = Hook.match('test', /,\w=\w.(\w{2})\|.+?\<\<8/)[1];
const radius = Hook.match("radius", /(\w{2}):220/)[1];
const [, currentItem, hat] = Hook.match("hat", /\(\w+\.(\w+)\|\w+\.(\w+)<<NUMBER{8}\)/);
const inWhichObject = Hook.match("iwo", /110\).+?,1===\w.(\w{2})&&!\w{2}/)[1];
const weaponID = Hook.match('el', /(\w{2}):0,\w{2}:22,reload:150/)[1];
const itemsID = Hook.match("IDs", />1\){.{3}(\w{2})/)[1];
const objQuantity = Hook.match("Quantity", /\),this.(\w{2})=\w\):/)[1];
Sploop = {
myPlayer: {
myData: myData,
x: `${myData}.${X}`,
y: `${myData}.${Y}`,
id: `${myData}.${ID}`,
teamID: `${myData}.${teamID}`,
angle: `${myData}.${angle}`
},
x: X,
y: Y,
id: ID,
id2: ID2,
hat: hat,
type: 'type',
angle: angle,
health: health,
radius: radius,
teamID: teamID,
itemsID: itemsID,
weaponID: weaponID,
weaponName: weaponName,
objQuantity: objQuantity,
weaponDamage: weaponDamage,
currentWeapon: currentWeapon,
inWhichObject: inWhichObject
};
Hook.replace("animTextTime", /this.(\w{2})=400/, `this.$1=400`);
Hook.replace("smoothCam", /\w{4}.\w{3}\(.[0-9]{2}\*/, `Math.min(.00${smoothCamVal}*`);
Hook.replace("blockMouse", /\|\|(\w+\(\w+\(\)\)\))/, `||!window.inTrap && $1;`);
Hook.append("renderer", /1}function \w+\((\w),(\w)\){/, `window.render($2, $3);`);
Hook.append("updateFPS", /const (\w)=\+new Date,.+?3;/, `window.updateFPSCounter($2);`);
Hook.replace("renderItems", /(\(\w+\.\w+\+\w+,\w+\.\w+\+\w+\).+?\w+\(\).+?\w+\.\w+\.\w+\)([,;]))/, `$1window.drawMarkers(...arguments)$2`);
const args = Hook.match("drawEntityInfo", /-NUMBER{50},.+?function \w+\((ARGS{3})\)\{/)[1];
Hook.append('drawEntityInfo', /=.5;/, `try {window.getEntityData(${args});} catch(err) {};`)
Hook.append("getMsg", /0;fu.{10}(\w).{2}/, `window.receiveMsg($2);`);
Hook.append("getWS", /(\w{2})=new \w{2}\("".{31}/, `,window.getWS($2)`);
// Hook.replace('showIDs', /((\w).\w{2};const \w=\w.\w{2}\|\|\(\w.\w{2}=\w\(\).\w{2}\()(\w).(\w{2})/, `$1 "{" + $2.${Sploop.id} + "} " + $3.$4 `);
const weaponList = Hook.match("weaponList", /\?Math\.PI\/2.+?(\w\(\))/)[1];
Hook.replace("defaultData", /(\W\w+>NUMBER{1}\W.+?(\w+)\.(\w+).+?)function/, `$1window.stats=$2;window.weapons = ${weaponList};window.sprites = tt();function`);
Hook.append('attackReload', /\+=NUMBER{5}.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?;/, `window.attackAnimation($2, $3, $4, $5, $6);`)
return Hook.code;
};
window.eval = new Proxy(window.eval, {
apply(target, _this, args) {
const code = args[0];
if (code.length > 100000) {
args[0] = applyHooks(code);
window.eval = target;
}
return target.apply(_this, args);
}
});
window.addEventListener("DOMContentLoaded", () => {
document.addEventListener("keydown", (event) => {
if (event.code === "ShiftRight") {
const menuItems = document.querySelectorAll(".menu-items");
menuItems.forEach((item) => {
item.classList.toggle("hidden");
});
}
});
let { fillText, fillRect } = CanvasRenderingContext2D.prototype;
CanvasRenderingContext2D.prototype.fillText = function(x, y, width, height) {
if (get.El("homepage").style.display == "none") {
if (this.fillStyle != "#8ecc51") {
if ((this.strokeStyle === "#000" || this.strokeStyle === "#000000") && this.font === "45px \"Baloo Paaji\"" && get.El("hide-dmg-text").checked) {
return
}
} else {
if ((this.strokeStyle === "#000" || this.strokeStyle === "#000000") && this.font === "45px \"Baloo Paaji\"" && get.El("hide-heal-text").checked) {
return
}
}
}
return fillText.apply(this, arguments)
}
CanvasRenderingContext2D.prototype.fillRect = function(x, y, width, height) {
if (get.El("homepage").style.display == "none") {
if (this.fillStyle == "#a4cc4f") {
this.fillStyle = get.Val("team-mine-health-bar-color");
} else if (this.fillStyle == "#cc5151") {
this.fillStyle = get.Val("enemy-animal-health-bar-color");
}
}
return fillRect.apply(this, arguments)
}
});