- // ==UserScript==
- // @name Chess.com Stockfish Bot
- // @namespace BottleOrg Scripts
- // @version 1.6.2.12
- // @description Chess.com Stockfish Bot with Auto-Match using Stockfish Online API
- // @author Quoc Bao Nguyen & Deepseek V3 AI & Gemini 2.0 AI & Grok 3 (xAI)
- // @license Chess.com Bot/Cheat by BottleOrg(me Quoc Bao Nguyen)
- // @match https://www.chess.com/play/*
- // @match https://www.chess.com/game/*
- // @match https://www.chess.com/puzzles/*
- // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
- // @grant GM_getValue
- // @grant GM_setValue
- // @grant GM_xmlhttpRequest
- // @grant GM_getResourceText
- // @grant GM_registerMenuCommand
- // @require https://greasyfork.org/scripts/445697/code/index.js
- // @require https://code.jquery.com/jquery-3.6.0.min.js
- // @run-at document-start
- // CHANGELOGS:
- // 1.6.2.4: Initial fix for depth jumping from 11 to 100, integrated Stockfish API response parsing (bestmove b7b6), fixed AI not moving with L key by refining movePiece and rescan.
- // 1.6.2.5: Improved board detection, fixed rescan FEN generation (still had issues), enhanced move execution logging, addressed "Chessboard not found" errors.
- // 1.6.2.6: Fixed UI not loading by ensuring UI creation outside board check, corrected rescan piece parsing to avoid TypeError, improved board detection reliability.
- // 1.6.2.7: Fixed UI glitch with better CSS (z-index: 10000, padding, borders), ensured moves execute with Auto Move enabled, refined event binding timing.
- // 1.6.2.8: Fixed "always loading" by resetting isThinking in all API outcomes, updated rescan to use UCI-style square notation, capped depth at 15 in code but not fully in keys.
- // 1.6.2.9: Corrected rescan to properly map Chess.com squares (11-88) to FEN (0-63), fixed inverted board issue, ensured moves align with getLegalMoves.
- // 1.6.2.10: Capped MAX_DEPTH at 15, removed key bindings above 15 (H-M, ,), updated UI to reflect "Q-G (1-15)", fixed API depth limit errors.
- // 1.6.2.11: Added "Auto-Match" checkbox, triggered new game on game end by clicking "New Game" tab and "Play" button, used game-over detection.
- // 1.6.2.12: Modified "Auto-Match" to trigger only once on enable (not on game end), added hasAutoMatched flag, moved logic to checkbox change event.
- // ==/UserScript==
-
- const currentVersion = '1.6.2.12';
-
- function main() {
- var myVars = document.myVars = { autoMove: false, autoRun: false, autoMatch: false, delay: 0.1, hasAutoMatched: false };
- var myFunctions = document.myFunctions = {};
- var currentStockfishVersion = "Stockfish API";
- var uiElementsLoaded = false;
- const stockfishAPI_URI = "https://stockfish.online/api/s/v2.php";
-
- var stop_b = 0, stop_w = 0, s_br = 0, s_br2 = 0, s_wr = 0, s_wr2 = 0;
-
- myFunctions.rescan = function() {
- console.log("Rescanning board...");
- var boardElement = document.querySelector('chess-board, wc-chess-board');
- if (!boardElement) {
- console.warn("No board element found. Using default FEN.");
- return "rnbqkbnr/pppppppp/5n2/8/8/5N2/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- }
- var pieces = $(boardElement).find(".piece").map(function() { return this.className; }).get();
- if (!pieces.length) {
- console.warn("No pieces found. Using default FEN.");
- return "rnbqkbnr/pppppppp/5n2/8/8/5N2/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- }
- var boardArray = Array(64).fill('');
- pieces.forEach(piece => {
- var classes = piece.split(' ');
- var squareClass = classes.find(c => c.startsWith('square-'));
- var pieceClass = classes.find(c => /^[wb][prnbqk]$/.test(c));
- if (squareClass && pieceClass) {
- var squareNum = squareClass.replace('square-', '');
- var file = parseInt(squareNum[0]) - 1;
- var rank = parseInt(squareNum[1]) - 1;
- var square = (7 - rank) * 8 + file;
- if (square >= 0 && square < 64) {
- var pieceChar = {'wp': 'P', 'bp': 'p', 'wr': 'R', 'br': 'r', 'wn': 'N', 'bn': 'n',
- 'wb': 'B', 'bb': 'b', 'wq': 'Q', 'bq': 'q', 'wk': 'K', 'bk': 'k'}[pieceClass];
- boardArray[square] = pieceChar;
- }
- }
- });
- var fen = '';
- for (var i = 0; i < 64; i++) {
- if (i % 8 === 0 && i > 0) fen += '/';
- var piece = boardArray[i];
- if (!piece) {
- var emptyCount = 1;
- while (i + 1 < 64 && !boardArray[i + 1] && (i + 1) % 8 !== 0) {
- emptyCount++;
- i++;
- }
- fen += emptyCount;
- } else {
- fen += piece;
- }
- }
- var turn = $('.coordinates').children().first().text() === "1" ? 'b' : 'w';
- var castling = (stop_w ? '' : 'KQ') + (stop_b ? '' : 'kq') || '-';
- fen += ` ${turn} ${castling} - 0 1`;
- console.log("Generated FEN:", fen);
- return fen;
- };
-
- myFunctions.color = function(dat) {
- console.log("myFunctions.color CALLED with:", dat);
- const bestmoveUCI = dat.split(' ')[1];
- console.log("Extracted bestmove UCI:", bestmoveUCI);
- if (myVars.autoMove) myFunctions.movePiece(bestmoveUCI);
- else myFunctions.highlightMove(bestmoveUCI);
- isThinking = false;
- myFunctions.spinner();
- };
-
- myFunctions.highlightMove = function(bestmoveUCI) {
- var res1 = bestmoveUCI.substring(0, 2), res2 = bestmoveUCI.substring(2, 4);
- $(board).prepend(`<div class="highlight square-${res2}" style="background-color: rgb(235, 97, 80); opacity: 0.71;"></div>`)
- .children(':first').delay(1800).queue(function() { $(this).remove(); });
- $(board).prepend(`<div class="highlight square-${res1}" style="background-color: rgb(235, 97, 80); opacity: 0.71;"></div>`)
- .children(':first').delay(1800).queue(function() { $(this).remove(); });
- console.log("Highlighted:", bestmoveUCI);
- };
-
- myFunctions.movePiece = function(bestmoveUCI) {
- console.log("movePiece CALLED with:", bestmoveUCI);
- if (!board || !board.game) {
- console.error("Board or board.game not initialized!");
- return;
- }
- const fromSquare = bestmoveUCI.substring(0, 2);
- const toSquare = bestmoveUCI.substring(2, 4);
- const legalMoves = board.game.getLegalMoves();
- console.log("Legal moves:", legalMoves);
- let foundMove = legalMoves.find(move => move.from === fromSquare && move.to === toSquare);
- if (foundMove) {
- console.log("Executing move:", foundMove);
- board.game.move({ ...foundMove, promotion: 'q', animate: true, userGenerated: true });
- console.log("Move executed:", bestmoveUCI);
- } else {
- console.warn("No legal move found for:", bestmoveUCI);
- }
- };
-
- myFunctions.reloadChessEngine = function() { console.log("Reload not needed for API."); };
- myFunctions.loadChessEngine = function() {
- console.log("Using Stockfish API.");
- if (uiElementsLoaded) $('#engineVersionText')[0].innerHTML = "Engine: <strong>Stockfish API</strong>";
- };
-
- myFunctions.fetchBestMoveFromAPI = function(fen, depth) {
- const apiURL = `${stockfishAPI_URI}?fen=${encodeURIComponent(fen)}&depth=${depth}`;
- console.log(`Fetching from: ${apiURL}`);
- GM_xmlhttpRequest({
- method: "GET",
- url: apiURL,
- onload: function(response) {
- if (response.status === 200) {
- try {
- const jsonResponse = JSON.parse(response.responseText);
- if (jsonResponse.success) {
- console.log("API Response:", jsonResponse);
- myFunctions.color(jsonResponse.bestmove);
- } else {
- console.error("API failed:", jsonResponse);
- isThinking = false;
- myFunctions.spinner();
- }
- } catch (e) {
- console.error("API parse error:", e);
- isThinking = false;
- myFunctions.spinner();
- }
- } else {
- console.error("API error:", response.status);
- isThinking = false;
- myFunctions.spinner();
- }
- },
- onerror: function(error) {
- console.error("API request error:", error);
- isThinking = false;
- myFunctions.spinner();
- }
- });
- };
-
- myFunctions.startNewGame = function() {
- console.log("Starting new game...");
- const newGameTab = document.querySelector('[data-tab="newGame"]');
- if (newGameTab) {
- newGameTab.click();
- console.log("Clicked New Game tab.");
- setTimeout(() => {
- const playButton = document.querySelector('.cc-button-component.cc-button-primary.cc-button-xx-large.cc-button-full');
- if (playButton) {
- playButton.click();
- console.log("Clicked Play button.");
- myVars.hasAutoMatched = true; // Mark as done
- } else {
- console.error("Play button not found!");
- }
- }, 500);
- } else {
- console.error("New Game tab not found!");
- }
- };
-
- var lastValue = 11, MAX_DEPTH = 15, MIN_DEPTH = 1;
-
- myFunctions.runChessEngine = function(depth) {
- depth = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, depth));
- var fen = myFunctions.rescan();
- console.log(`Analyzing FEN: ${fen}, Depth: ${depth}`);
- isThinking = true;
- myFunctions.spinner();
- myFunctions.fetchBestMoveFromAPI(fen, depth);
- lastValue = depth;
- updateDepthDisplay();
- };
-
- function updateDepthDisplay() {
- if (uiElementsLoaded && $('#depthText')[0]) $('#depthText')[0].innerHTML = `Depth: <strong>${lastValue}</strong>`;
- }
-
- myFunctions.incrementDepth = function(delta) {
- lastValue = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, lastValue + delta));
- updateDepthDisplay();
- };
-
- myFunctions.autoRun = function() {
- if (board && board.game && board.game.getTurn() === board.game.getPlayingAs()) {
- myFunctions.runChessEngine(lastValue);
- }
- };
-
- document.onkeydown = function(e) {
- switch (e.keyCode) {
- case 81: myFunctions.runChessEngine(1); break; // Q
- case 87: myFunctions.runChessEngine(2); break; // W
- case 69: myFunctions.runChessEngine(3); break; // E
- case 82: myFunctions.runChessEngine(4); break; // R
- case 84: myFunctions.runChessEngine(5); break; // T
- case 89: myFunctions.runChessEngine(6); break; // Y
- case 85: myFunctions.runChessEngine(7); break; // U
- case 73: myFunctions.runChessEngine(8); break; // I
- case 79: myFunctions.runChessEngine(9); break; // O
- case 80: myFunctions.runChessEngine(10); break; // P
- case 65: myFunctions.runChessEngine(11); break; // A
- case 83: myFunctions.runChessEngine(12); break; // S
- case 68: myFunctions.runChessEngine(13); break; // D
- case 70: myFunctions.runChessEngine(14); break; // F
- case 71: myFunctions.runChessEngine(15); break; // G
- case 187: myFunctions.incrementDepth(1); break; // +
- case 189: myFunctions.incrementDepth(-1); break;// -
- }
- };
-
- myFunctions.spinner = function() {
- if (uiElementsLoaded && $('#overlay')[0]) {
- $('#overlay')[0].style.display = isThinking ? 'block' : 'none';
- }
- };
-
- let dynamicStyles = null;
- function addAnimation(body) {
- if (!dynamicStyles) {
- dynamicStyles = document.createElement('style');
- document.head.appendChild(dynamicStyles);
- }
- dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
- }
-
- var loaded = false;
- myFunctions.loadEx = function() {
- try {
- console.log("Attempting to load UI...");
- board = document.querySelector('chess-board, wc-chess-board');
- var div = document.createElement('div');
- div.innerHTML = `
- <div style="margin: 8px; padding: 10px; background: white; border: 1px solid #000; border-radius: 5px;">
- <p id="depthText">Depth: <strong>${lastValue}</strong></p>
- <button id="depthMinus">-</button>
- <button id="depthPlus">+</button>
- <p style="font-size: 12px;">Keys: Q-G (1-15), +/-</p>
- <p id="engineVersionText">Engine: Stockfish API</p>
- <label><input type="checkbox" id="autoRun"> Auto Run</label><br>
- <label><input type="checkbox" id="autoMove"> Auto Move</label><br>
- <label><input type="checkbox" id="autoMatch"> Auto-Match</label><br>
- <label>Min Delay (s): <input type="number" id="timeDelayMin" min="0.1" value="0.1" step="0.1" style="width: 60px;"></label><br>
- <label>Max Delay (s): <input type="number" id="timeDelayMax" min="0.1" value="1" step="0.1" style="width: 60px;"></label>
- </div>`;
- div.style.cssText = 'position: fixed; top: 10px; right: 10px; z-index: 10000;';
- document.body.appendChild(div);
-
- setTimeout(() => {
- $('#depthPlus').off('click').on('click', () => myFunctions.incrementDepth(1));
- $('#depthMinus').off('click').on('click', () => myFunctions.incrementDepth(-1));
- $('#autoMatch').on('change', () => {
- myVars.autoMatch = $('#autoMatch')[0].checked;
- if (myVars.autoMatch && !myVars.hasAutoMatched) {
- myFunctions.startNewGame();
- }
- });
- console.log("Event listeners bound.");
- }, 100);
-
- var spinCont = document.createElement('div');
- spinCont.id = 'overlay';
- spinCont.style.cssText = 'display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);';
- div.appendChild(spinCont);
- var spinr = document.createElement('div');
- spinr.style.cssText = "height: 64px; width: 64px; animation: rotate 0.8s infinite linear; border: 5px solid firebrick; border-right-color: transparent; border-radius: 50%;";
- spinCont.appendChild(spinr);
- addAnimation(`@keyframes rotate { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }`);
-
- loaded = true;
- uiElementsLoaded = true;
- console.log("UI loaded successfully.");
- myFunctions.loadChessEngine();
- } catch (error) {
- console.error("loadEx error:", error);
- }
- };
-
- function other(delay) {
- var endTime = Date.now() + delay;
- var timer = setInterval(() => {
- if (Date.now() >= endTime) {
- myFunctions.autoRun();
- canGo = true;
- clearInterval(timer);
- }
- }, 10);
- }
-
- const waitForChessBoard = setInterval(() => {
- if (!loaded) {
- myFunctions.loadEx();
- } else {
- if (!board) board = document.querySelector('chess-board, wc-chess-board');
- myVars.autoRun = $('#autoRun')[0].checked;
- myVars.autoMove = $('#autoMove')[0].checked;
- myVars.autoMatch = $('#autoMatch')[0].checked;
- let minDel = parseFloat($('#timeDelayMin')[0].value) || 0.1;
- let maxDel = parseFloat($('#timeDelayMax')[0].value) || 1;
- myVars.delay = Math.random() * (maxDel - minDel) + minDel;
- myFunctions.spinner();
- myTurn = board && board.game && board.game.getTurn() === board.game.getPlayingAs();
- updateDepthDisplay();
-
- // Check for game end (for logging/debugging only, no auto-match here)
- const gameOver = document.querySelector('.game-over-message-component') || document.querySelector('.game-result');
- if (gameOver) {
- console.log("Game ended detected.");
- }
-
- if (myVars.autoRun && canGo && !isThinking && myTurn) {
- canGo = false;
- other(myVars.delay * 1000);
- }
- }
- }, 500);
-
- setTimeout(() => {
- if (!loaded) myFunctions.loadEx();
- }, 2000);
- }
-
- var isThinking = false, canGo = true, myTurn = false, board;
-
- window.addEventListener("load", () => main());