您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
A custom mod with auto healing and key bindings to switch hats and place traps.
- // ==UserScript==
- // @name Custom Mod with Auto Heal and Key Binds
- // @version 1.0
- // @author II
- // @match *://moomoo.io/*
- // @grant none
- // @namespace https://greasyfork.org/users/805514
- // @description A custom mod with auto healing and key bindings to switch hats and place traps.
- // ==/UserScript==
- let autoHealSpeed = 100; // Speed of auto healing
- let trapCount = 4; // Number of traps to place
- let tankHats = [1, 2]; // Example IDs for tank hats
- let soldierHats = [3, 4]; // Example IDs for soldier hats
- let currentHatType = 'soldier'; // Starting with soldier hats
- // Function to add styles
- function addStyle(styleItem) {
- if (typeof GM_addStyle != "undefined") {
- GM_addStyle(styleItem);
- } else {
- var node = document.createElement("style");
- node.type = "text/css";
- node.appendChild(document.createTextNode(styleItem));
- var heads = document.getElementsByTagName("head");
- if (heads.length > 0) {
- heads[0].appendChild(node);
- } else {
- document.documentElement.appendChild(node);
- }
- }
- }
- // Auto Heal Function
- function autoHeal() {
- let myHealth = player.health; // Assuming player object exists
- let myMaxHealth = player.maxHealth;
- if (myHealth < myMaxHealth) {
- player.health += Math.min(autoHealSpeed, myMaxHealth - myHealth); // Heal quickly
- }
- }
- // Key Binding to Switch Hats
- document.addEventListener('keydown', function(event) {
- if (event.key === 't') {
- currentHatType = currentHatType === 'soldier' ? 'tank' : 'soldier';
- let newHat = (currentHatType === 'tank') ? tankHats[Math.floor(Math.random() * tankHats.length)] : soldierHats[Math.floor(Math.random() * soldierHats.length)];
- player.skinIndex = newHat; // Update player's hat
- }
- });
- // Key Binding to Place Traps
- document.addEventListener('keydown', function(event) {
- if (event.key === 'y') {
- placeTraps(); // Call function to place traps
- }
- });
- // Function to Place Traps Around Player
- function placeTraps() {
- for (let i = 0; i < trapCount; i++) {
- let angle = (i * (Math.PI / 2)); // Distributing traps in a square
- let trapX = player.x + Math.cos(angle) * 50; // Adjust distance as needed
- let trapY = player.y + Math.sin(angle) * 50; // Adjust distance as needed
- if (canPlaceTrap(trapX, trapY)) { // Check if we can place a trap
- placeTrap(trapX, trapY); // Assuming placeTrap is a function that places a trap at the specified coordinates
- }
- }
- }
- // Bypass Captcha Placeholder
- function bypassCaptcha() {
- // Implement captcha bypass logic here
- }
- // Main function to keep everything running
- (function() {
- let styleItem = `
- /* Add custom styles here */
- `;
- addStyle(styleItem);
- setInterval(() => {
- autoHeal(); // Call auto heal function periodically
- bypassCaptcha(); // Call captcha bypass function
- }, 1000); // Adjust interval as needed
- })();