Adds movement only this is a Simplified version of Drawaria Mario Mod so you can make your custom mods
// ==UserScript==
// @name Drawaria Movement Free - Open for Custom Mods
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Adds movement only this is a Simplified version of Drawaria Mario Mod so you can make your custom mods
// @author YouTubeDrawaria
// @match https://drawaria.online/*
// @grant none
// @license MIT
// @icon https://drawaria.online/avatar/cache/86e33830-86ea-11ec-8553-bff27824cf71.jpg
// ==/UserScript==
(function() {
'use strict';
// Game Constants
const GRAVITY = 0.5; // Simulates gravity (adjust as needed)
const MAX_SPEED = 10; // Units/second
const MIN_SPEED = 2; // Units/second
const JUMP_HEIGHT = 15; // Units
// Avatar Properties
let avatarX = 50;
let avatarY = 50;
let avatarVX = 0; // Horizontal velocity
let avatarVY = 0; // Vertical velocity
let isJumping = false;
// Keyboard State
const keys = {};
// Function to handle movement
function updateAvatar() {
// 1. Apply Gravity
avatarVY += GRAVITY;
// 2. Handle horizontal movement (keyboard input)
if (keys['ArrowRight']) {
avatarVX = Math.min(avatarVX + 0.5, MAX_SPEED);
} else if (keys['ArrowLeft']) {
avatarVX = Math.max(avatarVX - 0.5, -MAX_SPEED);
} else {
avatarVX *= 0.9; // Friction
}
// 3. Handle jumping
if (keys['ArrowUp'] && !isJumping) {
avatarVY = -JUMP_HEIGHT;
isJumping = true;
}
// 4. Update Avatar Position
avatarX += avatarVX;
avatarY += avatarVY;
// 5. Collision Detection (simplified)
if (avatarY > 768 - 50) { // Assuming ground level is at 768 - 50
avatarY = 768 - 50;
avatarVY = 0;
isJumping = false;
}
// 6. Boundary Check
avatarX = Math.max(-900, Math.min(avatarX, 1024 + 100)); // Keep within bounds
avatarY = Math.max(-350, Math.min(avatarY, 768 + 50));
// 7. Update visual representation (Draw the avatar)
drawAvatar(avatarX, avatarY);
// Request next frame
requestAnimationFrame(updateAvatar);
}
// Function to handle keyboard input
function handleKeyDown(event) {
keys[event.key] = true;
}
function handleKeyUp(event) {
keys[event.key] = false;
}
// Function to draw the avatar
function drawAvatar(x, y) {
const avatar = document.querySelector('#selfavatarimage');
if (avatar) {
avatar.style.transform = `translate(${x}px, ${y}px)`;
avatar.style.border = 'none'; // Make border transparent
avatar.style.boxShadow = 'none'; // Make box-shadow transparent
}
}
// Event listeners for keyboard input
document.addEventListener('keydown', handleKeyDown);
document.addEventListener('keyup', handleKeyUp);
// Start the game loop
updateAvatar();
})();