您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds movement only this is a Simplified version of Drawaria Mario Mod so you can make your custom mods
- // ==UserScript==
- // @name Drawaria Movement Free - Open for Custom Mods
- // @namespace http://tampermonkey.net/
- // @version 1.0
- // @description Adds movement only this is a Simplified version of Drawaria Mario Mod so you can make your custom mods
- // @author YouTubeDrawaria
- // @match https://drawaria.online/*
- // @grant none
- // @license MIT
- // @icon https://drawaria.online/avatar/cache/86e33830-86ea-11ec-8553-bff27824cf71.jpg
- // ==/UserScript==
- (function() {
- 'use strict';
- // Game Constants
- const GRAVITY = 0.5; // Simulates gravity (adjust as needed)
- const MAX_SPEED = 10; // Units/second
- const MIN_SPEED = 2; // Units/second
- const JUMP_HEIGHT = 15; // Units
- // Avatar Properties
- let avatarX = 50;
- let avatarY = 50;
- let avatarVX = 0; // Horizontal velocity
- let avatarVY = 0; // Vertical velocity
- let isJumping = false;
- // Keyboard State
- const keys = {};
- // Function to handle movement
- function updateAvatar() {
- // 1. Apply Gravity
- avatarVY += GRAVITY;
- // 2. Handle horizontal movement (keyboard input)
- if (keys['ArrowRight']) {
- avatarVX = Math.min(avatarVX + 0.5, MAX_SPEED);
- } else if (keys['ArrowLeft']) {
- avatarVX = Math.max(avatarVX - 0.5, -MAX_SPEED);
- } else {
- avatarVX *= 0.9; // Friction
- }
- // 3. Handle jumping
- if (keys['ArrowUp'] && !isJumping) {
- avatarVY = -JUMP_HEIGHT;
- isJumping = true;
- }
- // 4. Update Avatar Position
- avatarX += avatarVX;
- avatarY += avatarVY;
- // 5. Collision Detection (simplified)
- if (avatarY > 768 - 50) { // Assuming ground level is at 768 - 50
- avatarY = 768 - 50;
- avatarVY = 0;
- isJumping = false;
- }
- // 6. Boundary Check
- avatarX = Math.max(-900, Math.min(avatarX, 1024 + 100)); // Keep within bounds
- avatarY = Math.max(-350, Math.min(avatarY, 768 + 50));
- // 7. Update visual representation (Draw the avatar)
- drawAvatar(avatarX, avatarY);
- // Request next frame
- requestAnimationFrame(updateAvatar);
- }
- // Function to handle keyboard input
- function handleKeyDown(event) {
- keys[event.key] = true;
- }
- function handleKeyUp(event) {
- keys[event.key] = false;
- }
- // Function to draw the avatar
- function drawAvatar(x, y) {
- const avatar = document.querySelector('#selfavatarimage');
- if (avatar) {
- avatar.style.transform = `translate(${x}px, ${y}px)`;
- avatar.style.border = 'none'; // Make border transparent
- avatar.style.boxShadow = 'none'; // Make box-shadow transparent
- }
- }
- // Event listeners for keyboard input
- document.addEventListener('keydown', handleKeyDown);
- document.addEventListener('keyup', handleKeyUp);
- // Start the game loop
- updateAvatar();
- })();