您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Add custom features to Drawaria Online for educational purposes
当前为
// ==UserScript== // @name Drawaria Online: Custom Features with Image Upload Drawing // @namespace http://tampermonkey.net/ // @version 1.3 // @description Add custom features to Drawaria Online for educational purposes // @author You // @license MIT // @match https://drawaria.online/* // @grant GM_addStyle // ==/UserScript== (function() { 'use strict'; // Function to embed a YouTube video function addYouTubeVideo(url) { const iframe = document.createElement('iframe'); iframe.src = url; iframe.width = '560'; iframe.height = '315'; iframe.frameBorder = '0'; iframe.allow = 'accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture'; iframe.allowFullscreen = true; iframe.style.position = 'fixed'; iframe.style.bottom = '20px'; iframe.style.right = '20px'; document.body.appendChild(iframe); } // Replace with your preferred YouTube video URL addYouTubeVideo('https://www.youtube.com/embed/your-video-id'); // Replace 'your-video-id' with your YouTube video ID // Virtual player: Creates a random drawing avatar that mimics a player function createVirtualPlayer() { const player = document.createElement('div'); player.style.width = '50px'; player.style.height = '50px'; player.style.backgroundColor = '#00f'; player.style.position = 'absolute'; player.style.left = `${Math.random() * window.innerWidth}px`; player.style.top = `${Math.random() * window.innerHeight}px`; player.style.borderRadius = '50%'; player.style.zIndex = '1000'; document.body.appendChild(player); // Move player around randomly (simulates drawing or movement) setInterval(() => { player.style.left = `${Math.random() * window.innerWidth}px`; player.style.top = `${Math.random() * window.innerHeight}px`; }, 1000); } createVirtualPlayer(); // Message bubble: Simple message bubble to display text function createMessageBubble(message) { const bubble = document.createElement('div'); bubble.style.position = 'absolute'; bubble.style.top = `${Math.random() * (window.innerHeight - 100) + 50}px`; // Ensures bubble stays within viewable area bubble.style.left = `${Math.random() * (window.innerWidth - 200) + 50}px`; // Ensures bubble stays within viewable area bubble.style.padding = '10px'; bubble.style.backgroundColor = '#f1f1f1'; bubble.style.border = '1px solid #ccc'; bubble.style.borderRadius = '12px'; bubble.style.maxWidth = '200px'; bubble.style.zIndex = '999'; // Lower z-index to stay behind UI elements like menu bubble.style.fontSize = '14px'; bubble.textContent = message; document.body.appendChild(bubble); // Auto-remove bubble after 5 seconds setTimeout(() => { bubble.remove(); }, 5000); } // Create a random message bubble setInterval(() => { const messages = ['Hello!', 'Watch out!', 'Nice drawing!', 'Good job!', 'Keep going!']; const randomMessage = messages[Math.floor(Math.random() * messages.length)]; createMessageBubble(randomMessage); }, 3000); // Draw with Image: Upload an image and overlay it on the canvas to draw function addImageToCanvas() { // Create an input for file upload const input = document.createElement('input'); input.type = 'file'; input.accept = 'image/*'; input.style.position = 'fixed'; input.style.top = '10px'; input.style.right = '10px'; input.style.zIndex = '1000'; document.body.appendChild(input); // Handle file upload input.addEventListener('change', function(e) { const file = e.target.files[0]; if (!file) return; const reader = new FileReader(); reader.onload = function() { const img = new Image(); img.src = reader.result; // Draw the image on the canvas when loaded img.onload = function() { const canvas = document.querySelector('canvas'); // Assume the canvas element is the main drawing canvas if (!canvas) return; const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas before drawing ctx.drawImage(img, 0, 0, canvas.width, canvas.height); // Draw the image on the canvas }; }; reader.readAsDataURL(file); }); } addImageToCanvas(); })();