您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
cryzen.io best performance for low-end pc's
// ==UserScript== // @name Cryzen.io For Low-End PC's // @namespace http://tampermonkey.net/ // @version 1.4 // @description cryzen.io best performance for low-end pc's // @match https://cryzen.io/* // @grant none // @author Whoami // @license MIT // @run-at document-start // ==/UserScript== (function() { const createGraphicsMenu = () => { const eyeIcon = document.createElement("div"); eyeIcon.style.position = "fixed"; eyeIcon.style.top = "10px"; eyeIcon.style.right = "10px"; eyeIcon.style.width = "30px"; eyeIcon.style.height = "30px"; eyeIcon.style.background = "url('eye-icon.png') no-repeat center/cover"; eyeIcon.style.cursor = "pointer"; eyeIcon.style.zIndex = "9999"; document.body.appendChild(eyeIcon); const graphicsMenu = document.createElement("div"); graphicsMenu.style.position = "fixed"; graphicsMenu.style.top = "50px"; graphicsMenu.style.right = "10px"; graphicsMenu.style.width = "120px"; graphicsMenu.style.backgroundColor = "#333"; graphicsMenu.style.color = "#fff"; graphicsMenu.style.padding = "10px"; graphicsMenu.style.display = "none"; graphicsMenu.style.flexDirection = "column"; graphicsMenu.style.zIndex = "10000"; ["Super-Low", "Very Low", "Low", "Medium"].forEach((quality) => { const button = document.createElement("button"); button.innerText = quality; button.style.backgroundColor = "#555"; button.style.border = "none"; button.style.color = "#fff"; button.style.margin = "5px 0"; button.style.cursor = "pointer"; button.onclick = () => setGraphicsQuality(quality); graphicsMenu.appendChild(button); }); document.body.appendChild(graphicsMenu); eyeIcon.onclick = () => { graphicsMenu.style.display = graphicsMenu.style.display === "none" ? "block" : "none"; }; }; const setGraphicsQuality = (quality) => { if (quality === "Super-Low") { minimizeGraphics(); } else if (quality === "Very Low") { minimalGraphics(); } else if (quality === "Low") { lowGraphics(); } else if (quality === "Medium") { mediumGraphics(); } }; const minimizeGraphics = () => { removeSkybox(); removeWeapons(); simplifyPlayers(); document.body.style.overflow = "hidden"; }; const minimalGraphics = () => { removeSkybox(); simplifyPlayers(); reduceDetail(); }; const lowGraphics = () => { reduceDetail(); }; const mediumGraphics = () => { applyMediumSettings(); }; const removeSkybox = () => { const skybox = document.querySelector(".skybox"); if (skybox) skybox.style.display = "none"; }; const removeWeapons = () => { const weapons = document.querySelectorAll(".weapon-model"); weapons.forEach(weapon => weapon.remove()); }; const simplifyPlayers = () => { const players = document.querySelectorAll(".player-model"); players.forEach(player => { player.style.width = "20px"; player.style.height = "20px"; player.style.backgroundColor = "red"; player.style.border = "1px solid black"; const line = document.createElement("div"); line.style.position = "absolute"; line.style.width = "1px"; line.style.height = `${calculateDistance(player, getPlayerPosition())}px`; line.style.backgroundColor = "red"; line.style.transform = `rotate(${calculateAngle(player, getPlayerPosition())}deg)`; document.body.appendChild(line); }); }; const reduceDetail = () => { const mapElements = document.querySelectorAll(".map-element"); mapElements.forEach(element => { element.style.backgroundColor = "gray"; element.style.opacity = "0.5"; element.style.border = "none"; }); }; const applyMediumSettings = () => { const mapElements = document.querySelectorAll(".map-element"); mapElements.forEach(element => { element.style.opacity = "0.8"; }); }; const calculateDistance = (pos1, pos2) => { return Math.sqrt(Math.pow(pos2.x - pos1.x, 2) + Math.pow(pos2.y - pos1.y, 2)); }; const calculateAngle = (pos1, pos2) => { return Math.atan2(pos2.y - pos1.y, pos2.x - pos1.x) * (180 / Math.PI); }; const getPlayerPosition = () => { return { x: window.innerWidth / 2, y: window.innerHeight / 2 }; }; const gameLoop = () => { loadChunksNearby(); minimizeGraphics(); requestAnimationFrame(gameLoop); }; const loadChunksNearby = () => { const renderDistance = 200; const chunks = document.querySelectorAll(".map-chunk"); chunks.forEach(chunk => { const chunkPos = getChunkPosition(chunk); const distance = calculateDistance(getPlayerPosition(), chunkPos); chunk.style.visibility = distance < renderDistance ? "visible" : "hidden"; }); }; const getChunkPosition = (chunk) => { return { x: chunk.offsetLeft, y: chunk.offsetTop }; }; createGraphicsMenu(); requestAnimationFrame(gameLoop); })();