您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Press E to flick, shoot, and aimbot in Gats.io
- // ==UserScript==
- // @name Gats.io Flick and Shoot Aimbot Script with E Key
- // @namespace http://tampermonkey.net/
- // @version 1.0
- // @description Press E to flick, shoot, and aimbot in Gats.io
- // @author Dark
- // @match *://gats.io/* // Adjust this to match the game URL exactly
- // @grant none
- // ==/UserScript==
- (function() {
- 'use strict';
- // Variables for custom key bindings
- const flickKey = 0; // 0 is the left mouse button (flick action)
- const pistolKey = 'F'; // Key to shoot
- const actionKey = 'E'; // Key to trigger both flick and shoot
- const flickDuration = 50; // Duration of the flick in milliseconds
- let isFlicking = false; // State to track whether the flick action is in progress
- // Function to simulate a key press event
- function simulateKeyPress(key) {
- const keydownEvent = new KeyboardEvent('keydown', {
- key: key,
- bubbles: true,
- cancelable: true
- });
- document.dispatchEvent(keydownEvent);
- setTimeout(() => {
- const keyupEvent = new KeyboardEvent('keyup', {
- key: key,
- bubbles: true,
- cancelable: true
- });
- document.dispatchEvent(keyupEvent);
- }, 10); // Small delay to simulate a real key press
- }
- // Function to simulate mouse click (flick action)
- function simulateMouseClick() {
- const mousedownEvent = new MouseEvent('mousedown', {
- button: flickKey,
- bubbles: true,
- cancelable: true
- });
- document.dispatchEvent(mousedownEvent);
- setTimeout(() => {
- const mouseupEvent = new MouseEvent('mouseup', {
- button: flickKey,
- bubbles: true,
- cancelable: true
- });
- document.dispatchEvent(mouseupEvent);
- }, flickDuration);
- }
- // Aimbot logic
- function aimbot() {
- const me = game.getMyPlayer();
- const enemies = game.getEnemies();
- if (enemies.length > 0) {
- const closestEnemy = enemies.reduce((closest, enemy) => {
- const dist = calc.distance(me, enemy);
- return dist < closest.dist ? { enemy, dist } : closest;
- }, { enemy: null, dist: Infinity });
- if (closestEnemy.enemy) {
- const enemyVector = { x: closestEnemy.enemy.x - me.x, y: closestEnemy.enemy.y - me.y };
- const movementVector = calc.normalize(enemyVector, 1);
- const goal = calc.combine(me, movementVector);
- if (!game.isOutsideMap(goal)) {
- // Simulate the mouse flick to aim at the enemy
- console.log(`Aimbot targeting enemy at: ${goal.x}, ${goal.y}`);
- GameInterface.conn.send(`move to ${goal.x}, ${goal.y}`);
- }
- }
- }
- }
- // Event listener for pressing the actionKey (E)
- document.addEventListener('keydown', (event) => {
- if (event.key === actionKey && !isFlicking) {
- isFlicking = true;
- // Activate aimbot during flick
- aimbot(); // Aim at the closest enemy
- // Simulate flick (mouse click) and shoot (key F press)
- console.log('Action key pressed: Flick and shoot initiated');
- // Simulate mouse click (flick action)
- simulateMouseClick();
- // Simulate pistol shot after flick duration
- setTimeout(() => {
- simulateKeyPress(pistolKey);
- isFlicking = false; // Reset flick state
- }, flickDuration);
- }
- });
- })();