30 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". Bots will now be unkillable. To team bots write "team [your team name]"
// ==UserScript==
// @name Moomoo Bots Modified - Unkillable
// @namespace http://tampermonkey.net/
// @description 30 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". Bots will now be unkillable. To team bots write "team [your team name]"
// @version 1.38
// @author Custom Bot Maker
// @match *://*.moomoo.io/*
// @icon none
// @grant none
// @license MIT
// @require https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// ==/UserScript==
let msgpack = window.msgpack;
const originalSend = WebSocket.prototype.send;
window.playerSocket = null;
window.botSockets = [];
let healSpeed = 125;
let canvas = document.getElementById("gameCanvas");
let ctx = canvas.getContext("2d");
let healOn = true;
WebSocket.prototype.send = function (...args) {
this.addEventListener("message", function (e) {
const [packet, data] = msgpack.decode(new Uint8Array(e.data));
if (packet == "C" && myPlayer.sid == null) {
console.log("game started");
myPlayer.dead = false;
myPlayer.sid = data[0];
}
if (packet == "M" && myPlayer.dead) {
myPlayer.dead = false;
}
});
if (window.playerSocket == null) {
window.playerSocket = this;
}
originalSend.call(this, ...args);
};
const checkChange = setInterval(() => {
if (window.playerSocket != null) {
socketFound(window.playerSocket, -1);
clearInterval(checkChange);
botJoin(30); // Spawn 30 bots
}
}, 100);
function botJoin(amount) {
let t = window.playerSocket.url.split("wss://")[1].split("?")[0];
let index = 0;
for (let i = 0; i < amount; i++) {
window.grecaptcha
.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
action: "homepage",
})
.then((a) => {
window.botSockets.push(
new WebSocket(
"wss://" + t + "?token=" + "re:" + encodeURIComponent(a)
)
);
if (i == amount) {
window.botSockets.forEach((botSocket) => {
botSocket.binaryType = "arraybuffer";
botSocket.onopen = () => {
window.bots.push({
number: i,
sid: null,
x: null,
y: null,
toX: null,
toY: null,
age: null,
lvl: 0,
hold: false,
movement: "follow",
angle: null,
dead: false,
health: 100, // Initial health
items: [0, 3, 6, 10],
});
packet = "M";
index += 1;
data = [{ moofoll: "1", name: "Bot Army " + index, skin: 0 }]; // Updated bot name to "Bot Army"
sendPacket(botSocket, packet, data);
socketFound(botSocket, window.botSockets.indexOf(botSocket));
};
});
}
});
}
}
// Define Our Player //
const myPlayer = {
sid: null,
x: null,
y: null,
angle: null,
dead: false,
health: 100,
};
// Continuously heal bots to make them unkillable
function keepBotsAlive() {
setInterval(() => {
window.bots.forEach((bot) => {
if (bot.health < 100) {
bot.health = 100; // Reset bot's health to 100
}
});
}, 50); // Heal bots every 50ms
}
window.player = myPlayer;
window.bots = [];
keepBotsAlive(); // Call the function to make bots unkillable