Teleport to a player by username in Agar.io (client-side)
// ==UserScript==
// @name Agar.io Username Teleport Cheat
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Teleport to a player by username in Agar.io (client-side)
// @author ProDev
// @match *://agar.io/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
let ws; // WebSocket connection reference
let players = {}; // Store players data by their ID
// Create the GUI
const gui = document.createElement('div');
gui.style.position = 'fixed';
gui.style.top = '10px';
gui.style.left = '10px';
gui.style.background = 'white';
gui.style.border = '2px solid black';
gui.style.zIndex = '9999';
gui.style.padding = '10px';
const input = document.createElement('input');
input.type = 'text';
input.placeholder = 'Enter Username';
gui.appendChild(input);
const button = document.createElement('button');
button.innerHTML = 'Teleport';
gui.appendChild(button);
document.body.appendChild(gui);
// Function to simulate teleportation
function teleportToCoordinates(x, y) {
if (ws && ws.readyState === WebSocket.OPEN) {
// Create the movement packet
let teleportPacket = new DataView(new ArrayBuffer(21));
teleportPacket.setUint8(0, 16); // Message type for movement
teleportPacket.setFloat32(1, x, true);
teleportPacket.setFloat32(5, y, true);
teleportPacket.setUint32(9, 0, true); // Simulated mass (0 for default)
ws.send(teleportPacket.buffer);
}
}
// Find the player by username and attempt to teleport
button.addEventListener('click', function() {
const targetUsername = input.value.trim();
if (!targetUsername) {
alert('Enter a username');
return;
}
// Find player by username
for (let playerId in players) {
if (players[playerId].name === targetUsername) {
teleportToCoordinates(players[playerId].x, players[playerId].y);
return;
}
}
alert('Player not found!');
});
// Intercept the WebSocket connection
const originalWebSocket = window.WebSocket;
window.WebSocket = function(url, protocols) {
ws = new originalWebSocket(url, protocols);
ws.addEventListener('message', function(event) {
const data = new DataView(event.data);
// Here we attempt to parse the incoming WebSocket messages
// This is where you'd capture player positions
// For demo purposes: Assume the server sends player info in a specific way
const type = data.getUint8(0); // Example: message type 16 for movement updates
if (type === 16) {
const playerId = data.getUint32(1, true); // Player ID (example)
const x = data.getFloat32(5, true); // X coordinate
const y = data.getFloat32(9, true); // Y coordinate
const playerName = 'Unknown'; // Replace with actual logic to extract player names
players[playerId] = { x, y, name: playerName };
}
});
return ws;
};
})();