Agar.io Teleport Cheat

Simulates teleportation to another player by username in Agar.io

  1. // ==UserScript==
  2. // @name Agar.io Teleport Cheat
  3. // @namespace http://tampermonkey.net/
  4. // @version 1.0
  5. // @description Simulates teleportation to another player by username in Agar.io
  6. // @author YourName
  7. // @match *://agar.io/*
  8. // @grant none
  9. // ==/UserScript==
  10.  
  11. (function() {
  12. 'use strict';
  13.  
  14. // Create a GUI: Textbox for username and a teleport button
  15. let guiDiv = document.createElement("div");
  16. guiDiv.style.position = "fixed";
  17. guiDiv.style.top = "10px";
  18. guiDiv.style.left = "10px";
  19. guiDiv.style.zIndex = "9999";
  20. guiDiv.style.padding = "10px";
  21. guiDiv.style.backgroundColor = "white";
  22. guiDiv.style.border = "2px solid black";
  23. document.body.appendChild(guiDiv);
  24.  
  25. let usernameInput = document.createElement("input");
  26. usernameInput.type = "text";
  27. usernameInput.placeholder = "Enter Username";
  28. usernameInput.style.marginRight = "5px";
  29. guiDiv.appendChild(usernameInput);
  30.  
  31. let teleportButton = document.createElement("button");
  32. teleportButton.innerHTML = "Teleport";
  33. guiDiv.appendChild(teleportButton);
  34.  
  35. // Fetch player and game data (simulated for now)
  36. function getPlayerData() {
  37. // This function should ideally retrieve player data from the game
  38. // but since it's server-side, we mock this for now.
  39. return [
  40. { username: "player1", x: 500, y: 600 },
  41. { username: "targetPlayer", x: 1000, y: 1000 }
  42. ];
  43. }
  44.  
  45. // Simulate Teleport (override your cell position)
  46. teleportButton.onclick = function() {
  47. let targetUsername = usernameInput.value.trim();
  48. if (!targetUsername) {
  49. alert("Please enter a valid username.");
  50. return;
  51. }
  52.  
  53. // Simulate fetching player data from the game
  54. let players = getPlayerData(); // Placeholder for real game data
  55. let targetPlayer = players.find(player => player.username === targetUsername);
  56.  
  57. if (targetPlayer) {
  58. console.log("Teleporting to: " + targetUsername);
  59.  
  60. // Use WebSocket or manipulate your position directly
  61. // The following is a rough example assuming you have access to your player object
  62.  
  63. // Assuming you have access to your own player object in-game
  64. // Your player object would typically contain your position data (x, y)
  65.  
  66. let yourPlayer = window.yourCell; // Hypothetical cell (replace with actual data reference)
  67. if (yourPlayer) {
  68. yourPlayer.x = targetPlayer.x; // Move to their X coordinate
  69. yourPlayer.y = targetPlayer.y; // Move to their Y coordinate
  70. alert(`Teleported to ${targetUsername} at [${targetPlayer.x}, ${targetPlayer.y}]`);
  71. } else {
  72. alert("Error: Could not access your player object.");
  73. }
  74.  
  75. } else {
  76. alert("Player not found: " + targetUsername);
  77. }
  78. };
  79.  
  80. // Hypothetical player object reference (should connect to actual player in-game)
  81. window.yourCell = {
  82. x: 0,
  83. y: 0
  84. };
  85.  
  86. })();