Powerline Axis Shifter

Powerline.io Axis Shifter

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Powerline Axis Shifter
// @author       Rumini - Discord: rumini & ibo_kys
// @description  Powerline.io Axis Shifter
// @version      1.3
// @match        *://powerline.io/*
// @icon         https://i.imgur.com/bfcFQF7.png
// @grant        unsafeWindow
// @license      MIT
// @run-at       document-start
// @namespace https://greasyfork.org/users/1356205
// ==/UserScript==

if (window.location.href === 'https://powerline.io/') {
  window.location.href = 'https://powerline.io/maindev.html';
}

(function () {
  'use strict';

  const DIRECTION_UP = 1;
  const DIRECTION_LEFT = 2;
  const DIRECTION_DOWN = 3;
  const DIRECTION_RIGHT = 4;

  function waitForGame(callback) {
    if (typeof Snake !== 'undefined' && typeof localPlayer !== 'undefined' && typeof input !== 'undefined') {
      callback();
    } else {
      setTimeout(() => waitForGame(callback), 100);
    }
  }

  function teleportTurn(direction, x, y, fakelag1, fakelag2) {
    if (antiLagEnabled) {
      if (0) {
        localPlayer.setTurnPoint(direction, x, y);
      } else {
        var timeNow = +new Date();
        var deltaTime = timeNow - lastTurnTime;
        lastTurnTime = timeNow;
        if (deltaTime < 30) {
          fakelag1 += 30;
        }
        var selectedPoint = localPlayer.addTurnPoint(direction, fakelag1);
      }

      if (direction == DIRECTION_UP || direction == DIRECTION_DOWN)
        x = -x;
      else
        y = -y;

      localPlayer.x = x / GAME_SCALE;
      localPlayer.y = -y / GAME_SCALE;

      localPlayer.headPos.x = x / GAME_SCALE;
      localPlayer.headPos.y = -y / GAME_SCALE;

      var coord;
      if (direction == DIRECTION_UP || direction == DIRECTION_DOWN)
        coord = x / GAME_SCALE;
      else
        coord = -y / GAME_SCALE;

      network.sendTurnPoint(direction, coord);
    } else {
      network.sendDirection(direction);
    }
  }

  function syncTurn(direction, x, y, fakelag1, fakelag2) {
    if (antiLagEnabled) {
      if (0) {
        localPlayer.setTurnPoint(direction, x, y);
      } else {
        var timeNow = +new Date();
        var deltaTime = timeNow - lastTurnTime;
        lastTurnTime = timeNow;
        if (deltaTime < 30) {
          fakelag1 += 30;
        }

        var selectedPoint = localPlayer.addTurnPoint(direction, fakelag1);
        x = selectedPoint.x * GAME_SCALE;
        y = selectedPoint.y * GAME_SCALE;
      }

      var coord;
      if (direction == DIRECTION_UP || direction == DIRECTION_DOWN)
        coord = x / GAME_SCALE;
      else
        coord = -y / GAME_SCALE;

      network.sendTurnPoint(direction, coord);
    } else {
      network.sendDirection(direction);
    }
  }

  function sendSyncTurn(snake) {
    if (localPlayer) {
      var x = snake.headPos.x;
      var y = snake.headPos.y;
      var fakelag1 = globalWebLag;
      var fakelag2 = 0;

      switch (input.direction) {
        case DIRECTION_UP:
        case DIRECTION_DOWN:
          input.direction = x >= 0 ? DIRECTION_RIGHT : DIRECTION_LEFT;
          break;
        case DIRECTION_LEFT:
        case DIRECTION_RIGHT:
          input.direction = y >= 0 ? DIRECTION_DOWN : DIRECTION_UP;
          break;
      }

      syncTurn(input.direction, x, y, fakelag1, fakelag2);
    }
  }

  function sendTeleportTurn(snake) {
    if (localPlayer) {
      var x = snake.headPos.x;
      var y = snake.headPos.y;
      var fakelag1 = globalWebLag;
      var fakelag2 = 0;

      input.direction = snake.direction;

      teleportTurn(input.direction, x, y, fakelag1, fakelag2);
    }
  }

  function teleport() {
    const snake = localPlayer;
    if (!snake) return;

    const actions = [
        { func: sendSyncTurn, delay: 0 },
        { func: sendTeleportTurn, delay: 10 },
    ];

    let cumulativeDelay = 0;

    actions.forEach(action => {
        cumulativeDelay += action.delay;
        setTimeout(() => {
            action.func(snake);
        }, cumulativeDelay);
    });
  }

  waitForGame(() => {
    document.addEventListener('keydown', e => {
      if (e.key === 'j') {
        teleport();
        hud.showTip("Teleported!", 1000);
      }
    });
  });
})();